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Kinkoid
08-23-2017, 03:31 AM
Hello, all!

We are currently updating Harem Heroes and we can't wait to see your reaction to what we did. The process was really long and we took time to dig into all your problems and possible solutions.

It's going to be out really soon!

Please share your feelings about our new version after you try it out!

Best,
Kinkoids

Kuronare
08-23-2017, 04:07 AM
I read the blog post earlier and am excited for incoming changes. However, I remain rather hesitant in concern to the affection based scaling depending upon the number of girls in your harem.

Blubo
08-23-2017, 06:27 AM
After this update i having a lot of trouble getting in the game i always have errors!

Tried multiple times to get in. using Firefox.


ERROR SHOWING:

An error occurred
Application error

Kuronare
08-23-2017, 06:30 AM
After this update i having a lot of trouble getting in the game i always have errors!

Tried multiple times to get in. using Firefox.


ERROR SHOWING:

An error occurred
Application error

The update isn't live yet. They're still implementing the changes which is causing server instability. :)

Drip
08-23-2017, 06:34 AM
After this update i having a lot of trouble getting in the game i always have errors!

Tried multiple times to get in. using Firefox.


ERROR SHOWING:

An error occurred
Application error
Getting the same one (also FireFox), as well as occasionally

Error
Failed to retrieve gadget content (recieved http code 500)

Tried on my mobile as well (Puffin browser), and again got the same error.

Blubo
08-23-2017, 06:44 AM
The update isn't live yet. They're still implementing the changes which is causing server instability. :)

Ok thanks do you know how long this is gonna take? the update and server maintenance?

Kuronare
08-23-2017, 06:54 AM
Ok thanks do you know how long this is gonna take? the update and server maintenance?

I am unable to give you a clear cut answer, but they did post an announcement in-game earlier this morning. It said that the game would be down for thirty minutes. Unfortunately, it contained very little information in regards to when maintenance would begin. All we have is a "today the servers will be down for this amount of time, thank you". Just expect the game to be back up soon. /shrug

Here's an attached image of the update:

6124

JessieChan
08-23-2017, 07:36 AM
Hey, all!

Maybe some of you noticed that our game is a bit slow and laggy. We would like to inform you that this is because of a huge server overload we happen to encounter.

We are working on it, hoping it will be fixed asap.

Best regards,
Kinkoid

Kuronare
08-23-2017, 07:40 AM
Nice to know!

Unregistered
08-23-2017, 09:34 AM
Hello, did the update happen? I don't see any changes.

soviras
08-23-2017, 09:45 AM
Hello, did the update happen? I don't see any changes.

Not yet, there were some technical difficulties. You will know the update happened when you see a change in the battle page against a boss or there is an announcement that it's done on the town page.

soviras
08-23-2017, 10:52 AM
Not yet, there were some technical difficulties. You will know the update happened when you see a change in the battle page against a boss or there is an announcement that it's done on the town page.

I think their normal work day is about to end, which may mean we don't get the update until tomorrow (they need to rest too), but we won't know for sure unless they tell us.

sniddy
08-23-2017, 12:56 PM
me neither....

JessieChan
08-23-2017, 02:53 PM
Hello, all.

Today we faced big issues with our server.
We are still working on them and trying to fix them. The rebalance is scheduled for tomorrow.

I can reassure you, our team is working hard on bringing the best out for you.

Stay tuned and thank you for your huge support!!!!!!

Best,
Jessie Chan

soviras
08-23-2017, 03:16 PM
Hello, all.

Today we faced big issues with our server.
We are still working on them and trying to fix them. The rebalance is scheduled for tomorrow.

I can reassure you, our team is working hard on bringing the best out for you.

Stay tuned and thank you for your huge support!!!!!!

Best,
Jessie Chan

Ah, as expected, the issues caused a delay. Thanks for the info, this way we know what to expect. :)

Unregistered
08-23-2017, 03:18 PM
I'll be patiently waiting till the issue is fixed and get to see the new version.

JessieChan
08-24-2017, 07:08 AM
Hey, all!

Yes.... It's out!!!!!!!!
We are freaking happy to announce to you the official version 2 of Harem Heroes.
The biggest hope is: this will make your experience not only more interesting but ... unforgettable.

https://cdn.discordapp.com/attachments/251697278677549056/350243913258500096/HaremH-post_Rebalance.jpg

Yours
Kinkoid team

soviras
08-24-2017, 07:11 AM
Equipment levels... Makes me wonder if there's a way to increase the level of existing items. :P

soviras
08-24-2017, 07:18 AM
I think the servers are unstable again, keep getting 503 Parse Error and Err 503 Error, just like yesterday.

Unregistered
08-24-2017, 07:27 AM
Went from 105,000 at full harem to collect, down to 72,000.... How was there such a drastic decrease in how much my harem produces?

Unregistered
08-24-2017, 07:29 AM
Also, holy tolito at the price hike on items like gifts... 41k for lingerie?

JessieChan
08-24-2017, 07:32 AM
Hello,

I confirm: there is lagging.

Our dev team is currently working on fixing it.
Will keep you updated.

Best,
Jessie Chan
Kinkoids' support

Kuronare
08-24-2017, 07:32 AM
I'm assuming there is heavy amounts of traffic causing the servers to run slow. Can't even raise Bunny and Juliette's affection levels or sell my old equipment. >.<

My early impressions are so far very positive. I was worried the affection scaling would be terribly tremendous, but it seems to be fair and leveling requires much less XP experience than before. (Thank God!) Otherwise, I like the new pachinko and am simply in awe that it now is capable of giving both epic and legendary drops. Additionally, I enjoy that I am now able to see what bosses are capable of dropping, including the visual removal of girls from the loot table as you obtain them.

All in all, I am pleased.

soviras
08-24-2017, 07:39 AM
First feedback. I noticed combat no longer gives experience at all, and that may be something bad in the long run. Combat was one of the main sources of experience before the update, as the amounts from missions were trivial and the amount from the story is highly limited. My suggestion is that up to a certain level (maybe 5 above the level of the boss you're fighting), combat should still give experience just like before, so that we aren't fully dependent on the extremely limited amount from the story.

Kuronare
08-24-2017, 07:47 AM
First feedback. I noticed combat no longer gives experience at all, and that may be something bad in the long run. Combat was one of the main sources of experience before the update, as the amounts from missions were trivial and the amount from the story is highly limited. My suggestion is that up to a certain level (maybe 5 above the level of the boss you're fighting), combat should still give experience just like before, so that we aren't fully dependent on the extremely limited amount from the story.

I noticed this too, but you are still able to obtain experience from PvP Battles.
I honestly forget how much experience Boss Battles would previously give you, but winning against someone of equal level issued me 27 XP.

soviras
08-24-2017, 07:51 AM
The prices for the new affection tiers are kinda high, and while they are affordable to some degree (for veteran players), it takes a very long time to get back the money you paid... The highest affection tier costing nearly 1 million is not a joke. XD

Apochrophage
08-24-2017, 08:02 AM
I noticed this too, but you are still able to obtain experience from PvP Battles.
I honestly forget how much experience Boss Battles would previously give you, but winning against someone of equal level issued me 27 XP.

I think the increase in money from boss battles is enough to counter the loss of xp from them. I am getting between 17k-21k from Breman, which is more than reasonable.

RNGesus
08-24-2017, 08:03 AM
The prices for the new affection tiers are kinda high, and while they are affordable to some degree (for veteran players), it takes a very long time to get back the money you paid... The highest affection tier costing nearly 1 million is not a joke. XD

And the lowest affection tier cost 38k (before 1k) ;)

Anyway laggy as hell atm.

Is there some way to lvl up old items ?

soviras
08-24-2017, 08:05 AM
And the lowest affection tier cost 38k (before 1k) ;)

Anyway laggy as hell atm.

Is there some way to lvl up old items ?

I don't think theres a way to level them up, but the epic and legendary items are in the normal pachinko now, which also had a price change.

Beefaroni
08-24-2017, 08:11 AM
Despite the INTENSE lag, I'm liking the new update as it dropped a girl second shot on the ninja

soviras
08-24-2017, 08:16 AM
Just maxed out Juliette... 1.94 million to upgrade her on the last step. That's almost 1000 hours worth of collecting her money to earn it all back from the small 200 per hour increase when you don't include the used items, and way more if you do.

Blubo
08-24-2017, 08:38 AM
after finishing all my missions and opening my gift I got 26 kobans has a reward Nice...

Apochrophage
08-24-2017, 08:57 AM
I don't think theres a way to level them up, but the epic and legendary items are in the normal pachinko now, which also had a price change.

The level of items is on par with your level when you get them. So, the longer you wait to get them, the better the stats, based on your current level.

Unregistered
08-24-2017, 09:07 AM
So far I'm loving the update. I've upgraded Bunny to her 4th pose so far (love new pose) Also noticed that we got some more battle points, I had 10 and know have 15 (at level 38) Got Lola on my second battle so I'm happy with that. As everyone is mentioning the games a bit lagging but I'm sure they'll get it fixed soon.

-Shadow

Basqer
08-24-2017, 09:13 AM
When you spent millions on leveling up stats and now they're 1000 each to level up. FeelsBadMan.

Also I don't like that you took away xp from 'trolls' especially now that there are 360 levels to get and only ways being missions(?), arena and story.

Unregistered
08-24-2017, 09:22 AM
Is there a reason why battling trolls redirects you to the map instead of the battle page, like it did before the update? Imo, that's just counter-productive, as it'd increase the load.

Anyways, I agree with the others on the Troll exp, as that's what I'm mostly fighting (For the girls).

Tanny
08-24-2017, 09:35 AM
Tried some Pachinkos and recognized pretty different shown $-values. Also item lvl seems to be in need of an explanation.

6163

Apochrophage
08-24-2017, 09:38 AM
Tried some Pachinkos and recognized pretty different shown $-values. Also item lvl seems to be in need of an explanation.

6163

You are comparing a lvl 1 item, with a lvl 40 item, and a legendary at that. Even if you had 2 Geta items that were of the same rarity, the level will affect their stats.

Item levels are based, from what I can tell, exclusively on what level you are when you loot them.

Tanny
08-24-2017, 09:53 AM
You are comparing a lvl 1 item, with a lvl 40 item, and a legendary at that. Even if you had 2 Geta items that were of the same rarity, the level will affect their stats.

Item levels are based, from what I can tell, exclusively on what level you are when you loot them.

*sigh*

I got the legendary item a pachinko and made a screen.
I went to my inventory and... made a screen of the same item.
I went to ms paint and used my legendary paint skills to make one image out of two.

Apochrophage
08-24-2017, 10:00 AM
*sigh*

I got the legendary item a pachinko and made a screen.
I went to my inventory and... made a screen of the same item.
I went to ms paint and used my legendary paint skills to make one image out of two.

Seems you are getting confused with the buy and sell prices. The original mouse over was the original cost of the item, if you were to find and buy it in the store, the second mouse over is what you can sell it back for to the merchant....


*Sigh*

soviras
08-24-2017, 10:03 AM
*sigh*

I got the legendary item a pachinko and made a screen.
I went to my inventory and... made a screen of the same item.
I went to ms paint and used my legendary paint skills to make one image out of two.

The pachinko price is the buy price, the shop price is the sell price.

Apochrophage
08-24-2017, 10:13 AM
Man, I should have sold off all my inventory before this update... At this rate, 6 pages of items is going to take ages to sell.

Sekhara
08-24-2017, 10:30 AM
The current prices on things do not feel very good. Items are simultaneously more expensive to purchase while also only selling back for some ten percent of their original cost, which is an enormous cut from before where they sold at fifty percent. The rates of cash generation from some girls has been slashed dramatically (roughly thirty percent less an hour), with only a few of them buffed up in contrast. Experience and affection gain items for girls feel inconsequential in effect (but certainly not in cost) and do not appear to have scaled favourably for the player even with the relatively lower experience requirements for the girls.

The removal of experience gain from boss battles seems a pretty bad oversight, given that they were previously such a large proportion of the player's (or at least my) gain. With such a vastly larger pool of levels to attain, this seems counterintuitive at best -- the story does not provide particularly impressive experience gain itself, and provides what it does at a much slower pace. They also (or at least the first three that I have access to) appear to no longer drop items, which was a good source of cash generation on the side.

There was also a pretty substantial nerf to ego, though I'm not sure where it came in as none of my items have suffered a visible nerf in stats to account for the loss of nearly half my ego pool.

Only level 25 and been playing for a few weeks. Having nearly twice the available battle points is nice, but on the whole the changes to me feel quite a bit worse than they do better.

Unregistered
08-24-2017, 10:57 AM
Man, I should have sold off all my inventory before this update... At this rate, 6 pages of items is going to take ages to sell.

Ditto, though for other reasons: Eg. I could have been richer selling them before the update then after, since prices for some of the items fell steeply. (Ex. The buff items, the uncommon one use to sell for like 1Xk, but now it's only around 2k)

Eversor86
08-24-2017, 11:05 AM
Can someone link to the blog posts about changes? (assuming its in English)

Can't discus about changes, cause with those lags game has now - its close to being completely unplayable. I mean trying to use energy on PvP battles is so slow I am barely doing it faster than the energy regenerates...

soviras
08-24-2017, 11:07 AM
Can someone link to the blog posts about changes? (assuming its in English)

The blog post doesn't contain all info, the in-game news has the same info and more.

Eversor86
08-24-2017, 11:11 AM
Someone said something about reading stuff about affection changes based on how much girls you have, I didn't saw any info at all in in-game posts/info apart from just simple what they changed.

Like there is info about new affection levels, but nothing mentioned that only 2 girl got that, nothing said that cost of affection items scy-rocketed, that they provide far less affection points, etc.etc.

If there is no source of any info what those changes do, then we probably will need to wait weeks/months till someone tries to like reverse engineer it out for us.

soviras
08-24-2017, 11:27 AM
Someone said something about reading stuff about affection changes based on how much girls you have, I didn't saw any info at all in in-game posts/info apart from just simple what they changed.

Like there is info about new affection levels, but nothing mentioned that only 2 girl got that, nothing said that cost of affection items scy-rocketed, that they provide far less affection points, etc.etc.

If there is no source of any info what those changes do, then we probably will need to wait weeks/months till someone tries to like reverse engineer it out for us.

The only thing we know is that it scales the affection costs, but we don't know how it scales as it's not just based on your girl count. The costs of items changing was a surprise we had to find out ourselves. We also know that eventually all girls will have the new affection levels, but we don't know when that will be as they need to make new scenes for each. There is a significant lack of info about the update in general atm...

Kuronare
08-24-2017, 11:32 AM
There is a significant lack of info about the update in general atm...

We need Paradox on this ASAP. :rolleyes:

I agree - a well-written and detailed changelog goes a hell of long way in the eyes of the consumer.

Eversor86
08-24-2017, 11:38 AM
Well, there was never any info IIRC - everything about this game I know is basically reverse-engineered by people who made Wiki page. Heck I myself spent like a month of checking things when I just started playing the game and even made a big comment thats linked in one of the wiki pages.

Ah all thats left is to wait till they fix this damn lag, and then we can start checking/analyzing. For now I am only pissed at the huge price drop of upgrading you main 3 stats. Less than 1k6 per upgrade down from over 152k it was before close to the end. Thats probably close to like 50-100 millions of cash basically lost for older players.

Midaga
08-24-2017, 11:40 AM
First of all, I'll start with the in-game Economy, since I think it suffered the most.

One of the biggest issues for me is the sharp drop in the items' value when you try to sell it. I was kind of annoyed with the 'sell-value' at first, when it was 50%. But reducing it to something lesser than 20% is just insane. With an inventory containing countless items(equipment), do you image what kind of a loss I experienced? At the same time, the equipment pieces are even more expensive than they were before. As for this new change about not looting items from these, "Trolls", I guess, I think I'm okay with that, considering the heavily modified value of an item.

The other big issue, is the requirements needed for an "upgrade" of a girl. I mean, okay, it is a 4th and 5th affection scene, but don't you think that the 6-digit number, you want for an upgrade from 4 to 5 stars, is a bit much. It literally needs less than a half of a hundred thousand bucks to become a 7-digit number. I also noticed something, and here is Question #1: Why are the Affection values for the same affection scene(in order) different for different girls and also why did I give a certain amount of Affection for a 4-star Scene, and need to give about 20% higher than this certain amount, in order to get a 2-star Affection scene? I literally dropped from 24.6 Million to under 20 Million money in ONE day. Sorry, but I'm not sure if you allow me to use the accurate examples(related to non-private information), so I'll go with that.

Even if it doesn't affect me, I'm still going to ask you a Question #2: What was you motive to raise the "Re-stock" option's price?

Since you want feedbacks, I'm going to share with you, that I'm very displeased with the fact the my ~235k Exp, turned to a value, that's only enough to start from the begging of level 40. Also, I appreciate the change of (+4) Strength at level 40, thanks for that. :D

On the other hand, I want to express my gratitude, for rewarding me 25 Kobans for finishing today's missions. If you keep that up(which I'm sure you won't) the "present" for finishing all missions could serve as a counterweight, to everything else since that's just massive.

In conclusion, I think the new update was kind of a let down, but I still like it, well, kind of, because I got to see Bunny shine once again, and can't wait to see Juliette. Still, I won't stop the game just yet, to be honest, the first time I played this was exactly on the 1st day of you first Halloween Event, and I've been playing since. But you doing very good, at least in my eyes, since most other games would've lost me by now. Now that's I remember my past with this game, I remembered that one time, after midnight, when I forgot to click on the button to start the 14th event mission(my last chance for...Cupid-chan?, because, you know, life kept me busy for the first 2 days) and lost the event girl. And I was feeling like a retard the next day. K, the last one was needn't but still, keep up the good work!

Eversor86
08-24-2017, 11:48 AM
At least you got you kobans for finishing missions. I have done them early in the morning before update so no kobans for me.

soviras
08-24-2017, 11:50 AM
Thats probably close to like 50-100 millions of cash basically lost for older players.

I had my stats capped and lost over 100 million to the change, but it could be worse.

Eversor86
08-24-2017, 11:56 AM
Maxing single stat costed close to 40 millions. So around 119 millions total for all 3 stats. Assuming new upgrade cost increase is something along the way of just 2 each upgrade, we would had like 780 upgrades per stat with average price of around 800, which is less than 2 millions total, so my estimate that we lost close to 100+ millions (before I changed comment to 50-100 millions) was actually accurate cause it seems we actually lost close to 117 millions.

And they ask like millions now for 5th star affection upgrade per girl? Lol. Wonder whats the cost to get 5th star if you have like only 10 girls not close to 60.

EDIT:

My first observation is that the crit % dropped down cause it no longer counts stats on items other than crit % bonuses they have. The old 0,005% crit per single stat point thou seems to still be accurate. Question is if the old cap of 25% crit still stands.

soviras
08-24-2017, 12:02 PM
Maxing single stat costed close to 40 millions. So around 119 millions total for all 3 stats. Assuming new upgrade cost increase is something along the way of just 2 each upgrade, we would had like 780 upgrades per stat with average price of around 800, which is less than 2 millions total, so my estimate that we lost close to 100+ millions (before I changed comment to 50-100 millions) was actually accurate cause it seems we actually lost close to 117 millions.

And they ask like millions now for 5th star affection upgrade per girl? Lol. Wonder whats the cost to get 5th star if you have like only 10 girls not close to 60.

Affection scene cost for the 4th and 5th star seems to be the same if you have 20+ girls... Which makes the costs even worse, because without 50+ girls it's quite hard to afford the prices. Though I'm basing that on third party info, not something I confirmed for myself.

Eversor86
08-24-2017, 12:05 PM
I would argue that even with 50+ girls its to damn expensive if all you get back is around 200 more coins/h. You are basically investing for months for just upgrade scene and a new pose, where I personally use nearly always only first or second poses - as a leg guy who loves over-the-knee socks I hate most later poses as they lose the socks/pantyhose ;]

EDIT:

With help of few white items that boost crit and a crit booster food I confirm that crit still caps at 25%, thou I don't know if its just visual cap, or actual numbers cap too. Thou frankly speaking if that cap is numbers cap too, its retarded, with 360 more levels, and shit tone of stats upgrades added, you will be able to reach the damn cap with just stats upgrades alone, why then sell the food for kobans now (they were for cash before IIRC) and have so much crit buffing items? Just for people with lower levels?

Just for sake of math clarity - all you need to get to 25% crit from stats alone is 5k combined stats. So 1667 each and you are done. Thou just your base upgraded stats not stats from items cause like I mentioned in previous post - those don't count towards crit anymore (probably to offset leveled items with higher stats).

Unregistered
08-24-2017, 12:10 PM
I'm wondering did something break with gifts? I don't remember exactly how much affection they gave before but it seems really low now. Like I need more than 30 rare underwear to upgrade my girl. Or did they lower the affection given by everything but forget to lower the requirements for some of them?

Eversor86
08-24-2017, 12:16 PM
The affection given by items gone down hard. I mean cheapest one gives like 3... They did decrease required affection per stage, but I don't know how much. Something tells me that requirement dropped less than what items give, with the mentioned items price going up hard, the overall cost of upgrading affection of girls gone up even harder...

Sekhara
08-24-2017, 12:36 PM
Purchase prices have gone through the roof, selling prices are 10% rather than 50% before the update, cash/hr is down some 30% for most girls I have access to (Bunny is up about 100%, and Red Battler, Juliette, and Ankyo are up roughly the same amount), item yields look to be lower than the equivalent decrease in required affection/experience.

Not sure if it's just me, but my ego dropped from 9500~ to 4000~ overnight and I can't actually see why. It's the only combat value that I noticed had changed.

It is not an update that feels particularly friendly to the player.

soviras
08-24-2017, 12:38 PM
The affection given by items gone down hard. I mean cheapest one gives like 3... They did decrease required affection per stage, but I don't know how much. Something tells me that requirement dropped less than what items give, with the mentioned items price going up hard, the overall cost of upgrading affection of girls gone up even harder...

For lower amounts of girls, it seems to be easier to increase affection (in terms of items needed), and if you have more girls then you need to use more items than before.

MuljoStpho
08-24-2017, 12:38 PM
Some people have commented about $ per hour being lower. Are we sure about that? The value collected from a girl each time seems to be reduced for most (if not all) of the girls, yes. But the time until another collection is possible has also been reduced for almost everyone, it seems. So wouldn't that even out?

Actually, looking at the wiki to get at least a few old numbers to compare to (ignoring Bunny and Juliette since I upgraded them past 3 stars already)...
Red Battler went from $1300 per hour to $2300 per hour. (about 1.77 times as much as before)
Ankyo went from $1170 per hour to $2300.54 per hour. (about 1.77 times as much as before)
Agate went from $1560 per hour to $2000.31 per hour. (about 1.28 times as much as before)
Jennie went from $1560 per hour to $1270.15 per hour. (about 0.81 times as much as before)
Noemy went from $1690 per hour to $1270.48 per hour. (about 0.75 times as much as before)
Abrael went from $1690 per hour to $1270.82 per hour. (about 0.75 times as much as before)
Samane went from $1820 per hour to $1270.1 per hour. (about 0.70 times as much as before)
Fairy went from $1690 per hour to $1270.52 per hour. (about 0.75 times as much as before)

3 that improved and 5 that got worse. Hmm... Total of the hourly rates for those before = $12480 per hour. Total of the hourly rates for those after = $12952.92 per hour. So for those it's about 1.04 times as much as before. That's just a sampling of 8 of the girls, but it seems like they tried to balance out the changes so that a large harem's production per hour wouldn't be too far off compared to what it was before despite changing the timers to allow collections to be made more frequently. (Someone would have to look at these numbers for ALL of the girls to really measure how well they did that, but that's a lot to go through.)

soviras
08-24-2017, 12:43 PM
Not sure if it's just me, but my ego dropped from 9500~ to 4000~ overnight and I can't actually see why. It's the only combat value that I noticed had changed.

I think that's because the equipment main stats don't add to ego anymore, and they were responsible for a large chunk of it.

Just wish this lag would be fixed already, it's getting quite annoying. :P

Eversor86
08-24-2017, 12:45 PM
Thou in my humble opinion, even if the cash/h of my harem stays the same, but I now need to spent far more time on collecting the cash cause they give less far more often, then for me its actually a downgrade from a F2P perspective, but also from a perspective of someone who doesn't have time to baby-sit his HH account 16h a day to collect cash.

One could say its a move to force people to auto collect via kobans button.

soviras
08-24-2017, 12:50 PM
Some people have commented about $ per hour being lower. Are we sure about that? The value collected from a girl each time seems to be reduced for most (if not all) of the girls, yes. But the time until another collection is possible has also been reduced for almost everyone, it seems. So wouldn't that even out?

Actually, looking at the wiki to get at least a few old numbers to compare to (ignoring Bunny and Juliette since I upgraded them past 3 stars already)...
Red Battler went from $1300 per hour to $2300 per hour. (about 1.77 times as much as before)
Ankyo went from $1170 per hour to $2300.54 per hour. (about 1.77 times as much as before)
Agate went from $1560 per hour to $2000.31 per hour. (about 1.28 times as much as before)
Jennie went from $1560 per hour to $1270.15 per hour. (about 0.81 times as much as before)
Noemy went from $1690 per hour to $1270.48 per hour. (about 0.75 times as much as before)
Abrael went from $1690 per hour to $1270.82 per hour. (about 0.75 times as much as before)
Samane went from $1820 per hour to $1270.1 per hour. (about 0.70 times as much as before)
Fairy went from $1690 per hour to $1270.52 per hour. (about 0.75 times as much as before)

3 that improved and 5 that got worse. Hmm... Total of the hourly rates for those before = $12480 per hour. Total of the hourly rates for those after = $12952.92 per hour. So for those it's about 1.04 times as much as before. That's just a sampling of 8 of the girls, but it seems like they tried to balance out the changes so that a large harem's production per hour wouldn't be too far off compared to what it was before despite changing the timers to allow collections to be made more frequently. (Someone would have to look at these numbers for ALL of the girls to really measure how well they did that, but that's a lot to go through.)

Almost all girls are now at ~1270 per hour at rank 3, except for the ones from the tutorial bit (Bunny, Red Battler, Princess Agate, Ankyo and Juliette are the only exceptions as far as I can tell).

Sekhara
08-24-2017, 12:53 PM
Some people have commented about $ per hour being lower. Are we sure about that? The value collected from a girl each time seems to be reduced for most (if not all) of the girls, yes. But the time until another collection is possible has also been reduced for almost everyone, it seems. So wouldn't that even out?

3 that improved and 5 that got worse. Hmm... Total of the hourly rates for those before = $12480 per hour. Total of the hourly rates for those after = $12952.92 per hour. So for those it's about 1.04 times as much as before. That's just a sampling of 8 of the girls, but it seems like they tried to balance out the changes so that a large harem's production per hour wouldn't be too far off compared to what it was before despite changing the timers to allow collections to be made more frequently. (Someone would have to look at these numbers for ALL of the girls to really measure how well they did that, but that's a lot to go through.)

I can't say for sure, as I've only got access to eleven girls at this point, but I suspect it will not even out for people at higher levels and with more girls. I can only go by my own selection, but the ones you've posted seem to be about the same as what I've seen -- the early girls (up to Agate but not including girls dropped by Dark Lord) were buffed, probably to keep the game from being unplayable starting out (given the new prices), but all of the later girls (both story and dropped) appear to have been slashed.

If someone with more girls could comment on whether the trend holds we could say with some more certainty.

Apochrophage
08-24-2017, 01:01 PM
Spent 1.4m and finally got a legendary, and the stats are worth it for sure:

6164

Also, 10x pachinko is probably the only resonable way to get affection items now.

RNGesus
08-24-2017, 01:01 PM
Cost of affection items too high.
I won Solveig just before the patch, upgarding her to 3 affection stars costs me (items only) around 1 million. 100 affection pants costs 41k. Rly ? :(

No boosters in Great Pachinko (greater losses of money) :(

Old items have not been scaled up to the current character level :(

More battle points :) 15 is a constant amount or is it growing with the level of the character ?

Cost of upgarding stats :( So you tell me that I lost many millions and my time. ;/

No Xp 4 boss battle (so 1lvl girls are useless atm) :( , but much more cash :)

Bunny and Juliette are unbalanced atm.

HP items still sucks compared to hardcore items :/

Sekhara
08-24-2017, 01:05 PM
More battle points :) 15 is a constant amount or is it growing with the level of the character ?


I've got 15 points (up from 8 last night) at level 25.

soviras
08-24-2017, 01:08 PM
I've got 15 points (up from 8 last night) at level 25.

Everyone has 15 regardless of level now.

Sekhara
08-24-2017, 01:09 PM
Everyone has 15 regardless of level now.

Ah. That answers that, then. Thanks.

Eversor86
08-24-2017, 01:13 PM
I have 59 girls, all girls from story/trolls, and fair bit of event girls (3 base girls from all events I was playing - aka 2 from trolls and 1 from daily quests). I also have few girls from F2P collected kobans 10 spin epic pachinko ones.

Bunny, Juliette, Princess Agate, Red Battler and Ankyo are the only girls now that have higher cash/h than all the others (all girls are on 3rd star affection levels). All other girls are at 1270.xx cash/h. Will take me a bit of time to write down old values from wiki to compare. Will edit post when I am done with that.

soviras
08-24-2017, 01:33 PM
Just capped my crit with base stats, and can still increase my base stats even more... I wonder how high they can go, cuz I already bought +500 to all 3 stats...

sniddy
08-24-2017, 01:35 PM
Slow at the moment far too slow

MuljoStpho
08-24-2017, 01:40 PM
Thou in my humble opinion, even if the cash/h of my harem stays the same, but I now need to spent far more time on collecting the cash cause they give less far more often, then for me its actually a downgrade from a F2P perspective, but also from a perspective of someone who doesn't have time to baby-sit his HH account 16h a day to collect cash.

One could say its a move to force people to auto collect via kobans button.

Yeah, while you do happen to be around to keep an eye on it, it can get kind of hectic with the bit of busywork it creates. (Kind of a cheap way to make the game more "engaging".) But that first haul when you log in after being away from it for several hours? Not denying that we're taking a hit there and it won't be good if you generally don't get a lot of time set aside for this one thing.

Hmmm... Saving up the kobans towards pachinko is more appealing of course, but at that kobans comment I could imagine someone setting up an autoclicker timed to space out the clicks just enough to spend 24 kobans on collections over a span of 8 or more hours (to farm it while you're either at work or asleep), or I guess just setting the autoclicker to stop after a certain number of clicks. Either way, you're only spending from the 25 kobans gained from completing all the daily missions. (And while you're getting each of those dailies done you can at least make sure you personally collect the cash as often as you can during that time.)

I don't know. It was kind of a bit of a hypothetical either way. People do have other things going on which make perfect efficiency with either system highly unlikely, or at least not something that can be kept up for long. (I think I saw a lot of timers working around 50-70 minutes now, compared to before where I recall a lot of them being more like 2 or 3 hours. Somebody who hasn't accessed the game in 8 hours will have missed a number of cycles with either schedule. And active play collecting (manually, to be koban-free) as the payments become available is obviously cheaper than wasting kobans spamming the quick collect often enough to get them as they become available and more efficient than hitting the quick collect with a slow autoclicker to collect in batches of however many finished sometime during the hour or so that you have it waiting between clicks on that button.)

Eversor86
08-24-2017, 01:45 PM
Welp. I am done with writing down stats for all girls I have from wiki (so old stats). Need to note down cash per click and minutes between clicks to compare it fully mostly for my self.

From the stuff I already wrote down thou I can say few things.

1) All event girls cash/h gone up, sometimes around or more than twice (best upgrade is Val Red Battler she gone up by 2.443 times).
2) Same with epic pachinko only girls (Like Sporty Noemy and pachinko only event girls), aka they too gone up in cash/h.
3) Apart from the mentioned in previous post girls, all story girls cash/h gone down (worst being Samane, her cash/h is 0.69786 times smaller).
4) For all my 59 girls total cash/h gone up by 1.11857 times, from 72816.9 cash/h to 81450.61.
5) But average time between clicks also gone down, so now I need to click more often to get that cash/h going.

UnRegistered
08-24-2017, 01:47 PM
I can't enjoy the game changes that much at the moment because of the lag. It takes 5-6 seconds to register a single click. I hope this gets solved soon so I can give some proper feedback. That said, I like most of the changes made to the game. More levels and affection levels, item levels and stats, kobans for completing the dailies, legendary items, and so on.

I don't however like the fact even the higher trolls don't give exp.
Fighting the trolls instead of battling other players helped players to take part in different contests at the same time (gain xp, fight 'troll xxx' and get points, etc.), which in turn gave us chances to win kobans. Now we have to battle other players to win xp gaining contests and trolls to win the ones with points for fighting them. But both these use the same type of energy. This is an issue that needs to be fixed.

sniddy
08-24-2017, 01:55 PM
OK

1) Bit of a slap in face to people who farmed the epic gear - current gear should at least have level matched equivalent
2) Laggy at the moment so can't really get a feel for it but all I've seen I like especially the fact normal panchinko drops legends
3) seeing the drops is nice....hopefully something more will come of it

Eversor86
08-24-2017, 02:07 PM
Some additional stuff about harem and cash/h stuff.

Before times between collecting were between 30 to 200 minutes, with average being 121.
Now its between 30 and 180 but average gone down to 83.

Before min/max cash per click were 650/5850 with average of 2624.
Now its 889/4334 and average of 1871.

3 girls kept they time between collecting all others gone down, sometimes even half down.

The times are now actually quite "nicely" spread between min/max values. Quotes cause this means we can't just show up once per while and get a nice cash/h - we need to basically babysit the damn harem to have a decent cash/h out of it.

This makes kinda no sense, cause it doesn't really encourage using kobans to auto collect all girls at once. It would make sense if you could like click that kobans to auto collect button and it would collect automatically for full day. But as it is now - this changes to harem cash per click and click CDs is just a lame way to "busy game up".

soviras
08-24-2017, 03:08 PM
Almost +1000 of all base stats bought now... Seriously wondering if there is a cap at all. Still 300 million to spend on trying to cap it, so I'll probably make it if there is one within a reasonable amount of stat upgrades (stuff is getting pricey though).

Eversor86
08-24-2017, 03:10 PM
Maybe they changed the way you get upgrades? And failed at capping it level bases as it was before? So like you have now access to upgrades for all 400 levels?

Also on a side note: Why the fuck upgrading Julliete to 4 star cost twice more affection points and cash than Bunny?

jeez
08-24-2017, 03:18 PM
Well... as a dev having worked several years in the industry creating f2p games like this one this update very obviously is an update to increase payment pressure. Increased prices, reduced selling income, reduced (and more cumbersome to earn) income in general, worthless old items (need to buy or win all new) slower progress (removed xp gain on bosses) is all hurting the game experience.

Also the energy bar is not being refilled anymore on a new level up.

Not very enjoyable.

soviras
08-24-2017, 03:21 PM
Maybe they changed the way you get upgrades? And failed at capping it level bases as it was before? So like you have now access to upgrades for all 400 levels?

Also on a side note: Why the fuck upgrading Julliete to 4 star cost twice more affection points and cash than Bunny?

Cuz Bunny is girl 1, Juliette is girl 2, and it seems that it maybe assigns the cost based on when they are acquired rather than based on just the total amount of girls with it defaulting to their position in the list after the update... So everything from Juliette seems to be doubled, including the costs in money for the scenes... So I can only imagine the 50th girl costing 50 times as much as Bunny...

Unregistered
08-24-2017, 04:05 PM
Why did the update make the game lag so much?

soviras
08-24-2017, 04:12 PM
Why did the update make the game lag so much?

Cuz of server issues that aren't actually part of the update.

Also in other news, I capped out the stats! It can increase an additional 840 stat points! Thought I was further along, but I didn't exactly keep track and estimated it for a bit and just calculated it after comparing to a screenshot I made...
6173

vem
08-24-2017, 04:23 PM
Cuz of server issues that aren't actually part of the update.

Also in other news, I capped out the stats! It can increase an additional 840 stat points! Thought I was further along, but I didn't exactly keep track and estimated it for a bit and just calculated it after comparing to a screenshot I made...
6173

Oo how much gold did that cost? Does it basically go to level 50 as listed in that old chart?

soviras
08-24-2017, 04:27 PM
Oo how much gold did that cost? Does it basically go to level 50 as listed in that old chart?

It only cost a few million, it's REALLY cheap right now. The old chart is completely useless now, price goes up by 2 every upgrade. It was more expensive to upgrade Bunny and Juliette to max than it was to max out the stats, just took much longer cuz of the lag.

Unregistered
08-24-2017, 04:58 PM
Cuz of server issues that aren't actually part of the update.

Also in other news, I capped out the stats! It can increase an additional 840 stat points! Thought I was further along, but I didn't exactly keep track and estimated it for a bit and just calculated it after comparing to a screenshot I made...
6173

they need to hurry up and fix it, or else that'll be 2 nutaku games dropped due to update problems

soviras
08-24-2017, 05:07 PM
they need to hurry up and fix it, or else that'll be 2 nutaku games dropped due to update problems

It's not an update problem, it's just generic server problems. Literally every online game or website can have that happen. It started before the update even happened...

soviras
08-24-2017, 05:20 PM
Items also seem to have a random factor to their stats. An item of the same type and level can have higher or lower stats, creating even more variation in the item pool.

Eversor86
08-24-2017, 06:08 PM
So to sum up:

We got high as fuck new cap level. So like at least exp you get isn't wasted, but with how slow story is released we will probably hit 400 cap before we finish 3rd page of story worlds. Also this means that you will sink a shit tone of money into upgrading at least your 3 main girls.

Broken to cheap stat upgrading that basically shows us older people who max-caped our stats before a middle finger and made out hard farmed 120 millions of cash "poof" and vanished. Or there is retardly high number of upgrades per level if people upgrade 800+ times a single stat being level 40 or 41, which is not so much more than 780 upgrades we had before when leveling from level 1 to 40.

New affection levels that cost way to much. While giving way to low back in return. Cause if you get like barely 200/h more cash and you pay 2 millions for that, you will get back that cash after like 417 days of babysitting harem and collecting each time its ready - twice as much if you sleep and don't click instantly when its ready.

Stories probably will continue to be released as slow as they were before - makes me think that there is a single person who draw them quest images - does it by pixels and draws a pixel per hour or something. Not to mention he barely talks with the guy who writes the story, cause often I have a filling the stuff I read is different at least a bit from what I see on the images.

The lame as fuck battle mechanics that give no room for tactics/strategy and basically require you to basically get as much primary stat as you can, min-maxing other two stats as a secondary priority, were not changed either. PvP is still the same - the longer game is out, the longer old people still play, the more "fuck this I am not doing PvP at all cause I will never reach the top" will happen. Heck - I am doing only PvP like 12h a day minimum - spending all my fighting energy and after like few weeks I barely reached 40k - top is like 600k. Sure I could get more mojo if I used tower to select who to fight and lose on money/exp - but thats way more inconvenient. So when the top mojo will slowly go up, reaching it will take more and more and more time.

Well it seems its time to go into "I give no fucks for anything part story mode". Which with how rarely they release it will probably mean I won't remember to play this game in few weeks. Leveling up, farming items, just to do anything is like a useless not-required busy-work that I am not willing to do.

soviras
08-24-2017, 06:21 PM
The lame as fuck battle mechanics that give no room for tactics/strategy and basically require you to basically get as much primary stat as you can, min-maxing other two stats as a secondary priority, were not changed either. PvP is still the same - the longer game is out, the longer old people still play, the more "fuck this I am not doing PvP at all cause I will never reach the top" will happen. Heck - I am doing only PvP like 12h a day minimum - spending all my fighting energy and after like few weeks I barely reached 40k - top is like 600k. Sure I could get more mojo if I used tower to select who to fight and lose on money/exp - but thats way more inconvenient. So when the top mojo will slowly go up, reaching it will take more and more and more time.

They really should do periodic resets of the tower, if they want to keep it anywhere near competitive. Like once every 3 months, and then give the top 100 or so a special reward, like a special equipment item with customizable stats depending on their rank or a choice between several girls. Having it go upwards forever is kinda going to be a negative point for new players, as they have little to no chance of catching up...

Eversor86
08-24-2017, 07:19 PM
Yeah 3 month or something time based resets of leader boards - heck even without any rewards. Something like seasons in WoW arenas or Diablo 3. That would make PvP in HH something that could actually keep people engaged in game. Give new people chance to do something.

EDIT:

Damn. Just making tower being wiped seasonally like once per 3 months or something. Maybe with some rewards spread across some 50-100 first places like contests are. Would be better fix for this game that this big update. How bad a game dev you need to be to not see that?

vem
08-24-2017, 09:06 PM
The lame as fuck battle mechanics that give no room for tactics/strategy and basically require you to basically get as much primary stat as you can, min-maxing other two stats as a secondary priority, were not changed either. PvP is still the same - the longer game is out, the longer old people still play, the more "fuck this I am not doing PvP at all cause I will never reach the top" will happen. Heck - I am doing only PvP like 12h a day minimum - spending all my fighting energy and after like few weeks I barely reached 40k - top is like 600k. Sure I could get more mojo if I used tower to select who to fight and lose on money/exp - but thats way more inconvenient. So when the top mojo will slowly go up, reaching it will take more and more and more time.

Well it seems its time to go into "I give no fucks for anything part story mode". Which with how rarely they release it will probably mean I won't remember to play this game in few weeks. Leveling up, farming items, just to do anything is like a useless not-required busy-work that I am not willing to do.

Oh so they didn't change anything about how rankings work? That's really lame, I really expected the update to address that. What's the point of improving your character, if you will never come close to having as many points as someone with half your stats. Not to mention other players are intentionally weakened so you don't even need that many stats to beat the strongest opponents. Why not just remove the combat mechanic alltogether and replace it with a button you can click once every 10 minutes, and a leaderboard showing how many times people clicked it.

MuljoStpho
08-24-2017, 09:24 PM
Damn. Just making tower being wiped seasonally like once per 3 months or something. Maybe with some rewards spread across some 50-100 first places like contests are. Would be better fix for this game that this big update.

I've also been assuming that something like this would be a logical next step. Like each regional chart and the worldwide chart would all have prize tiers just like the contests. On top of that I'd think that they could expand mojo to be spread throughout more aspects of the game, as in different amounts of mojo are rewarded in the tiered contest prizes along with adding small amounts wherever else as well. (One small idea: Maybe pair up xp and mojo so that whenever any amount of xp is gained you automatically also gain 10% of that amount as mojo?) And then whatever the schedule would be for awarding tower prizes and resetting the tower's charts (I was thinking more like once a month, but once every 2 or 3 months would make sense too).

Edit: Random idea that came to me just now: Maybe just for the vanity / for the "bragging rights", they could add some sort of badges when viewing player profiles in the tower which shows off their personal best reward tier ever gained from regional tower leaderboard, from worldwide tower leaderboard, and from each individual contest leaderboard. Plus also some badges representing total long-term performance in some way... Like a top tier result for a tower ranking or for a contest would be worth 5 stars, 2nd tier is 4 stars, 3rd tier is 3 stars, 4th tier is 2 stars, and last tier is 1 star. Each performance badge shows the total number of stars earned for that category. A new tab in the tower could let you view all players sorted by star counts, with a filter for selecting to view all players or just a certain region, and a filter for viewing players ranked by all total stars or by just a specific category's stars. Maybe also have badges which show just the stars earned on the three most recent tiers completed for each category, and the new listing has a priority mode to bump players' positions in that listing based on the average of that recent activity. None of the badges or the new rankings tab would ever be reset or used for rewarding prizes. It would all just be for show.

soviras
08-24-2017, 10:09 PM
Hmm... Either the server issues are delaying the new contests, or the contests broke in the update.
Edit: Seems it was just delayed, the new contests started showing up 25 minutes past their normal time. Oh well, at least they showed up and it wasn't something more serious.

Kuronare
08-24-2017, 10:45 PM
I take back what I said earlier. The affection scaling is bloody awful!

At the moment I am leveling a recently obtained girl to max affection. In total, she requires 8,385 affection (She is my 39th girl in total).
Currently, I am sitting at 3,319 affection. She requires 5,066 more affection to be able to level her up.
To get there, I am going to use Bracelets which produce 60 affection per Bracelet. I'll need to use 85 of these to fill the remainder of her meter.
These Bracelets cost $25,021 in the shop, or have a chance to drop from the pachinko. The latter being the best option if you're looking for affection material.
85 multiplied by 25,021 comes out to 2,126,785.

That's right. I am spending over two million dollars just to fill her meter. Keep in mind, I am not even factoring in the amount I've already spent, nor am I applying the additional fee to upgrade her.

I don't even have words.

MuljoStpho
08-24-2017, 11:32 PM
Hmm... Either the server issues are delaying the new contests, or the contests broke in the update.
Edit: Seems it was just delayed, the new contests started showing up 25 minutes past their normal time. Oh well, at least they showed up and it wasn't something more serious.

I only see one contest active instead of three. Weird. Maybe they'll just show up later though.

Anyway, those dailies though. 12 per day now instead of 5? But several of those are about a minute long and the rest range from about 5-15 minutes, so they should go down pretty quick anyway. What were they before, more like between 45 minutes and 2 hours for a lot of them?

Edit: Yeah, the other contests showed up now.

Eversor86
08-24-2017, 11:46 PM
Before white dailies were like up to 15 minutes long, green ones were up to 45 minutes long, yellow ones were up to or even longer than 2 hours. And event quest were even longer than 8h sometimes (grate to start before hitting the bed XD).

Unregistered
08-24-2017, 11:49 PM
I hate the affection scale change; I hoarded up a load of green items to quickly raise new girls, and they are now worthless in terms of how effective they are, and not enough to produce results. I could spend all money saved and still not complete the affection level.

This is a bad change. There should be a set (and reasonably attainable) affection level for each girl. It's also wrong as it punishes long-term players, who by default will have more girls. Bad change.

soviras
08-25-2017, 12:25 AM
To sum up some of the issues and solutions people have stated and suggested:

Affection scenes are too expensive, especially for older players with more girls. It's not reasonable if a girl costs more than 5 million total including the items you use to get her to 3 stars. An upgrade should never cost more than 100+ days to earn back with the bonus it gives, and certain upgrades take years to earn back with the current uncapped scaling prices. As such, there should be a cap to the prices in both affection points and money, as to not overwhelm people with the currently rather extreme prices and a single step should never cost more than 2 million total (which takes more than a year to recover already).

Girls in general are also more tedious to manage, with reduced times between collections for all girls and decreased collection rates for non-event girls. All girls except a few are now a uniform 1270 currency per hour, and a change to this might help.

Item values in the shop have inflated a lot, while the sell prices are way down and essentially making the items worthless to have and hard to obtain when you do need them. It's also impossible to get boosters for free and it requires the spending of Kobans to get them now. As such, the prices on both ends should be readjusted somewhat, although not necessarily to the previous levels. I suggest a 25% decrease in buy price and a 100% increase in sell price for common and rare items while increasing the buy price of epic and legendary items by 40%. Changing the Koban costs for boosters in the shop back to normal money may also be a good idea, seeing as they only have limited usefulness.

Bosses no longer give experience, and this is weird considering their cost in energy and the fact that arena battles do still give experience AND increased money. PvP also lacks any real incentives and competition due to it's current system, and that was unfortunately not fixed with the update. Adding exp to the bosses and adding an incentive to PvP would increase interest in the game as it rewards their respective forms of activity.

soviras
08-25-2017, 12:46 AM
I noticed that the pachinko and shop prices also scale based on level, which creates another issue on the long run. The pachinko prices are reasonable for level 40, but if the scaling is linear like it seems to be, then at level 400 a single pachinko spin will cost 40400 currency (366200 per 10x) and a single common item in the shop will cost 83786 currency, 125985 per rare item, 143500 per epic item (which is actually quite reasonable) and an unknown amount per legendary item (if they even appear in the shop at all).

This means that it could easily reach bizarre costs in order to obtain even generic items for higher level players. This is unreasonable, especially when there is a reasonable chance that legendary items won't appear in the shop at all and you need to use pachinko for them, resulting in people spending a full days worth of collecting money in just 1-2 clicks on the 10x pachinko and needing to spend a whole months worth for a reasonable chance at one you can actually use...

soviras
08-25-2017, 01:01 AM
Additional info on leveling up and buying stats, level 41 gave me +50 buyable stat points. There is probably a formula or pattern that dictates the amount you get, as it isn't constantly the same (as I didn't get 2000 stat points total), and I suspect it might be level+9. Will post more when I reach 42 and I can confirm or deny this.

Jeez
08-25-2017, 01:05 AM
I would second most of the points except I actually like that boosters now cost kobans. They are sort of "cheats" not really necessary and only for limited time. The perfect consumable to make players spend hard currency. Before those boosters were almost free when using the Pachinko.

Eversor86
08-25-2017, 01:08 AM
I already did a bit of testing myself. When you start the game you can first upgrade stats now at level 3 and you get 45 upgrades. Then levels 4 to 9 add 15 more upgrades each.

Level 10 adds 25 upgrades, level 11 adds 30, level 12 adds 40.

When my testing alt account was still only 11 and my main account still level 40 - last upgrade at level 11 costed 383 while last one at 40 costed 3243. This gave me a difference of 2860 worth of 1430 upgrades done (with 2 cost raise each). With 29 levels in-between thats like 49.31 upgrades per level added.

Then I hit level 41 on main account which added 50 more upgrades, my previous concepts died, new concept of a more or less steady raise was created. But that one instantly died too when I hit level 12 on alt account and got 40 more upgrades on it. This created new idea - that there is probably or 40 more upgrades at level 13 and from level 14 to probably cap of 400 we will get 50 upgrades per level, or if 13 gives 45, then 14 is too 45 and then the static 50 goes from 15 onward.

I am close to getting to level 13 on that alt account (and actually 42 on main), if I get 40 or 45 more upgrades on it then my theory will be true. If its any number below 50 it would still be probably easily to calculate, any number above 50 would make no sense.

Also first upgrade costs 5 (vs old 10) and from it till upgrades at level 41 it a static 2 increase per upgrade, or at least its 2 from start of the game to level 12 and on level 40 to 41 XD

EDIT:

Also you get quest energy regenerated to full on leveling up till level 10, aka hitting level 10 and above doesn't refill quest energy.

Unregistered
08-25-2017, 01:20 AM
As a pretty new player, with only two dropped girls, I was pretty upset when I spent last night waiting and collecting to get Rumiko to 3-Star Affection (because she had one of the best 3-star incomes in the game) only to have her drop to one of the worst 3-Star Incomes in my Harem when I woke up. Really Pissed me off actually.

Eversor86
08-25-2017, 01:25 AM
Just hit level 13 on alt account. I got 40 more upgrades. So my theory of 15 upgrades per level till 9, 25/30/40/40 on levels 10/11/12/13 and then 50 from level 14 till cap seems to be the correct one. I will probably try to hit level 14/42 on alt/main account to confirm (thou the 14 on alt is more important).

vem
08-25-2017, 01:26 AM
To sum up some of the issues and solutions people have stated and suggested:

Affection scenes are too expensive, especially for older players with more girls. It's not reasonable if a girl costs more than 5 million total including the items you use to get her to 3 stars. An upgrade should never cost more than 100+ days to earn back with the bonus it gives, and certain upgrades take years to earn back with the current uncapped scaling prices. As such, there should be a cap to the prices in both affection points and money, as to not overwhelm people with the currently rather extreme prices and a single step should never cost more than 2 million total (which takes more than a year to recover already).

Am I missing something? I only got new affection levels for Bunny and Juliette, which admittedly are very expensive, but I don't get what people are having to spend millions on atm.

Another problem is that there's like, no reason to spin Pachinko or try to obtain items otherwise. Getting enough stats to beat bosses is trivial, and min/maxing is irrelevant when all your efforts are invalidated every time you level up.

Unregistered
08-25-2017, 01:37 AM
Raising affection become ridiculous. Normal flowers give 3 affection, and the cost 1251. However to level up a girl from affection level 2 to 3, I need 2803 affection. That's over a million just for the items on a single girl. So far the Rare lingerie was the best choice to buy for this case, but now it gives only 100 affection, and cost 41701. So after these updates I need to pay much more to get much less on the affection part. Very disappointing.

soviras
08-25-2017, 01:52 AM
Am I missing something? I only got new affection levels for Bunny and Juliette, which admittedly are very expensive, but I don't get what people are having to spend millions on atm.

Another problem is that there's like, no reason to spin Pachinko or try to obtain items otherwise. Getting enough stats to beat bosses is trivial, and min/maxing is irrelevant when all your efforts are invalidated every time you level up.

The 5th affection level for Bunny costs nearly 1 million directly and a lot of items, the 5th affection level for Juliette costs nearly 2 million directly and even more items. Due to the changes to pachinko, losses have increased per spin so it's not really a cheap method to get items anymore (especially not on higher levels due to the cost scaling), and the shop prices are high as well. On Juliette alone, I had to spend 4 million total in items and pure currency just to get the last step done, and if you get a girl drop with 30+ girls in your harem it costs even more to reach the third tier of affection than it did to upgrade Juliette to the fifth.

Eversor86
08-25-2017, 01:52 AM
Also a small joke note:

If my theory about upgrading is right then we will have a static 50 more upgrades per each level with static 2 price increase till the new level cap of 400. If at level 40 we have total of 1620 upgrades per stat and last one costs 3243, then thats then 360 levels worth total of 18000 more upgrades per stat with first one costing 3245 and last one 35998 more and thus averaging at 21244 cost per upgrade and wooping 382.392 millions to hit a single stat from them being maxed out at level 40 (after update) to maxed at cap level.

Seeing that there are 1620 upgrades from start to level 40, with starting price of 5 and last one being 3243, which averages at 1624 per upgrade - that gives us a total price to upgrade from scratch to max upgrades at level 40 of 2630880.

Sum both together and max capping a single stat at a cap level 400 will cost us 385 millions 22 thousand 880 cash. Or 1155 millions 68 thousand 640 for all 3 stats. And from those upgrades alone each of our stats would be increased by 19620.

EDIT:

With how fucking slow they add story - which is main reason why I even play, and seeing how tower rankings aren't fixed - I predict that at least I wont even see that far into leveling/upgrading main stats ;]

EDIT 2:

The total upgrade cost calculated above also seems far smaller that affection upgrading our harem girls if what people say/calculate is right hehe.

Unregistered
08-25-2017, 02:04 AM
So, wait, costs go up the more girls/levels you have? So, punish long-term active players? That seems like a great idea.

soviras
08-25-2017, 02:12 AM
EDIT 2:

The total upgrade cost calculated above also seems far smaller that affection upgrading our harem girls if what people say/calculate is right hehe.

Yea, but unlike the harem girls, the stats are completely pointless as it stands now... I mean, I can practically block 100% of the damage from Donatien and oneshot him consistently. I'd be surprised if level 400 bosses would require more than 10% of the stats you could get by then... Not to mention that with my current money growth rate and the xp required per level, I'll reach that amount of money before I even get close to level 220, and with assuming a player that gets around 10% of the amount of money I gain per day, they will reach it before level 340...

soviras
08-25-2017, 02:14 AM
So, wait, costs go up the more girls/levels you have? So, punish long-term active players? That seems like a great idea.

I know, right? What could possibly be bad about punishing your most loyal players with unreasonable costs that essentially block progress if they don't pay real money.

soviras
08-25-2017, 02:18 AM
Game is down again, hopefully to fix the server issues, and maybe adjust values if they read our feedback already.

Unregistered
08-25-2017, 02:25 AM
My battles only require 3 girls. I can actively avoid getting more girls, if that's what they want to actively incentivise.

Unregistered
08-25-2017, 02:34 AM
In general Nutaku games are imbalanced. For a reason. They want you to spend money. I liked Harem Heroes because it was pretty balanced for a Nutaku game, and enjoyable to engage with. I have no problem with a Nutaku game that goads me into spending $15 every couple months to get that item or girl I want. But most of their games become so unbalanced so quickly that I realize I could just buy the latest PS4 game, for a one time cost of $60, and get a year of gameplay. Harem Heroes was the most balanced Nutaku game I'd encountered so far. If they'd planned it right they probably could have easily convinced me to spend $15 every couple months. Now, I'm worried the imbalances will make me lose interest.

Eversor86
08-25-2017, 02:39 AM
On that alt account I have now 4 girls you get on the start + on second fight with Dark Lord I got Sheheramazond.

Going from Bunny via Juliette, Red Battler, Ankyo and Shere - each of them cost more to reach first star. Bunny cost 15, Juliette 30, 45 Red, 60 Ankyo and 75 Shehe.

If thats like a static increase for each girl you have, then first star on like 60th girl would require like 900 affection.

Seeing how Juliette, being second on my main account list, 4th and 5th stars upgrades both costed twice more than Bunny, I am actually fucking scarred to see how fucking expensive it will be to unlock 4/5 stars and level up my main 3 girls o.O I probably will need to start using Bunny, Juliette and Red Battler.

Unregistered
08-25-2017, 02:40 AM
Also, Hitsuji Chronicles Deja Vu

Eversor86
08-25-2017, 02:49 AM
I am probably the bane of Nutaku games devs existence - as I don't give a fuck about any premium content. Even if I had money to spare, I just don't see any use in whaling for girls in games like those. I rather buy normal games, VNs, or just buy anime. But then it maybe is cause I just don't need to fight/whale for any wifus? Picture wise (HH) I can just google for better pictures, h-scene vise (FKG and X-Overd before it gone dead) I can play VNs or watch hentais ;]

I just smile awkwardly when I see dev do anything they can to fuck gameplay for F2P to "force" them to pay-up. Most of them probably like me would just rather stop playing the game entirely, which could be something they actually want - as less F2P less load on servers - you can get cheaper servers.

EDIT:

I upgraded to first star Bunny and Shehe on that alt account. Upgrade costed 3k15 for Bunny, 15k8 for Shehe (which is around 5 times Bunny cost). To get to second star on Bunny I need now total of 65 affection points (so 50 more than to first star) while on Shehe 325 (which is 250 more). So the affection points needed to go from 1 star to 2 star is also 5 times bigger.

Welp fuck - there are people who actually have whaled and have over 80 girls - thats 80 fucking times more expensive to upgrade last girl on their list than it is to upgrade Bunny - if there is no caps - then HH devs are fucking RETARDED and punishing long time players a lot.

At least leveling girls up actually costs the same on all girls. Thou that doesn't mean much when girls stats are boosted up by affection starts. This basically means that people would probably use early girls cause it will be cheaper to get them to 5 starts and thus have their stats boosted up higher than any 3 start other girls.

Unregistered
08-25-2017, 02:54 AM
I started just a month ago, got a few girls but suddenly update comes out and now I can't reliably buy affection/exp items from the market. I went from 1.2 mil to 600k in basically one day, and if the devs goal is to discourage new players it sure is working because if this unbalance goes on I don't think I want to play anymore since it'll be almost impossible to keep up even with increased money from trolls (seriously wtf is wrong with the increased costs for upgrades and affection required???)

Eversor86
08-25-2017, 03:07 AM
I wanted to say that someone should check what happens with stats multipliers on girls on 4/5 stars, but it seems to be just expansion of old system. AKA 1-3 starts were a static 1.3 to 1.9 (0.3 jumps) multiplier. 5 star 40 level Bunny is 310 Hardcore which is 2.5 more than wiki says she is on zero stars, which means that 4/5 stars just expand that to 2.2 and 2.5 multiplier. 5 star bunny is barely better in HC stat than Nika lol.

EDIT:

On a side note, I manged to hit 42 on main account - got 50 more upgrades - so the 50 upgrades/level till level cap seems to continue to be true.

Apochrophage
08-25-2017, 03:25 AM
I wanted to say that someone should check what happens with stats multipliers on girls on 4/5 stars, but it seems to be just expansion of old system. AKA 1-3 starts were a static 1.3 to 1.9 (0.3 jumps) multiplier. 5 star 40 level Bunny is 310 Hardcore which is 2.5 more than wiki says she is on zero stars, which means that 4/5 stars just expand that to 2.2 and 2.5 multiplier. 5 star bunny is barely better in HC stat than Nika lol.

EDIT:

On a side note, I manged to hit 42 on main account - got 50 more upgrades - so the 50 upgrades/level till level cap seems to continue to be true.

Also seems that the lag is gone, for me anyways. Was able to clear out inventory, and max Hardcore, but got bored of clicking before trying the other stats.


6176

Eversor86
08-25-2017, 03:51 AM
I personally am used to taking items that have most total stats (as I wanted to get as high crit as possible before I had know its freaking capped at 25%). So my stats are more "balanced" cause half the items give Hardcore and something else.

6177

EDIT:

Going to bed now. Will level up alt to 14/15 when I will wake up to confirm my theories about upgrades and stuff. But that probably is as far as I am willing to math/reverse-engineer this game this time ;]

Allfather
08-25-2017, 04:18 AM
Most of you have forgotten one thing, you now have two sources of income, harem and boss/pvp battles.
I farm Ninja Spy atm for last girl. Before - 200 cash income per fight, now - around 4500. That's a lot, plus I have 15 battle points instead of 8. And higher level bosses give more money (e.g Edwarda 8000+).

Improving the level of affection costs much more, but for me it's ok (It was too easy before patch). If someone spent one month farming a single girl, affection costs it's not a big deal for him :).

Regards.

Nel
08-25-2017, 04:19 AM
the 5 stars it's only for bunny and juliette ?

Apochrophage
08-25-2017, 04:22 AM
Honestly, I had REALLY hoped that this update would give us a reason to care about stats... Unfortunately, that doesn't seem to be the case.... at all.

Unregistered
08-25-2017, 04:36 AM
No energy refill with level up is bad.

Eversor86
08-25-2017, 04:39 AM
Most of you have forgotten one thing, you now have two sources of income, harem and boss/pvp battles.
I farm Ninja Spy atm for last girl. Before - 200 cash income per fight, now - around 4500. That's a lot, plus I have 15 battle points instead of 8. And higher level bosses give more money (e.g Edwarda 8000+).

I get on average 3+k cash per PvP thats 18+k cash/h less than 1/4 of what I get from harem. Even if you got more per hour from doing trolls, thats for longer players like me barely an over-all 50% increase in cash/h income.

Affection costs depending on girls from few times, to hundreds times more.

So no, we didn't forget anything - even if you wanted a bit harder to get affection, what we got is retardly to0 hard.

Just to get Juliette to 5 stars costs probably around 4 millions of cash - with 100-120k/h of income, sure you can get enough to upgrade her to 5 starts in few days, thats not really the issue we have with this.

Problem is that those upgrades rise here cash/h by so low values, you would need to spent like 400+ days to get even and thats assuming you play game 24/7 and collect instantly the moment she is ready for collecting. So with normal play style that will go up to easily 700+ days so 2 fucking years or more.

And from what we see, each next girl will cost even more, like 5th girl will be 5 times more expensive than Bunny is to upgrade affection, 20th girl will be 20 times more expensive, and so on. While I am nearly sure that all other girls who have far smaller cash/h than the starting few girls, will get also far smaller cash/h upgrades per affection - making those 2+ years probably into damn decades.

So yeah with all costs increases all over the game, a bit more from PvP and troll battles won't offset it.

Allfather
08-25-2017, 05:14 AM
I get on average 3+k cash per PvP thats 18+k cash/h less than 1/4 of what I get from harem. Even if you got more per hour from doing trolls, thats for longer players like me barely an over-all 50% increase in cash/h income.

Affection costs depending on girls from few times, to hundreds times more.



Bad example m8, one fight with Bremen 17-21k income. So that's 50+k cash/h more than before.

Unregistered
08-25-2017, 06:29 AM
I feel like things are so much more expensive. Like the rare books are $20k plus and they don't seem to give more exp. I'm stuck in progression because I don't have enough cash. Will take several hours to save it up.

Apochrophage
08-25-2017, 06:42 AM
To the developers; I really like the changes to gear/items, except the pricing model for consumables. However, we still need an incentive to care about stats. Without a rework of the pvp system, there is still 0 benefit to stats, and no reason to care about leveling up to get better stats/gear.

What is our reasoning for putting forth further effort?

Dari
08-25-2017, 06:45 AM
Well looks like the girl drop system is the same, we still have to farm for ages and pray to get a drop.

Kuronare
08-25-2017, 06:53 AM
Well looks like the girl drop system is the same, we still have to farm for ages and pray to get a drop.

They've modified the rate at which girls drop to where you shouldn't go an entire month without getting a single one.
So it IS better.

soviras
08-25-2017, 07:25 AM
Improving the level of affection costs much more, but for me it's ok (It was too easy before patch). If someone spent one month farming a single girl, affection costs it's not a big deal for him :).

Except when you realize that eventually, you will end up spending a years worth of money on one affection upgrade. If you assume someone earns 1 million per day consistently, they can only get 85 girls before there will be a step that costs more than 365 million in one go thanks to the increased item costs. I got a girl drop today and had to spend 20 million to get her up to 3 stars, and eventually there will be a 5th star for all girls... The current system is not that bad when you don't have too many girls, but when you have nearly all of them it's insane.

soviras
08-25-2017, 07:39 AM
On the other hand, xp per level for a girl might actually be on the low side. It's currently just 8 experience to bring a girl from level 40 to 41, and the best rare book gives 140, meaning that the girls won't be using those for quite a while. If the experience always grows at the same rate, 399 to 400 requires just 30-50 xp (high margin because it's hard to tell the growth factor for now)... Assuming the growth rate puts it at 50 to go from 399 to 400, it will cost around 11000 to get to 400 from level 1, which is just a bit over 78 of those books that give 140 experience per girl. Of course, growth might be exponential, it's hard to tell for now...

UnRegistered
08-25-2017, 08:08 AM
It does seem like the higher trolls give some xp, even though it's not shown as a reward after the battle.

Xenox
08-25-2017, 08:09 AM
Just got another 25 kobans for completing the daily missions like yesterday. It seems that we can get these every day. Also I got 2 girls drops since the beginning of this update.

soviras
08-25-2017, 08:17 AM
It does seem like the higher trolls give some xp, even though it's not shown as a reward after the battle.

No increase in xp on my end regardless of which one I fight.

UnRegistered
08-25-2017, 08:22 AM
soviras: Okay... Maybe I was mistaken. The xp bar seems to move a bit every time I change where I am. My bad.

Darkrider
08-25-2017, 08:45 AM
I want to start with saying I love this game. I have been playing since before Christmas and having played several games on Nutaku and quit most of them this is my favorite. Also, I have posted a few things unregistered but I thought this required me to make an account.

On to the details:

Regarding the leveling up cost: I don't know what to say here. I almost never upgraded my stats before. They are definitely cheap now. I like that because I feel like my Crit at least got nerfed. It was around 9 dropped to about 6 and now I have it up to 15. I can understand why people that spent the time to get max stats will be mad.

Regarding the cost of items: Items don't actually seems more expensive to me. Pachinko definitely is but not too much. I have heard that it scales up with level in cost so it could get high but I haven't experienced that. Consumables are Kobans now. That sucks. If you only need them for fighting other people and they still can be received from dailies then it's whatever to me. I don't battle other players unless I have 1 stamina and wont be logged in for a while. A couple of people are complaining about the cost of books and gifts, I haven't noticed that either.

Regarding the Girls (This is the most important section):
Please if you don't read anything else read this.

The amount of money is less but you seem to get it significantly faster. I don't know how the math works on this but it doesn't seem too messed up especially because you can farm bosses for more money now.

Leveling girls up seems a little broken but its good broken. I used a 1 green magazine on each of my main girls to take them from lvl 28 to 39. That being said I don't know if the next boss is going to be so powerful that we need ridiculous levels to fight them. Or they may plateau and it takes stacks of green Books to get them 1 level higher. I hope this isn't the case.

AFFECTION IS MESSED UP.
Some people say the cost of gifts is too high but I don't think that's the case. If it was lowered We would still have to go buy shitloads of them and sit there pressing the button over and over again. Either the affection granted needs to be raised significantly or the girls need their costs lowered. You should not need that much stuff to get them to the next level. If you guys are not sure what to do just go back the the previous way affection worked.



Now for players. We have to remember a this. As far is the cost of Pachinko, sell price, girl money, level up cost, etc. (not the affection though) Bosses give better money now. The next boss might be really tough, need much higher stats and girl levels, and give loads of money. Not that I want them to but he/she me outpace girls in how much they give us. Some of the issues may fix themselves.

Not affection though, You guys need to fix that shit.

Basqer
08-25-2017, 09:08 AM
Kay, now that I finally managed to play without lag I can give some (valuable?) contribution to the thread.

I bet that most of the stuff was said already but oh well.

Story - no new episodes so don't really know if anything has changed (I highly doubt it).

"Troll" fights - now they give lots of cash, hey, good change, but in the same time the exp was taken away, which right now, with the cap being increased suck. At least getting girls seem easier right now(?).

Level cap - in general good change as I was sitting at level 40 for months already.

Arena battles - nothing has changed? Although I've noticed getting less mojo for fights.

Harem & items - income from girls seems to reward active players more right now and that's what I have to say on that topic. Today I've got a first new girl, I was happy until I saw she requires 855 affection to reach 1st star (I'm at 56 girls now). Quick math - 8 x green lingerie (41k each) + a green bracelet... 353k for a star + the cost of upgrade which was 180k. 533k for a single star... Being at items - it's hard to consider that regular pachinko got buffed because of adding other rarity items to it as none of them will get your money back - beside 0.00001% (:v) legendary items.

Buying stats is dirt cheap and I bet that many players are already capped.

As a long time player (1year) I don't really like these changes but maybe I'm getting old and grumpy, meh.

Edit since I forgot - missions giving 25 kobans as a reward are cool. Gives us opportunity to get those juicy event girls but at the same time makes contests a bit meh.

Eversor86
08-25-2017, 12:50 PM
Bad example m8, one fight with Bremen 17-21k income. So that's 50+k cash/h more than before.

1) we aren't mates.
2) example wasn't bad - was simply what I had access too - as I don't fight trolls since I got all the girls from them
3) if fighting Bremen really gives 19k cash per fight then its average of 57k cash/h
4) but thats somewhere between even less than 70% gain to maybe over 100%

So yeah my 50% was maybe incorrect, but even if it was 100% or 150% more cash/h - you didn't rebut the main problem of affection upgrading costing to much and even with 1-1.5 times more cash/h now than before its ridiculously to expensive for older players who have more girls.

Frankly speaking who ever thought that adding a multiplier to affection costs for each next girl and a straight multiplier 5th girl 5 times more expensive than Bunny and so on - is borderline brain damaged. I understand you need some kind of progress/incentive to do stuff, but you don't do it that way.

We are supposed to go after our wifus, if our wifu cost 50+ more times to upgrade than starting girls, which may make them cost tens or hundreds of millions of cash to reach 3/4/5 stars - then nobody sane will do it. What this does is basically shows middle finger to whales, not only did they whale to get all girls, not they will need a serious whaling to affection them up to all starts.

Mind you - main reason why you go for them girls is you like them, you want their cash/h in harem, and you want their scenes/avatars. If you need to pay more kobans to somehow speed up affection upgrading than it costed you to get the girl in the first place, and that cost rises up with each damn girl you get out of epic pachinko - then the system is fucked up and will probably push most whales away.

Thats bad game development if you ask me.

EDIT:

Also as a side note. If the 25 kobans daily as a gift for doing all dailies will stay. Then at least there is one good upgrade for mostly F2P people. Cause with that you have an easy way to spin epic pachinko 10+girl each 36 days. Which is actually slightly faster than most other games. Which basically means that with how often we have events - you can get 4 girls out of each event (assuming you got all troll story girls or are lucky).

Cheaper stats upgrading and cheaper girls upgrading (levels) are nice for new people, for old ones like me its a punch in the face of lost millions of cash of trying to upgrade/level them before the update. Thou after a while the pain from the punch will fade away and those 2 things will probably add to the above one as a good things in this update.

But I am not sure even all 3 offset how damn bad the affection costs change is.

Unregistered
08-25-2017, 01:53 PM
I basically agree with everything Eversor86 just said about the affection system. No one sane will do it and it will push serious players (whales) away, especially those that spent tons of real cash on epic pachinko winning all the girls up to this point. They will not be happy with the exponential increase in game cash it will eventually take to upgrade all of their girls to new affection levels. They probably will quit and never do it. Heck, I'll never upgrade another girl at this point. Winning new girls is supposed to be a reward, and where I do really appreciate the apparent increased drop rate in troll girls, but winning them now is a more of a chore and a punishment and not something to look forward to.

Do you really think someone is going to play epic pachinko now to win even more girls when now it will just require them more work when the new girls are added to their harem? If you were going to change each girl to make the same amount of money, then they should also cost the same amount to raise their affection, and definitely not the amount it currently is. Just saying... The devs are hurting themselves with this change.

I can forgive the booster items costing kobans now when you win 25 kobans daily. I can even forgive the fact that items don't level as you do or you don't get a stamina refill when leveling now, the game's free. Just play for new items as needed, or never, once you get decent items. But geez... what's the point in even winning girls anymore? Until the affection rate is fixed/removed and changed to something constant as it should be, I hope anyone that does keep playing doesn't spend money... That's the only way to really voice disappointment over such a bad change.

MuljoStpho
08-25-2017, 05:25 PM
I had something like 360 or so of the rare lingerie stockpiled from before the update (always sold all other affection items I got from pachinko, never felt like I needed them with the way it was...

Eversor86
08-25-2017, 05:58 PM
Alt account hit 14 level. It added 50 more upgrades. Thus confirming my theory about flat 50 more upgrades from 14 level till probably level cap.

sniddy
08-25-2017, 07:51 PM
Also no longer confirms before collecting all - litlte sleep deprived and forgot the cost 2 kobans lost forever

Unregistered
08-26-2017, 06:17 AM
Removing the warning for korabans in 'collect all' is bad. Affection item nerf is bad. No energy refill on level up bad. Affection scaling is bad. Pachinko scale is bad. So what about extra money that can't be used well? No point to playing. Bad.

zarelion
08-26-2017, 06:36 AM
I wanted that increase in difficulty for affection because it was so easy before you didn't really appreciate maxing it. Indeed it's fucked up atm but I am not afraid, they'll change it once they dried the whales who hoarded cash and new players get more and more girls thanks to the supposedly eased bosses. I think it's their goal.

And what's wrong with boosters costing kobans? boosters are useless, why would you pay for them?

Sempai
08-26-2017, 10:10 AM
I don't understand the extensive panic. For what I have seen, the game has become more sloped for paying players, and more time consuming for free ones, but at the same time it is more open to the option of trading time for playing it full-free, with many more kobans than before now completing dailies.

Before the update I had stoped collecting money from harem more than once per day or two, as it only served at that point to keep growing stats with not much sense (we always have a bonus to stats as active part in every fight) and to save 1 or 2 mills for the week the next story segment is released. Pachinko could be played doing dozens of 10X rolls with an unnoticeable lose, "casino" contests could be summarized as how many rolls were you willing to do in the final hours without getting bored.

Now the money sink is girls affection and level, no big deal.

We are on day 3 of the update. With a harem of 50, got Bunny to max, Juliette to 4 stars and halfway to final. After that, is waiting again for more content to be released.

I really hope for many more girls being updated with two more images, some of the hard-to-get ones had too dull nudes with no sex as final scene. Hopefully we can have that while not increasing the time lapse for new story releases.

soviras
08-26-2017, 10:35 AM
I don't understand the extensive panic. For what I have seen, the game has become more sloped for paying players, and more time consuming for free ones, but at the same time it is more open to the option of trading time for playing it full-free, with many more kobans than before now completing dailies.

The problem comes from the extreme prices. In theory, my next girl will cost about 22 million to get to 3 stars, and to get it to 5 stars would cost about 180 million as it is now (the new girls will probably have 5 tiers too, and existing ones will be updated over time). This means that to upgrade to 5 stars, it would cost me ~120 days worth of collecting money without missing out on collecting anything for over a minutes. If I collect everything every day for 12 hours without missing anything, that would be 240 days for 1 girl. The koban price also grows, which places the 5 star event cost for my next girl at around 3000+ kobans, which is about 130$+. If someone actually had all girls and they added a new one that would cost about 250 million to get to 5 stars and the koban price would be 4000+... The problem isn't that it's harder, it just isn't reasonable the way it is now. Having to grind for nearly a year for a minimal advantage (which would literally take over a thousand years to make up for the costs) or to unlock a new scene is a big deal.

Eversor86
08-26-2017, 12:53 PM
I don't understand the extensive panic. For what I have seen, the game has become more sloped for paying players, and more time consuming for free ones, but at the same time it is more open to the option of trading time for playing it full-free, with many more kobans than before now completing dailies.

You get more kobans as a F2P that is true. But with the affection changes spinning pachinko to get "premium content" in form of girls is actually just unlocking them. And that unlocking just gives you like minimal cash/h upgrade on 0 starts, and a single avatar picture. All the other stuff that whales and F2P people got before in form of other avatars and affection upgrading scenes is now locked behind a cash wall thats dependents on how much girls total you already have.

This basically means that the more you invest in the game - the more you are punished/required to farm - it can push away F2P but it can push away whales too - and thats bad design.


Before the update I had stoped collecting money from harem more than once per day or two, as it only served at that point to keep growing stats with not much sense (we always have a bonus to stats as active part in every fight) and to save 1 or 2 mills for the week the next story segment is released. Pachinko could be played doing dozens of 10X rolls with an unnoticeable lose, "casino" contests could be summarized as how many rolls were you willing to do in the final hours without getting bored.

The main meat of the game is PvP battles (however fucked up, lame, and badly designed perma leaderboards and battle mechanics are) and story. Not collecting cash/stuff for days or months to unlock something.

What most people complained about is that PvP for new people is basically a joke - you would need months of playing 24/7 like a fucking robot to be able to have a chance to catch up with top players. Only hope was that those top players would stop playing. Or devs to implement some kind of seasonal resets. They didn't do jack shit about this.

Story missions were released so slow you could bet that there is like one guy who paints them story pictures like one pixel a hour it was so slow. Like the whole game is done by one guy. Did this big update change anything? Well yes - they added new affection levels, someone needs to make the upgrade scenes and avatars for them - which probably will actually mean even slower story releases.

So two main things about this game got untouched or probably even more broken.

Before I could just log-in do dailies, collect cash in harem once per while, and do PvP or troll fights depending on situation/needs. And that was good - thats how a mobile/browser F2P game should be. Do a bunch of stuff, wait a bit and do them again if need be. Take long time to have a chance to unlock premium content - in sex games your wifus - or become supporter whale and use real money to do so.

What they did is make the buying of premium content easier for F2P and basically moved the whale support to unlocking affection scenes. But they made prices so retarded that any sane whale would just show that this change was bad and stop whalling.


We are on day 3 of the update. With a harem of 50, got Bunny to max, Juliette to 4 stars and halfway to final. After that, is waiting again for more content to be released.

Juliette costed twice as much as Bunny to upgrade. 3rd girl will cost 3 times that. 4th girl will cost 4 times that (or twice that of Juliette). Each next girl will basically rise the cost by how expensive it was to level affection up of Bunny. You have harem of 50, so your next 51 girl will cost 51 times more to affection upgrade than Bunny - first star will require 765 affection points and will cost around 161k cash. Second star will require 2550 affection points, no clue how expensive it will be. Cost alone of upgrading to 5th star from 4th will be close to 40+ milions, and that doesn't count cost of getting affection points.

What they did is that instead of repairing broken PvP, giving us story more often, they fucked up affection so much, that you would need to be an idiot and buy shit tone of kobans or spent weekes or months of 12+h a day farming cash to unlock affection scenes.

What will probably happen is people will just stop caring about affection scenes to get back into "lazy mode" of just doing dailies and stuff they did before as long term level capped players. And wait for story releases/events. But cause new girls upgrade scenes/avatars are locked behind sloped increasing price they will just give up about the game all-together.


I really hope for many more girls being updated with two more images, some of the hard-to-get ones had too dull nudes with no sex as final scene. Hopefully we can have that while not increasing the time lapse for new story releases.

I hope there will be no new affection levels released for any other girls than the starting two. At least not till they rethink their retarded strategy that hurts whales more than F2P.

Instead of a sloped cost increase based on number of girls, there should be a static cost, that should be just high enough so that F2P could cope with it if they played like 16h/day - as in they would get new girls from story/events and be able to unlock them to 5 starts if they baby-sited the game 16h/day. And at the same time low enough that whales could pay kobans to unlock them without filling like they are basically robed of their money.

So get back to older system - just tinker with prices rising them a bit.

Fix the damn PvP by adding 1 to 3 month long timed seasons that would reset leader-boards and maybe give some small rewards.

If having those 5 affection levels will mean story missions will be released as slow as before or slower - scratch that idea and make story be released more often (cause I play this game mainly for story and its released so slow in so small packs - real world mangakas would commit seppuku if they did release their mangas so slow ;]).

TL : DR:

This whole update is bad design. If you want a profitable F2P browser/mobile game - you make a game thats fun to play and cause of that makes people want to support it, and for that you provide them with various price premium stuff.

You don't hide all the fun stuff behind slowly rising cash walls that slow your progression down if you don't want to pay more and more and more real money.

HH devs should go back to game developing school.

As an end slash side note: Its kinda sad that there are people who just splurge huge sums of money on weak premium content supporting game enough to make devs think what they do is good. But then who am I to judge people for spending more cash on an often lame low quality few pictures of a fake wifu, rather than buying cheaper other games, paying for sex with real girls, or I don't know helping some charities hehe.

soviras
08-26-2017, 01:54 PM
Instead of a sloped cost increase based on number of girls, there should be a static cost, that should be just high enough so that F2P could cope with it if they played like 16h/day - as in they would get new girls from story/events and be able to unlock them to 5 starts if they baby-sited the game 16h/day. And at the same time low enough that whales could pay kobans to unlock them without filling like they are basically robed of their money.

Personally, I think there should be a sloped cost, but at a much lower speed and capped out. First I think that Bunny should be reduced to 50% of what she is now in both affection and upgrade cost. If Bunny is then taken as the base value (100%), each additional girl should cost 10% more compared to Bunny up to the 20th additional girl (so 21 total including Bunny) so that it never goes above 300% of the cost of Bunny. This would make it about 1.5 million cash or 75 kobans to upgrade a girl to 5 stars at the cap and about 2 million in items, which can be obtained in a week or two if you check in every few hours. It may take a while to max every new girl out this way, but it helps in preventing money from being useless at higher levels while not making it too hard for players who just started out.

Doctorwhoa
08-26-2017, 02:43 PM
First feedback. I noticed combat no longer gives experience at all, and that may be something bad in the long run. Combat was one of the main sources of experience before the update, as the amounts from missions were trivial and the amount from the story is highly limited. My suggestion is that up to a certain level (maybe 5 above the level of the boss you're fighting), combat should still give experience just like before, so that we aren't fully dependent on the extremely limited amount from the story.

It depends what boss you are fighting. I am still trying to get Miss Spook from Gruntt and have not received experience for those battles for several months. I just battled Bremen to see what kind of experience if any I got from him and damned if he didn't just give up one of his girls so I couldn't see.

Unregistered
08-26-2017, 02:45 PM
The problem comes from the extreme prices. In theory, my next girl will cost about 22 million to get to 3 stars, and to get it to 5 stars would cost about 180 million as it is now (the new girls will probably have 5 tiers too, and existing ones will be updated over time). This means that to upgrade to 5 stars, it would cost me ~120 days worth of collecting money without missing out on collecting anything for over a minutes. If I collect everything every day for 12 hours without missing anything, that would be 240 days for 1 girl. The koban price also grows, which places the 5 star event cost for my next girl at around 3000+ kobans, which is about 130$+. If someone actually had all girls and they added a new one that would cost about 250 million to get to 5 stars and the koban price would be 4000+... The problem isn't that it's harder, it just isn't reasonable the way it is now. Having to grind for nearly a year for a minimal advantage (which would literally take over a thousand years to make up for the costs) or to unlock a new scene is a big deal.

1 affection points cost 417 cash (This is a constant value regardless of the type of item in the store). How many girls do you have, and what was the cost of upgrading your last girl to the third or fifth star (affection points needed + cost of each star)?

Eversor86
08-26-2017, 05:54 PM
1 affection points cost 417 cash (This is a constant value regardless of the type of item in the store). How many girls do you have, and what was the cost of upgrading your last girl to the third or fifth star (affection points needed + cost of each star)?

THIS IS EDITED (checked few things on alt-account):

Bunny first star requires 15 affection points and costs 3k15 cash to upgrade.
Second star requires 50 more (65 total) affection points and cost 6k75 cash to upgrade.
3rd star requires 150 more (215 total) affection points and costs 18k cash to upgrade.
4th star requires 700 more (915 total) affection points, thou I don't remember/can't check right now how much it costs to upgrade.
Cant check/don't recall how much affection points it was to get 5th star, but it costed more than 700k to upgrade.

Every additional girl in your harem list basically multiplies those affection points and upgrade costs. So 5th girl is 5 times more affection points and upgrade costs than Bunny. 50/60/70/etc girl is 50/60/70 times more expensive than Bunny.

So for me my next girl will be 60 one, there are whales with more than 80 girls. So a bit of math:
1st star will require 900 affection points for me on that 60 girl, and 1200+ on 80+ girls. And will cost 189k/252k+ cash respectively.
2nd star will require total of 3900/5200+ and cost 405k/540k+ respectively.
3rd star will require total of 12k9/17k2+ and cost 1m08/1m44+ respectively.
4th star will require total of 54k9/73k2+ points - no clue how much it would cost.
5th star upgrade alone would cost more than 42m for me and 56m+ for whales.
To above add the average cash per affection point value to the points required. If the 417 you said is true, then for example 4th start for me just on affection points alone would cost over 22m...

Those numbers are borderline retarded. Someone who came with this new system of affection cost sloping linearly up with each new girl in your harem and starting cost on Bunny multiplied by other girls being so high basically lost his/her marbles.

Unregistered
08-26-2017, 05:55 PM
1 affection points cost 417 cash (This is a constant value regardless of the type of item in the store). How many girls do you have, and what was the cost of upgrading your last girl to the third or fifth star (affection points needed + cost of each star)?

1.9 Million for the 5th affection star for Juliet, it's absolutly insane, especially if you consider the fact the needed gifts to reach that point of affection are not calculated in that. The green panites cost now 40k and give only 100 affection. I think i needed 5000 affection for my last girl ( cant remember honestly ) in other words 50 green panties ( value 2.000.000 ) ...

Im absolutly disappointed with this update. I though we are going to get a whole new Interface. A whole new collecting system etc., but all they did was nerfing and buffing some stats, nothing more. Played the game since the begining, and all i can say is I'm out. Spending weeks or even months just to raise simple affections with "scenes" were most of them dont even contain h-scenes ( Shehera and Ankyo for example with their BS slap in the face scenes ).

Eversor86
08-26-2017, 06:19 PM
Personally, I think there should be a sloped cost, but at a much lower speed and capped out.

Yeah that wouldn't be bad. Maybe not as much as 20 steps. Thats probably to much work for HH devs, seeing how slow they change stuff.

My solution would be to use first 4 girls you acquire. So Bunny, Juliette, Red Battler and Ankyo. They would be like 20/40/60/80% sloped cost of upgrading their starts. 5th and all other girls would be 100% full cost. That full cost could be like Juliette is now. That is I think high enough to actually cost low enough for whales, and high enough to force F2P to work for it.

If you fight Bremen and do harem cash gathering you can probably easily make 100K+ cash/h without much work. So like 1M a day. Not sure whats the total cost of getting Juliette from rank 0 to 5th star. But even if its 10M total - thats more or less duable. We get an event a month? New story world like once per few months. So with new probably perma 25 kobans for doing dailies that like what 4 even girls and maybe 1 story girls a month on average - which would be 50M with the assumed 10M total cost. Doable if you baby-sit the game, and yet not easy enough - so that there is incentive for whales to support a game by maybe upgrading with kobans not cash on later stages.

If Juliette cost would be 100% - then Bunny would be a bit cheaper being 20% vs being 50 now. 3 other starting girls would be close to actual Bunny cost (40/60%) and a bit more expensive, but cheaper than Juliette is now (80% one).

This is also easy to implement for devs, as they could have simple set of how much it would cost to upgrade Bunny (as in amount of affection points per stage and upgrade to next stage cost). And multiply that by 2/3/4 for other 3 starting girls. And all other event/epic pachinko/story farmable girls would use a static 5 multiplier. They could do make it so that those 4 starting girls are always the first 4 girls in your harem for more visual/cost slope consistency.

Thus you have a nice slope on starting 4 girls, and any girl beyond that which you will get later from trolls/story/events/epic pachinko will just cost a static high value. Only issue would be if someone whales basically instantly - as you can reach epic-pachinko before you get all starting 4 girls, and thus you could whale and spin to get some girls, but thats just it aka not really a problem.

Of course some math crunching would be needed to calculate how expensive it really is to get Juliette from 0 to 5 stars now, and how many new girls on average per month we get, how much money on average per month a person can farm without like 16h a day baby-sitting, and then maybe tune down that 100% value making it a bit smaller than Juliette is now.

Unregistered
08-26-2017, 09:04 PM
Will probably quit. Will never pay. Bad design to trick noobs. Disgusting. In a perverse way, I'm thankful for devs fucking this up; means no money wasted here and there. I do spend for games I enjoy.

sniddy
08-27-2017, 05:58 AM
Everything I'm reading inidcates in the long run this will be unplayable and the above newbie test sums this up as 'borderline retarded' quite well - bit insensitively and rude, but well

I do have faith that the dev will take some of this on board and go back to the drawing board and 2.1 will be a lot better

Unregistered
08-27-2017, 06:44 AM
THIS IS EDITED (checked few things on alt-account):

Bunny first star requires 15 affection points and costs 3k15 cash to upgrade.
Second star requires 50 more (65 total) affection points and cost 6k75 cash to upgrade.
3rd star requires 150 more (215 total) affection points and costs 18k cash to upgrade.
4th star requires 700 more (915 total) affection points, thou I don't remember/can't check right now how much it costs to upgrade.
Cant check/don't recall how much affection points it was to get 5th star, but it costed more than 700k to upgrade.

Every additional girl in your harem list basically multiplies those affection points and upgrade costs. So 5th girl is 5 times more affection points and upgrade costs than Bunny. 50/60/70/etc girl is 50/60/70 times more expensive than Bunny.

So for me my next girl will be 60 one, there are whales with more than 80 girls. So a bit of math:
1st star will require 900 affection points for me on that 60 girl, and 1200+ on 80+ girls. And will cost 189k/252k+ cash respectively.
2nd star will require total of 3900/5200+ and cost 405k/540k+ respectively.
3rd star will require total of 12k9/17k2+ and cost 1m08/1m44+ respectively.
4th star will require total of 54k9/73k2+ points - no clue how much it would cost.
5th star upgrade alone would cost more than 42m for me and 56m+ for whales.
To above add the average cash per affection point value to the points required. If the 417 you said is true, then for example 4th start for me just on affection points alone would cost over 22m...

Those numbers are borderline retarded. Someone who came with this new system of affection cost sloping linearly up with each new girl in your harem and starting cost on Bunny multiplied by other girls being so high basically lost his/her marbles.

I did some tests and math.

I assume that, one affection point costs 417$ (shop price).
If you play pachinko the price may be lower or higher depending on our luck and charcter lvl. At lower levels, playing a pachinko can be more profitable than a shop, but the more levels you have, the more you pay for the pachinko game, so at some point pachinko play will not be profitable.

Now affection costs formula:

1 star = number of girls * [ 15 (affection points) * 417 (shop price) + 3150 (upgrade cost) ]
2 star = number of girls * [ 50 (affection points) * 417 (shop price) + 6750 (upgrade cost) ]
3 star = number of girls * [ 150 (affection points) * 417 (shop price) + 18000 (upgrade cost) ]

The cost of raising the first girl to the third affection star is 117555$.
So 10th girl - 1,17m $, 30th girl - 3,5m $, 50th girl -5,8m $, 100th - 11,6m $.

The cost of the fourth and fifth stars is a mystery for the moment, cuz we have only two girls (small data). But if the next 5-star girl will cost x3 compared to the Bunny, it will be a stupid move from devs.

UnRegistered
08-27-2017, 09:25 AM
So I just got my 55th girl and I got her to 3 star affection.
(AP = affection points)

1st star: 840 AP + 176k (or 280 kobans)
2nd star: 2800 AP + 378k (or 840 kobans)
3rd star: 8340 AP + 1.01m (or 1400 kobans)

There is a slight mismatch in the AP I counted, and the total AP for 3 stars was shown as 12.0k but it was more than exactly 12,000.

In total ~12,000 AP + 1,564,000 cash.

I saw someone mention 1 AP = 417 cash, so 12k AP = 5,004,000

Total cost in cash is 6,568,000.
(With that extra AP I didn't count) it rounds up to 6.6mil.

Unregistered
08-27-2017, 09:36 AM
I posted back on the 4th page of the this fourm saying I was happy with the update. Once the lag had been fixed, playing for a few days and reading the rest of the fourms, I have to agree with everyone's criticism.

Now to some players this update is a huge turnoff of the game that have lost veteran players. For me, as much as the new version annoys me I will still play. It's a F2P game so its not a big deal in my eye. Since the devs do read these fourms I'm sure they will tweak the game again.

I do think that the update that nerfed alot of stuff is the devs way of trying to prolong the life of the game. Look at it this way, if it takes longer to max out your girls level/affection/collect money then thats more time your wasting playing while your waiting for the next chapter on the new world. (Of course this is just a guess and is by no means a good excuse for them)

I had gotten 2 girls that dropped on the first and second day of the new update and only have there affection to 1 star. Gotten Bunny and Juliette to 4 star. At the rate my income is and the price of affection items it will take weeks to max them. Some people don't have time to log on and place and it's understandable. But for me it just gives me more playing time instead of getting a new girl and able to max out both level and affection in a minute from the price of the items and Pachinko drops.

This is my opinion, I'll still be playing it as much as the update has bothered me.

-Shadow

Un-registered
08-27-2017, 09:52 AM
...
Now affection costs formula:

1 star = number of girls * [ 15 (affection points) * 417 (shop price) + 3150 (upgrade cost) ]
2 star = number of girls * [ 50 (affection points) * 417 (shop price) + 6750 (upgrade cost) ]
3 star = number of girls * [ 150 (affection points) * 417 (shop price) + 18000 (upgrade cost) ]

...

This seems like the most accurate calculation out there.
But I had to use "number of girls +1".

Unregistered
08-27-2017, 11:38 AM
So I just got my 55th girl and I got her to 3 star affection.
(AP = affection points)

1st star: 840 AP + 176k (or 280 kobans)
2nd star: 2800 AP + 378k (or 840 kobans)
3rd star: 8340 AP + 1.01m (or 1400 kobans)

There is a slight mismatch in the AP I counted, and the total AP for 3 stars was shown as 12.0k but it was more than exactly 12,000.

In total ~12,000 AP + 1,564,000 cash.

I saw someone mention 1 AP = 417 cash, so 12k AP = 5,004,000

Total cost in cash is 6,568,000.
(With that extra AP I didn't count) it rounds up to 6.6mil.

8K AP needed? Jesus christ thats 80 panties. I'm getting like 2-4 panties a day, so the new goal of the game is to farm gifts and money for MONTHS just to get an affection star... sorry but this turns me so much down right now... fuck that...

Eversor86
08-27-2017, 11:54 AM
This seems like the most accurate calculation out there.
But I had to use "number of girls +1".

The formula is basically the same thing I wrote myself and he/she quoted.
The formula is true for first 5 girls (checked on alt-account).
Not sure about more girls than that - all my girls are 3 stars - so to check/calculate/etc. I will need to wait for kobans/event/story quest.


I do think that the update that nerfed alot of stuff is the devs way of trying to prolong the life of the game. Look at it this way, if it takes longer to max out your girls level/affection/collect money then thats more time your wasting playing while your waiting for the next chapter on the new world. (Of course this is just a guess and is by no means a good excuse for them)

-Shadow

Problem is they pushed "waiting" from actually buying premium content with premium currency to upgrading/unlocking scenes with cash (non-premium currency) or kobans (so premium currency).

That cost of upgrading goes up the more girls you have - AKA the more you play, the more you support the game, the more it will cost to support it next time.

Just imagine you play an MMORPG game like WoW where you need to pay monthly subscription and the monthly cost goes up with each month. Thats ridiculous, bad design, borderline retarded ;]. But thats what basically HH devs gone and made with their changes.

I understand that they wanted to make something so that F2P are incentivized to support via actually buying kobans, and keep old whales, but you don't do it this way.

Good game design: gameplay is fun, premium stuff is cool/sexy/etc. - game itself makes you want to support it cause its fun. When you buy premium content you get premium content and its not hidden by another wall/etc.

Bad game design: game has slow story updates, broken PvP, you "prolong its life" by making changes in some systems introducing a slopped rising cost requiring a tedious boring busy-work or spending more and more of premium currency. Premium content is hidden behind double wall: the same RNG based gacha/pachinko like other games (thou in some circumstances you have far more chances to get what you want in HH), and now a secondary wall of unlocking starts that cost more the more girls you have.

Thats not a way to prolong the life of a game, its way to slowly kill it. I seriously would like for a dev to came and talk to us in this forum. Tell us if they are just that - for the lack of better word - incompetent, or did they do that because they are bored of this game and want to slowly kill it.

My advice - add seasonal resets of tower leaderboards. Do something so that you would be able to release story more often. Make it so that first 4 girls costs to affection upgrade are 20/40/60/80% sloped values of all other girls - and all other girls will be for example costing as much as Juliette (so 2nd girl) is now.

Fixed PvP will make it so that new players can actually fight for it, and have incentive to level faster, to get better items, to level best girls for their character in their harem. As its now - no sane person will even try to compete cause its not a PvP per se now - its who played longer and clicked a button more times.

Story is released to slow - we basically need to reread older quests when we get a new one, cause we already forgot what was happening there. Thats fucked up. Heck even 30+ paged chapters of mangas are released more often.

Fix to "broken by the 2.0 updated" affection. Will still have higher cost of upgrading that will force F2P people to work for their affection scenes. While the starting girls will be cheaper and provide a quite fast slop to the static bigger cost. It will be cheap enough for whales to try to insta unlock them stars. Beside with new level cap, we already have slowly rising costs of upgrading our stats, and rising cost of getting better and better gear, we don't need yet another - frankly ridiculously fast - rising cost in the affection section.

Welp. Yet another big wall of text from me. Question is am I just retarded and write the same stuff over and over again, or am I that passionate about some game I play when I see devs fucking their shit up ;]

EDIT:

As a side note: At level 46 I got again 50 more upgrades. So the theory about static 50 upgrades since level 14 seems more and more true xD

Unregistered
08-27-2017, 12:31 PM
8K AP needed? Jesus christ thats 80 panties. I'm getting like 2-4 panties a day, so the new goal of the game is to farm gifts and money for MONTHS just to get an affection star... sorry but this turns me so much down right now... fuck that...

8k is only to get from the 2nd star to 3rd star.

12k total from 1 star to 3.

Unregistered
08-27-2017, 05:03 PM
8k is only to get from the 2nd star to 3rd star.

12k total from 1 star to 3.

It can get even worse

I got Kelina after the update, the last star is over 9k

Eversor86
08-27-2017, 05:18 PM
It can get even worse

I got Kelina after the update, the last star is over 9k

The more girls you have the worse it will be. 3rd star on Bunny is a total of 215 affection points. So if you have 80 girls like a whale XD then total affection points to get that 80th girl is over 17K, which is worth over 7M5 cash for affection points alone, then 2M2 for 3 upgrades on the way. So 80 girl is around 10M total to get her to 3rd star, and shit gets real when they will add 4/5 stars to all girls ;].

Unregistered
08-27-2017, 06:32 PM
So there are some rebalances to equipment items I don't care about (because the combat was, is and seemingly always will be so broken that I can run my party of lvl1 girls against any boss in the game and pretty much any player in the ranking and win every time without working up a sweat); a change in the pricing scheme to boosters I've never bothered to use (see 'broken combat' above, and the fact that boosters used to be one of the more valuable items for selling off); a hike in the purchase-price of the xp items that mean I'm probably never going to bother wasting money on those thing again, given that there's also...; a *massive* hike in the cost of affection levels, especially for players with lots of girls (I'm at over 40 now).

Other than this, the harem page is fractionally less laggy than before (although it's still easily possible to play a game of see-how-many-I-can-click-before-the game-registers-it) and the combat is still (as I may have mentioned) hilariously broken. Oh, and there's no extra story episodes included in the update, so having completed all the previously-available stuff I get to continue to sit on my thumbs on that score.

Seriously, the interface is still so slow to load and my account has been so gypped by the update (I must have wasted 100mil+ on stat upgrades alone, which are now so cheap as to be almost insulting to anyone who'd bothered to invest in their stats before the update; then there's the 20%+ decrease in value of my harem's output) that I have to wonder if there's any point in carrying on. The developers always seem to have been working on the irritate-people-until-they-pay-real-money model, but now it feels like I'm being penalised disproportionately for the amount of time I've spent on the game so far. It's becoming harder and harder to justify logging in every day, and I'm certainly not willing to do it more than once at this point.

We need story updates. We need an option to turn off all the annoying animations that make pages slow to load on older PCs. Increasing the girl drop rates to something better than once in a blue moon wouldn't hurt. We don't need a bunch of deckchair rearrangements on the Titanic. Unless the person earlier in this thread was right, and the devs are just looking to quietly do away with this iteration of the game so they can move on to other things.

soviras
08-27-2017, 07:49 PM
Just got the last girl I needed for the full set, and something tells me the formula for affection stops being linear at some point. The screenshot should speak for itself.6236

Eversor86
08-27-2017, 08:14 PM
Just got the last girl I needed for the full set, and something tells me the formula for affection stops being linear at some point. The screenshot should speak for itself.

Damn son. And instead of capping out and stop going up, it skyrocketed to oblivion lol. 351 times more affection points than Bunny... GeeGeeNooRee


4th star requires 700 more (915 total) affection points, thou I don't remember/can't check right now how much it costs to upgrade.
Cant check/don't recall how much affection points it was to get 5th star, but it costed more than 700k to upgrade.

EDITED:

Finally managed to get enough affection points on my alt low-level account. 4th star upgrade costs 135k.
Amount of affection points to go from 4th to 5th star on Bunny is 1750, totaling at 2665. Getting so much affection on low level account is to tedious so I will not try to find out exact upgrade cost to 5th star.

soviras
08-27-2017, 11:56 PM
I really expect there to be an official reply to our concerns and complaints about the update within the next 5 workdays. Even if the devs are a small team, they are still working in a commercial field and keeping silent in this situation, where the complaints are pretty much unanimous among their customers, is the worst possible course of action. The longer they wait to address the issues, even if it's just a statement and not a full fix yet, the more goodwill they lose.

BigAZDude
08-28-2017, 12:24 AM
While I concur with most of the complaints about affection needing to be fixed, my main issue I'm having is that when I level up my energy isn't refreshed any more.

Also, trying to proceed through the story line has become ridiculous. I'm not sure if it has always been this way, but only being able to advance 1-2 screens on a full bar of energy is not reasonable. My other main complaint is that now that I know the trolls have girls left to drop, I've been fighting them nonstop and having difficulty getting new girls to drop, though I understand that is not something new.

soviras
08-28-2017, 12:51 AM
While I concur with most of the complaints about affection needing to be fixed, my main issue I'm having is that when I level up my energy isn't refreshed any more.

Also, trying to proceed through the story line has become ridiculous. I'm not sure if it has always been this way, but only being able to advance 1-2 screens on a full bar of energy is not reasonable. My other main complaint is that now that I know the trolls have girls left to drop, I've been fighting them nonstop and having difficulty getting new girls to drop, though I understand that is not something new.

Leveling is currently very fast, it would actually let you pass through the story within a week or two if it did reset currently. I'm already well on my way to level 60... The xp seems to be more or less a small linear increase per level now (not sure on the amount cuz of rounding), but it's not unreasonable to say that if I could get energy refills every level, the story would be finished rather quickly due to the increased leveling speed. Before, it took a longer time to level up, so the bar refilling on level ups was only a minor advantage, but now you can level at least once a day just by doing the daily missions and often more due to story and combat xp from the arena. There is now a refill every 10 levels, which seems to take about as long as getting 1 level previously, so in the end not much changed in that regard. The story (especially the later chapters of it) has always been rather slow due to the high energy consumption, which hasn't changed at all... Also in regards to the boss girl drops, it's at least easier to get them now, it was much worse...

In other news, I got a "Super Sexy Magical Wand" legendary item earlier from the contest rewards, so there is confirmation that legendary items drop from contests... It had way too many stats, more or less an equal spread between crit, ego, charm, hardcore and know-how with some sort of swirly rainbow symbol for its stat icon... Accidentally sold it though, so don't have a screenshot, but people can look out for that type of item now. That said, any chance for an optional confirmation for selling legendary items?

JessieChan
08-28-2017, 01:27 AM
Hello, all!

Thank you so much for the feedback.

We are going to gather and read it, but we need to know if we can get your Nutaku ID?
This way we can check the current world, quest you are in and will be easy for us to see the real problem for a player on your level.

Maybe, you can send me an email with a copy of your feedback and also Nutaku ID? :)
I promise a beautiful present made of sweet kobans :*
My email: jessie@kinkoid.com

Thank you all in advance,
Jessie

Eversor86
08-28-2017, 03:40 AM
Welp. I did sent a huge wall of text.

Wrote about my idea about 4 first girls affection cost sloping up to then a static cost. That this cost should be set so that hard "working" F2P could afford unlocking scenes on all their F2P dropped/farmed girls. But be cheap in kobans enough to incentivize whales to support the game.

I wrote that upgrading level of girls should be a static same amount exp per level, and raised a bit, cause now its retardly cheap.

I wrote about crit% - that the cap should be raised, and that how much crit you get per stats should have diminishing returns, so that you wont cap the damn thing on its actual 25% limit with stats alone at level 41 making crit items and boosters obsolete for longer players like it is now.

Added few other things, mostly QoL small stuff that I personally would like them add/change:
Like making free a day normal pachinko spin be reset like dailies at certain hour, instead of starting 24h timer when we use it.
Like making active quest button be inactive when there is no quest to play, which would be a nice indicator if they finally added a quest.
Like adding button next to it that would take us directly to best troll fight screen, with a note that we should stay on that page after the fight, to let us easily do a bunch of fights.
Like a button that would let us upgrade our stat to max (of course the button would be capped on either how much cash we have or how much upgrades we can get at that time) - clicking 150 times to upgrade all 3 starts each damn level is kinda annoying - we have enough busy work with collecting cash in harem.
And lastly - maybe making Adventure button work like Activities one - if clicked down without releasing - it would open a menu-list of pages of worlds, now we have only 2, but later in future there will be more, and being able to go directly to pages to get in less clicks to certain trolls for events for example would be nice. Added a note that alternatively we could just have small buttons below it.

Forgot to write that when the event is up, next to the best available troll fight button, there could be 2 next to it with event trolls.

Also forgot to write and the end that I would like to get an answer mail with what they think about those things I mentioned giving reasoning why they would not wan't to do them (other than "its to much work" of course).

UnRegistered
08-28-2017, 05:04 AM
I don't know if the update changed the energy requirement for the early chapters or not, but back in the day you could get through those chapters really fast. I actually like it when the story missions take a lot of energy to complete. The full story (to date) isn't that long, so it prevents players from reaching the end too fast.

And before anyone starts attacking me for saying that and say the developers should churn new chapters out faster, I agree with you.
But it doesn't look like there's a huge team of artists working on the game, so I understand why it takes a long time to come out with new chapters.

I like those QoL suggestions mentioned in the post above, especially the reset time for pachinko and the button to max the stats.

xilero2
08-28-2017, 09:49 AM
Can anyone say how xp is calculated now? because this is much less than i expected.

Eversor86
08-28-2017, 12:36 PM
I don't know any formulas, but I guess its based on level and/or stats difference and has a huge RNG component. Cause I just get 8 mojo on few fights with a 50 level enemy (I am 47 now), but got 12 to 18 mojo when I fought 45-46 leveled enemies. Cash and exp are also all over the place, sometimes varying a lot even if I battle same enemy few times in a row.

As a side note. Exp/Mojo/Cash rewards are basically the same at level 10-20 as they are at 40-50 - meaning they are static, and the higher level we will be, the more useless PvP battles will seem at least from exp/cash perspective.

soviras
08-28-2017, 02:08 PM
I don't know any formulas, but I guess its based on level and/or stats difference and has a huge RNG component. Cause I just get 8 mojo on few fights with a 50 level enemy (I am 47 now), but got 12 to 18 mojo when I fought 45-46 leveled enemies. Cash and exp are also all over the place, sometimes varying a lot even if I battle same enemy few times in a row.

As a side note. Exp/Mojo/Cash rewards are basically the same at level 10-20 as they are at 40-50 - meaning they are static, and the higher level we will be, the more useless PvP battles will seem at least from exp/cash perspective.

Part of it is based on the real player vs filler NPC difference, as the NPCs give a bit less (the only way to check if one is an NPC is looking it up on the tower). The rest comes from the ranking differences (random ranking value for NPCs) and level differences (+1 level or higher = 100%). Because it's hard to tell what the opponent is and it's impossible to control, it seems rather random. Seeing as exp needed per level is increasing pretty slowly now, PvP stays somewhat useful until level 400 though, and I think the exp from PvP might actually increase by a minor bit on average as your level goes up, though I'm not sure... I seem to get 0,17 xp more on average at level 56 compared to when I was level 40... Not a significant change, but it's something (I'll be at 200+ before I'm sure)... Might still be a coincidence though, but it might be a ~0,01 xp average per level increase. Cash does seem static though, and Mojo is seemingly based on target source (tower vs arena), level and ranking.

Eversor86
08-28-2017, 02:38 PM
You must be a whale if you are already 56 level hehe.

I can't see any exp raise in rewards from PvP, cause I am basically getting the same exact things on my alt-account that was level 10 now close to 20. Same looking mostly random exp, mojo and cash. Heck in last 50 battles I did before I stopped working on the alt-account - I was getting more exp on average there.

Also I insist that there is really an RNG component - like lest say you have a RNG based base value that then is multiplied by the rank/level difference/stuff. Cause like I said in my previous post - I got different exp/cash and even mojo IIRC on multiple occasions when I got the same enemy on the list of 3 and fought them few times in a row. Thou not sure if they were NPC with what you say random rank or something.

Ages ago the NPC were easy to find cause they where the only enemies with level above cap, but lately I didn't spot a single enemy above 40 till the 2.0 update hit and people started leveling up. So or they removed NPCs or they toned their level down to make them harder to spot? Not sure.

soviras
08-28-2017, 02:48 PM
You must be a whale if you are already 56 level hehe.
I can't see any exp raise in rewards from PvP, cause I am basically getting the same exact things on my alt-account that was level 10 now close to 20. Same looking mostly random exp, mojo and cash. Heck in last 50 battles I did before I stopped working on the alt-account - I was getting more exp on average there.

I actually just don't sleep due to a condition I have, I get seizures if I'm asleep for a bit, so my life mainly consists of mini naps and constant exhaustion... So I'm active almost 24 hours a day... It adds up quickly when you fight almost 144 battles a day, and I also had some story left which gave me more xp (didn't do the latest area yet)...

Exp requirement per level seems to be going up by about 30 per level now, which means it's slowing down compared to earlier levels.

Eversor86
08-28-2017, 03:03 PM
Not sure what is worse, being a whale or having your condition xD

Jokes aside - I have nothing against increases of exp requirement per level going steadily smaller. Thou why add 360 levels, when with the rate people are leveling up now comes to like up to 2 levels or more a day. We will see 400 level capped people in less than a year - probably faster than they finish releasing first world story on 3rd page ;]

EDIT:

Welp. My calculations about cost of fully upgrading stats was wrong. I just saw that the cost increase per upgrade jumped to 4 from 2. Exactly at 4005 cost when you upgrade next one is 4009 and so on. That means that after exactly 2k upgrades cost increase per level doubled. This basically means that total cost to upgrade is now close to doubled, and even worse if this trend will keep up - as in if each 2k upgrades made cost will go up by 2 or worse be multiplied by 2. IIRC I calculated there being over 19k upgrades per stat, assuming the 50 per level will be there as a static unchanging value. That gives us potential changes at 4k, 6k, 8k, 10k, 12k, 14k, 16k and 18k or maybe even the amount of upgrades between changes could go up or down.

So we can't really tell anything, cause maybe amount of upgrades per level will change too later on the line.

soviras
08-28-2017, 03:05 PM
Not sure what is worse, being a whale or having your condition xD

Jokes aside - I have nothing against increases of exp requirement per level going steadily smaller. Thou why add 360 levels, when with the rate people are leveling up now comes to like up to 2 levels or more a day. We will see 400 level capped people in less than a year - probably faster than they finish releasing first world story on 3rd page ;]

It wouldn't surprise me if some people, especially whales, reached 400 in a month or two.

Eversor86
08-28-2017, 03:19 PM
It wouldn't surprise me if some people, especially whales, reached 400 in a month or two.

I think its impossible to get to 400 without being a whale. Battle energy refill costs 25 kobans, so you have like one free a day. You would need a serious storage of kobans to refill enough without whaling.

As a side note: I think there is an easy way to spot that you got NPCs as enemies. Their levels are between 1 to 3 levels higher than you, but their alpha girls is always 1 star, and as long as exp/cash seems OKish, the mojo is between 8 and 10 when you fight them. They also always have less than half of my own stats. It seems that this leveling up fucked up the PvP battles, as I see nearly only or those 1 star alpha NPCs or 2 or more levels below me human enemies.

Also whats funny is that the +3 levels NPCs seems to be giving 8 mojo, while the +1 level one gives 10 (or 11 which I got just now). I don't think I fought +2 one yet.

Doctorwhoa
08-28-2017, 05:45 PM
The NPCs should be just fillers instead of a penalty. Really, why even have them? Even at my mojo level, ranked 213th currently, there should be plenty of players I can battle. It takes two or three battles to get the same mojo fighting the bots as when fighting another player. I did notice when I was fighting players one of the options would be a very low level character. I chose that one time when it looked like my other two opponents were unbeatable. They give next to nothing as should be expected I suppose. I don't think its a fair system when some are battling players all day while others are having to battle the bots getting only a third of the mojo for winning the same number of fights.

Tanny
08-29-2017, 02:47 AM
6259

Hey devs, that's a good question! How will you modernize the arena? ;)

SamRei
08-29-2017, 04:48 AM
Hello, I'm a pretty new player, started a few days before the big update, currently level 28, and I really don't get some of the choices.

Upgrading your girls using affection and some money in the end did take some effort before the update, now you get a lot more money from arena and the harem, but you have to pay even more for those affection items, they are way to expensive. Getting Bunny to five stars was really hard work.

Not sure about the exp items as well, the bigger ones are expensive and always wasted, while the +4 and +9 ones seem to be rare but in the long run all you need.

Removing getting full energy with level up was a really mean move.

soviras
08-29-2017, 05:28 AM
Removing getting full energy with level up was a really mean move.
You level much faster now as the needed experience is just a fraction of what it was and experience rewards are higher, and you still get full energy every 10 levels which takes about the same time as getting 1 level before the update. It would be bad if they kept it at every level, as you could get through everything way too fast then.

Unregistered
08-29-2017, 08:37 AM
I'm a little curious, has anyone else gotten girls to drop since the update? I've gotten 3 new girls in the last few days. It's looking like they may have raised the girls drop rate higher.

-Shadow

soviras
08-29-2017, 09:26 AM
I'm a little curious, has anyone else gotten girls to drop since the update? I've gotten 3 new girls in the last few days. It's looking like they may have raised the girls drop rate higher.

-Shadow

They did indeed increase the drop rate, which is great.

Unregistered
08-29-2017, 10:14 AM
They did indeed increase the drop rate, which is great.

I'm sure some people would happy about that. The drop rate was/still is frustrating at times. Especially during events (which I personally never had a problem with)

-Shadow

MuljoStpho
08-29-2017, 10:15 AM
Can anyone say how xp is calculated now? because this is much less than i expected.

Probably the same as however battle arena xp was calculated before. Numbers don't look any different, as far as I recall.

I'm up to 47 and I'd say probably 99.9% of my xp going from 40 to here has been from the xp gained from daily missions. (Had been caught up with story before the update so there hasn't yet been any new story xp to gain.) Battles contribute next to nothing.


I'm a little curious, has anyone else gotten girls to drop since the update? I've gotten 3 new girls in the last few days. It's looking like they may have raised the girls drop rate higher.

-Shadow

Old game design seemed to be built around
1) really difficult to obtain girls (which was a common source for player irritation)
2) fairly easy to build affection levels (only needed to stockpile rare lingerie, all else was unnecessary)
3) kind of difficult, but manageable (pachinko was a great source for extra items), to give girls enough xp to level up (every single item you could stockpile was useful)

New game design seems to be built around
1) fairly easy to obtain new girls (I know I've also gotten a couple to drop)
2) really difficult to build affection levels, or at least it gets there a couple dozen or so girls into the game (see all the concerns in this thread about the scaling requirements and costs (and pachinko scales too and all item sell prices are down, making pachinko a lot more of a risk now))
3) really really easy to give girls enough xp to level up (a single common magazine or book (4 or 9 xp) always seems to be enough for each new level, all else is overdoing it)

Eversor86
08-29-2017, 12:20 PM
I'm up to 47 and I'd say probably 99.9% of my xp going from 40 to here has been from the xp gained from daily missions. (Had been caught up with story before the update so there hasn't yet been any new story xp to gain.) Battles contribute next to nothing.

On average I get from 20 to 25 exp a "PvP" battle. Battles with troll give no exp now. If you do troll battles then your only sources of exp are daily quests and story missions which like me you seem to have done all before update. If you do "PvP" battles, then you can get between 120 to 150 exp per hour from them. Which can be a quite decent % of your total daily exp income.

sniddy
08-29-2017, 12:43 PM
got one but that was after 2+ weeks of hard farming so - not unexpected totally

Unregistered
08-29-2017, 04:22 PM
I think the drop rate is still the same, the reason you got more girls faster is because you don't get useless items anymore. The chance is higher because the droprate for items was extremely high.

Apochrophage
08-29-2017, 04:33 PM
So, I'm about to ding 49, and sitting at 32.5k hp, or w/e it's called in-game. But I fail to see the point. If affection upgrades are now increasing at astronomical rates, and pvp does nothing at all but bump up your level, to pvp more, for... Nothing... There is little incentive to play. Most folks are not going to be able to get affection up on their 6th, 7th, etc, girls.

Pvp needs a revamp, which is what I thought was coming in this major update, and affection costs need adjusting.

soviras
08-29-2017, 07:18 PM
I think the drop rate is still the same, the reason you got more girls faster is because you don't get useless items anymore. The chance is higher because the droprate for items was extremely high.

That actually wouldn't work out with this games drop system, the other drops have no effect on the drop speed as it generates a value and takes the reward from the corresponding slot in the drop table. Any slot without a drop defaults to money, so unless they increase the amount of slots that contain the girls or decrease the total amount of slots (and thus increase the drop rate), it wouldn't decrease the time it takes per girl. I can't even think of a system where the average time would change without a change to the drop rate, because if it takes less fights to get something on average, that has by definition changed the drop rate. :P

Doctorwhoa
08-29-2017, 07:52 PM
Hello, I'm a pretty new player, started a few days before the big update, currently level 28, and I really don't get some of the choices.

Upgrading your girls using affection and some money in the end did take some effort before the update, now you get a lot more money from arena and the harem, but you have to pay even more for those affection items, they are way to expensive. Getting Bunny to five stars was really hard work.

Not sure about the exp items as well, the bigger ones are expensive and always wasted, while the +4 and +9 ones seem to be rare but in the long run all you need.

Removing getting full energy with level up was a really mean move.

They must have really made it easier to gain levels since the update. I maxed out just before I finished Admittence of the Dead, or maybe towards the end of Juy Sea. Wonder how many XPs I wasted?

Doctorwhoa
08-29-2017, 07:53 PM
They did indeed increase the drop rate, which is great.

Kind of bittersweet since its so hard now to gain affection.

soviras
08-29-2017, 08:06 PM
Kind of bittersweet since its so hard now to gain affection.

Well, at least we will be able to keep the girls after they fix the affection, so it's a sweet thing in the long run... Just need them to investigate the issue, which I don't even know how they could have missed it... I can only assume none of the devs were ever responsible for balancing a game, because they kinda dropped the ball on a few points (and affection not even being the worst offender... *cough* stats *cough*).

Eversor86
08-29-2017, 09:40 PM
Well, at least we will be able to keep the girls after they fix the affection, so it's a sweet thing in the long run... Just need them to investigate the issue, which I don't even know how they could have missed it... I can only assume none of the devs were ever responsible for balancing a game, because they kinda dropped the ball on a few points (and affection not even being the worst offender... *cough* stats *cough*).

Welp. At least people who still have girls to farm can use the higher drop chance. I have all trolls story girls already farmed, so I need to wait for new world/story part or event, but seeing how I most times got both troll event drop-able girls in at most 10 days out of 14, and how slow they release stuff, they will probably fix drop chances before I will be able to use them ;]

Also not sure what you mean by stats being the main offender. Part maybe lost 115+M of cash on upgrading them before update. But I feel like that hurts mostly cause upgrading affection is so fucking retardly expensive any money that we lost cause of the update itself seems like a big loss, while if affection stayed cheap - it wouldn't be as "middle fingery" as it is.

If this game has more than one dev - then they are shit at their job, or do this as a hobby like 1h a week.

soviras
08-29-2017, 10:16 PM
Welp. At least people who still have girls to farm can use the higher drop chance. I have all trolls story girls already farmed, so I need to wait for new world/story part or event, but seeing how I most times got both troll event drop-able girls in at most 10 days out of 14, and how slow they release stuff, they will probably fix drop chances before I will be able to use them ;]

Also not sure what you mean by stats being the main offender. Part maybe lost 115+M of cash on upgrading them before update. But I feel like that hurts mostly cause upgrading affection is so fucking retardly expensive any money that we lost cause of the update itself seems like a big loss, while if affection stayed cheap - it wouldn't be as "middle fingery" as it is.

If this game has more than one dev - then they are shit at their job, or do this as a hobby like 1h a week.

Honestly, I lost as much as possible on the stat upgrade price change, but I don't really care that much even with the higher affection cost. What I meant with it was that the stat balance is broken, because you are always going to be extremely overpowered as long as you have reasonable amounts of your main stat even the way it was before the update, and with the new update, the limit is much higher and completely breaks the game. When you suddenly take 0 damage and oneshot the strongest boss in the game while being lower level than him, that should indicate the balance went way off the scale.

And from what I know, there is 1 writer (Porco Rosso), 1 artist (Solgeku) and 1 developer (Roman), 1 designer (Miike) and 1 PR person (Jessie) on the team... Which isn't really enough to do things at a faster pace, as they end up being stuck waiting for each other. As long as the writer hasn't written a scene, the artist can't draw it. If the writer wants to make something, the designer and developer need to have made it possible. If the designer needs to make a new element for the interface, the artist needs to have done the art it gets placed near, etc. A lot of possible work time is probably lost on inefficient processes due to dependencies, which bigger companies tend to have less often due to the more organized structure and there being an annoying boss to tell them what to do when. The same companies that they apparently left because they didn't like the way things were done there... They probably aren't as well organized as they should be as a result of that, but they will get things out eventually.

Eversor86
08-29-2017, 10:50 PM
Question is, if they will get things out before game is dead.

5 people is not enough to do things at a fast pace? I hope that was sarcasm or something ;]. If there really is well 4 - cause I don't count the PR guy as a dev team - guys running this game - then they, like I said, do it as a hobby 1h a week, or work full time on it doing less work than half a person could do.

Seriously, amount of images and text/story we get is far, far to low even to be excused by "them waiting for each other". Only way if that could explain the slowness, is if they send stuff between each other via snail mail, or I don't know one of them lived on mars and they needed to wait for the slow communication between the planets.

In any sane team they would all talk with each other and do stuff at the same time, instead of waiting for each other to finish stuff beforehand. There would be basically some kind of sketches made for the artist of what writer wants in scenes and while writer types shit he has in his mind, artist can paint them. Developer should have made the game engine in such a way you could basically simply add new images and texts and be done with it - more work at start, far less work later. So he could work on other stuff like I don't know fucking balance? XD And frankly there were IIRC a bit of places where art was like different from text story. Not sure if lazy artist who wanted to do less main images and left the changes to miniatures of faces talking, or they just suck at communication.

What I see instead is a team of some dudes maybe even friends, that had an idea to make a sex browser gacha based game. Each one of them has other jobs and stuff, so they just work in turns waiting for each other. And they just slapped together a game, that frankly from day one since I started playing it - always made me wonder how the fuck its even still UP, in my opinion it should have died ages ago. To expensive to lame premium content, fucked up PvP, just story is funny, but released so slow its just sad. So a guy who wants to be a writer, a guy who likes drawing, some guy who knows how to code html5, some designer who I have no clue whats his job is, and a PR guy. And I am nearly sure non of them have ever worked in game developing business before.

As long as I sound as an asshole. I really do hope they will start using their brains, do a proper update, and make a fun game out of it. Cause waiting for story thats so slow, just makes me want to go look for story somewhere else. And tedious game-play doesn't keep me in, it slowly pushes me out. I was happy when I finished upgrading stats, all I had to do was do dailies, and spent my fighting energy. Now there is all the busy-work back, and its worse than before.

soviras
08-30-2017, 02:04 AM
Question is, if they will get things out before game is dead.

5 people is not enough to do things at a fast pace? I hope that was sarcasm or something ;]. If there really is well 4 - cause I don't count the PR guy as a dev team - guys running this game - then they, like I said, do it as a hobby 1h a week, or work full time on it doing less work than half a person could do.

The amount of people doesn't really say a lot. For speed they would need proper management to direct them, which is what caused them to leave the place they worked at before to begin with. They are essentially running around without a head, not having a clue as to how to organize themselves... And let's not forget that while there are 4 people working on the game, they don't all have the same skills, and certain skills are needed more often. They are lacking some important skills entirely, like the ability to balance a game (which is entirely different from being able to program a game, unfortunately) or managing a team. There can be a dozen people working on something, but without the required skills to do it properly it's nothing more than trial and error. There have been indie games with small teams, but those have been hit or miss depending on the skills they had. Sometimes their only source of proper feedback on certain aspects is from the players, which could easily result in broken balance or flawed mechanics until patching happens (case in point, Binding of Isaac, the dev never learned how balance works despite popularity and a massive increase in team size for the remake).

Back to this games team, Kinkoid. There is only one person who knows how to program game mechanics (but he doesn't know how to balance them), there is only one person who knows how interfaces work (who doesn't know how to include options because that's the programmers field), there is only one person who can draw and there is only one person who can write (at a level that's barely above fanfiction, though that may be due to the translation quality)... None of them know anything about the others fields, so if one gets stuck on something they all get stuck once their existing workload runs out. A lot of this game depends on the artist in the end, and only one of them can do that job. However, every other member significantly increases the artists workload. Imagine if the writer decided to change a scene, then suddenly the artists work for the previous version of the scene would be partially invalidated. The designer and developer have nothing to do unless they think of a new feature to add or improve, and once they do it would require resources from the artist again (and that seems to happen often). Without proper management, it's impossible to control these situations, and as such it results in significant delays because the artist is getting overworked.

It wouldn't be an understatement to say that for every hour of non-artist work, you need to do 1,5 hours of artist work when a game is almost fully based on its art (like this one, where there isn't a single part that doesn't have any art in it), which creates a significant bottleneck on their teams performance, and the monthly events add even more work for the artist. They would do best to get a second artist and spread the workload a bit more, but that creates other complications without someone with management skills. You actually get a lot of similar issue with fan projects involving a team of 3-10 people, which is why it doesn't surprise me. For a game like this, I would try to have at least 3 artists (one with focus on story, one with focus on girls and one with focus on backgrounds and events), 1 programmer, 1 tester (mainly dedicated to testing new content and balancing), 2 writers (each acts as the editor for the other), 1 designer and 1 manager to steer people in the right direction. That is what would be required to keep up the work at a steady pace while also ensuring quality. For this game's size and scope it's quite understaffed as it is now (especially because there is only 1 person who can make the art), and that results in a low production rate.

Currently, the artists backlog for existing content is about: 2 scenes for ~80 girls, updated versions of some tutorial scenes in world 2 and 3, updated art for older girls. Work for upcoming stuff is mainly based around the events, which is going to be 6 girls with 5 scenes each per month. Assuming they want to get good quality art out rather than rushed stuff, and that's a lot of hours to work on the art for that... That doesn't even include upcoming story, event backgrounds, event versions of the bosses, new features or even the background and world map changes for the next area. A single fully colored image of reasonable quality can easily take a day or more to make, which is also why many artists (who do it for a living rather than a hobby) have a rather high per image commission fee, and amount of time that assumes the image isn't scrapped or rejected for whatever reason (low quality, broken anatomy, changed script, etc). A single story scene has dozens of images. This is why they need more artists to keep the pace up.

And the reason they can use a parody version of a character is simple, the trademarked characters are generally rather specific and a high degree of likeliness is required before it's an issue. They can do it as long as there are some changes to the basic design, so it isn't a match anymore, and at worst it counts as a parody rather than infringement. This is also why Hasbro fails to shut down certain types of non-family friendly MLP fanart, despite really wanting to... Even Disney failed on numerous occasions despite really trying, and most other companies don't even bother trying anymore unless it's a very close match, and even then it's often just not worth it for them because there aren't any real damages from it.

Eversor86
08-30-2017, 03:53 AM
I have no clue about the dev team background and stuff so I can only believe in your word.

Thou I would maybe poke here and there about few things you said.

This game uses a lot of art, but a lot of it is well lets say static. World backgrounds, world pages BGs, main screen BGs are single images used for long time after they are made. You could argue the same about trolls sprites, but those get new versions for events, thou then again making those shouldn't take more than few hours at best assuming they do have head on their necks and know what they want.

The bulk of artist work is then mostly in story and new girls affection avatars/scenes. But I will never believe that you need day or more for a single picture of this quality. People draw in less than day stuff that this game didn't event stand next to. I mean its not bad, but its not like some uber quality that requires god knows how much work (thou I know talking about doing art when you yourself can't paint a decent stick figure is kinda hypocritical). Especially if you factor in most story scenes could be (and probably are) done like VN games do it - separate background and character sprites - just instead of display engine of the VN showing those to you the artist just joins layers in photoshop or what ever making end images uploaded to game server.

So it probably boils down to them being like you described head-less chicken running around, where every single one of them only knows their stuff and have no proper management steering them proper way. So you probably are right that they would need to get 1-2 more artists (I think 2 total is enough - one would work on story, one on everything else), someone who can freaking balance the game (thou is it really that hard with a battle/fighting system thats so damn simple?). And lastly but most importantly someone to manage the team (I would start with this person).

You know, I start to think that their biggest fuck-up is just this update, or rather deciding to overhaul the game so damn much. Especially if you lack a guy who knows how to balance stuff and/or management skills in the team.

I think the worst part of the update was deciding to change level cap to 400. Cause this makes balancing hard, especially if you give so much "stats" progress per level. If you make hardest boss beatable at like leave 200, you won't be able to even win with him at level 30-40. And if you make him beatable at 30-40, then for anyone beyond 50 it will seems a fucking joke.

I believe best option for this game would be to actually semi adapt a lot of things from Diablo 3. Take seasonal leader-boards for PvP. Would fix the problem of new players having no chance in PvP without really the need to change anything else other than just adding a reset once per x months option, and maybe adding some rewards (which would be copy-paste more or less of what happens in contests).

Take paragons - levels after you hit cap. Basically just let people after hitting level cap - continue leveling. For each "ding" on "over-cap-levels" just give players some gift, like kobans which we get now from dailies. Leveling those special levels would be far slower, and thus the additional free kobans wouldn't fuck up the market so much as this dailies ones will - thus no need to fuck up affection system as much ;].

And for sake of simpler balancing, just make it so that each world you release is treated like new expansion pack - has different level cap. Like you are in world 2 (the first one after introduction world) make it cap at like level 20, then make 10 more for each next world. Then you have a "static" number of levels, per world added, around which you can easily work with upgrades, exp progression, items, etc, so that you wont overkill to much even if you hit the cap by doing PvP/dailies/whatever other source of exp there is part story quests. And if people hit the cap for that world? Just use the "paragon special levels" with kobans/etc. rewards.

Just make sure you make rewards on each world/level cap different, so people wont try to abuse your bonus levels by not progressing the story. But that could be achieved by setting exp/level progression in such a way that you would ding over-cap levels at similar pace on each world/level cap. Making it more profitable to reach highest world/level cap available in game.

A small side idea, would be to make it so that you can level those 10 levels on each world on just story quests alone, so that when next world hit everyone will start at the same level. Alternatively make it so that quests exp reward can be scaled up/down depending on your level, to slow down "overachievers" who over-leveled, and speed up the "slow-progressers". Thou the first solution would be far simpler I suppose, and seem less "assholly". People doing just story, would level as fast in over-all way of game progression, and more active players would just get freebies from over-cap levels.

Simple solution, that makes balancing the game far, far easier, especially for team with management/balancing capabilities issues. Cause it basically reduces balancing scope to each world as a separate "system", you have idea of what are people stats at previous world, and you just go from there - set up what you want players to end up after finishing that new world you want to add, and balance stuff around those two "values". And each new world would be simply copy-paste with different low/high numbers ;]. With PvP "fixed" by seasonal resets and small rewards, and "bonus-over-cap-levels" - you also fixed already two of main issues people had - wasted exp at cap, broken PvP.

And PvP could actually use that separate level/worlds system as a divider of all players. AKA like contests take a random bunch of 50 people for each one of them, PvP should have brackets based on worlds level-caps. So like 21 to 30, 31 to 40, etc. Which actually would further help new players do PvP, cause then with their far lower level and probably stats/items, they actually would have a chance against similar to them lower level players. Worst enemies would be then people that hit cap on their bracket, and farmed better items than them.

You know, what makes me wonder now is, WTF happened at beta of this update? Did they got so unlucky that only morons beta tested? That such big flaws were deemed ready to release?

I think I should probably write that stuff about my ideas of level-caps/stuff as a second feed-back mail to their PR guy, I believe that most people including me wouldn't have anything against like a secondary big Update if it fixed all problems with the game, even if it would mean like losing some levels/stuff (assuming they would release the 3.0 update after some people already hit level 80+ as there are only 8 world now and with my idea level cap would have been 80 now - thou then they could just convert levels over 80 into bonus-levels and give the kobans rewards or something)

Anyway its 11AM and I should have gone to bed ages ago so I will end this wall of text and go to sleep XD (You would think that with this much to say/argue, I was already a part of the game dev team or something lol).

Unregistered
08-30-2017, 09:08 PM
umm, its been a while, I hit level 41 after the new quest opened- my energy did NOT refill. I don't know about stam, it was full when I leveled. Didn't the energy refill, and the stam stay the same previously?

Eversor86
08-30-2017, 10:45 PM
IIRC, quest energy was refilled each level up before, now it refills at levels 1 to 9 and then from 20 up on each 10th level (so 20,30,40 etc).
Fighting energy never refilled if my memory serves me right.

Tyruss
08-31-2017, 07:41 AM
So far only problem that I have is rising affection ... it need lot of items and they are expensive as hell ... and if it is hard for me on lvl 47 it must be worst for those who are just starting (even if you consider that they should have it cheeper if they dont have that many girls). Drop chance of girls isnt that bad (I droped 3 girls after that patch and now I only need 2 more to have them all) and I realy like how they are giving us 25 kobans for finishing all quest every day (today I even got legendary gear for 58s long quest)

MuljoStpho
08-31-2017, 12:34 PM
So I assume that this info that's now on the wiki is accurate for the current game?

Required Affection to reach 1 Star = [Haremette Number] x 15
Required Affection to reach 2 Stars = [Haremette Number] x 65
Required Affection to reach 3 Stars = [Haremette Number] x 215
Required Affection to reach 4 Stars = [Haremette Number] x 915
Required Affection to reach 5 Stars = [Haremette Number] x 2,665

And it looks like these are grand totals to get there from nothing. These are not the values to get there from the previous star. Anyway, I just wanted to look that over and get a better perspective of the scaling, specifically using 1 rare lingerie (worth 100 affection) as the measuring stick and assuming no other affection items are used. A rundown after throwing some numbers around in a spreadsheet.....

Girl 6: * = 1 item, ** = 4 items, *** = 13 items, **** = 55 items, ***** = 160 items
Girl 13: * = 2 items, ** = 9 items, *** = 28 items, **** = 119 items, ***** = 347 items
Girl 20: * = 3 items, ** = 13 items, *** = 43 items, **** = 183 items, ***** = 555 items
Girl 26: * = 4 items, ** = 17 items, *** = 56 items, **** = 238 items, ***** = 693 items
Girl 33: * = 5 items, ** = 22 items, *** = 71 items, **** = 302 items, ***** = 880 items
Girl 40: * = 6 items, ** = 26 items, *** = 86 items, **** = 366 items, ***** = 1066 items
Girl 46: * = 7 items, ** = 30 items, *** = 99 items, **** = 421 items, ***** = 1226 items
Girl 52: * = 8 items, ** = 34 items, *** = 112 items, **** = 476 items, ***** = 1386 items
Girl 60: * = 9 items, ** = 39 items, *** = 129 items, **** = 549 items, ***** = 1599 items

Those measurements might not be so bad if the reference was a smaller affection item, like the common chocolates (25 affection) for example. 1600 common chocolates would be equal to 400 rare lingerie, which is still a lot of items but it's not as far out there. But for those numbers if they're rare lingerie things got pretty excessive starting somewhere in the 3 star range there (like by girl 25 or so).

Anyway, a brief summary of everything I came up with by throwing a spreadsheet together:
* Each next group of 6-7 girls sees it require 1 more item than the previous group to reach 1 star.
* Each next 1-2 girls see it require 1 more item than the previous 1-2 girls to reach 2 stars.
* Each next girl requires about 2-3 more items than the previous girl to reach 3 stars.
* It will be about 9-10 more items than the previous girl for 4 stars.
* And it will be about about 26-27 more items than the previous girl for 5 stars.

Thinking about the way things grouped up there... I'd actually kind of think that they should have picked multipliers that would produce a pattern more along the lines of:
* Each next group of 6-7 girls sees it require 1 more item than the previous group to reach 1 star.
* Each next group of 4-5 girls sees it require 1 more item than the previous group to reach 2 stars.
* Each next group of 2-3 girls sees it require 1 more item than the previous group to reach 3 stars.
* Each next girl sees it require 2-3 more items than the previous girl to reach 4 stars.
* Each next girl sees it require 4-5 more items than the previous girl to reach 5 stars.

Side note looking at their multipliers (15, 65, 215, 915, and 2665):
* 2nd value is x4.33 larger than 1st value
* 3rd value is x3.31 larger than 2nd value
* 4th value is x4.26 larger than 3rd value
* 5th value is x2.91 larger than 4th value

Why are the steps so uneven? It kind of seems like they should have picked values that would either climb at a flat rate (each one x3.5 larger than the previous one, for example) or that would climb at an increasing rate (x2.5, x3, x3.5, and x4, for example).

Of course any tweaks to these values will have a huge impact on how the entire affection system feels at different levels. I don't know where the best balance would be found.

Edit: Actually, about the values being a multiple of the girl's placement in the list, that right there is not a great implementation because it would be really nice if we could someday get some options to sort our list however we want and that's not likely to happen while order influences affection leveling costs. (They wouldn't want us bumping someone to early in the list to get a discount.)

soviras
08-31-2017, 02:19 PM
Side note looking at their multipliers (15, 65, 215, 915, and 2665):
* 2nd value is x4.33 larger than 1st value
* 3rd value is x3.31 larger than 2nd value
* 4th value is x4.26 larger than 3rd value
* 5th value is x2.91 larger than 4th value

Why are the steps so uneven? It kind of seems like they should have picked values that would either climb at a flat rate (each one x3.5 larger than the previous one, for example) or that would climb at an increasing rate (x2.5, x3, x3.5, and x4, for example).

15 for star 1, an additional 50 for star 2 (15x3 + 5), an additional 150 (50x3) for star 3, an additional 700 (150x3 + 250) for star 4 and an additional 1750 (700*3 - 350) for star 5. It uses a x3 multiplier and a modifier for each step, so that's why it gets the results it gets. The growth of the values comes from a pattern in the between between stars rather than the total, it looks weird though.

Dari
08-31-2017, 04:18 PM
I just upgraded Bunny to 5 star for ~1million and her income went from 3800/h to 4000/h wow...

soviras
08-31-2017, 04:22 PM
I just upgraded Bunny to 5 star for ~1million and her income went from 3800/h to 4000/h wow...

It gets worse, on your 50th girl you will be paying 50 times as much when they add the 5th star to that girl and that doesn't even include the affection items you needed to use.

Darkrider
08-31-2017, 05:41 PM
Can anyone give me a confirmation one way or another on something?

For a while after the update it seemed like I got less money from the harem but I got it a lot faster. Now it seems like the time has gone back up but the amount they give has stayed lower. Has anyone noticed this or payed close enough attention before that they can confirm a change to make the harem money take longer.

soviras
08-31-2017, 06:21 PM
Can anyone give me a confirmation one way or another on something?

For a while after the update it seemed like I got less money from the harem but I got it a lot faster. Now it seems like the time has gone back up but the amount they give has stayed lower. Has anyone noticed this or payed close enough attention before that they can confirm a change to make the harem money take longer.

It doesn't seem to have changed since the update for me, though I can only speak for all 3 star girls.

Doctorwhoa
08-31-2017, 06:53 PM
Can anyone give me a confirmation one way or another on something?

For a while after the update it seemed like I got less money from the harem but I got it a lot faster. Now it seems like the time has gone back up but the amount they give has stayed lower. Has anyone noticed this or payed close enough attention before that they can confirm a change to make the harem money take longer.

I am taking in about 20K less now than before if all are ready to harvest. They do have shorter regen periods but I'm not always able to take advantage of that, especially on work days.

Doctorwhoa
08-31-2017, 07:05 PM
My best advice for the devs would be to ditch the bots in the battle mode. Its supposed to be PvP anyway. Its not fair if I'm competing against others who are getting twice as much or even three times as much mojo for a fight because they're not getting bots.

Additionally its clear that the affection prices are way out of sync. I have no problem with them believing there needs to be a re-balance. That wasn't it. There isn't any built in extra funding at higher levels except that they have more girls. If they can't afford to get them to top affection, its actually a disadvantage. Trying to get affection from epic pachinko is also a losing cause as that costs more at each level. Perhaps we shouldn't have been able to raise affection as easily as we did in the past, but it shouldn't take a week to raise a girl to top level without emptying out your account.

Eversor86
08-31-2017, 09:29 PM
15 for star 1, an additional 50 for star 2 (15x3 + 5), an additional 150 (50x3) for star 3, an additional 600 (150x3 + 150) for star 4 and an additional 1750 (600*3 - 50) for star 5. It uses a x3 multiplier and a modifier for each step, so that's why it gets the results it gets. The growth of the values comes from a pattern in the between between stars rather than the total, it looks weird though.

4 star requires additional 700, thats 3 times 150 + 250 going by your idea XD.


It gets worse, on your 50th girl you will be paying 50 times as much when they add the 5th star to that girl and that doesn't even include the affection items you needed to use.

Assuming the math is correct then affection points needed and thus cost of acquiring them is basically also multiplication, so getting to 5 star is 50 times more expensive on 50th girl overall, no need to exclude affection items needed to use.

I suspect the guy included affection cost, cause upgrade alone was below 800k IIRC.


Can anyone give me a confirmation one way or another on something?

For a while after the update it seemed like I got less money from the harem but I got it a lot faster. Now it seems like the time has gone back up but the amount they give has stayed lower. Has anyone noticed this or payed close enough attention before that they can confirm a change to make the harem money take longer.

I already wrote a huge post about it, and then a summarizing post about it. In simple terms:

- Starting 4 girls got their cash per collect up. 2 of them got their timers actually increased on 4/5*, other 2 on 3* got it smaller. Overall cash/h gone up.
- Princess Agate also got her cash per collect and cash/h up, and timer between collects down.
- All other story girls (troll drops and story drops) got their cash/h drop down at most by 30%. Their timers between collect gone down, and cash per collect actually in most cases also gone down.
- All event or epic pachinko girls got their cash/h increased even close to 2.5 times. Cash per collect gone up, time between collects mostly down.

So summing up you get on average less money per collect, thats why your full harem collecting dropped down. But times between collecting also dropped and they did far more than the cash sums being collected. So even if your full harem collect gone down, your cash/h from harem has probably gone up assuming efficient collecting.

What they did is, they made harem require far more busy-work to get good cash/h, which for people that log and collect once per while means less cash/h than before.

You know, I think that I more of less know what was going in their heads when they worked on this update. People whined that girls drop to slow, that getting them is to hard. So they increased their drops, but also gave us free kobans on daily missions being all done each day. Cause of this getting all girls from story and events will be far easier, and also with just kobans from daily missions we will be able to get a single pachinko girl each 36 days, so with some other bonus kobans here and there - probably as often as we get events.

Thus their only source of income from premium currency is collecting money in harem (thats why harem cash per collect/timers got so fucked up), from restoring shop (thats why you need such a shit large number of items and why refreshing cost more than before), and from upgrading the affection stars (thats why they gone for the slopped rising costs), theres still the buy girls via epic pachinko if one wanted to get all event girls on each event.

So in overall things look at first go far easier to F2P, but the moment you see how expensive affections are, it will be the moment you probably will start considering this game being dropped. I could harbor a guess that they moved premium content from girls themselves to affection scenes. Cause now it will be harder to upgrade affection, rather than get the girls.

What I plan to do is to wait till I get the Kalisa from story (or what ever was her name). Then for next event to see if we will still get a nice kobans on event dailies. The girls will let me judge how fucking expensive the affection is, and probably not upgrade it if its the analyzed multiplication or worse. Afterwards I will just wait for some signal from the Devs, if they collected our feedback in email or this forum, and if they are actually planning to make a fast big re-balance update 3.0. If they will fix PvP, completely broken stats balance that we have now, and change affection to a maybe high but mostly static one not the slopped up we have to punish players who play longer more and more the longer they play. The judgment will be based on how long it will take them to response, on what the response is, and the verdict will be if I will ditch this game or continue to play for just story (aka doing nothing else part it), as personally I don't believe in them to much o.0 (so I assume they will respond negatively, maybe changing few small unimportant stuff, or don't answer at all and consider asking us to write mails to them their already said answer).

EDIT:
It seems we got event already, so I will probably get event girls faster than I mange to progress basically last story quest to get Kalisa. The trolls with event girls are Dark Lord and Edwarda.

burek11
08-31-2017, 10:15 PM
The scaling affection is a terrible idea, I have 40+ girls, and to upgrade a new one i need over 150 rare gifts.So now I need to wait for months just so I can upgrade one girl??? Please remove this as it is not a good game mechanic.

Eversor86
08-31-2017, 10:48 PM
Is it me, or does shop reset on level ups? I just collect from shop that had like few hours left till next refresh/refill. Level up, gone to upgrade stats, and the shop had new stuff and 12h timer started counting down. If thats the thing thats actually working, its probably their way to help us a bit with affection items/other shop items lol.

soviras
08-31-2017, 11:10 PM
Is it me, or does shop reset on level ups? I just collect from shop that had like few hours left till next refresh/refill. Level up, gone to upgrade stats, and the shop had new stuff and 12h timer started counting down. If thats the thing thats actually working, its probably their way to help us a bit with affection items/other shop items lol.

The shop does indeed reset upon level up, because every level has it's own items as far as equipment goes and the easiest way to prevent it from giving players lower level items is by resetting the shop.

Eversor86
08-31-2017, 11:50 PM
Event dailies seems to give kobans like before.

Maybe its me, but icon/girl on first event daily is actually cuter than any of the 3 main event girls (aka troll drops and 12/14 dailies one).

EDIT:

Did anyone pay attention to what they got today? News says something about small gift being delivered today, so I was wondering if it was a small amount of kobans or something that I missed, or they didn't give those out yet.

Also it seems they added a bunch of non-event pachinko only girls so Sporty Naomi isn't the only one anymore.

soviras
09-01-2017, 01:51 AM
Event dailies seems to give kobans like before.

Maybe its me, but icon/girl on first event daily is actually cuter than any of the 3 main event girls (aka troll drops and 12/14 dailies one).

EDIT:

Did anyone pay attention to what they got today? News says something about small gift being delivered today, so I was wondering if it was a small amount of kobans or something that I missed, or they didn't give those out yet.

Also it seems they added a bunch of non-event pachinko only girls so Sporty Naomi isn't the only one anymore.

I got a full set of legendary items... They were weaker than my lower level epic set though...

There are 9 new non-event pachinko only girls now. If they were to fix the problem with the affection cost we can actually try to get and use them.

SamRei
09-01-2017, 02:02 AM
Anyone else just got 1,000,000 ingame cash?

soviras
09-01-2017, 02:10 AM
Anyone else just got 1,000,000 ingame cash?

I might have, but I wouldn't really be able to notice... You might have gotten some legendary items too, in addition to the money, as part of the gift they sent us, so you should check that out.

Eversor86
09-01-2017, 02:39 AM
Ah yeah. Just checked that I got the set. I didn't pay much attention to items, so everything was better than my old stuff. Thou its funny how its 6 items with 4+% crit on them - AKA more crit on items that crit cap. Makes no fucking sense without increasing crit cap, assuming its both visual and numerical cap that is. And I think I did get some cash too, cause I have more than I had last time I checked.

soviras
09-01-2017, 02:54 AM
Ah yeah. Just checked that I got the set. I didn't pay much attention to items, so everything was better than my old stuff. Thou its funny how its 6 items with 4+% crit on them - AKA more crit on items that crit cap. Makes no fucking sense without increasing crit cap, assuming its both visual and numerical cap that is. And I think I did get some cash too, cause I have more than I had last time I checked.

If you think that's bad, then don't forget that at level 400 a single item will give around 20% crit... Not that you wouldn't have 100% crit by stats alone by then, if they removed the cap. It's also a hard cap, not just a visual cap.

Eversor86
09-01-2017, 04:08 AM
Didn't do any tests to see if its numerical cap. And I said in one of comments before, that if they increased crit cap they should make crit from base stats have diminishing returns - AKA you would need more and more stats per each point of crit. If items will progress so much that single one would give close to 20% crit, then they failed at balancing them, which doesn't surprise me one bit.

Unregistered
09-01-2017, 04:27 AM
Was really excited at first when it came out because the changes to the daily missions were great and the promise of extra affection scenes was awesome too. The increased drops on girls was great as well and I've already got like 3 more since the update. I also like the levels going way up but that's where it ends.

Prices are way too unreasonable for what you're getting now especially in the affection items area. I have been playing this game for a long time and I've piled up a lot of stuff/girls since then and now it all seems worthless. Like, I know this is a f2p game and the developers need to make money and I'm not really entitled to anything at all but seriously, this update kinda sucks. I mean the stuff that's right is really good. I'm grateful for that, but it doesn't make up for how horrible everything else is. I can't make money anymore because it costs so much to level up xp and affection since I have like 40 girls. I was always around at least a couple million and now I don't think I'll ever get back to that. I usually have a decent amount of free time so I can check this pretty often when I'm home, but now I don't even want to do it because I feel like it'll take months to get anywhere now whereas it used to take maybe a few days or weeks for certain things depending on how busy I was. I sell everything I get and its like I'm getting nothing at all. The "new economy" really just seems like it's a way to make us all feel pressured into spending money, and that's not cool. As I mentioned before, I understand you guys need money and deserve it for a product you're putting out, but this was not the way to go about that. I don't really do the arena stuff so I don't have anything to say in that area, but as someone who primarily likes to collect and upgrade everything, I'm super disappointed. I hope things can get better because there was a lot of promise in the update but something went wrong somewhere.

Dari
09-01-2017, 08:58 AM
Event dailies seems to give kobans like before.

Maybe its me, but icon/girl on first event daily is actually cuter than any of the 3 main event girls (aka troll drops and 12/14 dailies one).


You are right she looks great, the teacher looks pretty good too imo.

Unregistered
09-01-2017, 12:28 PM
Has anyone gotten the event troll girls yet? Do they have 5 star affection?

-Shadow

xilero2
09-01-2017, 04:15 PM
Has anyone gotten the event troll girls yet? Do they have 5 star affection?

-Shadow

Just got Toga/Justine. 3 star and my affection resources are gone.

Tyruss
09-01-2017, 05:06 PM
Wait so not only affection but pachinko too is scaled by your lvl?

MuljoStpho
09-01-2017, 05:10 PM
Wait so not only affection but pachinko too is scaled by your lvl?

Just after the update while I was still level 40 I know it was something just slightly above 40k for a 10-spin. Currently I'm level 51 and it's 52k for a 10-spin.

Edit: Seems kind of weird. I guess I can see some rationalization for it with gear drops scaling to your level. But at the same time, books and gifts are possible drops too and these do not scale with level. (Meaning that you're paying for 10 scaled items and could potentially end up with any of those coming out as static (effectively level 1) items instead if you get the non-gear results.)

Hey, what if that was a possible tweak that could be made to soften our concerns with the scaling affection? Create level scaling for the non-gear items too. So instead of a common flower always being +3 affection, maybe a level 10 flower is +13 affection and a level 25 flower is +28 affection (so the value = 3 + level).

Actually, I'd also propose that items should state multiple values applicable to different tiers. So maybe that level 10 flower states "0-star = +13 aff, 1-star = +16 aff, 2-star = +19 aff, 3-star = +22 aff, and 4-star = +25 aff". Meaning that if you give it to a girl that is currently at 2-star affection it's worth [{base x (star+1)} + level] = 3 x 3 + 10 = +19 affection.

We'd still have the scaled affection requirements. So the 30th girl in your harem would require 450 to reach 1-star, 1950 to reach 2-star, 6450 to reach 3-star, 27450 to reach 4-star, and 79950 to reach 5-star... HOWEVER, instead of trying to reach those numbers with truckloads of +100 rare lingerie (plus whatever extra from any less valuable items that you might also have) maybe if you're level 50 you could be acquiring the level 50 version of the rare lingerie, with that being worth +150 affection apiece until 1-star, then worth +250 until 2-star, then +350 until 3-star, then +450 until 4-star, and then finally +550 until 5-star.

Something along those lines might keep the inflation in affection requirements on later girls from looking quite so crazy. (Could even just do the tiered value idea alone, without the level bonus. Just straight +100, +200, +300, +400, and +500 for the rare lingerie values.)

Edit2: Looking at a bit of math for the idea I just suggested...

So for girl number 30 as the example again, 0 to 1 is 405 affection, 1 to 2 is 1350 affection, 2 to 3 is 4050 affection, 3 to 4 is 18900 affection, and 4 to 5 is 47250 affection. 405/100 = 4.05 items to reach first star. 1350/200 = 6.75 items to reach second star. 4050/300 = 13.5 items to reach third star. 18900/400 = 47.25 items to reach fourth star. And 47250/500 = 94.5 items to reach fifth star. Without my suggestion, girl 30 would require a grand total of 800 rare lingerie (at +100 apiece) to reach 5 stars. But with my suggestion it would be something more like 166 or so rare lingerie in total. Less if there could be level-scaling on the items as well.

Edit 3: Random thought for the pachinko and the value of non-leveled results, and this would definitely see some scrutiny from the devs to balance the values the way they would want them if they consider using the idea at all... Suppose that there was always one bonus result (a "2nd draw" in the 1-spin and an "11th draw" in the 10-spin) which was just a straight-up cash refund for a semi-random amount. Something minuscule, something in the scale of a small % of what it had cost you to spin. But for each non-gear result you get there would be a slight bonus added to that refunded amount to account for the difference between the static sell price of non-leveled items vs the scaled sell price of leveled items.

I don't know. I think it might soften the blow somewhat as the spin cost escalates to know that our net loss is going to be a little bit less than what it says up front.

Unregistered
09-01-2017, 06:06 PM
Just got Toga/Justine. 3 star and my affection resources are gone.

I guess they'll just be adding 5 stars to the story girls and not event girls.

-Shadow

Tyruss
09-01-2017, 06:32 PM
Well I was happy that they give us 25 kobans for quest but with this system it will be unplayable for me really soon ... If you want to rise your girls affection you practically need to use kobans to refresh shop again and again ... its really bad ... scaling in pachinko would be OK if it wasn't my last chance to get affection items ... everything else is fine but the affection ... sry to say but it is retarded (basically we are punished for having more girls ... its not about money but time for refresh so we can buy items to rise it)

soviras
09-02-2017, 08:25 AM
After having spent 150 million in pachinko from level 40 up to level 60, I found that it's cheaper to buy the items directly by a long shot. Pachinko gives you the items much faster, but at level 60 the price is about two times as high compared to the shop when you are selling the equipment back. The price only continues to go up the higher your level gets, and I estimate that at level 400 the price will be about 2,5 times what it is in the shop...

Dragonlich
09-02-2017, 08:36 AM
Well I was happy that they give us 25 kobans for quest but with this system it will be unplayable for me really soon ... If you want to rise your girls affection you practically need to use kobans to refresh shop again and again ... its really bad ... scaling in pachinko would be OK if it wasn't my last chance to get affection items ... everything else is fine but the affection ... sry to say but it is retarded (basically we are punished for having more girls ... its not about money but time for refresh so we can buy items to rise it)

Scaling at pachinko is really bad.
Scaling affection have the point: more girls = more income from them. But scaling with roll cost will make it unplayable very soon and hi-levels can forget about pachinko contest.
To make thing worse - we will pay a very high price for affection from pachinko because increased number of items will be multiplied with increased cost of rolls.

I think that devs must remove cost progression from items and pachinko rolls.

Tyruss
09-02-2017, 12:51 PM
Here I disagree ... scaling affection would only make sense if you could buy more items ... but if you can still buy only cca 200 worth of affection in 12h its big problem .. for example I have 55 girls and to get 3 stars on last one need 11,8k affection and for that I would need 29,5 days to collect it from shop (maybe little less if you get level up to be fair) but that is for "only" 55 girls ... in this event if you are not unlucky you can get 3 girls without using kobans ... now for one event you will then need more than 90 days of collecting from shop. And that is the biggest problem for me. I am so far fine with scaling prices and stuff but the time needed is crazy

Unregistered
09-02-2017, 02:25 PM
Here I disagree ... scaling affection would only make sense if you could buy more items ... but if you can still buy only cca 200 worth of affection in 12h its big problem .. for example I have 55 girls and to get 3 stars on last one need 11,8k affection and for that I would need 29,5 days to collect it from shop (maybe little less if you get level up to be fair) but that is for "only" 55 girls ... in this event if you are not unlucky you can get 3 girls without using kobans ... now for one event you will then need more than 90 days of collecting from shop. And that is the biggest problem for me. I am so far fine with scaling prices and stuff but the time needed is crazy
I disagree ...
Scaling prices are retarded too. First girl 0-3 affection star full up req around 120k $. And for most of girls its 600$/h more income. If u click her 10 times per day (crazy optimistic version) she will start earning $ after 20 days. So 30 girl - 600 days. And its optimistic version.

Tyruss
09-02-2017, 02:49 PM
Oh sry I was talking about scaling prices in shop and pachinko not about girls ... yeah scaling prices (money or affection) on girls are realy bad idea

stoicSlippers
09-02-2017, 04:57 PM
I'm gonna have to agree that 'affection' needs re-balancing. I thought the system was pretty good before 2.0 when affection required a few hundred grand worth of gifts. Now you literally need millions for just one girl. Not to mention that you need to grind for maybe 30 days to even get enough stock (assuming you don't spend kobans). The reward is not worth all that :/

Tyruss
09-02-2017, 05:29 PM
yeah ... if I manage to get all 3 girls from this event and kalissa I will not be able to finish their affection until next year :D

Dragonlich
09-02-2017, 07:20 PM
Here I disagree ... scaling affection would only make sense if you could buy more items ...
Pachinko!
After I get a stable income I start to selling gifts, because I got too many of them.
So if the devs will remove pachinko cost's scaling - all will be fine.

Tyruss
09-02-2017, 08:00 PM
yeah ... if pachinko was cheep as before so we can spam it ... but now 10x pachinko cost me 52k and most of the time I will not get any affection items so it is totally not worth it

soviras
09-02-2017, 09:56 PM
Pachinko!
After I get a stable income I start to selling gifts, because I got too many of them.
So if the devs will remove pachinko cost's scaling - all will be fine.

You can never have too many gifts if they don't change the affection scaling... I already managed to burn thousands of gifts on just a few girls. I spent 150 million on pachinko since the update and I'm running out of gifts already. There is no income stable enough to handle that, and every additional girl is more expensive than the last...


yeah ... if pachinko was cheep as before so we can spam it ... but now 10x pachinko cost me 52k and most of the time I will not get any affection items so it is totally not worth it

You are spending about 2x what you would pay for the same items from the shop at that point, and that is only if you sell everything else back... It takes a lot of time even if you do sell equipment back, so it's kinda bothersome...

Unregistered
09-03-2017, 02:02 PM
I play since day one (i'm a whale how i learned in this forum) and have 77 girls (with Kalissa). I really like the game. It's fun to play.

Till today i had no problem with the update. But today i got Kalissa and for the first upgrade i must pay 1055 affection and 243K cash.
the second upgrade 5005 affection and 520K cash and the last upgrade 16,6K affection and 1,39M cash.

The cash is in my opinion okay. I can collect near 150K with all girls together. But the affection cost is to high. I had a really big stock of affection items (for each green item ca. 250-300 and for all white 300-400) but after Kalissa one white stock is gone and one green stock is near empty. If i get the event girls and i buy with my kobans a few exclusive girls i have a really big problem.

I don't play PvP so my only real motivation are the new girls. But with this new system i come to a point where i don't want new girls, because i can not upgrade them.

So please development team , please change that. The old system was to cheap, but this new is way to expensive.
And one thing i can promise you. If i have to pay hundreds of korban for affection items, i will quit this game. It will be sad but this is really ridiculous.

My solution proposal is that you can increase the affection per item or a new way to get more affection item.

But all in all i really like the game, so please don't make me quot playing.

Ferestor
(My ID in the game if anyone is interested)

Doctorwhoa
09-03-2017, 06:59 PM
Was really excited at first when it came out because the changes to the daily missions were great and the promise of extra affection scenes was awesome too. The increased drops on girls was great as well and I've already got like 3 more since the update. I also like the levels going way up but that's where it ends.

Prices are way too unreasonable for what you're getting now especially in the affection items area. I have been playing this game for a long time and I've piled up a lot of stuff/girls since then and now it all seems worthless. Like, I know this is a f2p game and the developers need to make money and I'm not really entitled to anything at all but seriously, this update kinda sucks. I mean the stuff that's right is really good. I'm grateful for that, but it doesn't make up for how horrible everything else is. I can't make money anymore because it costs so much to level up xp and affection since I have like 40 girls. I was always around at least a couple million and now I don't think I'll ever get back to that. I usually have a decent amount of free time so I can check this pretty often when I'm home, but now I don't even want to do it because I feel like it'll take months to get anywhere now whereas it used to take maybe a few days or weeks for certain things depending on how busy I was. I sell everything I get and its like I'm getting nothing at all. The "new economy" really just seems like it's a way to make us all feel pressured into spending money, and that's not cool. As I mentioned before, I understand you guys need money and deserve it for a product you're putting out, but this was not the way to go about that. I don't really do the arena stuff so I don't have anything to say in that area, but as someone who primarily likes to collect and upgrade everything, I'm super disappointed. I hope things can get better because there was a lot of promise in the update but something went wrong somewhere.

Why are you levelling up all your girls? You should only need to level up the girls you use in battles. Anything else is a waste.

Eversor86
09-03-2017, 10:01 PM
Not really waste where a single green book can often jump you tens of levels. Leveling girls up is damn easy, and there are contests that require you to give xp to girls (and sometimes also level them up or get new girls for more points).

JessieChan
09-04-2017, 07:20 AM
Hello, all!!!

Thank you for being here and for your support.

:)

We know, you've been waiting for it...
Here's Kinkoids' official re-balance Patch Note:
http://www.kinkoid.com/re-balance-patch-note/
http://compliancex.com/wp-content/uploads/2017/04/ezgif.com-resize-14-3.gif