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View Full Version : Why would i buy Kobans right now



Unregistered
10-02-2017, 10:32 AM
It's nice that devs are trying to make this game more enjoyable, but from everything, Kobans are the most important thing, and it should be balanced. And what do we have now?

1. Getting money from your all harem for 2 Kobans - why i would ever do that?
2. Refreshing enemies in PvP battles - again, why
3. Refreshing energy and battle energy - even if you start game now, you will at some point catch up to this moment and if you're spending 25 Kobans instead of waiting few minutes, i need to ask - how much money do you have?
4. Epic Pachinko - if "offers" higher doesn't interest you, i guess you will focus only on EP. But, seriously. If i'm grinding 900 Kobans, and there's event, well, i guess i want event girl. NOT troll girl. Seriously, iirc, at some point there was a feature, that 900 Koban EP was going to give you event girl. And now it's gone. So you can hope for the best... and just get that one girl, you'd never wanted (now).

TL;DR Devs need to make some big changes to the Kobans system, cuz rewards are underwhelming, and no one would actually buy Kobans rn, with their current state (unless they have too much money)

Unsatisfied
10-02-2017, 12:41 PM
Well, since they completly ruined the affection system with gifts that costs millions now, there is absolutly no point in getting new girls, in other words, you need to be an absolute retard if you buy Kobans since you cant do shit with them. Get an awesome F2P game on PC or android and spend your money there. (I'm supporting Paladins atm if someone cares)

Tyruss
10-02-2017, 01:14 PM
in what way did they ruin affection system with that? the price for one affection point is still the same (417) only you get more points in one gifts and so the price is bigger ... I dont see any problem in that. Yes you need to save more money to get gift but you dont need lot of them now.

sniddy
10-02-2017, 01:22 PM
I suspect you dont have 40 odd girls and getting one up in affection is not ludicrously expensive - end game is now a death march

Tyruss
10-02-2017, 01:23 PM
I have 61 girls

Tristelune
10-02-2017, 02:34 PM
75 girls here and the new system made me able to up to 3* 2 girls today (still 8 left at 0*). So, if anything, the new system is helping.

Tyruss
10-02-2017, 03:58 PM
OK I have one problem so far ... I need less then 100 afection to finish 3 stars on one girl but I need to buy item for 160k for that and 90% of that will be wasted

soviras
10-02-2017, 07:21 PM
OK I have one problem so far ... I need less then 100 afection to finish 3 stars on one girl but I need to buy item for 160k for that and 90% of that will be wasted

I have a solution for that, get a few as drops from PvP or from pachinko, then you get the lower rarity ones that you can use for a more exact end to the upgrading.

Eversor86
10-02-2017, 09:43 PM
How you can say there is no way to use kobans right now? I mean you can spend them on unlocking your affection stars, some cost tens of hundreds of kobans per single star, and it will go up with each girl, and if you ask dev why they punish wales supporting their game they will ignore your question.

I mean who wouldn't drop tens or hundreds of real dolarinos to unlock one or maybe few scenes, to learn then that the scene images are lame?

Apochrophage
10-03-2017, 08:54 AM
I suggested a rework to them, before the latest overhaul, and it was almost completely ignored... Sad really, as they could have so much more, and make so much more, if they would just listen and stop being silly.


http://harem-battle.club/harem-heroes/3519-focusing-projects-instead-fixing-current-game.html



So, it seems that the devs are more worried about raising crowd funding for new projects, i.e. gay harem, and VR harem. Why not bring back old players, and revitalize the current game?

My suggestions for this:




Lower Koban prices:

Currently, the cost to benefit ratio of $ to Koban in this game is pitiful. It current'y costs $1.50 for a refill of battle points, and $2 for an energy refill. On top of that, it cost's $40 for an Epic 10x spin. Those prices, for what you get are silly. To add insult to injury, it costs Kobans to auto collect the money from the girls you already spent a ton of time farming. If you dropped all of the prices by half, and ditched the pay to collect, or at least make it a one time pay to unlock for 20-50 kobans, you would get a lot more folks willing to pay for these things.


Battle System:

The current logic of the game, as I see it, is this; You progress through the story, to unlock bosses and girls. You farm bosses for girls. You use those girls to bring in money, to upgrade them, outfit them, etc. You want to max their level, and your own, on top of their gear, for better stats. But why? The current in game bosses are laughably weak, so that would lead you to believe that the battle/ranking system is the end focus. You do all this work, to beat other people. However, mojo gained is random, and stats are reduced for the people you fight. If you look up your own stats in the tower, they are lower than what they actually are, diminishing the work you are putting into stats in the first place....

Story -> Bosses -> Girls -> Collect Money -> Outfit girls - Max Stats -> Battle?


As it stands, the battle system/ranking is utterly pointless. On top of the fact that you don't get any additional mojo for beating people who are ranked above you, there is no reward or incentive to ranking in the top. If you want to get people playing and paying, you need to incetivize the ranking system, scale mojo to the ranking of the person you beat, and remove the stat debuff.




Pachinko and Inventory:

We need better options for playing Pachinko, and selling our unwanted items. Having to do some alt tabbing wizardry to expedite the Pachinko game, for winning contests, is very much needed. We absolutely need a x100/x200 Pachinko button, and a way to mass sell items in our inventory.

Having a lock item option, and mass sell option, in the inventory, would greatly improve the QoL aspects of trying to compete in contests.



Options for re-doing story missions, once lvl 40/content blocked:

As it stands, you can't compete/participate at all in contests that relate to spending energy, and gaining EXP, when you are at lvl 40/end of the story. The makes at least half of the contests null and void for those of us who can't spend energy, due to waiting on new content, and almost completely puts us off of the idea of contests entirely. We need an avenue for spending energy and gaining EXP, once you are capped on the story.



Anyways, these are my thoughts/suggestions, and ways that I could see to greatly increase the player base/retention, and cash flow into the game, VS trying to crowd fund additional games.

Tristelune
10-03-2017, 09:44 AM
As a matter of fact, they didn't take your suggestions because they were all outside of the scope of HH 2.0.

HH 2.0 was mostly about the economy, affection system and level limit (with a bit of fancy new features here and there, such as the 25 kobans per day, displaying what the pachinko of bosses can drop or legendary items). You can be unhappy about what they did with the economy and affection system, but it's nonetheless the core of their update.

The battle system and PvP will be reworked before the end of the year. Will they take your suggestions or follow other directions, I have no clue, but they will aim to make the battle system more meaningfull.

Pachinko and Inventory: because of the scalling costs for Pachinko and the money sinks to upgrade girls, people play less pachinko now, so I guess it's less of an issue to have a Pachinko x100 feature, or to be able to mass sell items.

Options for re-doing story missions, once lvl 40/content blocked: aside the fact that the lvl 40 is no longer a limit, i know they are thinking about some features to spend energy once you reached the end of the story. It's just less a priority for them than further refining the economy / affection and remaking the battle/ PvP

Lower Koban prices: I also have my doubts on the koban prices. I know some price might be tweaked in the future (such as the koban costs for affection scenes). For the rest, I don't know if they have plans. Actually, I know they have interesting ideas to make kobans less expensive, but I don't know if it will go beyond the "idea" stage.

Bigshow71
10-04-2017, 01:32 AM
Options for re-doing story missions, once lvl 40/content blocked: aside the fact that the lvl 40 is no longer a limit, i know they are thinking about some features to spend energy once you reached the end of the story. It's just less a priority for them than further refining the economy / affection and remaking the battle/ PvP.

Personally, I would like to see an option to trade story energy for battle energy say 10 SE-1 BE. That would allow for some extra troll/PvP battles each day to help with the cash flow. It kills me to see my story energy maxed out day after day, knowing that when they do, finally, release the next story scroll then 3-4 screen clicks and we'll be back to waiting. At least this way we can get something out of a full bar during the wait for new story content.

JessieChan
10-04-2017, 07:32 AM
Personally, I would like to see an option to trade story energy for battle energy say 10 SE-1 BE. That would allow for some extra troll/PvP battles each day to help with the cash flow. It kills me to see my story energy maxed out day after day, knowing that when they do, finally, release the next story scroll then 3-4 screen clicks and we'll be back to waiting. At least this way we can get something out of a full bar during the wait for new story content.

Hello,

Thank you for your message.

What you are proposing is interesting for us. Be sure that this will be sent to our game design team ;) They are working a lot these days to make the game better, to make players happy. I hope they find it interesting too.

Best regards,
Jessie
Kinkoids' support

Apochrophage
10-04-2017, 11:45 AM
As a matter of fact, they didn't take your suggestions because they were all outside of the scope of HH 2.0.

HH 2.0 was mostly about the economy, affection system and level limit (with a bit of fancy new features here and there, such as the 25 kobans per day, displaying what the pachinko of bosses can drop or legendary items). You can be unhappy about what they did with the economy and affection system, but it's nonetheless the core of their update.

The battle system and PvP will be reworked before the end of the year. Will they take your suggestions or follow other directions, I have no clue, but they will aim to make the battle system more meaningfull.

Pachinko and Inventory: because of the scalling costs for Pachinko and the money sinks to upgrade girls, people play less pachinko now, so I guess it's less of an issue to have a Pachinko x100 feature, or to be able to mass sell items.

Options for re-doing story missions, once lvl 40/content blocked: aside the fact that the lvl 40 is no longer a limit, i know they are thinking about some features to spend energy once you reached the end of the story. It's just less a priority for them than further refining the economy / affection and remaking the battle/ PvP

Lower Koban prices: I also have my doubts on the koban prices. I know some price might be tweaked in the future (such as the koban costs for affection scenes). For the rest, I don't know if they have plans. Actually, I know they have interesting ideas to make kobans less expensive, but I don't know if it will go beyond the "idea" stage.

My post and quote, was mostly in reference to the koban pricing, and the suggestions I made in that regard, which could easily have fallen within HH 2.0, or any patch for that matter....

As to all the rest of your post, last I heard, they weren't planning to do anything at all with the battle system, and it's basically dead in the water. Do you have sources to all of this future planning information?

thatoneguyfromwork
10-10-2017, 11:35 PM
Going to go ahead and agree.

There isn't much to spend kobans on now expect epic pachinko for a 100% of a new girl at 900 kobans. The problem with this from my perspective is extreme cost of this roll. There have been many times where I wanted to support the game and I clicked to buy enough to do one roll and immediately realized why I hadn't before. You need 5k Nutaku gold to get enough enough for one roll. So it's 50 dollars for 1200 kobans, which is 24 kobans a dollar. You earn kobans at the rate of 25 a day if you do all the missions. It only makes sense to just wait it out and play 100% free.

The cost of a roll is just not worth 50 dollars. They need some deals or something for me to buy in and I'm more than willing. I usually drop 20-30 on a game I frequently play on Nutaku but the incentive has to be there. There has to be a good middle ground for me to drop 2k-3k nutaku gold for something I feel will really benefit me.

Essentially for player that is willing to spend a moderate amount every few weeks there is no reason to just not free to play. I suppose it's good news for other games I play since they will get the cash I'm willing to spend.

Unregistered
10-11-2017, 08:07 PM
The cost on one game of epic Pachinko is 900 Kobans = 50.00 US and that's for a shot at a random Girl!

I've been wanting to throw some cash at this game has it is one of my guilty pleasures but the cost of one spin of epic Pachinko is just to high IMO.

Either the cost of Epic Pachinko needs to come down or what you get needs to feel like your getting = value.

sniddy
10-14-2017, 12:52 AM
I'll repeat a previous statement, once a month/week/fortnight epic roll for 100 gold - that's only a 66% discount, but you may get more people rolling and it's some little trickles of money

It allows people to support the game a little, without breaking the bank - won't make you a millionaire but it would make you some from the minnows

Other ideas, 500gold to turn off the 2 koban auto collect (or just turn that off please? It's a pathetic drain and should be free) 1000g for an extra 10 energy for fights, little boosts like this that are small permanent one time purchases