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BlazeAlter
05-26-2018, 09:20 AM
What Is Life: The Sequel: The Movie: The Game :angry:

10182

I guess Andromalius loves to troll if you got another useless SSR accessory.. lol

MagicSpice
05-28-2018, 11:56 AM
actually, SSR amon could somewhat work with that...

affliction rate definitely is better (she got stun duration increase and 25% def drop), but amon has that ONE SKILL THAT ONLY IS USEFUL UNDER RAGING

so not a total waste at least. still not worth leveling though. mainly just extra stats or exp fodder

Cobblemaniac
06-04-2018, 02:56 AM
10243

OMEGALUL

MagicSpice
07-01-2018, 07:54 PM
now that i'm really starting to dig up some more accessories (kinda running off element between wind and light). curious as to how each affect is ranked...

i know for a fact that burst and ability damage are the worst, but what would each effect be on a scale of 1 to 10?

Cobblemaniac
07-01-2018, 08:26 PM
now that i'm really starting to dig up some more accessories (kinda running off element between wind and light). curious as to how each affect is ranked...

i know for a fact that burst and ability damage are the worst, but what would each effect be on a scale of 1 to 10?

Here's my personal list:

Affliction rate > Atk > Def > HP > Affliction resist > Ability damage > Mode Gauge > Burst damage

For ability damage however, I guess the rare exception would be to stick it on himes with strong multi hit nukes (SSR Artemis for example). Still, not sure whether I'd go for it actively, more like if you had an accessory with 2+ ability damage, there's the option if you don't have anything better.

As for drop rate up... I abstain from ranking that. Every little buff in drop rate counts, but I'm not so sure you'll want to afford that while the powercreep updates are coming soon...

Bear
07-01-2018, 08:49 PM
^ don't bother with debuff resistance. It's garbage. The buff itself has been a laughing stock since day 1 of the game. It's just a waste of an accessory boost. To the point that the devs finally decided that they need to release a hime that has a 'real' debuff ressistance buff that actually works for once.

Cobblemaniac
07-01-2018, 09:33 PM
^ don't bother with debuff resistance. It's garbage. The buff itself has been a laughing stock since day 1 of the game. It's just a waste of an accessory boost. To the point that the devs finally decided that they need to release a hime that has a 'real' debuff ressistance buff that actually works for once.

Umm... works as in has an actual better chance of avoiding the debuff?

What's the mathematics behind the debuff landing calculations anyway?

Bear
07-01-2018, 11:31 PM
Minerva, the hime that has the only 'debuff resistance up' that works:
https://youtu.be/Vr_vqYFMrUA

Cobblemaniac
07-01-2018, 11:38 PM
Minerva, the hime that has the only 'debuff resistance up' that works:
https://youtu.be/Vr_vqYFMrUA

... dang it that's almost a year away too...

I lowkey thought Minerva was average tbh

MagicSpice
07-02-2018, 01:04 AM
yeah, it seems like skills that nullify debuffs are the only things worth it for now, like SR Amon's skill.

even then, it's typically only a 1 debuff block and a few bosses can toss multiple at once... which is already happening regularly...

as for ability nukes, i actually have a few hime that could use it, but atk up is still better. i'm talking hime like Ares, Svarog, Thor, and Nepthys (especially Nepthys with technically 3 forms of self atk buffing)

SlickFenix
07-05-2018, 11:45 PM
Personally I find it hard to rate ones above the other, because they are all situational on the girls. So I just have ones I consider Useful and ones that aren't.

Useful - Atk, Def, Affliction Resist Down (I only use with my Debuffers), Ability Damage (Most useful on girls that have multi-hit Abilities, like Susanoo, Azazel, Ares, etc)

Ok - HP, Drop Rate (I'm a Snatch and drop rate believer), Burst Damage (For Burst Specialists like Uriel)

Fodderable - Mode Gauge Reduction, Atk Rate, Affliction Resist Up

Ikki
07-05-2018, 11:56 PM
Burst Damage (For Burst Specialists like Uriel)


Burst on accesories is trash cause it adds to the burst multiplier, not to your final burst dmg, and Uriel doesnt need burst accesories to hit cap anyways.

Slashley
07-06-2018, 01:12 AM
--
Useful - -- Ability Damage (Most useful on girls that have multi-hit Abilities, like Susanoo, Azazel, Ares, etc)
--More like entirely useless on everyone that doesn't have multi-hit Abilities. Even then, you should be considering "is this better than Atk?"

Because Atk will give 3% Assault to everything (Abilities, auto-attacks AND bursts), whileas Ability will give +0.05 modifier to one Ability which has a cooldown AND a damage cap.

Like, Awakened Susanoo first Ability hits a whopping eight times, so damage increase from Ability+ is from 8*0.9 = 7.2 to 8*(0.9+0.05) = 7.6. Cooldown of 5 turns. In 5 turns Awakened Susanoo will hit 6 times (average), so total hit output goes from 13.2 to 13.6 - a 3% damage increase. Is that more than 3% Assault? Probably. You already have a fuckload of Assault from your Grid, so Atk+ is absolutely not 3% more damage (probably closer to 1.5% or even 1%). But we still have to remember that Ability+ doesn't do anything for your bursts, and that this is still assuming that you're not hitting damage cap, which is 88k per hit for Susanoo. Obviously, if you're at the damage cap, then Ability+ will do absolutely nothing for you. Oh, and as a sidenote, I've disregarded Susanoo's third Ability to keep this simpler.

The point is, if Susanoo with her 8 hits is a "probably good" then how good is Ability+ for others? In general, absolute trash. It's the kind of a stat that if you get a Atk+/Ability+ SR or SSR, then you slap it on Ares/Susanoo/Azazel/Brahma, but otherwise, it's just rubbish. Like a SR with Ability+/Gauge is likely to lose to your basic, cheap-as-fuck Atk+ R even for multi-hitters. And once you get better Accessories? You cannot even recycle that Ability+ Accessory due to it being just a complete waste of space for others.

SlickFenix
07-06-2018, 05:41 AM
More like entirely useless on everyone that doesn't have multi-hit Abilities. Even then, you should be considering "is this better than Atk?"

Because Atk will give 3% Assault to everything (Abilities, auto-attacks AND bursts), whileas Ability will give +0.05 modifier to one Ability which has a cooldown AND a damage cap.

Like, Awakened Susanoo first Ability hits a whopping eight times, so damage increase from Ability+ is from 8*0.9 = 7.2 to 8*(0.9+0.05) = 7.6. Cooldown of 5 turns. In 5 turns Awakened Susanoo will hit 6 times (average), so total hit output goes from 13.2 to 13.6 - a 3% damage increase. Is that more than 3% Assault? Probably. You already have a fuckload of Assault from your Grid, so Atk+ is absolutely not 3% more damage (probably closer to 1.5% or even 1%). But we still have to remember that Ability+ doesn't do anything for your bursts, and that this is still assuming that you're not hitting damage cap, which is 88k per hit for Susanoo. Obviously, if you're at the damage cap, then Ability+ will do absolutely nothing for you. Oh, and as a sidenote, I've disregarded Susanoo's third Ability to keep this simpler.

The point is, if Susanoo with her 8 hits is a "probably good" then how good is Ability+ for others? In general, absolute trash. It's the kind of a stat that if you get a Atk+/Ability+ SR or SSR, then you slap it on Ares/Susanoo/Azazel/Brahma, but otherwise, it's just rubbish. Like a SR with Ability+/Gauge is likely to lose to your basic, cheap-as-fuck Atk+ R even for multi-hitters. And once you get better Accessories? You cannot even recycle that Ability+ Accessory due to it being just a complete waste of space for others.

I never said it was better than attack, I only said that it was most useful on Kami with Multi-hit abilities. That is where you will see it give most. Still the sucky thing about it is that it only applies to abilities so that it is only used after abilities are CD. Ideally I would prefer to run Atk on everyone that I can, but those don't drop very often, at least not for me. So I gotta make use of what I got and since ability damage has a greater affect on those girls with multi-hit abilities I'll use it there first until I have enough Atk to give to everyone.

Slashley
07-06-2018, 06:30 AM
-- That is where you will see it give most. --See, this is the part why I made the post entirely. It's not "the most," it is "only" or "exclusively"
Because there is a big fat line there and it looks to me like you're on the wrong side!

SlickFenix
07-06-2018, 08:07 AM
See, this is the part why I made the post entirely. It's not "the most," it is "only" or "exclusively"
Because there is a big fat line there and it looks to me like you're on the wrong side!

No, the most because it will still give bonus to any other damage dealing ability, but you will see the greatest effect for that bonus on Kami that have multi-hit abilities like the ones that I stated. You even said so in your previous post that the ability increase damage has it's greatest effect on multi-hit ability girls, but it's still not better than Atk effect.

Did I say that my post was the absolute most correct thing ever? No, I said that it was my opinion on what I like to use and how I saw things. Granted, I should have put the Ability on the OK line instead of useful, because it is OK to use it if it's all you have, just like any other accessory. When optimizing to get the best, then all you really want is Atk, Def, and Debuff resist down (on the Kami that have Debuffs). The reality is, that those don't drop all the time and I don't have crazy good Accessory luck like Kitty does. So, I have to prioritize where I put what I have. So, I use the ability damage on those Kami and the Atk ones on Kami that don't have that. Once I have excess Atk effect accessories, then sure I will swap out the Ability Damage ones on those Kami. Right now, I don't.

Now, how about you stop shoving your High and Mighty, my way is the best way, Shit attitude down peoples throat with that "You're on the Wrong side of the line" shit. We are all going to play this game how we damn well want to. When you start throwing that shit around people are going to naturally get defensive and resist anything you tell them.

Nowhere did I say that my way is the best or the optimal, just that here is how I see things. The point of my first post above was that people are comparing effects of accessories saying that This is greater than that which is greater than that, etc and that I don't believe that it is that linear, because best effects depend on the girl you use them on. Like Debuff resist down is only effective when used on Debuffers, Ability Damage is at it's most effective on Multi-hit (I did not say it's the best effect), Atk and Def are Universal, as well as HP.

Slashley
07-06-2018, 09:05 AM
No, the most because it will still give bonus to any other damage dealing ability, but you will see the greatest effect for that bonus on Kami that have multi-hit abilities like the ones that I stated.
-- Ability Damage is at it's most effective on Multi-hit (I did not say it's the best effect), --See, this is again where I get high and mighty. Since I still don't think you've quite grasped the idea. Maybe that's just me being really bad at expressing it... anyway, you're using the word "most" effective here. It's not "most", it's "only"

Let's take another example. Nemesis. Nemesis has TWO damaging Abilities. One that hits for 3.5x damage (six turns) and one that hits for 4x damage (eight turns). So that's from 3.5/6 = 0.58 damage per turn to 3.55/6 = 0.59 per turn, and from 4/8 = 0.5 to 4.05/8 = 0.51 per turn. So... Nemesis goes from 1+0.58+0.5 = 2.08 to 1+0.59+0.51 = 2.1. That's a... 1.007 increase (when not using rounding, numbers written down here are with rounding). So 0.7% increase. And mind you - this is NEMESIS who has TWO damage Abilities and we're not factoring in bursts or damage caps in yet. Hime who have ONE damaging Ability can expect a whopping 0.35% damage increase from Ability+. Suddenly, Gauge- sounds like a lot better option than Ability+, no?

tl;dr; FORGET Ability+. It has "okay" status on a couple of extremely specific SSR Hime only (note: not any SRs due to extremely low damage caps). So saying that it's "most effective" is just outright wrong - Ability+ is entirely useless for anyone who isn't exactly Ares/Susanoo/Azazel/Brahma/SSR Artemis/Arianrhod. Seriously, use the relatively abundant and extremely cheap Atk+ R Accessories over Ability+.


Also, if you want me to be high and mighty, I'd like to point out that HP+ is going to diminish in value soon. As we'll soon start getting FLBs, Assault/HP weapons will become more and more common throughout the elements and we'll start hitting 12k+ HP with relative ease. When that happens, a few % of base HP isn't going to mean much. Meanwhile, Def+ will continue to give more and more EHP (Effective HP). As such, you should probably lower HP+ along with Ability+ into the "fodderable" section if we're thinking six months or more into the future.

And finally, Dbl+ actually scales with your damage output, which means that... it isn't all that bad. Really, the only reason it's not in "useful" section is because it doesn't directly benefit your bursts.

SlickFenix
07-06-2018, 09:25 AM
See, this is again where I get high and mighty. Since I still don't think you've quite grasped the idea. Maybe that's just me being really bad at expressing it... anyway, you're using the word "most" effective here. It's not "most", it's "only"

Let's take another example. Nemesis. Nemesis has TWO damaging Abilities. One that hits for 3.5x damage (six turns) and one that hits for 4x damage (eight turns). So that's from 3.5/6 = 0.58 damage per turn to 3.55/6 = 0.59 per turn, and from 4/8 = 0.5 to 4.05/8 = 0.51 per turn. So... Nemesis goes from 1+0.58+0.5 = 2.08 to 1+0.59+0.51 = 2.1. That's a... 1.007 increase (when not using rounding, numbers written down here are with rounding). So 0.7% increase. And mind you - this is NEMESIS who has TWO damage Abilities and we're not factoring in bursts or damage caps in yet. Hime who have ONE damaging Ability can expect a whopping 0.35% damage increase from Ability+. Suddenly, Gauge- sounds like a lot better option than Ability+, no?

tl;dr; FORGET Ability+. It has "okay" status on a couple of extremely specific SSR Hime only (note: not any SRs due to extremely low damage caps). So saying that it's "most effective" is just outright wrong - Ability+ is entirely useless for anyone who isn't exactly Ares/Susanoo/Azazel/Brahma/SSR Artemis/Arianrhod. Seriously, use the relatively abundant and extremely cheap Atk+ R Accessories over Ability+.


Also, if you want me to be high and mighty, I'd like to point out that HP+ is going to diminish in value soon. As we'll soon start getting FLBs, Assault/HP weapons will become more and more common throughout the elements and we'll start hitting 12k+ HP with relative ease. When that happens, a few % of base HP isn't going to mean much. Meanwhile, Def+ will continue to give more and more EHP (Effective HP). As such, you should probably lower HP+ along with Ability+ into the "fodderable" section if we're thinking six months or more into the future.

And finally, Dbl+ actually scales with your damage output, which means that... it isn't all that bad. Really, the only reason it's not in "useful" section is because it doesn't directly benefit your bursts.

I don't think we're understanding each other here. I'm not arguing your numbers. I am merely saying that the Ability Damage increase effect is at its most effective (meaning having the most effect for what it gives) on Multi-hit ability Kami.

I think you are somehow getting confused by that and thinking that I am saying that Ability Damage Increase is a great effect, or is the most effective. Which is not at all what I am saying.

Just to be clear (hopefully), if all you have is Ability Damage Up then it is best used with a Multi-hit ability Kami. That is where you will see the most gain from that effect. However, overall Atk Increase is better to have since it affects every aspect of dealing damage.

Slashley
07-07-2018, 07:17 AM
Oh shit, you can now spy on people's Accessories.

After going through Drama Club members, Ixion members, and people from my Friend List, people seem to generally fall into these categories:
1. Zero shits given, maybe some level 1 Accessories.
2. Some shits given, maybe a couple of leveled up Accessories here and there.
3. Accessories are there only for stats, every slot filled with whatever the fuck random SSRs and leveled, even for pure debuffers.
4. All Hime have their Accessory slots filled and leveled, given appropriate accessories depending on their role.
5. All Hime have their Accessory slots filled and leveled, and Def+ goes into every slot. EVERY. SLOT.

It's really surprising just how many people even at the "top" fall into categories #1 or #2. Maybe like 60%? The rest go fairly evenly across #3-5. Of course, since I can only spy on one element, it's fully possible that people just had a "bad" element up and thus didn't have shit there. Like for me, my Light and Dark teams just have fuck-all.

I'd fall into category #4, but I can't help but to wonder if #5 would actually be the correct way. There are plenty of ways to get base stats, so #3 seems like a terrible solution. #4 is great for debuffers, but what do my Atk+ Accessories really do? My Grid mostly takes care of Assault and that will only continue to grow with the introduction of FLBs, diminishing the value of Accessory Atk+ even further.

Meanwhile, Def+ will only continue to get stronger as the HP pool will continue to grow and grow... and will not diminish as there's nothing that will increase base Def. DMM has started to introduce Elem+ Def+ Eidolons, but for some reason, those seem to be a complete joke when compared to Elem+ Counter-element res+ Eidolons. 30% Elem+ with 15% Def+ (equals 7.5% less damage taken) when compared to 40% Elem+ with -10% Elem res+ (equals 10% less damage taken)... seriously, DMM? Am I missing something?

So anyway. I wonder if I should start swapping to Def+ Accessories on non-debuffers...?

Bear
07-07-2018, 07:58 AM
No. The acc been shifting to tiaras with preferably DA and/or TA due to burst meta and the broken af bonus from tiara set effect. Def is still nice to have but ppl don't value it as much as they used to.

Priorities:
- Get 3 tiaras per hime
- Alternatively, 3 necklace instead if hime doesn't need help with speed. Or 3 earrings for very specific himes.
- DA or TA. Debuff rate for specific debuffers only
- Atk / Def up. Healing up for very specific himes
- w/e else

Slashley
07-07-2018, 08:19 AM
There's still 8-9 months before we get Anniversary update, though. Not to mention that in order to get the set bonus, you need to unlock all five slots, yes? And then there's a hefty (real) Ragnarok Disaster grind per element per character to work on as well.

Shit, that fucking slot bonus is 15% Dbl and 15% Trpl? Yeah, I can see why that's broken as fuck. However, since even Tiara Rs with garbage on them will give you the set bonus, you can just add two R garbage per Hime once you unlock the slots. And there, you have the most important thing done. So there's no particular need to gear for that right now then, just keep in mind that Tiaras are über alles.

MagicSpice
07-07-2018, 09:06 PM
hell, bonus points if you have a DA/TA rate up as buffs and/or accessory effects for that hime... characters like Dakki and Aphrodite will be MONSTERS due to buffs if your whole team has this...

and then some like Sol can have her healing get increased EVEN FURTHER... lessening what you might need to hit the limit for that.

yeah, they gave the tools to a new grid meta there

Cobblemaniac
07-12-2018, 08:24 AM
Today on OMEGALUL news we have...

10700

Delete
07-12-2018, 08:43 AM
I have had a couple almost exactly like that...
Is enough to think, why I wake up from bed today? XD

Cobblemaniac
07-12-2018, 08:47 AM
I have had a couple almost exactly like that...
Is enough to think, why I wake up from bed today? XD

One of life's biggest mysteries...

I wake up for Sol though.

Delete
07-12-2018, 08:50 AM
That's always a good reason :angel:

MagicSpice
07-12-2018, 12:28 PM
Today on OMEGALUL news we have...

10700

does wind even have any rage bar nukers?

normally you could get SOME mileage out of something like that, but I can't even see anything positive here.... yet (cause we've got a long way before set effects)


i'm serious too... normally i have a positive "maybe it can be used this way" comment.... but this time it's just "i'm sorry for your loss". RIP platinum chest i guess

nonsensei
07-12-2018, 01:02 PM
does wind even have any rage bar nukers?

normally you could get SOME mileage out of something like that, but I can't even see anything positive here.... yet (cause we've got a long way before set effects)


i'm serious too... normally i have a positive "maybe it can be used this way" comment.... but this time it's just "i'm sorry for your loss". RIP platinum chest i guess

Still works just fine as a fod~
And it has no effect on rage bar depletion, it only applies to damage directly. So for example Belphegor would still deplete only the 30% of the current ragebar with the depletion effect even if you stack 3x3 maxed mode gauge reduction effect. In fact, ironically enough it will relatively have a lower effect since the nuke she does first will get the effect, leaving a lower remaining rage bar of which it depletes the 30%.

Unregistered
07-12-2018, 01:19 PM
does wind even have any rage bar nukers?

If doesn't matter if wind or any element for that matter doesn't have a so called rage nuker. Mode reduction effects on accessories are near worthless to the point you may as ignore them.

Unregistered
07-12-2018, 01:34 PM
Krampus
Although as noted already, it wouldn't help her rage gauge shaver. It would help her 4.0 anti-rage nuke because it'd be a nuke you're basically forced to use when the enemy is raging.

MagicSpice
07-12-2018, 04:41 PM
Krampus
Although as noted already, it wouldn't help her rage gauge shaver. It would help her 4.0 anti-rage nuke because it'd be a nuke you're basically forced to use when the enemy is raging.

forgot about krampus...

and about her rage nuke, you'd be better off just getting atk... which still would override that mode red


Still works just fine as a fod~
And it has no effect on rage bar depletion, it only applies to damage directly. So for example Belphegor would still deplete only the 30% of the current ragebar with the depletion effect even if you stack 3x3 maxed mode gauge reduction effect. In fact, ironically enough it will relatively have a lower effect since the nuke she does first will get the effect, leaving a lower remaining rage bar of which it depletes the 30%.

in other words, it's just counter productive... only possible benefit is characters that just hit hard.... but even then you wouldn't need it since they probably take off far more than what the accessory would give (that and atk is better for them in that case)

so yeah, it's solely leveling fodder, cause i don't even know if the future necklace set effect is even worth it (don't know what does what aside from that OP tiara effect)

Slashley
07-12-2018, 05:11 PM
so yeah, it's solely leveling fodder, cause i don't even know if the future necklace set effect is even worth it (don't know what does what aside from that OP tiara effect)Necklaces are the second best set I believe.

But I wouldn't level up any Accessory just for stats. The effects on them are just too good to entirely ignore. Well, once second anniversary hits, then the only that matters is that you have 3x Tiaras on all Hime who have all 5 slots unlocked, though.

Cobblemaniac
07-12-2018, 06:32 PM
forgot about krampus...

and about her rage nuke, you'd be better off just getting atk... which still would override that mode red

in other words, it's just counter productive... only possible benefit is characters that just hit hard.... but even then you wouldn't need it since they probably take off far more than what the accessory would give (that and atk is better for them in that case)

so yeah, it's solely leveling fodder, cause i don't even know if the future necklace set effect is even worth it (don't know what does what aside from that OP tiara effect)

When it comes to accessories... more fodder is good anyway.

MagicSpice
07-13-2018, 08:58 PM
When it comes to accessories... more fodder is good anyway.

hence why i try to get as many drops as possible per run...



Necklaces are the second best set I believe.

But I wouldn't level up any Accessory just for stats. The effects on them are just too good to entirely ignore. Well, once second anniversary hits, then the only that matters is that you have 3x Tiaras on all Hime who have all 5 slots unlocked, though.

i'd give an exception to "just for the stats".... you can remove R acc for free so they do make good filler until you get better ones... (although the SR removal is somewhat cheap if your Gem income is good)

still would level the filler with R ones though.... if you do use them...

Cobblemaniac
07-23-2018, 08:59 AM
Here lies one of the most useless questions ever.

10823

Should I bother?

Slashley
07-23-2018, 09:49 AM
Practically? No. But my autism didn't allow me to skip them.

MagicSpice
07-30-2018, 12:26 AM
I might as well just use this team to farm all my AQ from now on...

If they're clearing mixed AQ4 this easy, then I should have no issues with any other ones...


https://www.youtube.com/watch?v=syvFBudVouI


time to join a certain someone else and "just throw light at it"

Cobblemaniac
07-30-2018, 12:54 AM
I might as well just use this team to farm all my AQ from now on...

If they're clearing mixed AQ4 this easy, then I should have no issues with any other ones...

video


time to join a certain someone else and "just throw light at it"

Just need to take it one step further, drop that Mordred and run Hercules PF.

Make sure you have tissues ready after nutting from that damage.

Aidoru
07-30-2018, 06:47 AM
Your light team is likely able to auto any AQ4 with that set up. I use a similar set up simply for that reason because having to run AQ4 manually 3 times a day in the past is far too tedious. You can probably auto with Hercules as well, with BP or Sniper Shot, and just change back to PF for stuff you actually need/want to manual.

MagicSpice
07-30-2018, 11:12 PM
actually, i prefer manual, so i'm gonna run herc with PF (will be even better when I get the relic weapon). but at the very least, nice to know that not a single AQ is gonna be an issue at this point since the AI is more or less the same...

at least if debuffs stick cause i have seen a few misses on occasion that did lead to more damage taken than in the vid (one time actually leading to Diana getting killed off but Metatron was there to help finish the run)

Cobblemaniac
07-31-2018, 12:13 AM
actually, i prefer manual, so i'm gonna run herc with PF (will be even better when I get the relic weapon). but at the very least, nice to know that not a single AQ is gonna be an issue at this point since the AI is more or less the same...

at least if debuffs stick cause i have seen a few misses on occasion that did lead to more damage taken than in the vid (one time actually leading to Diana getting killed off but Metatron was there to help finish the run)

Run Sphinx I guess.

Her hit rate is pretty darn low though...

MagicSpice
08-02-2018, 08:36 PM
Run Sphinx I guess.

Her hit rate is pretty darn low though...

sub? yes. main...?

she's only lv55ish... i'd be stuck running friend sphinx.... if she even appears....

even then, if a friend 100% eidolon shows (or someone that somehow got behemoth or thunderbird to their highest points), then that's out the window

Cobblemaniac
08-03-2018, 06:29 AM
sub? yes. main...?

she's only lv55ish... i'd be stuck running friend sphinx.... if she even appears....

even then, if a friend 100% eidolon shows (or someone that somehow got behemoth or thunderbird to their highest points), then that's out the window

No... I didn't suggest that you get a friend Sphinx, or as a main. That's just ass.

That does mean you'll be going 8 turns (so about 1 debuff cycle) without the reliability of debuff res-, but it's 8 turns you can survive anyways.

CBW
08-05-2018, 12:46 AM
Oh shit, you can now spy on people's Accessories.

After going through Drama Club members, Ixion members, and people from my Friend List, people seem to generally fall into these categories:
1. Zero shits given, maybe some level 1 Accessories.
2. Some shits given, maybe a couple of leveled up Accessories here and there.
3. Accessories are there only for stats, every slot filled with whatever the fuck random SSRs and leveled, even for pure debuffers.
4. All Hime have their Accessory slots filled and leveled, given appropriate accessories depending on their role.
5. All Hime have their Accessory slots filled and leveled, and Def+ goes into every slot. EVERY. SLOT.

It's really surprising just how many people even at the "top" fall into categories #1 or #2. Maybe like 60%? The rest go fairly evenly across #3-5. Of course, since I can only spy on one element, it's fully possible that people just had a "bad" element up and thus didn't have shit there. Like for me, my Light and Dark teams just have fuck-all.

I'd fall into category #4, but I can't help but to wonder if #5 would actually be the correct way. There are plenty of ways to get base stats, so #3 seems like a terrible solution. #4 is great for debuffers, but what do my Atk+ Accessories really do? My Grid mostly takes care of Assault and that will only continue to grow with the introduction of FLBs, diminishing the value of Accessory Atk+ even further.

Meanwhile, Def+ will only continue to get stronger as the HP pool will continue to grow and grow... and will not diminish as there's nothing that will increase base Def. DMM has started to introduce Elem+ Def+ Eidolons, but for some reason, those seem to be a complete joke when compared to Elem+ Counter-element res+ Eidolons. 30% Elem+ with 15% Def+ (equals 7.5% less damage taken) when compared to 40% Elem+ with -10% Elem res+ (equals 10% less damage taken)... seriously, DMM? Am I missing something?

So anyway. I wonder if I should start swapping to Def+ Accessories on non-debuffers...?
I fall squarely in bucket 3 for water only, SSR stats first. Something has to be levelled every day, and I have 7 water SSR to equip with 35 accessories. It will take a year if I don't stop (and I frequently do). The best SSR I have on me at that moment gets levelled, and I'm down to the junk.

SSR is what, 1k to 1.3K ATK? That's still 2-3% raw ATK stat (and not as easily diluted). Throw on some junk stun and ability modifiers, maybe something better, and it's WAY better than stopping that enhance train.

Of course, I do have to watch out for a good accessory. 1x DEF on an unlevelled R/SR is interesting, but not 2-3% raw ATK interesting. Placeholders. 1x DEF on a levelled SR is still losing some ATK, and would be replaced if I got a 1x DEF on an SSR. No time for that. 2x DEF SR, or 1-2x DEF SSR would get my attention, if it ever happens. I'm not convinced any damage modifier on an SR is strong enough to justify levelling it.

At the end, 5 SSR accessories will be about 6K raw ATK on top of all the other grind activities out there. They will drop more frequently, and I will eventually have a few good modifiers levelled. No one is going to sweat those lamer SSR being thrown in the back line.

Slashley
08-05-2018, 01:09 AM
--
SSR is what, 1k to 1.3K ATK? That's still 2-3% raw ATK stat (and not as easily diluted). Throw on some junk stun and ability modifiers, maybe something better, and it's WAY better than stopping that enhance train.Uh, yeah, sure. But um, you're kinda ignoring that Rs and SRs have stats too. An R has about half the stats that a SSR has (500-590 atk when compared to 1080-1300 SSRs), so it's not about "0 vs. 2-3% raw Atk stat", it's "1-1.5% vs. 2-3% raw Atk stat". And then if there's an Atk+ on that R and none on the SSR, then it's going to be pretty close in powerlevel.

What's worse, when you talk about not having enough time, then you also have to consider enhancement costs. Rs are 3145 exp to level up, SSRs are 13345 exp. So with our current status of max 3 Accessories, you're literally decking an entire Hime with either 3x Rs (1500-1770 Atk) or 1x SSR (1080-1300 Atk). And this is assuming that you have ALL the Gems in the world - if you're actually saving Gems and compressing your SR fodder to level 21 fodders (or such), then the SSRs require more like 20k exp total to level up.


And finally, the biggest problem that you have with that tactic is that... well, if you're counting 5x Accessory slots, at that point the ONLY thing that matters is that you have 3x Tiaras in there. So 3x level 1 N Tiaras is stronger than 5x level 50 SSRs.
... well, I haven't properly mathed that, but seriously, the Tiara set bonus is just absolutely insane. But hey, at least you'll get to use two of your non-Tiara SSRs as stat-padders per Hime?

Torkov
08-05-2018, 02:35 AM
And finally, the biggest problem that you have with that tactic is that... well, if you're counting 5x Accessory slots, at that point the ONLY thing that matters is that you have 3x Tiaras in there. So 3x level 1 N Tiaras is stronger than 5x level 50 SSRs.
... well, I haven't properly mathed that, but seriously, the Tiara set bonus is just absolutely insane. But hey, at least you'll get to use two of your non-Tiara SSRs as stat-padders per Hime?

Did I miss something here? Do we get bonus by matching accessory types?

Slashley
08-05-2018, 02:39 AM
Did I miss something here? Do we get bonus by matching accessory types?We will once 2nd Anniversary patch hits. That's either mid Feb 2019 (Nutaku anniversary date) or early April 2019 (DMM anniversary date). Nutaku was inconsistent with patching stuff on the 1st Anniversary, basically giving us half in Feb and half in April.

However, there is a catch. Accessory set bonuses don't activate until you have all five Accessory slots open on that Hime. And that means grinding (the real) Ragnarok Disasters, the first of which came out on the 2nd Anniversary patch on DMM.

Torkov
08-05-2018, 03:12 AM
Ok thanks, so I don't need to ruin myself on re equiping everything now, just to plan on ruining myself doing it in the long run XD

Unregistered
08-05-2018, 11:29 AM
Uh, yeah, sure. But um, you're kinda ignoring that Rs and SRs have stats too. An R has about half the stats that a SSR has (500-590 atk when compared to 1080-1300 SSRs), so it's not about "0 vs. 2-3% raw Atk stat", it's "1-1.5% vs. 2-3% raw Atk stat". And then if there's an Atk+ on that R and none on the SSR, then it's going to be pretty close in powerlevel.

What's worse, when you talk about not having enough time, then you also have to consider enhancement costs. Rs are 3145 exp to level up, SSRs are 13345 exp. So with our current status of max 3 Accessories, you're literally decking an entire Hime with either 3x Rs (1500-1770 Atk) or 1x SSR (1080-1300 Atk). And this is assuming that you have ALL the Gems in the world - if you're actually saving Gems and compressing your SR fodder to level 21 fodders (or such), then the SSRs require more like 20k exp total to level up.


And finally, the biggest problem that you have with that tactic is that... well, if you're counting 5x Accessory slots, at that point the ONLY thing that matters is that you have 3x Tiaras in there. So 3x level 1 N Tiaras is stronger than 5x level 50 SSRs.
... well, I haven't properly mathed that, but seriously, the Tiara set bonus is just absolutely insane. But hey, at least you'll get to use two of your non-Tiara SSRs as stat-padders per Hime?
I will consider tiaras when it comes round. Is there a list of every set bonus? You don't level 35 accessories without having a few sets.

Levelling R still has the problem that it would be immediately replaced. I do not value the ability and stun modifiers as worthless, so an SSR with 3 modifiers of any type is going to be better than an R with a single modifier. I do see a difference in my ability to stun bosses. I don't care that it can't be quantified.

As for time and effort... the game isn't exactly difficult or the grind especially long right now. I can dedicate all my time to SSR (14 days each). If I'm ever put in a position that my SR fire team has to perform, I will probably take shortcuts. That team just isn't worth it.

CBW
08-05-2018, 11:44 AM
I will consider tiaras when it comes round. Is there a list of every set bonus? You don't level 35 accessories without having a few sets.

Levelling R still has the problem that it would be immediately replaced. I do not value the ability and stun modifiers as worthless, so an SSR with 3 modifiers of any type is going to be better than an R with a single modifier. I do see a difference in my ability to stun bosses. I don't care that it can't be quantified.

As for time and effort... the game isn't exactly difficult or the grind especially long right now. I can dedicate all my time to SSR (14 days each). If I'm ever put in a position that my SR fire team has to perform, I will probably take shortcuts. That team just isn't worth it.
Gotta love the logout feature.

Slashley
08-05-2018, 03:05 PM
I will consider tiaras when it comes round. Is there a list of every set bonus? You don't level 35 accessories without having a few sets. --The only one that matters are Tiaras, with their stunning +15% dbl +15% trpl. Because that might not hit home just how stunning that is, it takes you average attacks per turn from 1.14 to 1.59. So that's a ~40% increase in your auto-attack damage, not to mention that it lowers your average turns per full burst from 8.77 to 6.29. Of course, +burst and damage taken will realistically accelerate those numbers.

Oh, and the runner-up set bonus are necklaces, which give 10% chance for 35% Crits. So that's nifty when it procs, but you'll still want Tiaras.

I don't understand what you mean "14 days each to SSR", but hey, you do you, I guess.

MagicSpice
08-05-2018, 06:51 PM
personally, i feel like SR has a decent drop rate if you can clear AQ4 (at the very least the mixed one so you have a chance to get every element).

it's not too hard to get SR stuff, cause with enough grinding , it's roughly 3-6 drops of them a day (depending on your grid). And there's a slight chance of even AQ2 throwing one at you (but don't count on it, i only seen it happen once).

but if people are worried about SSR, then that's where the point trade comes in... i'd easily get two good SSR rings from there (unless the SR stuff throws something good or a plat chest gives me something). then when you can get the 5 accessory slots, then you go and get the 3 tiaras...

besides, those acc points aren't used for anything else I know of... (unless they have something to do with the slot unlocks later on, but not sure of that)

Cobblemaniac
08-05-2018, 07:46 PM
personally, i feel like SR has a decent drop rate if you can clear AQ4 (at the very least the mixed one so you have a chance to get every element).

it's not too hard to get SR stuff, cause with enough grinding , it's roughly 3-6 drops of them a day (depending on your grid). And there's a slight chance of even AQ2 throwing one at you (but don't count on it, i only seen it happen once).

but if people are worried about SSR, then that's where the point trade comes in... i'd easily get two good SSR rings from there (unless the SR stuff throws something good or a plat chest gives me something). then when you can get the 5 accessory slots, then you go and get the 3 tiaras...

besides, those acc points aren't used for anything else I know of... (unless they have something to do with the slot unlocks later on, but not sure of that)

SSRs are pretty much good for one thing: being food for better SSRs that almost never come, or decent SRs. :neutral:

Unregistered
08-06-2018, 11:58 AM
Is it known how the tiara combo bonus interacts with guaranteed combo passives and abilities like Cybele-U and Brahma? If the tiara +dbl decreases the rate of triple attack in these cases, it wouldn't seem as useful on them.

MagicSpice
08-06-2018, 09:27 PM
SSRs are pretty much good for one thing: being food for better SSRs that almost never come, or decent SRs. :neutral:

if an SSR ring comes with something like HP and def or x2 atk.... i'd think otherwise on that...

besides, unlike a lot of you, i've never seen a platinum chest from an AQ yet... and if this keeps up, I won't see one until AQ5....



Is it known how the tiara combo bonus interacts with guaranteed combo passives and abilities like Cybele-U and Brahma? If the tiara +dbl decreases the rate of triple attack in these cases, it wouldn't seem as useful on them.

it seems double is checked before triple.... so if that's the case, it might make triple rate worse when it comes to cybele and the buffs...

but compared to everything else, the next best thing seems like the instant 30 burst at the start of a fight (maybe the 5% atk too, but assault isn't hard to get)... and 15% increase to double and triple seems far better than a flat 30 that only happens once...

Unregistered
12-17-2018, 03:09 AM
Bump to thread for Accessory rank 5 discussions.

MagicSpice
12-17-2018, 05:38 AM
So what's the deal with "Ancient" accessories? Are they just SSR with better stats or is there more to it?

Cobblemaniac
12-17-2018, 08:33 AM
So what's the deal with "Ancient" accessories? Are they just SSR with better stats or is there more to it?

Has a chance to roll with 1% more stat buffs than regular SSRs. (3% compared to 2% atk before lvl 50)

Also has extra accessory effects to roll along with, such as TA up, burst gauge up, heal up.

With accessory combos, gives debuff nullification (once).

As a plus, looks pretty badass.

Kitty
12-17-2018, 09:03 AM
wow didn't expect aq5 to be so easy... it's easier than 4 lmao, and takes way less time... awesome

also, a mistake on nutaku's part @ how it's called rank 1 and only costs fangs instead of runes

Slashley
12-17-2018, 09:08 AM
also, a mistake on nutaku's part @ -- only costs fangs instead of runesThat's normal.

Rank 5: AP 40 + dragon bone (large) × 3
Rank 6: AP 40 + Rune × 3
Rank 7: AP45 + dragon bell (large) x 4

No idea what that last item is (I can't be arsed to dig up if Google-senpai fucked something up horribly like usual), but yes, R3 and R5 uses the same mats and R4 and R6 uses the same mats.

Itoshira
12-17-2018, 09:09 AM
Welp, you record a run and think it is gonna be decent and turns out to be a slaughter. Got a bit flustered after Wave 1 died a bit to fast (messed up some abilities), but worked out in the end like a oil running down your throat.


https://www.youtube.com/watch?v=Boa-b7XVM6w

So the general farming on a daily basis should be overall fine, unless RNG happens.

Kitty
12-17-2018, 09:21 AM
That's normal.

Rank 5: AP 40 + dragon bone (large) × 3
Rank 6: AP 40 + Rune × 3
Rank 7: AP45 + dragon bell (large) x 4

No idea what that last item is (I can't be arsed to dig up if Google-senpai fucked something up horribly like usual), but yes, R3 and R5 uses the same mats and R4 and R6 uses the same mats.

holy fuf that's super cool tho, defo gonna be doing aq5 from now on with all elements... finally i can save up runes for kamis and weapons

nut
12-17-2018, 10:06 AM
First Ancient drop, thought I'll keep get the regular SSR one forever
11812
Anyone test if AQ4 guaranteed 1 SSR?

Slashley
12-17-2018, 10:12 AM
Uuuuh is this normal? Are Ancient Accs this stupid good or did I just get stupid lucky?

Kitty
12-17-2018, 10:44 AM
Uuuuh is this normal? Are Ancient Accs this stupid good or did I just get stupid lucky?

you just got stupid lucky ;)

Dunhere
12-17-2018, 02:56 PM
A few people got crazy lucky. The rest of us continue to get the usual results

11814

MagicSpice
12-17-2018, 06:34 PM
Well, I won... Fucked up that boss timing and got nuked, but still won w/o elixirs (cause shamash counters like a champ).


https://www.youtube.com/watch?v=hibfHAXOR3k

I CLEARLY need to time that better so my subs don't do cleanup each time... And it might be worth using Raph over Michael in this cause 30% raging meter removal... not fully sure how much Michael contributes to bursts right now anyway but the 20 burst to all and the light atk buff is kinda nice...

also feels nice to have a platinum chest for once. it was a ring, but it was ancient so i don't think the drop rates are as bad as we think... someone said 1% and that might be kinda low but i don't know... might be too early to call that.

And i may sound like an asshole, but whoever said AQ5 was difficult and that I couldn't clear it, please go suck it... GUILD ORDER IS HONESTLY HARDER THAN THIS

Cobblemaniac
12-17-2018, 06:42 PM
11815

11816

11817

: peepocheer:

MagicSpice
12-17-2018, 07:21 PM
Was not gonna let that blind run slide... here's a much better run:


https://www.youtube.com/watch?v=yXkZfWjdiag

run starts at 1:36...


And now that I've dealt with that, one more AQ5 run to do for the day... then I'm going material farming since all the non-timed dailies are open

lalala
12-17-2018, 09:07 PM
Well, I won... Fucked up that boss timing and got nuked, but still won w/o elixirs (cause shamash counters like a champ).

And i may sound like an asshole, but whoever said AQ5 was difficult and that I couldn't clear it, please go suck it... GUILD ORDER IS HONESTLY HARDER THAN THIS

I think AQ5 is harder than GO. I can clear GO but I can't clear this...

Ikki
12-17-2018, 09:32 PM
I think AQ5 is harder than GO. I can clear GO but I can't clear this...

Cause GO is all about the pace, AQ5 is a dps race, you either have the dmg to stun her before her ougi or you don't (or you throw enough dmg cuts to survive), doesn't get harder than that.

lalala
12-17-2018, 10:15 PM
Cause GO is all about the pace, AQ5 is a dps race, you either have the dmg to stun her before her ougi or you don't (or you throw enough dmg cuts to survive), doesn't get harder than that.

If this is demonstrably true, then MagicSpice got quite a bit better between AQ5 and the last GO? Seems like his biggest problem might be due to not being able to estimate difficulty accurately rather than anything else...

Ikki
12-17-2018, 10:40 PM
If this is demonstrably true, then MagicSpice got quite a bit better between AQ5 and the last GO? Seems like his biggest problem might be due to not being able to estimate difficulty accurately rather than anything else...

No idea, i don't check his videos cause the quality bothers me, but plenty of people i know (veterans mostly) are stomping AQ5 just by fullbursting andro from rage to 0, when you get to that point you wont ever worry about AQ5, if this isnt the case then stack dmg cuts in some way, gaia kaisers you name it, works too.

lalala
12-17-2018, 11:27 PM
No idea, i don't check his videos cause the quality bothers me, but plenty of people i know (veterans mostly) are stomping AQ5 just by fullbursting andro from rage to 0, when you get to that point you wont ever worry about AQ5, if this isnt the case then stack dmg cuts in some way, gaia kaisers you name it, works too.

For those who used Andro, did they use Andro Soul wep?

Cobblemaniac
12-17-2018, 11:29 PM
For those who used Andro, did they use Andro Soul wep?

He means Andromalius.

And I don't think anyone uses Andromeda unironically in AQ5 tbh.

And if they do... probably yes.

MagicSpice
12-18-2018, 12:22 AM
He means Andromalius.

And I don't think anyone uses Andromeda unironically in AQ5 tbh.

And if they do... probably yes.

only time i could really see someone getting andromeda's weapon is for a thunder team though... if they aren't trying to go a DPS route and actually wants some safety healing... even then, i myself wouldn't suggest that since thunder is like fire and is more centered around killing before getting killed


If this is demonstrably true, then MagicSpice got quite a bit better between AQ5 and the last GO? Seems like his biggest problem might be due to not being able to estimate difficulty accurately rather than anything else...

actually, my light team has more or less hit the peak for their grid for a while now until i get some better weapon effects. I have tons of dual weapons, but some are packing things like small assault and medium defender, which I plan on replacing with other weapons at some point.

and honestly, not sure if anyone gets difficulty exactly right. i'm honestly gauging things on my experiences cause GO crom wipes out most of my light team for sure, but GO jorg can only kill off 1-2... sometimes no one depending on who her trigger targets... RNG does play a slight factor too, considering the only time i lost anyone in AQ5 was that first vid since i gauged the rage meter wrong and just barely missed the stun mark cause not enough DA and TA went off

i generally have less trouble in GO than AQ5... yet I have more trouble trying to solo Catastrophe fights...


Cause GO is all about the pace, AQ5 is a dps race, you either have the dmg to stun her before her ougi or you don't (or you throw enough dmg cuts to survive), doesn't get harder than that.

actually, i don't think it's a difficult thing for some teams... a few elements are built around DPS, a few can pull it off but needs some effort, and then there's water..... good luck with that...

it's another case of "depending what you have", but since damage cuts can work, it's a bit more lenient (cause water can combine joan and snow raph's damage cuts to tank it at least once... depending on how high your HP is...)

honestly, some responses on my vids and in my union claim it was a cakewalk, and others would rather stick to AQ4 cause they got their ass handed to them. it's starting to look split between "easy" and "difficult"

Unregistered
12-18-2018, 06:08 AM
Actually it's quite easy to do AQ5 with water with elemental advantage as long as you have either poseidon or osiris (or both), bring joan, a pair of jack frost, toss on kaiser buff... tank the overdrive like its a joke.

MagicSpice
12-18-2018, 11:52 PM
Well, I think this is the smoothest run I've gotten yet:


https://www.youtube.com/watch?v=3g_sKGIFsqw


in fact, my SSR drops are looking kinda nice so far. Even marked the ancient ones I've gotten (either from quest reward or drops)

11824

Unregistered
12-21-2018, 01:24 AM
I have a tiara and a ring, both have def+, the tiara also has mode gage reduction and affliction resist,, and the ring has atk+. Ashould I use the ring for the bonus, or the tiara for the stats?

Gludateton
12-21-2018, 03:53 AM
If you want to enhance: wait for better accessories.
If you just want to use as a placeholder: use ring.

Unregistered
12-22-2018, 04:41 PM
Not a single SSR accessory I've gotten from clearing AQ5 this week has rage reduction. Was the rate of getting the effect reduced or is it AQ5 specifically that reduces the rate of it appearing or is this just luck?

Gludateton
12-22-2018, 04:53 PM
Not a single SSR accessory I've gotten from clearing AQ5 this week has rage reduction. Was the rate of getting the effect reduced or is it AQ5 specifically that reduces the rate of it appearing or is this just luck?
I think it was just your luck. Also, mode gauge reduction doesn't appear on ancient accessories.

Dunhere
12-22-2018, 07:16 PM
mode gauge reduction doesn't appear on ancient accessories.

That is the greatest thing I have heard all week

MagicSpice
12-22-2018, 08:21 PM
I think it was just your luck. Also, mode gauge reduction doesn't appear on ancient accessories.

yeah, i've gotten it a few times on mine, but not much. hell, i even rolled a few light accessories that work like ascension...

but the thing is, i got one on sol and it seems like she healed EVERYONE by 2750 when her heal was buffed with her atk debuff.... so if i moved the other from Artemis to her, it seems like it'll beef up her AoE heal more.

I'll get a screenshot (or better yet, a recording of this soon to verify it since this is worth looking into). Only Ancient Accessories seem to give that effect though so if it's a blue "+" icon, doublecheck your stuff.


in the meantime, this is all 6 elements done without anyone dying...

https://www.youtube.com/playlist?list=PLFOIdDx0SEow8cMaUskfjLolqU9k-Yupl



EDIT: the thing with the healing effect is that it increases the effect of DIRECT heals from the character, but only the character itself gets a regen increase.

What this means is that if Amaterasu had it, she'd recover more HP than the others, but if Brynhildr had it, she'd heal everyone by more. It's more or less a pseudo ascension...

considering i got a 1%+ and a 3%++ on Sol (by sheer light drop rate luck), her heal with her buffs jumps from 2700 to 2772, but only she would gets 385 regen HP per turn instead of 375 like everyone else

this shows it off: https://www.youtube.com/watch?v=-WOvpDyBpXQ

Gludateton
12-23-2018, 02:49 AM
EDIT: the thing with the healing effect is that it increases the effect of DIRECT heals from the character, but only the character itself gets a regen increase.

What this means is that if Amaterasu had it, she'd recover more HP than the others, but if Brynhildr had it, she'd heal everyone by more. It's more or less a pseudo ascension...

considering i got a 1%+ and a 3%++ on Sol (by sheer light drop rate luck), her heal with her buffs jumps from 2700 to 2772, but only she would gets 385 regen HP per turn instead of 375 like everyone else

this shows it off: https://www.youtube.com/watch?v=-WOvpDyBpXQ
That's right, Ascension and accessory's heal buff with direct heals work for skill itself and for regens work on Kamihime that have regen applied. So for example if you put your Sol with UE Staff in water team direct heal will get buffed by staff, but only Sol will get higher regen from staff.


yeah, i've gotten it a few times on mine, but not much. hell, i even rolled a few light accessories that work like ascension...

but the thing is, i got one on sol and it seems like she healed EVERYONE by 2750 when her heal was buffed with her atk debuff.... so if i moved the other from Artemis to her, it seems like it'll beef up her AoE heal more.

I'll get a screenshot (or better yet, a recording of this soon to verify it since this is worth looking into). Only Ancient Accessories seem to give that effect though so if it's a blue "+" icon, doublecheck your stuff.
These effect are quite low (most things from accessories are though), but if it does work as Ascension do, keep heal buff accessories for Atum, she may need it to reach the heal cap (especially with her buffs next July and Lugh in party).

Kitty
12-23-2018, 05:13 AM
har har so far all elements of aq5 have been way fucking easier than i expected lmao
shiiiiet i feel like they got easier day by day yet my strongest grids are wind and thunder hmmmmhm

AutoCrimson
12-23-2018, 06:03 AM
meh, ppl bragging all over, and i can only aab light/dark acc5

Slashley
12-23-2018, 07:51 AM
meh, ppl bragging all over, and i can only aab light/dark acc5What's the problem? Dying to third wave Overdrive?

Kitty
12-23-2018, 10:00 AM
i didn't mean it in a bragging way, sorry
just wanted to say it since it's relevant to the thread

also, beat todays aq5 with my thunder team.. got lucky and got dark > thunder > thunder
lol... but got a normal ssr ring :sad:

MagicSpice
12-23-2018, 10:52 AM
meh, ppl bragging all over, and i can only aab light/dark acc5

Given how a lot of the mid bosses are, I'm surprised if someone can auto the whole run at all...

But considering that you can do so on light and dark, I'm guessing you have no issues when doing things manually either.

It's more that this thread is shifting to "I got (insert ancient accessories here) from (insert runs here)"

Gludateton
12-23-2018, 11:11 AM
It's more that this thread is shifting to "I got (insert ancient accessories here) from (insert runs here)"
Not surprising though with how much better SSR drops are in AQ5. I've got better SSR accessories (including ancients of course) in one week of AQ5 than... I don't know, about half a year farming AQ4.

nut
12-23-2018, 12:16 PM
Not surprising though with how much better SSR drops are in AQ5. I've got better SSR accessories (including ancients of course) in one week of AQ5 than... I don't know, about half a year farming AQ4.

With just 1 week running AQ5, all my old SSR accessories became trash :squint:

Kitty
12-23-2018, 01:25 PM
LOL, so I did all 3 AQ5 today... amazing I got thunder element 3/3 on each one but holy shit check this out
https://cdn.discordapp.com/attachments/314411010301755392/526494315967676416/unknown.png

no ancients whatsoever....boohoo
but that brooch is nice!

AutoCrimson
12-24-2018, 02:15 AM
What's the problem? Dying to third wave Overdrive?
mainly cuz random burst do not push 3rd boss out of rage, and last two himes usually are not powerfull enuf to finish boss after rage burst

tested yday's multielement with my dark teams.. 4/6 succeeded aab means i should be able to do it consistently a bit later

VeryVoodoo
12-24-2018, 03:39 AM
mainly cuz random burst do not push 3rd boss out of rage, and last two himes usually are not powerfull enuf to finish boss after rage burst


Something you can adjust if you're failing full AAB, is to set AAB at start with no burst, then switch burst on when you reach stage 3 and continue AAB.
Sure it's a 2nd step that takes an extra second of time when reaching stage 3, but probably better than failing runs like in your case.

nut
12-24-2018, 04:48 AM
Something you can adjust if you're failing full AAB, is to set AAB at start with no burst, then switch burst on when you reach stage 3 and continue AAB.
Sure it's a 2nd step that takes an extra second of time when reaching stage 3, but probably better than failing runs like in your case.

High chance that you'll just forget about switch it on after an alt-tab :squint:

VeryVoodoo
12-24-2018, 05:29 AM
High chance that you'll just forget about switch it on after an alt-tab :squint:

Should probably be fine as long as you remember to do it any time before the first 5 turns of stage 3. :silly:

AutoCrimson
12-24-2018, 06:24 AM
High chance that you'll just forget about switch it on after an alt-tab
this

i'll probly just up my assault %%, either on dark or every grid respectively

Kitty
12-24-2018, 08:24 AM
ha ha welp i'm dead.....is what i thought

https://media.discordapp.net/attachments/314411010301755392/526781423273639936/unknown.png?width=590&height=407

holy shit a 3 burst was actually enough to get her stunned??? LMAO
hercs burst did 1M holy fuck

https://cdn.discordapp.com/attachments/314411010301755392/526781568950206474/unknown.png

Ikki
12-24-2018, 08:29 AM
ha ha welp i'm dead.....is what i thought

https://media.discordapp.net/attachments/314411010301755392/526781423273639936/unknown.png?width=590&height=407

holy shit a 3 burst was actually enough to get her stunned??? LMAO
hercs burst did 1M holy fuck

https://cdn.discordapp.com/attachments/314411010301755392/526781568950206474/unknown.png

Thats aether for ya, best pick for this mtix along with BaalU.

Kitty
12-24-2018, 08:36 AM
Thats aether for ya, best pick for this mtix along with BaalU.

heck yes, with her i'm able to break the cap on hercs' nuke
https://cdn.discordapp.com/attachments/314411010301755392/526784528317022233/unknown.png

..and of course, a super nice burst
https://cdn.discordapp.com/attachments/314411010301755392/526784646474760213/unknown.png

MagicSpice
12-25-2018, 04:18 AM
Yeah, if your burst increase is that strong, then you can smite the raging bar...

My light team is dishing about a good 3.25 mil burst with no burst damage increases, but with Michael's buff, meng huo's buff, and light Kaiser's buff. And still needs 2-3 rounds dealing about 400k-600k worth of damage to remove a rage gauge (assuming I don't use skills).

My typical round 3 run is:

Turn 1 - use Managarmr and all debuffs
Turn 2 - use light Kaiser and all buffs (any debuffs that weren't ready as well)
Turn 3 - summon meng huo, send boss into rage with as little ability damage as possible, nuke with remaining ability damage and then full burst
Turn 4/5 - send into stun while summoning echidna then tiamat (using Michael's burst guage refill turn 4)
Turn 6 - unless bad RNG on debuffs and rage guage drain, summon Huanglong to extend stun (never needed, but just in case) then AAB til boss dies.
Turn 7 and onwards (if nuked) - use Shamash's attract and counter damage to stun, then use huanglong, then set up for metatron and shamash dual burst. When both can burst, unleash it and then AAB with burst turned on

I've never had a wipe, but it might still be possible since I'm still debuff reliant, so I might drop sniper for PF to see how that goes since I am using the herc axe (but the debuff from it will force the insta-kill nuke if I try to factor in a PF full burst as well as the eidolon frame debuff).

But since vishnu and metatron can up their burst damage, might be worth using them in place of sol and/or michael

Slashley
10-24-2019, 05:42 AM
Digging this thread up as AQ6 is coming tomorrow finally. Or should be coming, if Original Content(tm) doesn't happen.


So, having a glance at DMM wiki, it looks like changes from AQ5 -> AQ6 are roughly as follows:
Wave 1: Roughly the same HP, stronger overdrives, but probably not an issue at all?
Wave 2: HP from 4m-ish -> 6m-ish, overdrives significantly stronger and are now actually dangerous?

Wave 3: HP from 7.5m -> 10m, but more importantly, DEBUFF RESISTANT. Debuff resistant content is finally here?
Overdrive is now only two bubbles, but deals 20% current HP damage and 20% max HP damage in Rage. So, by itself, nothing really bad.
Turn 1 Trigger: cleanse all debuffs, apply Debuff Resist+ (cannot be Dispelled)
Does not do normal attacks, instead, does the same fucking clownfiesta bullshit as GO Jack. One AoE debuff per turn, this time the DoTs cap at a measly 500 though. Still, this is probably going to be utter and complete fucking bullshit.
Turn 10, 15, 20, etc Trigger: Nukes you based on the debuffs you have. Combined with the normal Overdrives whittling you down, this will probably just end you.
Stun behavior: Will actually Unstun, so you can still wipe even if you get that far.

So, effectively, the boss went from 3.75m to 10m HP (2.6x more), and the turn limit went up from 6t to 10t (1.6x more). The real problem is the fucking clownfiesta that you have absolutely no control over - you get hit by -50% Atk on turn 2? You're probably just dead. Got Paralyzed or Slept on turn 2? Well, I guess you just lose then. Just like with GO Jack, your only reliable option is to win on turn 1 (but at least unlike GO which is beginner/medium content, this is end-game content so I have slightly less issue with it). So the problem comes from are you able to save up burst through wave2, and well, that's really hard to tell just by looking at a wiki.

At least the rewards are literally doubling yours daily SSR, so that you'll actually find those SSR Tiaras now. Maybe. You wish.
Oh, and AQ7 isn't far (~7 weeks?). So even if AQ6 turns out to be easy - and it might seeing how AQ5 is just AAB material at this point - then fret not, AQ7 will probably be brutal.

AutoCrimson
10-24-2019, 12:12 PM
i hope higher lvl aq will not drop normal acc, too tired of heap of nothingness

Slashley
10-24-2019, 12:26 PM
i hope higher lvl aq will not drop normal acc, too tired of heap of nothingnessIf by "normal" you mean "non-ancient" then no.

T7 will drop one normal/ancient plat chest, and one ancient/devil chest. Sooooo... the non-ancients will continue to be a thing even in T7.

Slashley
10-25-2019, 07:02 AM
Double posting because this is totally important.

Light was a complete joke, most likely due to the insane Dark Grid the game has thrown at us so far.
Wind was quite scary - second boss Rage Overdrive slams you for 7k AoE even with elemental advantage. Now, I can take one of those easily, maybe even two... but that's still not the kind of damage I want to see happen every few turns. I cleared Wind quite easily, but I am certainly not the average Fire player due to Belial and an insane Fire team. The lack of a proper F2P Fire Grid might topple people on this one.

Drops wise, you basically just get an extra plat box. So it kinda doubles your Accessory progress since the bottleneck is actually finding useful SSRs.

AutoCrimson
10-25-2019, 08:55 AM
its kinda funny that my dark team performed better at wind than my fire team, (tried off-element out of curiosity), but somehow i landed almost all debuffs while off-element
otherwise, nothing much to say

ArchAngel
10-25-2019, 01:56 PM
So lazy to even do lvl6 AQ
Gief lvl7...hopefully just like in DMM i can auto-battle at least 2-3 element,have better grid but have 60-70% less girls here
Nothing worse to do it manually then just get garbage

Yukarichan
11-09-2019, 05:55 AM
What is the best way to farm accessories? Farm only highest level u can 3 times daily on your main element?

Slashley
11-09-2019, 07:16 AM
What is the best way to farm accessories? Farm only highest level u can 3 times daily--This.

What element you clear them with doesn't matter, the only thing that matters is that you clear.

Kitty
11-09-2019, 07:25 AM
The best way to farm accessories is to literally farm accessories hhhh

Soon the AQ7 will come and that will introduce Devil accessories which are fucking insanely good depending on effects.
They introduce evasion, crit rate and uh... something else?, that are rare to find on accessories.

They also sometimes have bonus effects that doubles effects
e.g. base ATK on normal is 2% (3% at lvl 50)
base 3% for ancient (4% at lvl 50)

for Devil, it's 4% base (5% at lvl 50) BUT there can also be a bonus that makes the base 8% (10% at lvl 50)
you can get that for healing, atk, def and HP

...but the ancient/devil bonus isn't always guaranteed, obviously, since for example you can still get a base ATK of 2% on a devil or ancient accessory as if it were normal.

IMO, the AQ7 are actually pretty easy, despite having super low affliction rate... you HAVE to use an ability every turn otherwise 3/3 boss does oversized DMG to all allies (3-6K) depending on which element you use.

6/7 are the best, though as they do drop a guaranteed 2 SSR each...

Slashley
11-09-2019, 09:16 AM
Soon the AQ7 will come and that will introduce Devil accessories which are fucking insanely good depending on effects.The player in question is so new that even AQ4 is most likely a pipedream for now.

Sure Devils will be great, but:
1. First a Devil actually needs to drop
2. It actually needs to be a Tiara
3. It actually needs to have decent enigma types
4. It actually needs to have at least one of those "jackpot" enigmas amongst the decent ones

... yeah, not really holding my breath for those. At least #2 can be skipped for ~2/5 Accessories.

Kitty
11-09-2019, 01:14 PM
1. devil drops aren't as rare as you clearly think
2. doesn't need to be a tiara, since you only need 3 tiaras to have a "set" of tiaras... so finding a good accessory with 3 effects isn't awful if it's not a tiara... that's just...not true at all lol
example:
https://media.discordapp.net/attachments/403031192808718337/642817463939104773/unknown.png
https://media.discordapp.net/attachments/403031192808718337/642817511737262096/unknown.png?width=388&height=300

3. this wasn't entirely directed at the new player, but in general...just saying that aq7 comes soon after aq6 release.
so yeah, doing the aq4 will be better for him for now, as it guarantees 1 SSR... but on the long term, aq4 is fucking tragic compared to 7. gotta love those shitty mgrr rings! (and yes i know they could drop in 7 too lmao)

for older players, not doing 3 aq7 a day is a pity... if you chose not to do them despite needing accessories, then that's just...stupid :think:

oh no, i showed everyone the rarest accessory thaat no one will ever find in 12001012398239 years to prove a point!!11 that kind of shit drops all the time. finding devils with x2 attack + another effect is actually suuuper common now if you do the aqs daily.
I have x25 accessories with x2 attack or more.

and not just devil, it seems that when aq7 drops ancients, the effects are better than the ancients that drop in 5 and 6.

Slashley
11-09-2019, 01:56 PM
1. devil drops aren't as rare as you clearly think Not 100%, so rare enough to be a factor.
2. doesn't need to be a tiara, since you only need 3 tiaras to have a "set" of tiaras... so finding a good accessory with 3 effects isn't awful if it's not a tiara... that's just...not true at all lol"only"
The thing is, you're going to have your non-Tiara slots filled with great stuff in effectively no time. And then you'll start dropping all non-Tiaras. Looking at my own notes of what I need:-Thunder 7x Tiara SSRs, 1x Affliction SSR
-Fire, 4x Tiara SSRs, 2x SSR Afflictions
-Water, 3x Tiara SSRs, 3x SSR Afflictions
-Wind, 6x Tiara SSRs, 3x SSR Afflictions, 3x SSR
-Light 6x Tiara SSRs, 1x SSR Afflictions
-Dark, 5x Tiara SSRsOnly missing generic SSRs in Wind. The rest are are just literally just Tiara waiting rooms and Affliction SSR waiting rooms - all the other drops are just automatically trash.

And this has happened in... the nine months since AQ5 launch. In other words, in about nine months - more or less, depending on is Devil drop 5% or 75% - all non-Tiara Accessories will have been replaced with Devil ones. And after that... well, all non-Tiaras will be automatic trash. And nine months is not a particularly long time in Kamihime. To be noted is that there is still no AQ8 for at least a year after AQ7 comes out.
https://media.discordapp.net/attachments/403031192808718337/642817511737262096/unknown.png?width=388&height=300Meh. Would rather use Def. I have tons of Assault, those kinds of Accessories are only useful if you intend to live for Target Dummy-kun events. Certainly looking forward to hitting Accessory Def cap on all Hime, though.
3. this wasn't entirely directed at the new player, but in general...just saying that aq7 comes soon after aq6 release.Yes, AQ7 comes out in early December. Assuming Original Content doesn't strike.

Yukarichan
11-09-2019, 08:48 PM
This.

What element you clear them with doesn't matter, the only thing that matters is that you clear.

Hmm, i see....After getting herc axe, i did AQ 1-3 today. The difficulty spike between AQ 2 and 3 is so damn big lol, even the first round is no joke(caught me by surprise, should be better on 2nd try), cleared AQ3 but lost 3 girl haha. So, i have more question XD

1. Is the difficulty spike between AQ3-4 also big?
2. Any cost for equipping and removing acc?
3. What acc worth upgrading?
4. Is it okay to sell lower tier acc (N and R)?

Slashley
11-10-2019, 01:34 AM
1. Is the difficulty spike between AQ3-4 also big?The difficulty spike between pretty much all of them is "Can you AAB the previous one? Yes? Then you can manual the next one."

You might have a manualing chance with AQ4 once Epic quests come out. Once you have 5x level 100 SSR Eidolons in your Eidolon Grid, your base HP will explode.
2. Any cost for equipping and removing acc?Not anymore! If you read any guides that say otherwise, please note that this is old info.
3. What acc worth upgrading?Of Rs, I'd only upgrade Affliction chance ones. They're the ones that look like a broken shield. Having three of these on Hime with debuffs can make a huge difference.

Of SRs... well, Tiaras. Especially Tiaras with Atk or Def. Or better yet, both. You'll get better access to SRs from AQ4. And again, Affliction chance.
SSRs are EXTREMELY expensive to level up, so you probably should wait until either perfect SSRs (three good Enigmas on it). AQ5 will get you much better access to that stuff, so chances are you'll wait until then.
4. Is it okay to sell lower tier acc (N and R)?Yes.


The most important thing to note about Acccessories is that you should ALWAYS level them up from level 1 all the way to max in ONE go - that means level 30 in Rs and level 40 in SRs. However, SSRs go up to level 50 and doing that in one go is extremely difficult, so people usually do it in two goes.
To help you get those level-ups in one go, Accessory Enchant calculator in Sanathlig's toolbox (https://docs.google.com/spreadsheets/d/1PhfOAQk6EyK5l33ux_C4T-cexVIQp6D-_Hbd-OO1OmQ/edit#gid=947971438) should help you. I have a lot of complaints about it, but as far as I know, nobody has made a better one.

Yukarichan
11-10-2019, 05:07 AM
The difficulty spike between pretty much all of them is "Can you AAB the previous one? Yes? Then you can manual the next one."

You might have a manualing chance with AQ4 once Epic quests come out. Once you have 5x level 100 SSR Eidolons in your Eidolon Grid, your base HP will explode.Not anymore! If you read any guides that say otherwise, please note that this is old info.Of Rs, I'd only upgrade Affliction chance ones. They're the ones that look like a broken shield. Having three of these on Hime with debuffs can make a huge difference.

Of SRs... well, Tiaras. Especially Tiaras with Atk or Def. Or better yet, both. You'll get better access to SRs from AQ4. And again, Affliction chance.
SSRs are EXTREMELY expensive to level up, so you probably should wait until either perfect SSRs (three good Enigmas on it). AQ5 will get you much better access to that stuff, so chances are you'll wait until then.Yes.


The most important thing to note about Acccessories is that you should ALWAYS level them up from level 1 all the way to max in ONE go - that means level 30 in Rs and level 40 in SRs. However, SSRs go up to level 50 and doing that in one go is extremely difficult, so people usually do it in two goes.
To help you get those level-ups in one go, Accessory Enchant calculator in Sanathlig's toolbox (https://docs.google.com/spreadsheets/d/1PhfOAQk6EyK5l33ux_C4T-cexVIQp6D-_Hbd-OO1OmQ/edit#gid=947971438) should help you. I have a lot of complaints about it, but as far as I know, nobody has made a better one.

Thanks Slash, i think i will take it easy and clear AQ1-3 of all element first before trying AQ4

Chrestomancy
11-12-2019, 09:01 AM
On the slow path to SSR accessories - there's a benefit to a fully levelled accessory, it increases the bonus. But: the cost is very high in mats, while getting to level 15-20 is pretty cheap, and gets over half the attack boost. You'll start getting SSRs soon, I'd suggest not bothering to max level any SR accessory until you get SSRs you really like (possible exception - your star kami with the specific boost she needs - for me, this was Thor with affliction rate up). What with Ancient out now, and Devil coming soon, you will find normal SSRs from AQ4 are basically just transitory in your grid as well. You'll go from "Cool! My first SSR!" to "What, another ring? pass" in about 3 weeks.

So, I'd recommend: AQ3, run it 3 times in a day, then pick the three you like the most from the loot and use all the rest for fodder, and equip them. So if you're getting, say, 6 drops per run with 2 SRs (long time since I ran 3, may be less than that?) then that's 3 SRs you keep, and 5 used as material to advance them, hitting ~level 18 or so. Repeat that, one day per kamihime you are actually using (and paying some attention, so no ability damage up equipped on kamihime without red abilities etc) until every kamihime you use has a full list of SRs. By that point, I'm guessing you're on at least able to take on AQ4, so you now stop keeping the SRs, and just keep the SSRs. The SRs you are freeing up with SSRs will make decent fodder to max level up an SSR later, so if you've got the inventory space, keep them for a while.

Again, you'll probably get to AQ5 and maybe AQ6 before you've finished supplying SSRs for even your primary team - 6 kamihime with 3 slots each means 6 weeks of grind for that element. And all these old levelled up SRs and rubbish SSRs around level 20 will make good fodder to max limit stuff when you start getting Devil accessories.

As to Slashey on 5 accessories per, that's basically 60 Magnas per kami. Which if you're leaching is 120 Ragnarok Raids that complete (or about 200 joined, ~1000 seeds burned). I've got basically 1 kami per element on 5 accessories. Then you'll want Magnas to get the Guardian Eidolon for your element as well - 150 Magnas worth to MLB. Until loot from Ragnarok raids improves, don't expect to unlock those accessory slots for everybody any time soon

dreamlitz
11-12-2019, 11:04 AM
Which if you're leaching is 120 Ragnarok Raids that complete (or about 200 joined, ~1000 seeds burned).

60% clear rate? That's pretty low unless we're talking about LRags. Pubbed LRags and DRags in particular are often painful 'cos ppl can really mess those up if they don't know what they're doing. It's best to do those with your union and friends only - I don't join any L and D rags unless I recognize the host these days. If your union and friends don't know what they're doing either, then you need to educate them; if they don't care, you need to find better union/friends.

Also, leeching phase won't last forever. Just think back to when one had to leech ults to get regalia shards. Once you got that soul weapon and a few event weapons later, you can solo ult and are leeching rags instead. Things will also get better once you've unlocked just one or two himes' slots assuming you're unlocking ones that are your burst bottleneck. Higher DATA and more importantly more frequent bursts improve your dmg noticeably. You won't be solo-ing rags any time soon the way you can solo ults, but attracting stronger participants to your raid should get easier over time.

AutoCrimson
11-12-2019, 11:33 AM
Dream just forgot one thing to add... to do this u will need to manual

Slashley
11-12-2019, 12:00 PM
Dream just forgot one thing to add... to do this u will need to manualI do quite well in everything so far with just AAB. Because really, fuck manualing content that you need to complete hundreds of times.

AutoCrimson
11-12-2019, 12:11 PM
Slashley... i dont meant YOU or myself (Since i aab it anyways). i meant it for ppl who are relatively new

Yukarichan
11-13-2019, 02:59 AM
On the slow path to SSR accessories - there's a benefit to a fully levelled accessory, it increases the bonus. But: the cost is very high in mats, while getting to level 15-20 is pretty cheap, and gets over half the attack boost. You'll start getting SSRs soon, I'd suggest not bothering to max level any SR accessory until you get SSRs you really like (possible exception - your star kami with the specific boost she needs - for me, this was Thor with affliction rate up). What with Ancient out now, and Devil coming soon, you will find normal SSRs from AQ4 are basically just transitory in your grid as well. You'll go from "Cool! My first SSR!" to "What, another ring? pass" in about 3 weeks.

So, I'd recommend: AQ3, run it 3 times in a day, then pick the three you like the most from the loot and use all the rest for fodder, and equip them. So if you're getting, say, 6 drops per run with 2 SRs (long time since I ran 3, may be less than that?) then that's 3 SRs you keep, and 5 used as material to advance them, hitting ~level 18 or so. Repeat that, one day per kamihime you are actually using (and paying some attention, so no ability damage up equipped on kamihime without red abilities etc) until every kamihime you use has a full list of SRs. By that point, I'm guessing you're on at least able to take on AQ4, so you now stop keeping the SRs, and just keep the SSRs. The SRs you are freeing up with SSRs will make decent fodder to max level up an SSR later, so if you've got the inventory space, keep them for a while.

Again, you'll probably get to AQ5 and maybe AQ6 before you've finished supplying SSRs for even your primary team - 6 kamihime with 3 slots each means 6 weeks of grind for that element. And all these old levelled up SRs and rubbish SSRs around level 20 will make good fodder to max limit stuff when you start getting Devil accessories.

As to Slashey on 5 accessories per, that's basically 60 Magnas per kami. Which if you're leaching is 120 Ragnarok Raids that complete (or about 200 joined, ~1000 seeds burned). I've got basically 1 kami per element on 5 accessories. Then you'll want Magnas to get the Guardian Eidolon for your element as well - 150 Magnas worth to MLB. Until loot from Ragnarok raids improves, don't expect to unlock those accessory slots for everybody any time soon

That was what i planned before but i only have few mats to farm another element besides light and dark and looks like AQ2 not worth doing

Yukarichan
11-16-2019, 11:06 AM
I can beat light and dark AQ4 now, time to build my arsenal of ssr accessories XD

Chrestomancy
12-17-2019, 03:32 AM
Any advice on AQ7? I cleared the first run on Thunder using an elixir, and then cleared without 2nd time through, but there's definitely STUFF happening that I don't really understand.

Stage 1 - top hits very hard. Bottom alternates debuffing my team and def buffing the monsters. Middle ougi is a heal (I target her last)
I haven't yet let stage 2 reach ougi (think that's the accepted term?) but - does it do anything scary?

Stage 3 - Really not sure what is going on here.

* When I don't use an ability, seems to trigger a target-all blast, dealing 2k -ish damage.
* Something is causing the boss to not attack occasionally. Not sure what.
* Something is causing the boss to add ougi-blobs, e.g. instead of firing ougi every 3rd, it goes to every 4th or 5th. Not sure what.
* Enemy ougi is usually 5 (I think?) attacks around 8k (excluding damage reduction). Could be more, could be less. Although it also sometimes does a target all for around 4k, not sure what decides between them.

If anybody is collecting a set of details for the different AQ7 stages, it'd be useful. Happy to contribute, check & confirm stuff, but at the moment I'm seeing a lot of stuff happen but not able to identify the causes.

Slashley
12-17-2019, 04:27 AM
I am basically done with my AQ6 guide, and then I should do a AQ7 guide.

But, in short, AQ7 wave1 usually has ONE mob which is dangerous. In the case of Thunder, it's the top one.

Wave2 generally has two types. Three of them are FUCK YOU YOU DIE LOL and three of them are a joke (to veterans). Thunder is one of the former, deploying a 20% HP per turn DoT (no upper cap) on turn1. For five turns. Yes, that WILL kill you if you don't deal with it. It's even worse in Thunder AQ since Wind has very, VERY little access to debuff prevention and Cleanse through Hime. Anyway, the Overdrive is also a "game over" style hit, as it will blast you with a 10k AoE. Against this type of enemy, gather burst from wave1 and full burst it.

Wave3 is an interesting one. As always, it's the same with all elements. The important thing is, if you use all four colors of abilities, the boss will waste a turn BPing herself! This is AMAZING design as it allows weaker players to actually plan their teams and make this boss much, MUCH easier for you. This can be done twice, so her blops go from 2 to 4. Additionally, she gets angry if you use NO abilities on a turn, so if you're weak, try to also bring somebody with a very low CD skill or two.

Until I get my AQ7 thread done (or until somebody else does it, but who am I kidding, only Kitty around here does stuff these days), you might want to look up shit from the DMM wiki (http://xn--hckqz0e9cygq471ahu9b.xn--wiki-4i9hs14f.com/index.php?%E3%82%A2%E3%82%AF%E3%82%BB%E3%82%AF%E3% 82%A8%E3%82%B9%E3%83%887%E5%B1%A4).

Yukarichan
12-21-2019, 11:19 AM
I can beat AQ6 now and start farming ancient....what is the best method to enchant acc? What burst gauge up means? (Increase burst gauge by % every turn?)

Need acc option tier list as well haha

Slashley
12-21-2019, 12:09 PM
I can beat AQ6 now and start farming ancient....what is the best method to enchant acc?I personally use the 1-2-3-4 method. You use 1 N, 2 R, 13 SR (totally the same as 3, right?) and 4 SSRs. All of the same element. That gets you halfway to level 50, so if you don't get a Super Success, you need to do it twice.

Now that you're getting two SSRs per run, you might overflow with SSR fodder. In which case, you can swap 1 SSR for 2 SRs (ideally for the second Enchant to save money). So for example 1 N, 2 R, 1 SR, 10 SSR is halfway as well.
What burst gauge up means? (Increase burst gauge by % every turn?)Sadly, it is useless. You need 10% to gain 1 more burst per hit, so you'd gain 11 burst per hit then.

Well, the way it works is that if you do a Double attack, then 5% is enough for 1 more burst (so 21 burst per double hit) and so on but... well, as you can see, the gain is just too small when the maximum burst you can reach is 100.
Need acc option tier list as well hahaIn my opinion:
SSR Tiaras are #1 priority. Everyone needs 3 of these for the Tiara Set Bonus when you have all five slots opened. Two good enigmas is good enough.
For non-Tiaras, don't bother with anything less than 3 good enigmas OR for debuffers, Affliction (the broken shield symbol). Only Ancient Tiaras can get Affliction chance, so having 4% from your non-Tiara slots is very valuable.

As for good enigmas, if you ask me it is:
Affliction (for Hime that can use it) > Def > Dbl/Trpl > Atk.
The rest are bad. Technically you can use some of them (such as Heal+ on Healer or Ability+ on a multihitter Hime) but in general, they're bad and should be ignored.

Yukarichan
12-21-2019, 03:40 PM
I personally use the 1-2-3-4 method. You use 1 N, 2 R, 13 SR (totally the same as 3, right?) and 4 SSRs. All of the same element. That gets you halfway to level 50, so if you don't get a Super Success, you need to do it twice.



What is the method if using non same element? Unfortunately i only have a few dark acc becoz they remove dark AQ for 2 weeks. And thanks for your detailed answer.

Slashley
12-21-2019, 04:10 PM
What is the method if using non same element? Unfortunately i only have a few dark acc becoz they remove dark AQ for 2 weeks. And thanks for your detailed answer.If you want to use other elements - which can be smart if you intend to focus on Dark due to Anubis - then I don't have a proper rule for it.

I am not a big fan of it, but Sanathlig made an Accessory exp calculator (https://docs.google.com/spreadsheets/d/1PhfOAQk6EyK5l33ux_C4T-cexVIQp6D-_Hbd-OO1OmQ/edit#gid=947971438). I find it quite horrendous, but it works to this day. Just remember to aim for halfway each time, since you don't want to level up SSRs in three or more parts. Halfway is 6675 exp, by the way.

dreamlitz
12-21-2019, 07:34 PM
Need acc option tier list as well haha

Tiara sets is the obvious one, but I also find the following set effects to come in handy occasionally:

earrings - excellent for tower 4T clear
brooch - can be useful in situations like dummies where you want a hime for buffs only then try to kill her off - the aggro is actually very noticeable

There're probably situations where other set effects can be useful, too, but those are the ones I use most commonly besides tiaras.


For non-Tiaras, don't bother with anything less than 3 good enigmas OR for debuffers, Affliction (the broken shield symbol).

I make exceptions for ones with drop rate increase - I keep even R drop rate accessories, unless of course you already have max drop accessories for your farm team.


As for good enigmas, if you ask me it is:
Affliction (for Hime that can use it) > Def > Dbl/Trpl > Atk.

Def vs Atk depends on play style and content - it's basically choosing between a permanent Arthur atk buff versus permanent Andro def buff - I generally prefer atk on accessories 'cos i often find that relying on def acc alone isn't enough and I still need to bring defensive himes, but once I have those defensive himes, the def acc isn't really needed anymore, so I end up going full offense for acc instead.


The rest are bad. Technically you can use some of them (such as Heal+ on Healer or Ability+ on a multihitter Hime) but in general, they're bad and should be ignored.

Niche case, but Atum and El without heal accessories kinda suck, although no one uses El anymore now that Azzy AW is out, so more of an academic point I guess.

Yukarichan
12-21-2019, 08:00 PM
Thanks for the advice, Dream and Slash :D

Yukichi
12-21-2019, 09:21 PM
What is the method if using non same element? Unfortunately i only have a few dark acc becoz they remove dark AQ for 2 weeks. And thanks for your detailed answer.

One way to do it is to enhance SSRs of the different elements with 2,305 EXP of fodder so that they reach Lv 27 and be worth 607 EXP when used to enhance an accesory of any other element, that is to say the same amount as a same-element SSR (600 EXP).

For elements for which you can beat AQ 4 or 5, enhance 1 SSR of that element with 1 N + 1 R + 5 SR + 1 SSR of that same element: 75 + 150 + 1500 [5 x 300] + 600 = 2325 EXP.

For elements for which you can beat AQ 6, you should get 6 Rs, 7 SRs and 6 SSRs after doing the 3 AQ in the day. You can enhance 2 SSR of that element, each with 2 R + 3 SR + 2 SSR of that same element: 2 x 150 + 3 x 300 + 2 x 600 = 300 + 900 + 1200 = 2400 EXP.

Once you have a combined total of 20 same-element Lv. 1 SSR and different-element Lv. 27 SSR, enhance the SSR you want to max with them: 20 x 600 or 607 EXP = 12,000 ~ 12,140 EXP => Lv. 48 and 1,205 ~ 1,345 EXP left. Enhance it again with either 4 SR or 2 SSR of the same element (1,200 EXP) and 1 N (if 1205 ~ 1275 EXP left) or 1 R (if 1276 ~ 1345 EXP left) to reach Lv. 50

The total cost will be 16,400 gems (1 N/R + 2 SSR) or 26,000 gems (1 N/R + 4 SR) + 700/800 gems for each different element Lv. 27 SSR => Max 42,000 gems. If you want to pay less gems you can enhance some or all same-element SSRs to increase their level as well and/or use more fodder on the different-element SSRs so that they are worth more EXP in order to reduce the number of extra same-element fodder needed to go from Lv. 48 to Lv. 50

Yukarichan
12-22-2019, 02:26 AM
How much exp phantom enhance mats give? The system didnt tell how many exp u get from enhancing, only acc point

Slashley
12-22-2019, 02:39 AM
I make exceptions for ones with drop rate increase - I keep even R drop rate accessories, unless of course you already have max drop accessories for your farm team.Oh, right, I forgot those. Yeah, I run a 30% Drop+ team with double Vlads on all content that the team can clear.

Does it do anything though? I'm... not sure. I think the only difference is that around 25% Drop+ Ult Advents are guaranteed to drop 4 gold chests. That's... something, but it's not the world's biggest thing.
Def vs Atk depends on play style and content - it's basically choosing between a permanent Arthur atk buff versus permanent Andro def buff - I generally prefer atk on accessories 'cos i often find that relying on def acc alone isn't enough and I still need to bring defensive himes, but once I have those defensive himes, the def acc isn't really needed anymore, so I end up going full offense for acc instead.I mean, you're not wrong, but what kind of content does it matter in? It feels like it's literally only Tower where it can make a difference.

Outside of Tower, the thing is, you're either fighting something that CAN kill you (in which case Def is strictly superior, as Atk is suffering a massive case of diminishing returns thanks to your Grid) or you're fighting something trivial (in which case extra Assault doesn't even matter, aside from saving you some seconds per run). So... I don't really see it as a choice. If you're looking to increase damage output, Dbl/Trpl is much better as well (I'd think? Actually haven't run maths on that) since there are no diminishing returns until you hit 100% Combo. Of course... the problem here is that Dbl and especially Trpl are exceedingly rare in Accessories.

Again, if you're making Accessories only for Tower... or I guess Skill Checker-kun as well... then feel free to value Atk over Def.
One way to do it is to enhance SSRs of the different elements with 2,305 EXP of fodder so that they reach Lv 27 and be worth 607 EXP when used to enhance an accesory of any other element, that is to say the same amount as a same-element SSR (600 EXP).
--I really don't think this is recommendable anymore? This "compression" of Accessories used to be done because high-grade Accessory drops (SSR and SR) virtually didn't drop, and leveling up with Ns and Rs would be extremely Gem costly. But even that became trivial due to "going infinite" with Gem Quests, as they added Half-Elixirs into Gem Gacha a long, long, loooong time ago.

The problem with doing this is that you waste... uh, what was it, 90% of the exp that you fodder into the Accessories? So it is far better to just use them up directly, IF you can afford to. And there are no more limitations to stop you from affording to anymore, so.
How much exp phantom enhance mats give? The system didnt tell how many exp u get from enhancing, only acc pointThey are considered "the same element" always.

Yukarichan
12-22-2019, 04:25 AM
Gosh, maxing SSR acc is alot harder than maxing hime or gears. If off element need 14 SSR, 5 SR and 1 R to get 6700 exp. And i dont have lots of mats required for fire, water and thunder AQ. Got lots of light, wind and dark mats (from leeching Guardians), so i can only farm 4 AQ days per week, hopefully thunder guardian coming soon.

Yukichi
12-22-2019, 11:10 AM
Gosh, maxing SSR acc is alot harder than maxing hime or gears. If off element need 14 SSR, 5 SR and 1 R to get 6700 exp. And i dont have lots of mats required for fire, water and thunder AQ. Got lots of light, wind and dark mats (from leeching Guardians), so i can only farm 4 AQ days per week, hopefully thunder guardian coming soon.

Hmm... You can get Tier 2 Dragon Bones and Tier 3 Runes from Ultimate Raids and 50 AP Daily Quests. I assume you don't have a lot of disposable Half-Elixirs or Prison of Element Idea Cores to start them? You can also trade lower tier mats from the gacha, lower AP Daily Quests and raids in the material exchange shop. Only nine T2 Bones or T3 Runes are needed for each element in a week. Getting all of them should be feasible unless I'm omitting something.



The problem with doing this is that you waste... uh, what was it, 90% of the exp that you fodder into the Accessories? So it is far better to just use them up directly, IF you can afford to. And there are no more limitations to stop you from affording to anymore, so.They are considered "the same element" always.

In that case here is a method to let you customize how many of each same-element and different-element Lv.1 SRs and SSRs to use

Start with 1 same-element R and 33 different-element SSR for a total of 34 fodder accessories to reach 13,345 EXP (150 + 33*400 = 150 + 13,200 = 13,350). The fodder accessory total count can be increased up to 40 and some of the different-element SSR can be substituted for different-element SRs and same-element SRs / SSRs. (You can use more than 40 fodder accessories if you have a lot of gems and don't mind the additional cost):

1) 2 Different-element SR can replace 1 diffrent-element SSR - Add 1 to the total fodder count each time you use this substitution
2) 4 Same-element SR can replace 3 different-element SSR - Add 1 to the total fodder count each time you use this substitution
3) 2 Same-element SSR can replace 3 different-element SSR - Deduct 1 from the total fodder count each time you use this substitution.

Dejnov
12-22-2019, 01:26 PM
Outside of Tower, the thing is, you're either fighting something that CAN kill you (in which case Def is strictly superior, as Atk is suffering a massive case of diminishing returns thanks to your Grid) or you're fighting something trivial (in which case extra Assault doesn't even matter, aside from saving you some seconds per run). So... I don't really see it as a choice. If you're looking to increase damage output, Dbl/Trpl is much better as well (I'd think? Actually haven't run maths on that) since there are no diminishing returns until you hit 100% Combo. Of course... the problem here is that Dbl and especially Trpl are exceedingly rare in Accessories.


I also favor defense over assault on accessories on all of my Himes. Everything Slashley said is correct and I'll add one more thing to the list in favor of defense over assault- Assault/Vigoras triple weapons. After full assault and maxed grid and himes, the only true way to add more damage is through vigoras weapons. Those require you to maintain high levels of hitpoints and sustain for their damage to apply. This makes every bit of damage reduction/heal and defense valuable. (If you go for the assault/pride weapons instead, this isn't a plus for defense over assault.)

Dejnov.

Crow
12-22-2019, 03:54 PM
If I'm reading the jp wiki correctly ( https://神姫プロジェクト.攻略wiki.com/index.php?%E3%82%A2%E3%82%AF%E3%82%BB%E5%BC%B7%E5% 8C%96#a2d4c6dd ) gem cost should be removed for accessory enhancements around May. I'm playing only for around half a year, but gem cost is the biggest limiting factor in leveling accessories. I don't see the info about gem cost removal on Sanahtling's encyclopedia, but hopefully it still comes.

Slashley
12-22-2019, 04:18 PM
If I'm reading the jp wiki correctly ( https://神姫プロジェクト.攻略wiki.com/index.php?%E3%82%A2%E3%82%AF%E3%82%BB%E5%BC%B7%E5% 8C%96#a2d4c6dd ) gem cost should be removed for accessory enhancements around May. I'm playing only for around half a year, but gem cost is the biggest limiting factor in leveling accessories. I don't see the info about gem cost removal on Sanahtling's encyclopedia, but hopefully it still comes.Cool. Added.
Things like these slip under the radar since there's no more patch notes on the DMM wiki...

Yukarichan
12-28-2019, 12:49 AM
I can farm AQ6 Dark with ease now, is it still worth to enhance normal series?

Slashley
12-28-2019, 03:05 AM
I can farm AQ6 Dark with ease now, is it still worth to enhance normal series?If it has 2x good enigmas on SSR Tiaras or 3x good enigmas on non-Tiaras, yes.

The difference between Normal, Ancient and Devil isn't big. The biggest difference is that Ancient is the more likely to HAVE those good enigmas, and Devil even more so.

Yukarichan
12-28-2019, 07:00 AM
If it has 2x good enigmas on SSR Tiaras or 3x good enigmas on non-Tiaras, yes.

The difference between Normal, Ancient and Devil isn't big. The biggest difference is that Ancient is the more likely to HAVE those good enigmas, and Devil even more so.

Good means either inflict rate, double/triple, def and atk, right? Doesnt ancient have higher base stats as well?

AutoCrimson
12-28-2019, 07:19 AM
Slashley is an adept of inflicting success, still i will say that raw power is da way.

and if u can aab a6, the amount of good accs should already exceed your gem treshold

Slashley
12-28-2019, 07:35 AM
Good means either inflict rate, double/triple, def and atk, right?Yes, as mentioned before. And as mentioned before, SOME cases may find good use out of other stats as well. I found a Thunder Devil Accessory which has 5% Def and 10% Heal. Yup, that's going to Dian alright.
Doesnt ancient have higher base stats as well?It does, but negligible. Just like FLBs technically increase the base stats of weapons (10% event, 15% Hime if I remember right), this increase is so small you don't need to care.

Yukarichan
12-28-2019, 07:37 AM
Yes, as mentioned before. And as mentioned before, SOME cases may find good use out of other stats as well. I found a Thunder Devil Accessory which has 5% Def and 10% Heal. Yup, that's going to Dian alright.It does, but negligible. Just like FLBs technically increase the base stats of weapons (10% event, 15% Hime if I remember right), this increase is so small you don't need to care.

I see, thx Slash. Hopefully u make AQ7 guide haha.

Slashley
12-28-2019, 07:42 AM
I will, once I find the time for it. I kinda really want to make a proper one (which would take weeks) so that I wouldn't need to edit information in later but... I have a feeling that's not going to happen. You'll probably end up with a guide which is as poor as the AQ6 one.

Crow
01-02-2020, 12:15 PM
The grind of AQ is insane during current event. Assuming one focuses on single element, it is around 9 months of progress in two weeks.

AutoCrimson
01-03-2020, 12:49 AM
well im splitting between light/dark (mostly cuz i can safely aab those two), and must say, im almost out of my gems, upgrading dem tiaras
and selling 60+ acc per day is most annoying tbh

Slashley
01-03-2020, 03:33 AM
well im splitting between light/dark (mostly cuz i can safely aab those two), and must say, im almost out of my gems, upgrading dem tiaras
and selling 60+ acc per day is most annoying tbhGem Quests, bruh.

You didn't have a 10m stock of Gems before this event started? Well, sucks to be you.

AutoCrimson
01-03-2020, 03:52 AM
im a lazy person, my man, what can i say. good thing raid event provides some gems

Yukarichan
01-06-2020, 03:09 AM
Wanna try AQ7 dark, can some1 give quick guide to it? Google translate on that dmm wiki is very confusing haha

Kitty
01-06-2020, 03:33 AM
1/3 Dark AQ7 <br />
<br />
Top - DMG to all / Overdrive: ATK UP to all enemies <br />
Middle - All allies DEF/Affliction Rate DOWN (3T) / Overdrive : Applies Doom to all allies (2T) <br />
Bottom - DMG to an ally /...

Slashley
01-06-2020, 03:45 AM
Damage numbers are with elemental advantage, so remember to add ~25% if doing Dark with Dark.

First wave, notice that you can avoid Overdrives from these mobs. Just hit them with normal attacks to Trigger them instead, which takes priority over Overdrive. This Trigger is REALLY finicky, for example, if your last slot kills a mob... the next mob is gonna go "omg I'm under attack TRIGGERED". Normal attacks deal about 1k damage.
Top 750k: Trigger: 2k AoE
Middle 750k: Trigger: Def Down + Affliction Resistance Down (0 damage), notice OD for this mob is Doom, DO NOT LET THAT CAST.
Bottom 800k: Trigger: 1x 4k
Priority: Top, Bottom, Middle. Just make sure that Middle doesn't cast the thing. Or just Middle, Top, Bottom AB if you're strong enough.

Second wave, 6.5m HP:
Trigger: First turn: 100% DoT over 5 turns
Trigger: When Stunned, kill self + AoE Charm (very low chance to proc, can probably just be ignored)
Rage bar behavior: Stuns near death (~5%?)
Overdrive: AoE damage (10k?)

There's two types of wave2s in AQ7, and this is the harder type. That turn 1 thing is a huge FUCK YOU, so you either need to bring Cleanse (not readily available, and make sure to Cleanse on turn2 instead of accidentally on turn1), debuff prevention (not readily available and will be eaten by wave1 Triggers so you need to manual for this) or just one-shot the boss. Failure in doing one of these WILL GET YOU KILLED. Make sure you have a plan! Also, DPS check to beat the Overdrive. High-end Grids will have no trouble beating 5 bubbles.

Wave3, 11m HP:
Overdrive: 3k AoE + Ability Seal (1t)
Rage Overdrive: 4x 6k
Starts with 2 bubbles (can go up to 4)
Trigger: When nobody uses an ability: 3k AoE + Def Down (takes priority over Overdrives)
Trigger: When all four color abilities have been used during turn: BP to self (takes priority over Overdrives, but will Overdrive next turn anyway.)(can happen twice)
~1.5k normal attacks when not Triggered

Wave 1 and 2 are the hardest part of AQ7, since the last boss isn't all that rough. The boss is resistant to debuffs which makes her 11m HP tanky, but it's not a problem since her Overdrives can be avoided and her damage output is SO DAMN LOW. Seriously, why does AQ5 deal like a hundred times more damage than this thing? Anyway, if you have issues with that Rage Overdrive you can always just Trigger her.

Yukarichan
01-06-2020, 04:22 AM
Thank you for your advice, Kitty and Slash.

Edit: Failed my first run so damn bad lol, took my time on first wave and unleashed everything on 2nd wave...only took 2 turn to kill 2nd wave boss. Started 3rd wave with barely any skills and forgot not to use skill when she want to use raging OD. Cleared 2nd try though.

Crow
01-06-2020, 08:41 AM
Good thing you have 9 attempts a day, so you can work on your strategy (as opposed to 3 attempts a week later on).