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Myrdin
12-28-2017, 07:20 AM
As the name of this thread suggests, its main purpose is to offer a space where you can discuss your Flower Knight team, the girls abilities, what goes well with what, etc etc and keep it out of the Chit-chat thread, where the usefull info often gets lost in the other topics being discussed.
So if you have a strategy or team setup in mind, and would like to see what other people think about it, to help you make the it as good as possible - This is the place ! ;)


*********************************************

So without a further ado let me start with my Evade team

Myrdins 1st Elusive Counterpunch Briagde :D

The idea of this team is two fold:
1 - Every girl in the team must have the Evade ability (80% dodge on 1st turn, 50% after that)
2 - Try to squeeze in as much Counter Attack on these girls as possible.

Now as you can see prerequisite is that the girl in question must have both Evade AND Counter - which is pretty hard to achieve, and as you know there currently is not enough girls with this combination to build a full team with that.

As such I will have to add additional points. Since I can now go with "Evade or Counter" on the rest of the girls who have only one, its necessary to decide. But since I already decided to go with Evade as my main team what am I myself looking for next ?

3 - Has Evade and some beneficial ability - In this case - static Skill activation.

Since there are many girls who have this ability after blooming, it is not so rare to find some with it.

4 - The last ability can be whatever thats works.

So with what I am left with is these girls:
(I ran the whole list of Character, and these are all the girls who have Evade skill listed)

Herbaceous Peony Slash Evade + Crit + Skill act
Saffron Pierce Evade + Counter + party buffs *
Summer Squash Blunt Evade + Skill act. + type weak
Red Spider Lily Magic Evade + Skill act. + damage per enemy
Ionocidium Pierce Evade + Skill act. + Reneact
Kerria Slash Evade + Uber damage buff on self
Royal Water Lily Slash Evade + Party Renact + Skill act
Tree of a Thousand Stars (Serisa) Slash Evade + Skill Act
Nightmaher Slash Evade + Counter + Skill. act *
Purslane Slash Evade + Crit + Crit damage
Freesia Magic Evade + Renact + skilla act *
Lantana Festival Slash Evade + Buff panels
Golden Lace Magic Evade + DamagexEnemies -debuff enemy dmg
Azalea Magic Evade + Skill rate + Skill dmg

The Girls with Evade and Counter are Safron and Nightmaher (who also has skill act, so she is the best possible choice).
Now I have Nightmaher from the last ticket and need to decide on the last 4

Saffron is a solid choice, and an auto include if you need ability combo I am looking for. But I have her on Nutaku and while I do like her, I am kinda iffy on getting her here as well. Still as far as team composition goes she is the next in line to get.

For the rest of the girls it depends.

I am thinking about
Nightmaher, Freesia, Iono (gotta love the derpy :D ). Thats 3 different damage types. There is not many Blunt type girls with evade, so I might choose that one last, hoping we get more in the future, or just skip it completely, although as you all know I like to have one of each.

Wutan
12-28-2017, 08:22 AM
As the name of this thread suggests, its main purpose is to offer a space where you can discuss your Flower Knight team, the girls abilities, what goes well with what, etc etc and keep it out of the Chit-chat thread, where the usefull info often gets lost in the other topics being discussed.


*********************************************

So without a further ado let me start with my Evade team

Myrdins 1st Elusive Counterpunch Briagde :D

The idea of this team is two fold:
1 - Every girl in the team must have the Evade ability (80% dodge on 1st turn, 50% after that)
2 - Try to squeeze in as much Counter Attack on these girls as possible.

Now as you can see prerequisite is that the girl in question must have both Evade AND Counter - which is pretty hard to achieve, and as you know there currently is not enough girls with this combination to build a full team with that.

As such I will have to add additional points. Since I can now go with "Evade or Counter" on the rest of the girls who have only one, its necessary to decide. But since I already decided to go with Evade as my main team what am I myself looking for next ?

3 - Has Evade and some beneficial ability - In this case - static Skill activation.

Since there are many girls who have this ability after blooming, it is not so rare to find some with it.

4 - The last ability can be whatever thats works.

So with what I am left with is these girls

Herbaceous Peony Slash Evade + Crit + Skill act
Saffron Pierce Evade + Counter + party buffs *
Summer Squash Blunt Evade + Skill act. + type weak
Red Spider Lily Magic Evade + Skill act. + damage per enemy
Ionocidium Pierce Evade + Skill act. + Reneact
Kerria Slash Evade + Uber damage buff on self
Royal Water Lily Slash Evade + Party Renact + Skill act
Tree of a Thousand Stars (Serisa) Slash Evade + Skill Act
Nightmaher Slash Evade + Counter + Skill. act *
Purslane Slash Evade + Crit + Crit damage
Freesia Magic Evade + Renact + skilla act *
Lantana Festival Slash Evade + Buff panels
Golden Lace Magic Evade + DamagexEnemies -debuff enemy dmg
Azalea Magic Evade + Skill rate + Skill dmg

The Girls with Evade and Counter are Safron and Nightmaher (who also has skill act, so she is the best possible choice).
Now I have Nightmaher from the last ticket and need to decide on the last 4

Saffron is a solid choice, and an auto include if you need ability combo I am looking for. But I have her on Nutaku and while I do like her, I am kinda iffy on getting her here as well. Still as far as team composition goes she is the next in line to get.

For the rest of the girls it depends.

I am thinking about
Nightmaher, Freesia, Iono (gotta love the derpy :D ). Thats 3 different damage types. There is not many Blunt type girls with evade, so I might choose that one last, hoping we get more in the future, or just skip it completely, although as you all know I like to have one of each.
Interesting. A lot of options.

Personally i would go with:

Nightmaher, Saffron, Iono, Freesia and Royal Water Lily (Normal Version)

Royal Water Lily:

She has no evade but she buffs defence, she has guts which helps her survivability and she has the x2 Skill Multiplier.

If i remember correctly the toughest enemies do aoe damage at least once per turn (can someone confirm this?) which means her Skill Mulitipler would come in handy for every turn after turn on.

Nightmaher, Freesia and Iono buff Skill Act x1.6 and that multiplied with Water Lilys x2 Buff means every girl has a Skill Activation Chance of 76,8 % assuming all girls have Skill Level 1. That makes your Team good in Attack phase and Enemy phase.

Additionally Freesia and Iono have a chance to act again which means even more damage.

And you like Royal Water Lily anyway so i thought why not suggest her :grin:

Myrdin
12-28-2017, 08:39 AM
yeah there are some choices I have auto-excluded due to them just not being interesting for my team or plainly bad.

Lantana - just bad, boosting panels are crap.
Azalea, Golden Lace, Purslane and Herbecus Peony all have secondary skills that dont really fit in with my team.

I DO like your Idea with the Yandere girl. I LOVE her VA, though she herself - as I have stated many times before, if this crazy girl came after me I would plant a bullet between her eyes, not wanna risk getting axe murdered just because she is jealous for no reason :D
On a more serious note though, her ability is pretty good, and would allow the team to put out more damage than expected, especially with Iono and Freesia having the ability to go again in the same turn.

I have not considered her before, because I already had the Slash type slot filled with Nightmare, and have been thinking in terms of Kerria as the Finisher, but I think Kerria would work well as a non-crit nuker in a Crit team. Yes she has evade, but instead of big damage in Evade team, she would do insane damage in crit team.
So yeah, the last spot depends.. Also keep in mind that Tree of 1K whatever ... horrible, long name - does not have yet her Bloomed form. Which I find perplexing, maybe she is not popular enough so she is in the back seat with some of the other less popular 6* ? who knows.

Yeah
Nightmaher, Freesia, Iono, Royal Yandere, X - being any non slash girl
Slash, Magic, Pierce, Slash
Since there is no super good Evade Blunt type girl (only Blunt Evade 6* is Pumpkin and I dont like her Unit type bonus damage thing), the last girl could be of any type until some good evade Blunt is released.

game2534
12-28-2017, 08:53 AM
Our madness Yandere girl has x2 skill activation, but like your detective girl, she needed to be attacked for the skill to kicked in. So unless we face boss with multi attack, this skill will most likely just there since Saffron or Nightmaher need provoction to reach their maximum potential. So normal attack won't hit Royal Water Lily at all.

My choice for dodge ball team would be
Saffron, Nightmaher, Iono, Perslane, and Easter Cactus

The first two are obvious with best skill combination.

Iono because skill boost, double act, and most important... her SD is cute.
Perslane because dodge and heal, allowed for long drawn out battle.
Easter Cactus doesn't have dodge, but she got resurrection with 50% heal for 3 members once she got knocked out. Very valuable in broken map IMO.

Note that I prefer defensive play style. So my set up is more of a 'test of endurance' more than 'crush them all' (Crit team however, would aim for damage purely)

Wutan
12-28-2017, 09:04 AM
Our madness Yandere girl has x2 skill activation, but like your detective girl, she needed to be attacked for the skill to kicked in. So unless we face boss with multi attack, this skill will most likely just there since Saffron or Nightmaher need provoction to reach their maximum potential. So normal attack won't hit Royal Water Lily at all.

My choice for dodge ball team would be
Saffron, Nightmaher, Iono, Perslane, and Easter Cactus

The first two are obvious with best skill combination.

Iono because skill boost, double act, and most important... her SD is cute.
Perslane because dodge and heal, allowed for long drawn out battle.
Easter Cactus doesn't have dodge, but she got resurrection with 50% heal for 3 members once she got knocked out. Very valuable in broken map IMO.

Note that I prefer defensive play style. So my set up is more of a 'test of endurance' more than 'crush them all' (Crit team however, would aim for damage purely)

Good that you already tackled some of the harder maps out there.

Well since there aren't that much multi attackers as i thought Myrdin should scratch my idea. Sry bro :neutral:

Like you said best girl would be: x2 Skill Act for the whole group after being attacked, Dodge, Counter and Self Heal attack^^

twilightdream
12-28-2017, 09:21 AM
oh... this thread... super long... talking like myself didn't start any long thread hahahaha.

Myrdin
12-28-2017, 09:30 AM
Interesting take on it, but I have one problem with Perslane - Her setup is more tuned towards Crit. teams, since she boost Crit damage as well as chance, and while yes she can dodge, and heal - her Healing has only 30% to activate.

Now I got Soap chan who has Self heal 30% and I must say it ticks pretty often, and heals her up for about 5430 hp or soo, and thats pretty good, so yeah Perslane has this effect for the whole team which seems pretty good, especially in combination with Phoenix chans resurect.
But I must say I am not a big fan of her. She is a one trick pony, and the rest of her skills is mediocre at best (understandably so, since her Revive is very powerful).

Now This strategy would be amazing with a pure Counter Team, or Full Counter/Evade team. But since only Saffron and Nightmaher have Counter and Evade, I find it a bit lacking, as you do not have any real means of damage, and since you are not countering with majority of your team the enemy will not kill itself on you so easily. Thus the healing becomes a bit piontless. Again it would be great in full Counter team, but we dont have that option.
with Iono and Freesia, you get 40% to do a second attack, and that second attacks also applies all Skill Activation modifiers.
I have seen my Protea carry my team so many times due to her taking double turns every now and then.
And its a bigger chance than the 30% AoE heal.

Granted I am the type of player who tends to build up his forces and then strike in one decimating assault, not purely rushing, nor purely turtling either.

I was thinking maybe Red Spider Lily might be Good, her skill buffing the squad by number of enemies - I am not sure though if this buff is applied BEFORE the attacks, or AFTER, and also if its only 1turn effect.
If its BEFORE and lasts the whole combat, we are looking at 35% extra damage on top of everything else the team has going on, compensating a lot for the weak offensive of this team due to its defensive nature. And if it lasts until the end of the combat even better.
Granted its weaker against 2 enemies (and you very seldom face just a single MAP BOSS with no adds in place).

Nightmaher, Freesia, Iono, Red Spider Lily, Saffron ?
might be interesting...

Something to think about would be
Nightmaher, Iono, Freesia, Saffron, Yandere

Not sure how combination of Saffron with Taunt and Yandere chan would work out. AoE would still hit all thus giving you the buffs.
In this case I can see Perslane taking place instead of Iono, or Freesia (3 slash 2 pierce is a no no though). Uff yeah it seems weird but would be rather tought to crack and pretty painful due to all the Counters and 2x act buffs after being hit.

Twillight - thats because its a discussion thread for tactics, and tactics always take lot of space :)

Wutan
12-28-2017, 09:40 AM
Interesting take on it, but I have one problem with Perslane - Her setup is more tuned towards Crit. teams, since she boost Crit damage as well as chance, and while yes she can dodge, and heal - her Healing has only 30% to activate.

Now I got Soap chan who has Self heal 30% and I must say it ticks pretty often, and heals her up for about 5430 hp or soo, and thats pretty good, so yeah Perslane has this effect for the whole team which seems pretty good, especially in combination with Phoenix chans resurect.
But I must say I am not a big fan of her. She is a one trick pony, and the rest of her skills is mediocre at best (understandably so, since her Revive is very powerful).

Now This strategy would be amazing with a pure Counter Team, or Full Counter/Evade team. But since only Saffron and Nightmaher have Counter and Evade, I find it a bit lacking, as you do not have any real means of damage, and since you are not countering with majority of your team the enemy will not kill itself on you so easily. Thus the healing becomes a bit piontless. Again it would be great in full Counter team, but we dont have that option.
with Iono and Freesia, you get 40% to do a second attack, and that second attacks also applies all Skill Activation modifiers.
I have seen my Protea carry my team so many times due to her taking double turns every now and then.
And its a bigger chance than the 30% AoE heal.

Granted I am the type of player who tends to build up his forces and then strike in one decimating assault, not purely rushing, nor purely turtling either.

I was thinking maybe Red Spider Lily might be Good, her skill buffing the squad by number of enemies - I am not sure though if this buff is applied BEFORE the attacks, or AFTER, and also if its only 1turn effect.
If its BEFORE and lasts the whole combat, we are looking at 35% extra damage on top of everything else the team has going on, compensating a lot for the weak offensive of this team due to its defensive nature. And if it lasts until the end of the combat even better.
Granted its weaker against 2 enemies (and you very seldom face just a single MAP BOSS with no adds in place).

Nightmaher, Freesia, Iono, Red Spider Lily, Saffron ?
might be interesting...

Something to think about would be
Nightmaher, Iono, Freesia, Saffron, Yandere

Not sure how combination of Saffron with Taunt and Yandere chan would work out. AoE would still hit all thus giving you the buffs.
In this case I can see Perslane taking place instead of Iono, or Freesia (3 slash 2 pierce is a no no though). Uff yeah it seems weird but would be rather tought to crack and pretty painful due to all the Counters and 2x act buffs after being hit.

Twillight - thats because its a discussion thread for tactics, and tactics always take lot of space :)

I have Red Spider Lily. Let me test it real quick. There are so many buffs in rainbow teams so they are tough to track :wink:

Edit: The Buff is applied before the combat begins. And the buff stays until combat is over.

AgentFakku
12-28-2017, 03:02 PM
Awesome idea Myrdin!

Myrdin
12-28-2017, 03:09 PM
Of course it is mofu :3 and its all mine hueheheh ! >:3 *evil mofu laughter*

Nah, this was Wutans and Games idea. They discussed it in the Chit-Chat yesterday.
I just offered to open the thread and put some basic organization forms and maybe by using my team as an example, create a pseudo template to make it easier for future discussions, since I am good with that kind of stuff and enjoy it.
(Plus I really wanted to use the word "Tactica" for the name of the thread. Everything sounds much cooler if Tactica is added to it.... Combat formations tactica, Mofufu Tactica !, Weedng your Garden Tactica ! Watching Por... errr right ! You know what I mean... Tactica ! :D)

Wutan thanks for checking Foxy chan for me. Yeah in that case, the buff is pretty damn cool.

Wutan
12-28-2017, 03:48 PM
Of course it is mofu :3 and its all mine hueheheh ! >:3 *evil mofu laughter*

Nah, this was Wutans and Games idea. They discussed it in the Chit-Chat yesterday.
I just offered to open the thread and put some basic organization forms and maybe by using my team as an example, create a pseudo template to make it easier for future discussions, since I am good with that kind of stuff and enjoy it.
(Plus I really wanted to use the word "Tactica" for the name of the thread. Everything sounds much cooler if Tactica is added to it.... Combat formations tactica, Mofufu Tactica !, Weedng your Garden Tactica ! Watching Por... errr right ! You know what I mean... Tactica ! :D)

Wutan thanks for checking Foxy chan for me. Yeah in that case, the buff is pretty damn cool.

Do you remember the old Team Tactics we had a year ago? I thought it would be cool to have something similar in the DMM Thread since DMM is our true love. Let's be honest guys :bgrin:

And i think here are more people interested in Tactica (good name, i like it :grin:) compared to Nutaku.

You are much better writing thread introductions than me so i am glad you made this thread :wink:

Yeah Red Spider Lily could be a solid option for your Team.

Ghostmon
12-28-2017, 03:59 PM
Lol Mydrin, no sir, all credit goes to you xD Tactica is pretty cool sounding not gonna lie.
Your dream team, that's why you saving all your FGs? Hehehe...

And Yandere-chan June Bride, her 35% next turn bonus does not stack turn over turn Too bad. But I guess that'd be way to OP anyways now thinking about it haha!

Now, with the resources I have, focused on building a somewhat viable skill act. team. 'Cuz I'm sick and tired of my team's abilities not activating, while watching my helper's team go bananas with like all their girls getting their skills off, arg.

Lycoris Shrine Maiden, Yandere Victoria Bride Chan, Apple, Ionocidium(coming soon) will get me 1.8x static boost. For the last one, should I add Safforn Chrismas for 2.0x, OR keep my Night Phlox and keep the skill act. at 1.8x, but she has Evade and HP absorb...? Hmm...

Ideally, for this team, I eventually want Dusty Miller Chrismas for Overall Team static boost 1.8, and 1st turn 1.65x.

Myrdin
12-28-2017, 04:33 PM
Hehe, nope, my dream team was to build a crazy Crit Team, with Aizoon :3 That dream has already happened. Now I made a new goal for myself and that is a Evade/Counter team, so I can tackle those stupid crazy maps, where you need the enemy to kill itself on you, because they usually wipe you off the screen in two turns (thats what happens to my DPS theme Crit team).


Now I kinda mentioned it in the OP, and have talked extensively with Wutan about it on Discord but let me try to give you a tip or two about thsi as well Ghost - Dont use the "Skill act." as your main point.
At least not as the only single point around which you are building.
Why ?
Because a HUUUGE number of girls, has this ability once bloomed, so where you would normally be limited by XY of girls having the skill you are looking for, with Skill activation beeing so widespread across the whole sprectrum of girls, you have absurd number of combinations. You can literally make any type of Team and still make sure most if not all of the girls in it have skill act. ;)

As such I would strongly recommend to think about what other thing do you want your girls to do, and build the team around that, - and making sure that every single one of them has (or at least 4 of them) has the Skill act. as one of her listed abilities.

Let me use the template as an example:

So you want to have Skill act. Thats cool make that a N1 Point, but make sure all the girls follow N2 point as well to get as good of a synergy as possible.

N1 - All girls have Skill activation, of one type or the other
N2 - All girls have Reneact (thats how I call the ability that gives them a chance to attack one more time each turn).

N3 - Try to get 1 girl of each type to have someone to deal weakness damage against all enemy types
N4 - Would be nice if there was someone in the team to add Skill damage.

With this you already set up few check points to make sure you get the maximum mileage out of your composition.
This will also help you with deciding which girls to focus on, since there is such a huge number of them, normally it would be very hard to determine whom you want and who you dont, just based on one single factor, since most of the girls tend to have 4 different passives.
This way you already reduced the huge amount to much more managable one, as you go through the list of girls, you wil note the ones with Reneact + Skill act. combo and put them to the side.
I recommend making a list, just how like I did with ALL the Evade girls.

Now with this list in hand, you can choose the best ones, or the ones you like the most, or the waifus, etc etc. Build the team, and post it, as well as the whole list itself up here for discussion, maybe some of us will be able to point out something you overlooked, or maybe you get inspired by the comments and fine tune the team, etc etc.

Thats what I did, and it made the whole thing both much faster and easier to read through, as well as it was kinda fun, like searching for puzzle pieces and putting them togather mofu :3

game2534
12-28-2017, 05:56 PM
Lol Mydrin, no sir, all credit goes to you xD Tactica is pretty cool sounding not gonna lie.
Your dream team, that's why you saving all your FGs? Hehehe...

And Yandere-chan June Bride, her 35% next turn bonus does not stack turn over turn Too bad. But I guess that'd be way to OP anyways now thinking about it haha!

Now, with the resources I have, focused on building a somewhat viable skill act. team. 'Cuz I'm sick and tired of my team's abilities not activating, while watching my helper's team go bananas with like all their girls getting their skills off, arg.

Lycoris Shrine Maiden, Yandere Victoria Bride Chan, Apple, Ionocidium(coming soon) will get me 1.8x static boost. For the last one, should I add Safforn Chrismas for 2.0x, OR keep my Night Phlox and keep the skill act. at 1.8x, but she has Evade and HP absorb...? Hmm...

Ideally, for this team, I eventually want Dusty Miller Chrismas for Overall Team static boost 1.8, and 1st turn 1.65x.

Note that skill activation boost team can be divided into 2 sub categories.

1. Nuke type: This one include all that have super powerful boost like x1.65 skill on first turn, 2x on self with 100% double act, 35% damage boost on first turn etc. This set up gives powerful one-off attack. But if by whatever the reason you can't take out powerful enemies in single turn. (Ume and Sakura with their damage reduction comes to mind) The team value will be reduced immensely. Just like nuke, you can't spam it after all.

Noteworthy girls: Dendrobium, Sensitive Plants (She pretty much makes sure all attack from everyone will hit weak points), Water Lily (June Bride), Cattleya (Radiant Princess), and Shiro-chan (Christmas) for example.

2. Skill activation that goes beyond 1.2x: This one included girls with 'skill activation rates of party members by 1.28~1.36x based on her skill level (1~5)' in the team' Breakthrough the 2x wall that comes naturally with full skill activation team. The rest of set up follow Mydrin's wise guide.
Noteworthy (Or rather, only these two have this skill as I know) girls: Nerine, and Christmas Rose So you have both magic and blunt, pierce and slash is easy to find and too many options to actually scope down.

ShadwNinjaX
12-28-2017, 06:09 PM
Well I come to this board seeking advice from those more tactically minded than I am. I never really aimed for a specific team. Often if I had a choice, I went for waifu qualities (OPPAI!) over abilities. If I can't really make an outstanding team with these, it's okay and by all means let me know. Currently I sit on 10 rainbows with a 11th on the way pending the ticket.

1. Red Ginger - Slice - Life steal, team speed boost, skill activation rate and counter
2. Black Baccara - Slice - Raise Atk/Def and Skill trigger based on affection
3. Dusty Miller - Slice - Critical Dmg and activation rate
4. Anemone - Pierce - 100% Counter, raises Def, and Critical activation rate
5. Hollyhock - Pierce - Raise Atk, Skill activation on turn 1, and more shine crystal drop
6. Halloween Daisy - Pierce - Raise Atk, Expose weakness to Slash, Skill activation rate, Raise skill damage
7. Red Spider Lily - Magic - Raise attack, evade, skill activation rate
8. Shrine Maiden RS Lily - Magic - Reduce enemy Atk, Raise Atk, skill activation rate
9. Scotch Broom - Magic - Raise Atk, skill activation rate, more shine crystal drop, and Raise Atk after Solar Drive use
10. Wolf Berry - Magic - Negate 1 attack, Raise Atk, increase critical activation rate and critical damage

So as you can see from the start, if I am trying to round out types for more balance I am in dire need of a Blunt rainbow. Just a heads up as I know many people's "go to" for a rainbow Blunt is Dendrobium, but I VERY much dislike her design to where it outweighs her abilities. Don't know why it's that way so much but I just don't want her. Ever. :silly: Outside of trying to get a Blunt, what girl would make a great addition for a specific type of team I could get or are there other girls out there that would simply compliment better what I already have? Thanks for feedback.

Wutan
12-28-2017, 06:45 PM
Well I come to this board seeking advice from those more tactically minded than I am. I never really aimed for a specific team. Often if I had a choice, I went for waifu qualities (OPPAI!) over abilities. If I can't really make an outstanding team with these, it's okay and by all means let me know. Currently I sit on 10 rainbows with a 11th on the way pending the ticket.

1. Red Ginger - Slice - Life steal, team speed boost, skill activation rate and counter
2. Black Baccara - Slice - Raise Atk/Def and Skill trigger based on affection
3. Dusty Miller - Slice - Critical Dmg and activation rate
4. Anemone - Pierce - 100% Counter, raises Def, and Critical activation rate
5. Hollyhock - Pierce - Raise Atk, Skill activation on turn 1, and more shine crystal drop
6. Halloween Daisy - Pierce - Raise Atk, Expose weakness to Slash, Skill activation rate, Raise skill damage
7. Red Spider Lily - Magic - Raise attack, evade, skill activation rate
8. Shrine Maiden RS Lily - Magic - Reduce enemy Atk, Raise Atk, skill activation rate
9. Scotch Broom - Magic - Raise Atk, skill activation rate, more shine crystal drop, and Raise Atk after Solar Drive use
10. Wolf Berry - Magic - Negate 1 attack, Raise Atk, increase critical activation rate and critical damage

So as you can see from the start, if I am trying to round out types for more balance I am in dire need of a Blunt rainbow. Just a heads up as I know many people's "go to" for a rainbow Blunt is Dendrobium, but I VERY much dislike her design to where it outweighs her abilities. Don't know why it's that way so much but I just don't want her. Ever. :silly: Outside of trying to get a Blunt, what girl would make a great addition for a specific type of team I could get or are there other girls out there that would simply compliment better what I already have? Thanks for feedback.

Is there a specific playstyle you prefer?

For example do you like big numbers on the screen? (crit team) or do you prefer a defense approach (Evade or Debuff-Team) laughing at the pathetic attempt of the Mobs trying to hit you?

You have great girls. A mixture of every good playstyle.

I would search specific girls for your prefered playstyle if you like.

Since i know that you like Oppai-Girls i will consider aesthetics as well :wink:

ShadwNinjaX
12-28-2017, 06:52 PM
Is there a specific playstyle you prefer?

For example do you like big numbers on the screen? (crit team) or do you prefer a defense approach (Evade or Debuff-Team) laughing at the pathetic attempt of the Mobs trying to hit you?

You have great girls. A mixture of every good playstyle.

I would search specific girls for your prefered playstyle if you like.

Since i know that you like Oppai-Girls i will consider aesthetics as well :wink:

There isn't really any in particular. I admit I am probably not thinking well enough to the qualities to form a team. I just wanted to lay what I have out there and see what you all can create from it. For example: I do not know if I have enough of the right girls to go for a Crit or Debuff team with what I have. Or if I have enough to where I can, what is that final piece to the puzzle to complete that Crit team, or Debuff team, etc? Or even if I am too far away from any specific team style, just in general what Blunt or other rainbow would make a good addition to what I have in your opinion. I hope that clarifies a little better. If not, I apologize.

Oh! And yes, I LOOOOOVE the OPPAI! :love: :love: :love:

P.S. Please keep in mind that only 3 of the 10 I have currently were specifically chosen. And by that they were chosen by waifu aesthetics. The rest came up as random in gatcha or guaranteed 6* ticket rolls.

Wutan
12-28-2017, 07:18 PM
There isn't really any in particular. I admit I am probably not thinking well enough to the qualities to form a team. I just wanted to lay what I have out there and see what you all can create from it. For example: I do not know if I have enough of the right girls to go for a Crit or Debuff team with what I have. Or if I have enough to where I can, what is that final piece to the puzzle to complete that Crit team, or Debuff team, etc? Or even if I am too far away from any specific team style, just in general what Blunt or other rainbow would make a good addition to what I have in your opinion. I hope that clarifies a little better. If not, I apologize.

Oh! And yes, I LOOOOOVE the OPPAI! :love: :love: :love:

The closest to completion would be a crit team (you already have Wolfberry and Dusty for that) or some sort of Counter Team because you have Red Ginger and Anemone.

I am more of an aggressive player (Big Numbers yeah :silly:) so i will give you an example for a Crit Team:

Dusty
Wolfberry
http://flowerknight.wikia.com/wiki/Aizoon_Stonecrop
http://flowerknight.wikia.com/wiki/Loquat
http://flowerknight.wikia.com/wiki/Christmas_Rose

With this team you have:

x1,96 Skill Multiplier (after you feed Christmas Rose 4 Skill Blooms), 90 % more Crit Damage, 85 % Crit chance and all four types are included in that team.

Maybe you like it.

I am a little bit sleepy so i will take a nap. If you like we can refine the team tomorrow :wink:

Ghostmon
12-28-2017, 11:31 PM
Thanks guys for the input. Going into this, I wanted to build skill act. + evade team seeing as I already have some framework/resources available for this. Thing is, I'm so stubborn sometimes, I don't wanna switch out some of my girls but might have to in order to build better synergy...

I like your idea Myrdin, attack again team, but only ones I have atm that can achieve that is Ionocidium, Flower Tassel, Yomena, but doing that foregoes that whole skill act. thing (max. in that case would be 1.6x, which...I dunno, worth it at that point...?). So I'll keep this idea in mind, not too viable yet tho. 'cuz of the current girls I have.

And yeah Game, Nuke team sounds nice, that's why I wanted Dusty Miller Christmas for 1st turn 1.65x so bad (but no luck). So I think next best thing going for me is evade. Gonna go back to the drawing boards. Maybe I will list some of my golds one day and let you guys see if there's some hidden potential in there.

game2534
12-29-2017, 05:58 AM
@shad Well since this is about tactica... (lol) I will exclude waifu factor and aim for usability only.
With your team, just like Wutan, I would go for crit team since you have two powerful crit girls in your team.

Shiro-chan, and Wolf Berry are both powerful. Especially Shiro-chan as cornerstone for powerful crit team.

You have many options to fill the 3 slots. This is my personal set up.
Shiro-chan, Wolf Berry, Loquat, Streptocarpus, and Purslane (yet again)

This set up gives 85% crit chance (capped at 80), 130% crit damage, 1.4x skill activation with extra 2x if Detective-chan got hit (use provocation to archive this easily, 2 provocations in the same team will make the target randomly attack only the 2 targets) , Purslane can act as tanker just as good as dishing damage. 3 sweeper and 2 finisher. Note however... Only detective-chan has sizable boobs, the rest 4 are complete pettanko. You can remove Purslane for Either Kuro-chan or Aizoon for 1.6x skill boost and 10% less crit damage though. Higher damage, but no tanker.

Wutan
12-29-2017, 10:36 AM
Guys i have a question:

My current Debuff Team:

Golden Lace, Shrine Foxy, Bride Onci, Dragon Fruit, Dahlia.

I maxed the Taunt Promotion Ability for Golden Lace.

Now i have to decide which Ability the other four girls get (600 Life Crystals is really expensive though)

Should i go with Defense UP or More Healing/Max HP? or something else?

Personally i think Max HP is better.

maotd
12-29-2017, 01:19 PM
Why you don't give Taunt to some of other girls?

Wutan
12-29-2017, 01:42 PM
Why you don't give Taunt to some of other girls?

Because Golden Lace has the Evade-Skill. She is my Dodge Tank :love:

http://flowerknight.wikia.com/wiki/Golden_Lace

If i decide to give the other girls the taunt skill as well her Tank Role would be redundant (the 16 % less Damage for the other girls would be n1 though).

Spending 600 Life Crystals is really expensive however.

My idea was to hoard Rainbow Skill Blooms for my Crit Team so the enormous cost of 600 Life Crystals for another Promotion ability kinda sucks :frown:

maotd
12-29-2017, 01:59 PM
Once you have got a promotion ability you can use it on every characters.

Wutan
12-29-2017, 02:03 PM
Once you have got a promotion ability you can use it on every characters.

Yeah i know but i have to unlock the Promotion Ability for Defense Up or Max HP Up first.

Don't want to give the other girls the taunt ability cause Golden Lace's job is it to provoke the enemy to attack her and dodge the attack afterwards.

It costs 600 Life Crystals which is to expensive for me. 300 would be much more reasonable since there are several Promotion Abilities you can only unlock with LCs.

ShadwNinjaX
12-29-2017, 03:09 PM
Thanks all for the feedback. It is kind of amusing that so many of the crit girls are pettanko. It's almost as if their crit is them lashing out angrily for some odd reason. :squint: #Oppai4Life

game2534
12-29-2017, 05:44 PM
Guys i have a question:

My current Debuff Team:

Golden Lace, Shrine Foxy, Bride Onci, Dragon Fruit, Dahlia.

I maxed the Taunt Promotion Ability for Golden Lace.

Now i have to decide which Ability the other four girls get (600 Life Crystals is really expensive though)

Should i go with Defense UP or More Healing/Max HP? or something else?

Personally i think Max HP is better.

By max HP, you mean healing boost? Your team doesn't have any girl with drain ability, so I don't think it'll be that useful. You have to rely on healing panel for additional HP.

If you don't care for damage, I guess defense up is the best choice for everyone except Golden Lace. Provocation works wonder for single attack, but multi attack still hit everyone. So chance to reduce damage would be nice.

Wutan
12-29-2017, 06:11 PM
By max HP, you mean healing boost? Your team doesn't have any girl with drain ability, so I don't think it'll be that useful. You have to rely on healing panel for additional HP.

If you don't care for damage, I guess defense up is the best choice for everyone except Golden Lace. Provocation works wonder for single attack, but multi attack still hit everyone. So chance to reduce damage would be nice.

Oh in that case i misunderstood the Healing Boost. I thought it also increases the Max HP of the Girls :rofl:

Thank you for the info.

i will go with defense up then.

It's v1 of my Debuff Team.

I think the final version will look like this:

http://flowerknight.wikia.com/wiki/Golden_Lace
http://flowerknight.wikia.com/wiki/Red_Spider_Lily_(World%27s_Flower_Shrine_Maiden)
http://flowerknight.wikia.com/wiki/Dancing_Lady_Orchid_(Bride_of_Fos)
http://flowerknight.wikia.com/wiki/Snow_Drop
http://flowerknight.wikia.com/wiki/Epidendrum_(Swimsuit)
or http://flowerknight.wikia.com/wiki/Easter_Cactus for Revive.

Option 1 gives me 70 % Atk Debuff but Option 2 gives me Revive and only 60 % Atk Debuff.

I think Revive is more usefull.

game2534
12-29-2017, 07:23 PM
2 choices, offense or defense?

Epidendrum is better in offensive with additional weakness to slash, your team barely has slash so this skill can shine. More debuff is obvious, her raw stat is higher as well.
Easter Cactus is better in defense with resurrection so you can tank even longer, but her raw stat is one of the lowest for rainbow, even lower than some gold like Snake Gourd. She gets more tips in boss fight with 25% atk boost though.

skasio
12-30-2017, 10:52 AM
Out of these two, Epidendrum is the way to go. You're going defensive route, fights will last longer, and Cactus's low stats will really hurt you in the long run.

But, have you considered adding Victoria with provocation to the team? With 60% attack reduction, she should be able to hold her own for a while, even without evade. And then, double skill activation, combined with her and Bonci's buffs to skill damage...

Wutan
12-30-2017, 11:13 AM
Out of these two, Epidendrum is the way to go. You're going defensive route, fights will last longer, and Cactus's low stats will really hurt you in the long run.

But, have you considered adding Victoria with provocation to the team? With 60% attack reduction, she should be able to hold her own for a while, even without evade. And then, double skill activation, combined with her and Bonci's buffs to skill damage...

Yeah now i also think Epidendrum is more suited for this setup. 70 Damage Reduction and x1,8 Skill Activation sounds good.

Victoria is also an option but I think Golden Lace is better suited for the tank role simply because of Evade. Victoria's 70 % + Skill Activation every turn after turn one is n1 though (I am in the process to build a crit team like that with Streptocarpus) and Victoria is one of my favourite Girls and a strong waifu candidate besides Maple and Shrine Foxy :wink:

Would be n1 to have a Team Simulator of some sorts. With such a Programm everyone could test all teams without the need to whale like crazy :bgrin:

Another option for Victoria would be a Skill Damage Team. I could pair her up with Maple cause Maple's Skillset is also good for Skill Damage Teams. Options...Options...Options...

Ghostmon
01-01-2018, 12:31 PM
So two questions (actually there's more but can't remember lol)

1 - If I have ~150 ampies of each type, and I have 3-4 girls I want to power up, should I max ampie 1 girl, then rest others, or spread evenly between all girls?

2 - In your guy's experience, for drawn out battles (3+ turns), what team set-up has shown to do most damage? What single ability type would you prioritize (Evade, counter, debuff, etc..?)

maotd
01-01-2018, 01:11 PM
1- Max one girl and then, start a new girl. Just prioritize counter girls for Def Ampies.

2- Counter do the best job for me. Crit and Skill act is good on event missions or any other short fights, counter is good for bosses and long fights.

Myrdin
01-01-2018, 01:13 PM
So two questions (actually there's more but can't remember lol)

1 - If I have ~150 ampies of each type, and I have 3-4 girls I want to power up, should I max ampie 1 girl, then rest others, or spread evenly between all girls?

2 - In your guy's experience, for drawn out battles (3+ turns), what team set-up has shown to do most damage? What single ability type would you prioritize (Evade, counter, debuff, etc..?)

1 - Always go for maximizing each girl first before starting another. Prioritize those that are active part of your Whale Ship setup, and your main clearing teams. Those extra stats are not much until you 50% efficiency buff (1500 hp, 500 atk, 200 armor). So splitting it in between multiple characters will only prolong the time until they hit their maximum potential.
You know what they say : Jack of all trades, master of none. While there are instances where its good to be versatile - it is not in this game, since even fro WS missions the game doesnt read the abilities or ultimates of the girls - it only reads the raw stats and adds them atop each other.
So ALWAYS max one girl first, before moving on to another.
Also - as far as Bloomable 6* go - try to use ampies only for the first 50 lvl, of each form, then use the high lvl Manyus. This will allow you to max- almost max her stats, in more Gold efficient way, than to pump the girl up to 80 quickly and them upgrade her with manyus - the price for each upgrade skyrockets exponentionally.

2 - From my understanding the Evade/Healing girls seem to be the best choice. I believe Game listed some of them on the previous pages. The evasion helps to keep em safe, the healing slows down the dps run the boss mobs are doing to you, and if you have any girls that improve defense, or have the Guard buff ability, thats also a good choice.
And if worst comes - Phoenix chan has that ressurect up to 50% HP for 3 (herself included). If you combine that with the skills listed above, you can get a pretty tough to kill team that - can grind down the enemy rather stubbornly.

maotd
01-01-2018, 01:38 PM
The main issue with evade girls is the lack of offensive power. They can evade and survive longer buf it's useless if they do only normal crit-less attack with not that much ATK boosts. That's why I consider counter girls (the best is evade + counter) as the bests girls. Even if they do only meh attacks, angry pests do all the jog by attacking them and taking large amount of damages.

Ghostmon
01-01-2018, 02:19 PM
Thanks guys for the tips. Guess I will pick one of my rainbows for the maxing - feeding 100 ampies x3 times (HP/ATK/DEF) - god dam, how many golds this gonna cost? LOL, okay I will do it. Either Lycoris Shrine Maiden, Victoria June Bride, or Ionocidium. Feels like I need to flip a 3-sided coin...

I just got 300 delicious rainbow coins so...I dunno. I don't have a rainbow counter girl yet. I was doing those ultimate missions lately, thus why the question, I can do up to maybe ~650-700k on those depending on RNG luck, but struggle on anything higher. Was thinking of Dusty Christmas ver. for 1st turn 1.65x, crit. pwnage ownage, but Safforn now looking not bad too, she is truly all purpose. And I will keep Phoenix chan in mind, I def. want her, but probably not 'till much later in the future.

Wutan
01-01-2018, 02:39 PM
Thanks guys for the tips. Guess I will pick one of my rainbows for the maxing - feeding 100 ampies x3 times (HP/ATK/DEF) - god dam, how many golds this gonna cost? LOL, okay I will do it. Either Lycoris Shrine Maiden, Victoria June Bride, or Ionocidium. Feels like I need to flip a 3-sided coin...

I just got 300 delicious rainbow coins so...I dunno. I don't have a rainbow counter girl yet. I was doing those ultimate missions lately, thus why the question, I can do up to maybe ~650-700k on those depending on RNG luck, but struggle on anything higher. Was thinking of Dusty Christmas ver. for 1st turn 1.65x, crit. pwnage ownage, but Safforn now looking not bad too, she is truly all purpose. And I will keep Phoenix chan in mind, I def. want her, but probably not 'till much later in the future.

Since you already have 3 Evade Girls with Skill Act you could also go with:

http://flowerknight.wikia.com/wiki/Freesia

She has Evade, Skill Act and the Reenact Ability like Iono. Find another girl with Evade and Skill Act and you have Evade for the whole team, x2,0 Skill Act and the Reenact Ability from two girls which makes your Attack Phase better while still dodging enemy attacks.

However regardless what route you take my advise is to finish one specific theme before you go with the next one.

For example: If you decide to buy Christmas Dusty Miller you'll need 4 other Crit Rainbows to maximize her potential and since we don't get that many Rainbow Deals it could take a long time to finish that theme.

skasio
01-01-2018, 05:00 PM
Guess I will share as well. Team I'm currently working on, my masterpiece, The Perfect All Rounder:

Nerine - Nightmaher - Bush Clover - Kerria - Alpinia


Most important characters are all same type, to maximise potential of whale and personal equipment buffs.

For easy fights - story and events - I have 3,5 AoE's (Bush Clover's 50% reenact) and enough skill activation to consistently finish fights on turn one.

For harder ones, raid bosses and EX missions, with single big, bad and dangerous pest, I've got that covered as well.
Nightmaher Evade-Counter combo, to keep rest of the team safe for first few turns. Bush Clover's 12% miss, a defensive cherry on top. And for the main dish - killer duo of Kerria and Alpinia. Remember when I mentioned enough skill activation? 2.12 multiplier, to be exact. That gives those lovely ladies over 80% skill chance at level 5, turning them into (almost) unkillable harbingers of death and destruction in single target fights, killing and healing for days. And all fights are single target, given enough AoE or nuke damage - both of which this team has.

The team is not finished, but as it is right now, when fighting against raid bosses it looks very promising.

Ghostmon
01-01-2018, 07:34 PM
Wutan - I know I know, but it's like that theory, your brain comes up with reasons to try and support your reason, even if it's not the best option...

What if Dusty Christmas, pair her up with a few golds with Crit act, so like ~100% crit. damage, would that somewhat justify my yearning..? T_T

Skasio - Nice team, so you can nuke even top tier ultimate missions / top broken aqua maps with that?

Wutan
01-01-2018, 08:26 PM
Wutan - I know I know, but it's like that theory, your brain comes up with reasons to try and support your reason, even if it's not the best option...

What if Dusty Christmas, pair her up with a few golds with Crit act, so like ~100% crit. damage, would that somewhat justify my yearning..? T_T

Skasio - Nice team, so you can nuke even top tier ultimate missions / top broken aqua maps with that?

Sure. Stat Priority for those Golds would be Skill Act>Critdamage=Critchance>Atk in my opinion.

A few Crit Golds i know:

http://flowerknight.wikia.com/wiki/Toad_Lily_(Swimsuit)
http://flowerknight.wikia.com/wiki/Tree_Peony
http://flowerknight.wikia.com/wiki/Wax_Vine_(Christmas)
http://flowerknight.wikia.com/wiki/Ornamental_Kale

By all means go for Christmas Dusty. She is awesome for a critteam. Since i try to build a critteam as well and nuke some stuff i can totally understand your desire :wink:

skasio
01-02-2018, 10:23 AM
Nice team, so you can nuke even top tier ultimate missions / top broken aqua maps with that?

Not sure. I would have to give them a proper test run first, to see how they are actually doing on those maps.
But for those REALLY hard ones, I guess I will have to replace some knights with debuffs. My main damage dealers can heal from near zero to full, but not when they get one shotted and die instantly.

Wutan
01-02-2018, 12:52 PM
The heal skill from Purslane only heals herself right?

Can't decide between her and Christmas Rose.

Setup:

http://flowerknight.wikia.com/wiki/Dusty_Miller
http://flowerknight.wikia.com/wiki/Loquat
http://flowerknight.wikia.com/wiki/Streptocarpus
http://flowerknight.wikia.com/wiki/Tall_Stewartia_(Christmas)
http://flowerknight.wikia.com/wiki/Christmas_Rose or http://flowerknight.wikia.com/wiki/Purslane

Which one is better in your opinion?

skasio
01-03-2018, 07:22 AM
AFAIK, Purslane only heals herself.
Out of these two, I would pick Purslane. Give her and Holmes-chan Provocation, and you should be good to go. If you're really set on Chrismas Rose, have her instead of... Stereo... Sterepto... detective. Detective-chan. Less skill activation overall, but works all the time and has no conditions attached.

Also, after further testing attack debuffs, I might have to change my dream team a bit. I thought it will work similar to Defence - which turned out to be pretty weak for... well, defence. To my surprise, debuffs actually work. Huh. The more you know.

Myrdin
01-03-2018, 07:30 AM
AFAIK, Purslane only heals herself.
Out of these two, I would pick Purslane. Give her and Holmes-chan Provocation, and you should be good to go. If you're really set on Chrismas Rose, have her instead of... Stereo... Sterepto... detective. Detective-chan. Less skill activation overall, but works all the time and has no conditions attached.

Also, after further testing attack debuffs, I might have to change my dream team a bit. I thought it will work similar to Defence - which turned out to be pretty weak for... well, defence. To my surprise, debuffs actually work. Huh. The more you know.

I see you found yourself your own version of Fritili....Fritla...Friti... Choco Lily :D

Yeah Xmarss rose chan si pretty good after Bloomed in my oppinion. And fairly cute. And has a pleasant VA.

Wutan
01-03-2018, 07:45 AM
AFAIK, Purslane only heals herself.
Out of these two, I would pick Purslane. Give her and Holmes-chan Provocation, and you should be good to go. If you're really set on Chrismas Rose, have her instead of... Stereo... Sterepto... detective. Detective-chan. Less skill activation overall, but works all the time and has no conditions attached.

Also, after further testing attack debuffs, I might have to change my dream team a bit. I thought it will work similar to Defence - which turned out to be pretty weak for... well, defence. To my surprise, debuffs actually work. Huh. The more you know.

Would be to good if she heals all partymembers :wink:

I really don't like Purslane. Her design is not my thing.

Christmas Rose has a n1 Skill Animation. Giant Blizzard Gelato Ball of Doom :rofl:

However for the sake of Synergy i will go with purslane.

Even with 1,4 Skill Activation the Team will always activate their Skills (every Girl needs Skill Level 5 though) after the Enemy attacked Detective chan.

Purslane can dodge and Stewartia can Crit Heal herself so should be a pretty tanky Crit Squad overall.

Thanks Skasio.

Yeah Debuff Team was the predecessor of Dodgeball.

FKG Devs had to implement a ultimate Map where enemies ignore 50 % Def to keep it in check :grin:

Not as op as Evade but still High Tier :wink:

twilightdream
01-03-2018, 07:56 AM
Guys, any idea about building team around Epidendrum swimming suit?
She's debuff type, girl type that I never study about so really clueless right now how to use her.

Wutan
01-03-2018, 12:08 PM
Guys, any idea about building team around Epidendrum swimming suit?
She's debuff type, girl type that I never study about so really clueless right now how to use her.

Atk Debuff caps at 70 %.

List with 6* Debuff Girls (don't know if it's complete.):

http://flowerknight.wikia.com/wiki/Dancing_Lady_Orchid_(Bride_of_Fos)
http://flowerknight.wikia.com/wiki/Red_Spider_Lily_(World%27s_Flower_Shrine_Maiden)
http://flowerknight.wikia.com/wiki/Epidendrum_(Swimsuit)
http://flowerknight.wikia.com/wiki/Acacia
http://flowerknight.wikia.com/wiki/Horse_Chestnut
http://flowerknight.wikia.com/wiki/Apple_(Tanabata)
http://flowerknight.wikia.com/wiki/Mistletoe
http://flowerknight.wikia.com/wiki/Cherry
http://flowerknight.wikia.com/wiki/Lotus
http://flowerknight.wikia.com/wiki/Ivy_(New_Year)
http://flowerknight.wikia.com/wiki/Golden_Lace
http://flowerknight.wikia.com/wiki/Snow_Drop

I will give you an example for a Debuff Team with Epidendrum:
http://flowerknight.wikia.com/wiki/Epidendrum_(Swimsuit)
http://flowerknight.wikia.com/wiki/Horse_Chestnut
http://flowerknight.wikia.com/wiki/Apple_(Tanabata)
http://flowerknight.wikia.com/wiki/Snow_Drop
http://flowerknight.wikia.com/wiki/Easter_Cactus

With this Team you have 75 % Debuff (caps at 70%), x1,6 Skill Act, all Damage Types (Weakness Damage from Epidendrum and Horse Chestnut), Counter (Apple) and Revive from Phoenix Chan.

There are many more options: Kerria Debuff Squad for example.

Here is a list of 5* Debuff Girls i know:

http://flowerknight.wikia.com/wiki/Dahlia
http://flowerknight.wikia.com/wiki/Cherry_Sage
http://flowerknight.wikia.com/wiki/Dragon_Fruit
http://flowerknight.wikia.com/wiki/Green_Bell
http://flowerknight.wikia.com/wiki/Apricot_(Christmas)

If you don't want to spend money or rely on luck to get a full 6* Debuff Squad try to get those 5* Girls. You can hit the 70% mark relatively easy.

I hope this will help you :wink:

Ghostmon
01-07-2018, 03:03 AM
Ok, so. Need your guys' help before I potentially blow a whole bunch of manyu for little to no effect. I was curious about counter and debuff team. But working with my current collection of girls, I don't quite yet have a super synergized build for either. Below are the only girls I have...hoping if you can tell me if it's worth lvl'ing these girls, or wait until I get some better girls...I mostly need these teams now for higher lvl maps, anything over 650-700k TP, like ultimate dungeons, etc.

Counter:
Rosy Lily @lv 80
Fire Lily @ 80
Water Hyacinth 5 star..not lvl'd yet
Yamayuri..not lvl'd yet

Debuff
Lycoris Shrine Maiden @ 80
Tall Stewertia @ 80
Green Bell...not lvl'd yet
Dalmaintian Bellflower (sorry wrong spelling probably)..not lvl'd yet

So...it's somewhat all over the place atm. I have enough lvl'd girls to tackle most game maps now, including super broken aqua maps. But when maps force me to split my teams, I'm put into a position to re-think my team make-up, as I am having trouble clearing 650-700k range atm. So...go for the lvl'ing or wait for some better girls?
P.S. Sorry no links to above girls, really late here, eyes getting heavy..

Wutan
01-07-2018, 06:40 AM
Ok, so. Need your guys' help before I potentially blow a whole bunch of manyu for little to no effect. I was curious about counter and debuff team. But working with my current collection of girls, I don't quite yet have a super synergized build for either. Below are the only girls I have...hoping if you can tell me if it's worth lvl'ing these girls, or wait until I get some better girls...I mostly need these teams now for higher lvl maps, anything over 650-700k TP, like ultimate dungeons, etc.

Counter:
Rosy Lily @lv 80
Fire Lily @ 80
Water Hyacinth 5 star..not lvl'd yet
Yamayuri..not lvl'd yet

Debuff
Lycoris Shrine Maiden @ 80
Tall Stewertia @ 80
Green Bell...not lvl'd yet
Dalmaintian Bellflower (sorry wrong spelling probably)..not lvl'd yet

So...it's somewhat all over the place atm. I have enough lvl'd girls to tackle most game maps now, including super broken aqua maps. But when maps force me to split my teams, I'm put into a position to re-think my team make-up, as I am having trouble clearing 650-700k range atm. So...go for the lvl'ing or wait for some better girls?
P.S. Sorry no links to above girls, really late here, eyes getting heavy..

I would go with Debuff in this case (You have a suitable 6* for this team and she is one of your favourites anyway :love:). In my opinion Counter is only really good if you have 5 Girls with Super Counter, a combination of Counter + Defense Buff/Evade etc.

However i would only level Green Bell for a Debuff Team.

Sadly Bellflower's Debuff isn't strong enough.

Dalmaintian Bellflower only debuffs for 10 % and in the best case scenario your team wants to cap at 70 % Atk Debuff.

Your Tall Stewartia is n1 for a Debuff Team cause she has Life Leach (You could give her 4 Gold Blooms to maximize her Skill Ativation)

Try to get http://flowerknight.wikia.com/wiki/Dragon_Fruit (new Damage Type)
and another 5* debuffing at least for 15 % (Dahlia for example) and you are good to go.

If you want to go with Counter Squad i am certain Game2535 will help you with that :wink:

Ghostmon
01-07-2018, 05:40 PM
Ok thanks Wutan, I would agree, my current counter girls are not strong enough, and given the fact that I already have 4 somewhat okay pretty solid teams (albeit no definite theme for any of them), I've been doing okay. And testing my current counters with broken maps, they didn't really dent the enemy with their counters...so yeah, pass for now I guess. I stopped lvl'ing after fire lily, I had a surplus of blue manyus so it wasn't a complete waste, she can go to WS too.

I can maybe think about debuff team. So with 50-70% debuff, does it really make great deal of difference, a good viable team option to structure around?

Wutan
01-07-2018, 07:16 PM
Ok thanks Wutan, I would agree, my current counter girls are not strong enough, and given the fact that I already have 4 somewhat okay pretty solid teams (albeit no definite theme for any of them), I've been doing okay. And testing my current counters with broken maps, they didn't really dent the enemy with their counters...so yeah, pass for now I guess. I stopped lvl'ing after fire lily, I had a surplus of blue manyus so it wasn't a complete waste, she can go to WS too.

I can maybe think about debuff team. So with 50-70% debuff, does it really make great deal of difference, a good viable team option to structure around?

20 % makes a huge difference for Debuff Teams.

My first Debuff Squad had Dahlia, Dragon Fruit, Bride Oncidum, Bipinna Cosmos and Water Lily in it (At that time i only had 3 Debuff Girls available) and they didn't last long in a prolonged fight. That team only reached 45 % Atk Debuff. It wasn't that successfull in Aqua Shadow Maps etc.

Since i have got Shrine Lycoris, Golden Lace and Cherry recently my Debuff Team is a Great Wall. They can tank damage pretty well in harder Maps. So Yeah Debuff Teams are High Tier (not as broken as Evade Teams but still really good) but in my opinion 70 % is necessary for it's success.

That's my Debuff Team atm:

http://flowerknight.wikia.com/wiki/Golden_Lace
http://flowerknight.wikia.com/wiki/Red_Spider_Lily_(World%27s_Flower_Shrine_Maiden)
http://flowerknight.wikia.com/wiki/Dancing_Lady_Orchid_(Bride_of_Fos)
http://flowerknight.wikia.com/wiki/Cherry
http://flowerknight.wikia.com/wiki/Dragon_Fruit

I still want http://flowerknight.wikia.com/wiki/Snow_Drop for a full Rainbow Squad.

The bad thing about Debuff Teams: There are only a few good Gacha 5* available for this Archetype. So you will have to wait for a specific Gacha to increase your chance to get one.
The good thing about Debuff Teams: You can build a decent Team with those 5*. For other Archetypes like Crit/Solar Blast you pretty much need 6* for it to be viable.

Ghostmon
01-08-2018, 06:14 AM
Good to know Debuffs can be a thing, this is probably going to be my next goal seeing as I have some foundation for this to go on. I really like Dhalia and H. Peony Halloween so I'll probably go for those if they ever appear as priority.

I lvl'd up a few more of my girls and did some minor tweaks to my current team, although I'm outta stamina atm, I'd say clearing the ultimate dungeon maps should be no problem now. So now, working with my current set of girls, I'll be just focusing on lvl'ing girls with highest TP for whaleship. Oh and Ampies, I think I'll finally use my set of (almost) 200 ampies of each type (maxing Ionocidium and Lycoris most likely). Gonna cost 2.4M gold for each maxing out, thanks to my poor planning. I will literally be at 0 goal after I do this...hahaa...

ShadwNinjaX
01-29-2018, 09:13 PM
Sorry about posting it in the normal thread. Just curious about thoughts on this below. Again, I'm not specifically aiming too much for a certain type of team to build. I considered a multitude of factors including abilities, overall stats, and (yes) waifu appeal. This is what I got below:

1) Hare's Tale Grass - I only have 1 rainbow blunt and could use another to try and balance things more. Plus, she's all about speed which could help a slower unit.
2) Saffron - A damn defensive tank! She evades, counters, increase damage reduction, increases defense of team members, and allows possibility of surviving hits with 1HP up to 3 times in a battle. I don't think this girl will go down easy any time soon!
3) Royal Water Lily (June Bride) - A variety of abilities from common abilities such as increase attack and skill activation rate to pretty good abilities with evasion and increasing follow-up damage for team after being attacked on next turn (I just call it "Revenge skill"). So she's like a Swiss army knife.
4) Easter Cactus - Standard abilities like RWL (JB) above, but has increase attack in boss fights. But the big one which is very unique is her phoenix abilities of restoring HP to 3 members to 50% when hitting HP 0, giving your team more turns to inflict as much damage as possible.

Rainbows I currently have: Red Ginger, Anemone, Black Baccara, Red Spider Lily, Shrine Maiden Red Spider Lily, New Years Ivy, Hollyhock, Scotch Broom, Dusty Miller, Wolf Berry, Halloween Daisy, Freesia, Japanese Anemone

:think: So yeah, tons of Magic, hardly any Blunt, and 3 of Slice and Pierce are what I have along with their various abilities. Thanks for any suggestions or advice! :bgrin:

Myrdin
01-30-2018, 02:58 AM
Can you take a pic of the team you want to put the new girl in ? So we can consider the sinergy in between all of them ?
Id wager its supposed to be for your Evade team since 3 of the girls have evade yes ?

game2534
01-30-2018, 06:44 AM
From a quick look it would be either evade, counter, or crit team. Give your team info for more detailed analysis, oh, and your prefer play-style too. Do you love seeing huge loads of damage or outlived even the most persistence pests while slowly wither their HP safely?

Wutan
02-03-2018, 03:48 PM
Ok guys i would love to hear your opinions on this (Warning, wall of text incoming):

I spend 300 Rainbow Coins for Kerria yesterday.

Since Myrdin talked about the possibility to use her as a Strong Finisher I wanted to include her in my Crit Team (Thanks for the idea,buddy :)).
I always liked Kerria but didn't really know how to build a team around her. One big - is her low Speed (430).

Since i already purchased three crit girls before i only need one more Rainbow.

Current Team:

http://flowerknight.wikia.com/wiki/Loquat
She is mandatory cause she provides 20 % Crit Rate, 30 % Crit Damage and 1,2xSkill Act.
I need at least two Skill Act Girls otherwise i wouldn't reach 94% Skill Activation with Streptocarpus.

http://flowerknight.wikia.com/wiki/Dusty_Miller
She is also mandatory cause she provides the highest Crit Damage (40%) in the entire Game and has Skill Act.

http://flowerknight.wikia.com/wiki/Streptocarpus
Streptocarpus is mandatory cause she allows the team to almost always activate there Skill after she gets attacked (The whole Team needs Skill Level 5 though).

http://flowerknight.wikia.com/wiki/Kerria
Kerria's job is to dish out insane Damage and in best case Scenario heal herself full with one Strike. I would like to equip her with the Overheal Ability cause the more hp she has the more damage she does.

The problems with that team:
1. The Team is relatively slow
2. The Team only reaches 50 % Crit Activation so far.

I need a Dodge Girl with provoke Ability (shares provoke with Streptocarpus). I want to give Streptocarpus 3 Dressblooms to increase her defense with Def Equipment. Kerria has Dodge but i can't give her the Provoke Ability because she is supposed to be the Main Damage Dealer and needs the Overheal Ability for that.

In my opinion the last Team Member has to have 20% Crit Activation (overall Crit chance of the team would be 70%), Dodge, Speed of 650+ ( The overall Team would have a Speed of 552) and preferably 1,2% Skill Activation.
Sadly there is no such girl in the game.

The only Girl which somewhat satisfy those Conditions is:

http://flowerknight.wikia.com/wiki/Purslane

She has Dodge, 20% Crit Chance, 10% Crit Damage and Heals herself.

Problem: She only has 550 Speed so the whole team would have a Speed of 532 which is quite slow in my opinion and she doesn't have the 1,2x Skill Act Ability.

Good thing: The whole team would have 70 % Crit Chance, 100 % Crit Damage, two pseudo tanks, 94 % Crit Chance after detective-chan gets attacked and a strong finisher in form of Kerria.

Now my question:

Should i purchase Purslane for my last Crit Member?
Or should i wait for DMM to release a Girl which fits my needs better?
What's your opinion?
Would you even suggest a completely different girl without the mentioned Abilities?

I hope you can help me cause i thought about that lately and didn't find a satisfying answer yet.

twilightdream
02-05-2018, 11:41 AM
Wutan do you try to experiment on using Yamabuki as tank unit?
If she can survive long / often enough I think you don't need another dodge girl in this team.
Also use rainbow-slot on Yamabuki is more useful than use on Streptocarpus.

Wutan
02-05-2018, 12:07 PM
Yeah i thought about it but with the Overheal Ability she does way more damage (heals to 135% life) and i want her to be the main damage dealer not the main tank.

Other way to play Kerria would be to include her in my Debuff Sqaud.

Problem:

I already have four Debuff Girls debuffing for only 15% which means i only reach 60% Atk Debuff for the whole team.

If i want to play Kerria in such a team i would have to purchase two more Rainbow Debuff Girls debuffing for 20% to reach the Debuff Cap of 70%.

That would slow down my progress to build up my other teams quite significant.

Errr... it's frustrating. Kerria is really good but to unlock her full potential (and i am a perfectionist) it requires a really specific Team Setup.

twilightdream
02-05-2018, 12:19 PM
If you don't want Yamabuki to tank, you need to ditch somebody.
Or if you don't want to ditch anyone Shakuyaku can do tank job.
She can dodge and have cri rate buff.
And be aware, your team have no defence at all.

Wutan
02-05-2018, 01:05 PM
If you don't want Yamabuki to tank, you need to ditch somebody.
Or if you don't want to ditch anyone Shakuyaku can do tank job.
She can dodge and have cri rate buff.
And be aware, your team have no defence at all.

Thanks for your advice.

I figured it out. I know how my future team will look like until the end of the year.

I will post it tomorrow if you are interested. it only includes 17 Rainbows instead of 20 but Himeshara is part of it and in my opinion she is one of the best 5* ever made.

The Team includes one Rainbow First Turn Squad, one Rainbow Crit Squad, one Rainbow Debuff Squad with Kerria, and one 5*/6* Debuff Squad with Himeshara.

I need 5 more Rainbows for that Setup and i hope i am able to acquire them until the end of this year.

twilightdream
02-05-2018, 01:36 PM
yea post it, maybe it can spark some idea for building my 4th rainbow group.
Right now I only set Nadeshiko as wanted girl for my 4th rainbow group.

wbread
02-06-2018, 10:30 AM
how about Buttercup for counter team?
after evolved
Counters 80% of the time using 2x of your Defense as Attack Power, or Super Counters if Defend and Counter activate simultaneously. (Super Counter deals 2x Counter damage).
https://vignette.wikia.nocookie.net/flowerknight/images/e/ea/Portrait_132907.png

maotd
02-06-2018, 11:10 AM
Meh. Golden-rayed Lily and Echeveria are better event counter with their +20% defense for themselves and an ally. And with Super counter too. Golden-rayed Lily has also +20% ATK for all allies turn one. It's the best turn one ATK boost of all the 5*.
Golden-rayed Lily is the 3rd event girl so, she is easy to get in the permanent reissue.
Echeveria is the current reissued girl. Go for her. NOW.

But if you already have them, Buttercup is a nice choice before you can get better girls like Tartarian Aster or Pink-Miko♥
Anyway, if you want a gold counter team, Pink-Miko is just a must have. Her abilities are insane for a 5*.

game2534
02-12-2018, 06:31 AM
I already post it in chatty forum, here I'll post more in details.
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Stock (http://flowerknight.wikia.com/wiki/Stock) is a gimmick unit rather than a tank, a damager, and definitely not a nuker with her ability that seems to rely on defensive playstyle. With debuff, def boost&guts combo, your usual atk boost, but the most unique is she boost a big 35% on damage output the next turn if she got hit. So what do you think what team I should play around her?

What first comes to my mind is definitely debuff team. With Stock, Epidendrum swim suit ver., Oncidium bride ver., Snowdrop, and Higanbana miko ver. setup it will give 1.8 skill activation rate, 80% atk reduced, and Snowdrop gimmick ability should boost atk for 60% when 3rd turn comes. This setup is of course, aim for rather harder stage like Kodaibana or broken map but has obvious downside with no hard hitting skill when fighting powerful single target at all.

Do you guys have anything to add or recommended for different set up? Or any viable 5* replacement? I have Stock and Epidendrum ready for now so maybe I can go with alternative first and trade rainbow coins for Loquat for crit team.

Myrdin
02-12-2018, 06:39 AM
Nah, I think your take on it is pretty good. Running her with a Debuff squad for -80% seems like a solid choice, plus you get the skill activation to a pretty good lvl thus the team wont be exactly weak (once the girls get their Rainbow Skillblooms to buff that % event higher).

She might also work with squads that have massive Def boost like what BB has.

game2534
02-12-2018, 07:08 AM
Whoops, it seems like atk down cap is 70% So I guess it's one out for bigger gun. The question is, who will out and who will in? I got some replacement gold but everyone just simply lacking any skill activation boost. I guess it's to prevent cheap yet OP team set up?

twilightdream
02-12-2018, 07:15 AM
First questoin about Stock is... Does + 35% Atk stack?
Hey if it stack it will very broken.

Another passive is normal.
Debuff, Def, I won't count Atk 20% buff since it's normal buff for rainbow. :rofl:
I don't have any idea on building debuff team so I really don't know how to use her.
But with my current team I will put her with Nerine and Ōonibasu to boost her Def buff.
Other of her passive is extra.

game2534
02-12-2018, 07:28 AM
First questoin about Stock is... Does + 35% Atk stack?
Hey if it stack it will very broken.

Another passive is normal.
Debuff, Def, I won't count Atk 20% buff since it's normal buff for rainbow. :rofl:
I don't have any idea on building debuff team so I really don't know how to use her.
But with my current team I will put her with Nerine and Ōonibasu to boost her Def buff.
Other of her passive is extra.

It shouldn't stack, but it pretty much goes off every time she got hit? I just got her fresh so I have no idea. I'm quite confident it has the same mechanic with Wutan detective-chan though. But with 65% atk down (it capped at 70%, so I guess it's one out so I can bring another in) Stock should be fine for quite a time. Oh, what about your pillow girl? Is she good with many weak point target skill?

Edit: Please help me choose 2 out of 4. Give me reason why I should go with too will be very much appreciated. (You can use waifu reason like 'she hawt!' too of course.):squint:
1. Oncidium bride ver.
2. Higanbana miko ver.
3. Snowdrop
4. Lavender valentine ver.

twilightdream
02-12-2018, 07:56 AM
Sleepy-chan is broken.
From what I saw, it's seem like she buff weak atk 4 time to herself and another 2 party member.
Before add her in team Acacia able to wipe out my first team in some run.
After add... the best Acacia can do is K.O. 2 girls in my team.
oh... wait... it's seem you didn't ask me oTL

About the choice... I go for Snowdrop because she's fast.

game2534
02-12-2018, 04:57 PM
Sleepy-chan is broken.
From what I saw, it's seem like she buff weak atk 4 time to herself and another 2 party member.
Before add her in team Acacia able to wipe out my first team in some run.
After add... the best Acacia can do is K.O. 2 girls in my team.
oh... wait... it's seem you didn't ask me oTL

About the choice... I go for Snowdrop because she's fast.

Nah, I really ask you. Pillow-chan seems like a solid rainbow in text but I want a confirm from someone who actually has her. Seems like a good choice for debuff/crit team then.

And you actually remind me about speed. Yeah, Epidendrum is already slow so I guess Lavender would be a poor choice with her snail speed. I guess it's Oncidium and Snowdrop then.

twilightdream
02-13-2018, 06:59 AM
Nah, I really ask you. Pillow-chan seems like a solid rainbow in text but I want a confirm from someone who actually has her. Seems like a good choice for debuff/crit team then.

And you actually remind me about speed. Yeah, Epidendrum is already slow so I guess Lavender would be a poor choice with her snail speed. I guess it's Oncidium and Snowdrop then.

I'm little confuss. soorry :sad:
Yea she is a good choice to add in any team, with all weak-point buff + activation buff.
I also agree using Onci or Snowdrop, they fast and strong + activation buff.
Especially Snowdrop can buff atk for 60% after pass 3 turn, I think it's very powerfull.

wbread
02-15-2018, 06:38 AM
how about that team?

9281

skasio
02-15-2018, 07:07 AM
Good one. Really good one.
Not sure about Dogwood though. She's either useless, decent or really good, depending on rest of the teams and whether you bother to use Solar Blast or not.

Myrdin
02-15-2018, 07:16 AM
In this team Dogwood has no reall place. All she does for them is 1.2 Skill act after Blooming. She shines in Solar Blast teams, but in this one she can be replaced without no real dettriment.

1.2 Skill activation has become so common for Bloomed 6* that you really dont need to look around.
There are girls who have the "super guard" buff, that increases defense and guard rate, which might synergize well with this team. Or you can always double down on the Counter Attack and get one more counter attack girl.

game2534
02-15-2018, 09:34 AM
Hmmm? Isn't that my team (for general purpose)? At least the line up is exactly the same.
The reason I place Dogwood in is because she gives 1 solar drive gauge by default. And it's fun to use it in normal battle (and get extra 25% atk for each blast) that doesn't required any special trick. She also pretty quick too. So she boost team speed nicely.

This is the team I use when I cleared super broken aqua shadow.
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Apricot damage null 1 time is surprisingly useful since Ume and Sakura can one shot even Anemone and Saffron (if guts not activated) so even one attack counted.

Edit: Now for a first world problem question:joy: What priority you gonna use your ampy for if you have lots of rainbows in your team?

maotd
02-15-2018, 11:10 AM
If it's looks like your team I guess because it IS YOUR team. The screeshot is taken from a battle so, I'm pretty 100% sure it's an helper team.

twilightdream
02-16-2018, 02:32 PM
Hey, this is very good one.
https://harem-battle.club/attachment.php?attachmentid=9281&d=1518698216
I wondering where I seen that team...
:rofl: :rofl: :rofl: :rofl:


Now for a first world problem question:joy: What priority you gonna use your ampy for if you have lots of rainbows in your team?

Why ask? Has to be for waifu!!!
arr... you already done that for sure.
My amps solution is 'who come first get amps first' if that girls fit my interest.
Last year (I think) I got Ōonibus, Nerine, Dendrobium, Cattleya, Seluria, Apricot, Pōchulaka and Hatsuyuki.
So you can guess, Ōonibus got amps first (I think) and so on.
Cattleya only the one I not amps, you know the reason. :sweat:

P.S. In FKG I don't have waifu, you read it right.
I'm still searching...

game2534
02-16-2018, 05:37 PM
You need to ask if I already max my waifu or not!? Blaspheme!:squint:

twilightdream
02-17-2018, 10:01 AM
I'm confident you already max amp yo waifu. For sure why not :sweat:

wbread
02-19-2018, 06:44 AM
yes, this is the team game2534
I use ampi to strengthen after bloom, but it's expensive

Myrdin
02-19-2018, 06:58 AM
yes, this is the team game2534
I use ampi to strengthen after bloom, but it's expensive

Always use Ampy to lvl up, up to 50. Then use manyus, then evo, then Ampi up to 50, then manyu, then Bloom, then ampy again, and finish with manyus.
Is much cheaper than max girl to L80 and then use ampys.

Myrdin
02-27-2018, 03:50 PM
Allright !
Here we go again !
Since all I need to complete my Elusive counterpunch brigade is Freesia (who will be the pick next ticket I get... or Rainbow medals for that fact), I was tinkering with what I wanna do for Team 3 and Team 4.

Seeing as lately the Super Bosses have Accuracy bonuses, the Evade team suddenly feels much less viable than I thought.
As such I think a masochist kungfu squad of Counter girls might be also necessary :D
For the last team I think Re-engagement girls would be fun, having chance to act again on every single one could be pretty interesting :3

Anyway - Plans for Team 3 "The thorny roses" or the "Iron Curtain" XD
These are all the Counter attack 6* girls in the game currently:
Red Ginger Slash Counter + Team Speed + Skill Act per lvl
Anemone Pierce Counter, Guard-Guts, Crit, dmg *
Sneezweed Magic Counter, Skill act, dmg, dmg
Mistletoe Pierce Counter, Debuff, Debuff skill, dmg, extra dmg
Appricot Magic Counter, Negate attack, Skill act, dmg
Saffron Pierce Counter, Guard-Guts, Evade, dmg *
Habranthus Slash Counter, Negate attack, Skill act, dmg *
Viola Yukata Blunt Counter, SB, Skill act, Dmg
Ghost Weed Blunt Counter, SB, Skil act, Dmg
Soapworth Magic Counter, self Heal, dmg, debuff, extra dmg per HP *
Apple (Tanabata) Magic Counter, dmg, Renact, debuff

The * symbolizes my picks. Soapworth I already have so I need 4 more girls. Soapchan is not the best but still pretty OK. 3.5x counter, and a chance to heal 1/3 of her HP each turn. To bad she doesnt have Defense/Guard up
Anewaifu (not my waifu but people on FB call her this and it is kinda endearing name mof :3) and Saffron are perfect for this. Honestly Saffron is even better for this than for a Evade team since her Defense/Guard buff stacks so well with Anemones, Giving them 52% Defense Buff and 9,3% Guard rate buff. Both of them have solid 4x and 4.25 counterpunch.
Habrantus is the hidden star here for the Slice type - she has a Negate attack ability like Appricot or Kuuko (Wolfberry), which is TOP skill to have. The extra Skill activation is ALWAYS welcome and while her Counter is slightly weaker, just 3.5 she is overall very solid choice for the team that needs to survive and let the enemy smash itself on them.

That leaves me with last slot open. Honestly I dislike Viola Yukata and Ghost Weed. Viola is not a loli, thats a fckn kindergardner... And ghost weed while visually ok, is the same exact copy of Viola Yukata skills. Neither of those are good choice tbh, so here I am hoping we get more Blunt type girls in the future (there are WAY to many Slash and Magic types). So one slot will be open for the moment - since I have to rely on tickets, this is a project for the next 2 years or so, unless I get Gacha lucky :P thus plenty of time for some new Girls to make appearance, hopefully at some Blunt types with at least one having Counter, and with a bit more luck Counter+Def/Guard up combo.

game2534
02-28-2018, 09:05 AM
You already got Nightmaher in dodge team right, I mean I don't see her in counter list here.

I recommended add at least 1 atk debuff girl in here. While she won't provide counter power, 20% atk down is very glaring obvious. Atk down means lesser damage to your girls, thus more counter damage. Especially with your team set up has only 1 skill activation boost now.

For you pick, Saffron and Anemone is solid with their extremely tanky stat and def boost ability. I use them too and see them first hand how powerful they can be. They both have guts and with enough def, this skill will be very reliable in battle.
Habranthus has damage negate, this skill can be godsend with overpower boss. She is also a slash ver. of Apricot, with weaker raw stat but higher skill damage multiplier.
Soapwort might be very valuable with her skill activation down on enemies. But I don't know enemies skill rate so I don't know if it actually reliable or not. How was this ability in battle? I hardly saw Soapwart in any helper party so I can't tell. She got super counter however and 7.5x is nothing to laugh at.

So if it among the list I will go with... Red Ginger.
The reason is right now you team is pretty much on slow side with Anemone drag the team speed down. So extra 150 can compensate on that along with her 700 spd. And while you need some skillbloom her 1.36x will help you team use skill much more often. Unless you want to rely on counter damage only. But a healthy mix of both will help you more than rely on just one. And without Viola or Ghostweed you just have to give up on full rainbow anyway. So with this we have 2 slash, 2 pierce, and 1 magic. Mistletoe is a great alternative especially if you don't care about skill activation since she can debuff, skill deact, huge boost on atk that great on dragging battle. But it will end up with 3 pierce and if skill deact is really do the job, then the counter role will fall on Saffron alone since she is the best suit with provocation over others while the rest will mostly just use normal attack to chipped away HP.

For debuff girl if you care, for blunt there is Ivy, but she doesn't have skill act. she boost damage in boss battle however. Epidendrum is also a very solid choice with her ability set and will help your team against slash type boss. She will make your team becomes slow as turtle however.

Myrdin
02-28-2018, 09:29 AM
Yeah Nightmaher is solid part of my evade team, and honestly in this Nidhorogg missions she has been the lynchpin of the whole team. Very happy to have her.

I never watched Soapchan specifically, she is the super counter machine that heals up regularly, the skill act down on enemies, never really paid attention to it.

Honeslty I have hard time finding appeal in Debuff girls. Frankly I dont like debuff girls, I think its a weak skill and doesnt do much ( I might be wrong here of course this is just my observation, not actual experience from testing it).
I see where you are coming from with Red Ginger. Though I dont want 2 Slice types, because I already have 2 Pierce types, thus I cant get one of each.
I will go take a look at the debuff girls, if there are any worth of note, though as mentioned before, Its hard sell for me. But you have a point, I suppose if there was a good Atk Debuff + Skilla act. girl that might be worth adding into this team.
Honestly it will be a while before I get even started on that team, so the last girl is still not decided upon. Worst case scenario I will forget getting one of each type and just roll without Blunt type.

game2534
02-28-2018, 05:01 PM
The best way to show you how debuff can affect counter team need to be shown in raid boss event since there are plenty under controllable elements like boss lv. and weakness. But we talking about 2.5m vs 2m here. (replace Epidendrum with Nightmaher)

Or well, I guess only Wutan would be able to tell you how good or bad the team actually is, I can only give some on how debuff help counter more effective here.

Edit: Damage comparison, but be sure to take into mind that Saffron is the key here. The longer she can dodge means she can dish more counter. We need more sample space here, that's obvious.
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and one without debuff
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Just 1 team against lv.235 raid boss.

Myrdin
03-01-2018, 12:57 AM
Interesting.
Now you have Fenix chan, so the ressurection thing is still big deal in those numbers, but yeh I suppose a 20% dmg debuff for a beefy boss might make the difference between one shotting someone and having to attack twice to kill em.
I shall give this a long thought and browse through the whole FKG list again to see which debuff girls would work out for me since I might slightly alter the rest of the team if necessary to accomodate the idea of a different skill type girl.

Wutan
03-06-2018, 10:16 AM
About Debuff Girls:

In my opinion Debuff Girls + Life Leach work extremely well together.

The only reason i was able to beat all those maps is my Debuff Squad featuring Stewartia.

9500

9501

She has 50 % Skill Activation and heals 2000-3000 Life Points via Skill. Even if the other Girls die she still has the 70% Atk Debuff going for her cause the Debuff is applied before the battle begins.

None of my Debuff Girls are maxed atm. cause i max my Crit Squad first.

My future Debuff Squad is build around Kerria.

9502

Golden Lace has the provoke Ability and Kerria is using the Overheal Ability (More HP=More Damage). I still need one more Debuff Girl with 20 % Atk Debuff and Skill Act.

After i maxed out Kerria and gave her 3 Dressblooms and 4 Skillblooms she will reach a Skill Activation Chance of 50%. Coupled with her Dodge Ability she will be a force to be reckon with.

Does a Debuff Girl help Counter Squads??? Sure it does but Debuff Girls only reach there max potential if you go full Debuff Squad in my opinion.

For a good Debuff Squad you have to invest a lot and you need a really specific Setup. But after you acquired all the neccesary pieces it will crush almost all enemies the game is throwing at you.

I will provide you with more data after my Debuff Squad is complete. Since i need a Debuff Girl with 20 % Atk Debuff (cap is 70%) and Skill Act. my only choice imo is to go with Swimsuit Epidendrum.

game2534
03-06-2018, 10:32 AM
Right now what I want to know is what team can actually beat one heck of a boss that is Nidhogg. Right now whether it's kodaibana or whaleship is just a breeze (okay not so much) But the last event just kick my butt so hard. Well just to 'prepare' in case of such a broken stage like that was to introduced again.

Unregistered
03-06-2018, 12:45 PM
I'd wait until we get details about rarity promotions later this month before making any plans.

skasio
03-07-2018, 06:49 AM
I wouldn't expect promoted rainbows to be all that good. For broken maps or bosses you will still need a team of "real" ones.

Myrdin
03-31-2018, 03:13 PM
So does any of you fine lads have a list of all the 6* Debuff Girls ?
No Promo 6* just the original ones.

Raine
03-31-2018, 03:30 PM
So does any of you fine lads have a list of all the 6* Debuff Girls ?
No Promo 6* just the original ones.

You can view a list of them on the "Appears on these pages" section when you go to the debuff icon's wiki page (http://flowerknight.wikia.com/wiki/File:Ability_icon32.png), which I find pretty handy.

Acacia, Apple Tanabata, Cherry, Epidendrum Mizugi, Golden Lace, Herbaceous Peony Halloween, Horse Chestnut, Ivy New Year, Lavender Valentine, Lotus, Mistletoe, Oncidium Bride of Fos, Red Spider Lily Shrine Maiden, Snow Drop, and Stock.

Caitlenren
04-02-2018, 07:34 AM
I may be playing this game for almost a year but I still have problems with team building lol

Myrdin
04-03-2018, 05:34 AM
Hmm so I went through all the debuff girls and I must say I like Apple a lot, Onci aint bad and Stock seems pretty decent.
The problem is... none of these are Blunt type, and for my counter team I already have all the other spaces filled with girl who do their job rather nicely.
Saffron - now Mistletoe might be better maybe, since she does Counter and Debuff as well, But Saffron is a really really tanky so picking her up should be a no brainer.
With how I set up things it leaves me with Cherry or Ivy. Visually I like neither of them, though Cherry I dislikeeven more (that neon carnival color scheme of hers is all over the place). Admittedly she is pretty solid, with debuff and buff against boss enemies, thus helping even more to take down the one enemy type the Counter needs to deal with and that Is a boss.
Ivy - I don't particularly fancy but at least her looks don't make me wanna vomit. But her abilities feel a bit weak though. Debuff only on 2, which makes it possible to miss the Boss mob when applied. And the rest of her skill set seems pretty meek as well. If she had skill act to go with that skill dmg, that would be the breaking point, but since she doesn't ... ah well.

I suppose waiting and hoping for a better Blunt 6* in the future is the name of the game. Still need bunch of other girls to form the Team and to finish my current Evade team (Freesia), so its not like I need to decide right now.

Ghostmon
04-09-2018, 03:51 PM
I recently completed my debuff, that 70% debuff really does wonders, like it as much if not better than my evade.

Debuff: Lycoris Shrine Madien, Apple Tanabata, Tall Stewertia, Dhalia, Dalmatian Bellflower.

Also, I need help with counter team, I cannot seem to get good results, granted I have no rainbow counters but it still is vastly under performing to what I imagined, current team picture (Counter team is team #1)
9804

Rose: 100% counter w/ 3x def, has super counter
Poppy: 100% counter w/ 3x def, has super counter
Rosy Lily: Counters 80% of time w/ 3x def, has super counter, has defense buff
Fire Lily: Counters 80% of time w/ 2.2x def
Yamayuri: Counters 80% of time w/ 2x def, has defense buff

Any suggestions to improve, any golds and/or rainbows I should actively consider? Ofc Safforn Rainbow, and maybe also アブラナ (Turnip Rape...weird a$* name....) Rainbow? Gold suggestions are welcome too.

Also not sure if I should keep Yamayuri and go for full equipment unlock, and I think I'll need to phase out Fire Lily eventually too. Thanks guys!

maotd
04-09-2018, 04:22 PM
For counter team you NEED 5* Pink Miko. 100% to deal 3.5x def counter damages, she has super counter, +50% def for herself and an healing skill. She is the best 5* counter in the game and should be a priority for the next choose-your-5*-waifu-stone if you want a good counter team.
You can also try for girls like Tartarian Aster or Green Bristlegrass for counter+evade.
And give them Defend Rate Up as promotion ability. Higher defend rate means even more super counter. And more counter damages. And give them them the bests equipement in term of defense. Always.
Here is my counter team, as I used on Nidhogg raid boss phase or on raid bosses event:
http://img110.xooimage.com/files/a/6/1/countersquad-54461f2.jpg
Counter damages are insane and Pink Miko deals more damage with super counter than with her skill. I hope it can help you in your team building.

Ghostmon
04-09-2018, 11:22 PM
Thanks Maotd, great advice! Yes, I remember you saying you defeated the Nidhogg with your all star gold team; and here I was with my rainbow lineup, unable to finish off the last 10% HP before time was up. I think I will actively look to get Pink and Aster (Shion).

After looking at your solid lineup, I think equipment DEF bonuses definitely play a large/crucial role. For the first time since playing FKG, I finally lvl'd my equipments, the ones w/ highest DEF bonuses anyways. So with my below lineup:

Rose / Rosy Lily / Poppy / Fire Lily / Mountain Lily (Yamayuri)

Which of the above girls can be eventually be phased out / replaced with better units like Pink (Miko ver.), Safforn Rainbow, etc.? And which are keepers?

Also, I have like 2 gold equip. flowers, who should I give them to..? If anyone at this point?

maotd
04-10-2018, 11:29 AM
I put my counter team as my healper team for this week to let you test it by yourself.
Equipement bonuses count a lot yes. That's why event girls are so good for counter teams. About your girls, you can clearly replace Fire Lily and Rose.
Fire Lily has only a tiny 80% of 2.2xDEF counter. Just slightly better than event girls but without full unlocked equip slots. This girl is just a boss killer. counter is a little bonus but it's not enought to give her a solid place in a counter team.
Rose has a nice 100% 3xDEF counter with healing skill but her defense is a shame and her solar gauge ability don't help at all on raid bosses or harder missions were strong counter is needed.

I don't know if you have Echeveria but if you have her, she is a good option too, like Mountain Lily. At least as placeholder before Tartarian Aster.

And about 2 gold equip. flowers, if you mean gold dressbloom, give them to Pink Miko. imho it's the best way to spend them since she is the girl with the highest counter rate.

Ghostmon
04-10-2018, 02:55 PM
Yes Fire Lily will eventually be phased out. SO sad that Rose's DEF is so low, I really like her. But I agree, that solar blast ability is pretty much useless.

And thanks for the counter team for the test, it's definitely a notch above anything I'm capable of atm. I really like your Pink Miko idea, I think I'll go for it, and save my dressblooms, they are rare as f**. Thanks for the advice, I was honestly on the brink of giving up on a gold counter team. But I think I'll keep plugging away at it.

maotd
04-10-2018, 04:03 PM
Yeah. I really like Rose too but she suffer too much of being and old 5*... and the first 5* counter. Like many other girls from the begining she is a but unbalanced. She is one of these girls usable only on main quest or event missions.
About Miko Pink, she will have her 30 FG gacha for rarity growth sooner or later. That's a good occasion to get her easily with possible dupes for more slots.

game2534
05-01-2018, 11:37 AM
I kind of want some opinion about who should I go with rairity growth between Protea (Got her) and new girl, Pickerel Weed. (need to try my luck)

Protea after growth has a greatly increase double attack chance. Her skill is powerful sweeper and boss killer in a package. (Slightly inferior to pure boss killer skill though) But aside from 60% follow up, the rest is pretty vanilla with decently high atk boost, skill act boost and add weak to slash. (The last is pretty dumb down due to many powerful rainbows have slash attribute) For me she leaned to sweeper rather than actual boss killer, but 60% chance is pretty high and once the first attack clear all small flies, the second onward will be more powerful.

The new girl, Pickerel Weed is clearly boss killer with her skill set once growth. With total 80% atk boost and 50% damage boost to boss and similar sweeper+nuke in one package like Protea. Her base stat is low however, with only 7300 atk vs Protea 7900. She got higher HP and def though, with slightly lower spd. (-50)

Sum it up to
Protea
PRO: Higher atk and spd
Currently highest chance for double action with 60%
Sweeper than can nuke
CON: Abilities set is pretty vanilla
Lower hp and def, thus risking early dead on broken map
Lower consistency with her most powerful perk relied on chance
Pickerel Weed
PRO: Higher hp and def
Abilities set is obviously aim for boss killer with none rely on luck or chance
Nuker that can sweep
CON: Very low atk for rainbow, slightly lower spd compare to Protea
No survival skill so might not survive long enough to actually contribute in broken map.
Don't have her yet, so it all might be just theory in the end

All opinions welcomed
PS: if Christmas Saffron has this 60% chance double act, I wouldn't have to think much like this.:wink:

Wutan
05-01-2018, 11:49 AM
Which Girls would be their comrades? If you don't have any Slice Girl in the final team Protea would definetely be better since Weakness Damage and Crit are much better than a simple Atk/Damage Boost.

If you already have 2+Slice Girls in that team it greatly diminishes Protea's usefullness.

60% Chance to Attack again is n1 though and if it procs it would outshine Pickerel's Damage.

maotd
05-01-2018, 11:56 AM
I guess it just depend on the girls arround them.

Pickerel Weed seems really strong with her +85% ATK for herself and 50% damages on bosses. It's crazy. Just her alone is really powerful, espacially with a such kind of skill.

King Protea has that precious 60% of reattacking. Based on the what I seen on Easter Sneeze Weed, it can be slightly broken. I mean, just her by herself is decisive on thoses Nidhogg battles ending. Another example, with her reattacking, I can go over the 200k damage on Crystal Break on whaleships. Without her reattacking, I stay arround 120k.
So, King Protea can deals large amount of damages but due to her weak attack boost (ok +25% is actually excellent for a 6* but she has only this) she needs strong support.

In other words, if you have the right support in term of ATK/skill rate/Damage boost, go for King Protea. If you hardly need a girl able to do all the job by herself and carry on all the team, go for Pickerel Weed. I guess.


Now, it's my turn. I wonder which girl could be the best:
Spring Starflower 5*
Increases Attack for party members by 20%.
Reduces Attack for 3 enemies by 15%.
Increases Critical Activation Rate for party members by 25%.
Increases Critical Damage for party members by 35%.

PRO:
She is a strong Crit girl with a powerful 1 target skill. And she has damage reduction. That's a nice thing.
Plus, she is a good support for Kerria and she go well with Halloween Peony with the same kind of Crit/Debuff thing.

CON:
She has only +20% ATK and needs a good support to be the team's star. And her skill animation is slightly meh. Or at least, not enough impressive for a 6* after all.
I don't have Kerria and I'm still far from 300 R-medals.
She want to kill the comander. I'm not she it's a good idea to give crazy power to a such girl...

Blood Iris 5*
Increases Attack for party members by 30%.
Increases Attack for 2 party members, oneself included, by 30%.
In a Boss fight, increases Attack for party members by 30%.
In a Boss fight, increases Attack for 2 party members, oneself included, by 30%.
Increases Defense for party members by 22%, increases damage reduction when defending by 4%, and allows oneself to resist fainting with 1 HP remaining up to 3 times per battle.
Counters 100% of the time using 4x of your Defense as Attack Power, or Super Counters if Defend and Counter activate simultaneously. (Super Counter deals 2x Counter damage).

PRO:
Just look at her self boost. +120% It's just... too much. And +60% for the other girls. She can be both a sweeper and a solid support for anyone.

CON:
Her Counter ability can't shine in an offensive team. It's a small plus but she can't be good on defensive side enough for being a 6* counter. Even ith defense boost, Guts and Super counter.
I'm not a great fan of 2 target skills. It's not as powerful as a single target skill and don't cover all the target and let some bosses do what they want. I try to avoid this kind of skills if I can.

game2534
05-01-2018, 09:39 PM
Wow, there are so many revamped around the corner. Even my waifu got double act rate up to 50% So tempting yet I already put skill/dressbloom on her... What to do...

@maotd Your team around Springstar Flower is good with high crit chance and fair survivability from Halloween Peony debuff, but careful with low skill activation chance. Kerria is op because her skill. If she can't use it (almost) every turn, it kinda moot her awesomeness. 3 of them don't have skill act boost, and 1.4x from 2 girls might be too low.

Blood Iris is kind of a mix like Anenome. If only she has single target then she is the one to go for IMO. She is torn between her hybrid stat, skill, and abilities set. Not really offense or defense oriented so no solid role for her. Is she attacker or supporter? 7500 atk for rainbow is slightly low too. (Not as abyssmal as Anemone's 6900 though, but her skill are more than make up for it with 5.4+0.5x vs Blood Iris 3x) So which team you gonna bulid arond her? Defensive counter or pure offense with Blood Iris as semi-tanker?

Edit: Waifu come to challenge! With her buffed rate of double act, I will add info for your opinions again.

For whatever the reason is, every girls that this artist draws always get quite a big cut of cake called awesome. Saffron is not an exception. One version of her is the best tanker in the game, another is the powerful boss killer, if not quite a selfish version.
PRO: High atk once growth with 7800atk
50% double up rate with boss killer skill
Dodge, nuff said with provocation combo once growth
MY WAIFU! Frankly this might outweight any con I gonna list
CON: Her abilities set is vanilla with nothing super dupe except 50% double act, the same con as Protea but with 10% lower chance
Completely boss killer without ability to sweep
Low atk boost compare to the two and sacrifice some damage boost to party with dodge instead
Already spent 2 dressblooms and 4 skillblooms on her, so it all gonna waste once growth in exchange of shards discounted

Myrdin
05-02-2018, 01:14 AM
I`ll chime in a little bit as far as the 60% chance to strike again goes.

I have the non promoted Protea and she has just 40% and that already made a difference bunch of times. To get 60% - you gonna feel it. Thats for sure.
I think evolved Iono has what... 40 ? ... wait it seems she got buffed in this update, although I am not sure what type of buff it is.
Anyway Promoted Protea has higher chance than an original 6* and by a lot, so she will make the difference.

Personally I think they are overdoing the promotion a bit too much. Bunch of the promo girls are better than native 6* and at that point the incentive to get an actual 6* drops massively. If they were buffed to pseudo Rainbow, or a proper but weaker rainbow I wouldnt mind this as much, but more often than not, they outscale the original 6*, sometimes by a lot.

Wutan - gratz on the pull you lucky mofu you ! This time the girls in the gacha are n1.
I really like the art style of the new Magic Pickerel Weed 5*. The hammer chan is pretty decent to, and I really like the copy > paste > recollored event girl. 6* seems cute enough, though my personal favorite this time is Pickerel Weed.
Maybe I`ll try one big pull to see if I can get her.

Wutan
05-02-2018, 03:54 AM
Iono got the short end of the stick in my opinion.

The only buff she received is 10% Skill Damage for the whole team. Well that's not bad but an increased chance to attack again would have been much better.

PS: Thanks,Myrdin

Well originally i didn't want to purchase Crit Girls anymore cause i have a decent collection of them already but this new 6* is borderline OP for Crit Teams.
Btw. her name is Streptocarpus. Just call her Sherlock-Chan :wink:

Ghostmon
05-03-2018, 01:46 PM
So I gotz 300+ rainbow coins now and a 5 star redeem ticket.

I think continue to build counter team is good option. What is best counter girl 5 star and 6 star? From my conversation with Maotd a while back, if I choose Safforn Rainbow and Pink Miko ver., those would be good choices?

Current Team:
Rosy Lily
Fire Lily
Mountain Lily
Poppy
Rose

Whoever 5 and 6 star, replace new girls and oust Fire Lily and 1 more (maybe Rose...?) And then should I use all my equip. flowers on Safforn and maybe Pink? Thanks guys!

maotd
05-03-2018, 02:03 PM
Pink miko is the best. Another example of her poer, my Gold Counter team (Pink Miko+Mountain Lily+Poppy+Tartarian Aster) + Easter Cactus killded all the Nidhogg bosses on the first day (the others days they don't do their job but it's because bosses are broken with heal and ATK boost).
I guess Saffron+Pink Miko is a solid choice. Anyway, Saffron is just top tier among the Rainbows and Pink Miko is a top tier Gold.
I don't remember who said that but if we had tier rank from S-tier to D/E tier, Saffron will be S-tier, like Kerria. And Pink Miko will be S-tier too (she is even better than some 6* in term of abilities).

And she is not even a waifu (actually she is just abattle waifu due to her power).

game2534
05-04-2018, 08:55 AM
So I gotz 300+ rainbow coins now and a 5 star redeem ticket.

I think continue to build counter team is good option. What is best counter girl 5 star and 6 star? From my conversation with Maotd a while back, if I choose Safforn Rainbow and Pink Miko ver., those would be good choices?

Current Team:
Rosy Lily
Fire Lily
Mountain Lily
Poppy
Rose

Whoever 5 and 6 star, replace new girls and oust Fire Lily and 1 more (maybe Rose...?) And then should I use all my equip. flowers on Safforn and maybe Pink? Thanks guys!

If you actually want to create solid counter team, considered drop at least 1 dressbloom on Saffron if you have any. Equip ring and bracelet as usual but focus on defense since Saffron has AOE skill. Her main source of damage will come from counter. (My Saffron can crit-weakness counter for 40k while skill usually goes around 25-30k)
For Pink Miko it's much easier to get at least dressbloom or even dupe. But for a girl with such obvious geared to survival like her I suspect that her rarity growth might be extremely broken. If she happened to get dodge once growth, she will outdone even Saffron in both tanking and damaging. Paired with Pheonix-chan and you will get one hella scary girl. A downside is that her artist seems to sold his/her soul to another game and we might not see her bloomed picture anytime soon. (Both 6* and 5*)

Ghostmon
05-04-2018, 09:50 PM
I see, thanks guys, good thoughts, seems both of you agree with Safforn and Pink Miko choice. I think I have a rainbow equip flower sitting somewhere, might as well use it on Safforn if I have it.

Good to know Safforn is "S rank", I agree she is broken. I shall do exact that then, I'll get those 2 girls. We'll see if my counter team improves or not. Excited for the new girls to join my team. W00t.

game2534
05-05-2018, 10:21 AM
Well in FKG I don't really bother ranking any girls. Every 6* girls are strong and usable with some capable in broken maps more than others. Counter teams happened to serve as 'Jack of all stat, master of offense in form of defense' This team has high survivability and if you don't know, counter damage and solar drive penetrate defense. The damage becomes consistence and you can just use 1 team to blow many challenging maps away. But don't expect to see super fancy numbers like nuke or crit team.

Saffron is regards as the best tanker in the game due to her perfect synergy in abilities set. She possess 'the trinity' defense skill. (Dodge+Counter+Guts) Equip Provocation on her and you will get not just fortress wall, but a fortress with battalion cannon full stationed that ready to blast anyone who try to breakthrough.

Myrdin
05-06-2018, 08:18 AM
So after rolling the stathammer hamster wheel around for a while, I decided to exchange my Rcoins for Habrantus. I really like her, and she is a unique slice girl with Negation skill which is pretty dope.
As for the reconstruction of my team I decided on the following :
Team 1 My current Crit girls
Team 2
Habrantus, Soapworth, Sneezweed, Anemone, X (X is the blue type Counter girl, currently there is only Viola Yukata and Snowdrop, none of which I really like, so here I am hoping for some new counter/guts Hit type 6* in the future).
Team 3
Nightmaher, Appricot, Saffron, Apple Tanabata, X
Team 4
A mix of whichever 6* remain

That gives me at least 1 girl of each type. Both teams have a single attack barrier, one team has a debuffer in Apple. Both teams have a single character without Super Counter (only regular one) - Nightmaher and Habrantus, who instead bring Skill activation and some other gimmick.
Since I have Nightmare, Soapworth and Anewaifu the planning was done with those in mind.
I wanted to build the last team from either Re-acting girls, or a second crit team, but that would leave me with some of the girls completely useless (Victoria, Iono, Alstromaria).
So for the moment Team 4 will be a mixed bag team without any clear focus, where the current non fitting girls will be put, until more fitting characters come along.

You might have noticed I have skipped over Promoted girls. Indeed. While many of them are super amazing, I just dont wanna use them in the regullar teams. If we had maybe a Team 5 I would make one out of those.
I am however considering using promoted Hit type counter girls to fill in the last spots in the two regular 6* counter teams, and maybe pad out the remaining 2 slots in team 4 for the time being.

Any thoughts about the setup ?

Ghostmon
05-06-2018, 05:39 PM
Myrdin: How's that Counter team doing for you? I have Apple T. and soon to get Safforn, and Maayyybbee considering getting Apricot. That a good combo... with Apricot 1st turn immunity thing?

And what are some other good rainbow counter girls....?

Myrdin
05-07-2018, 01:03 AM
Myrdin: How's that Counter team doing for you? I have Apple T. and soon to get Safforn, and Maayyybbee considering getting Apricot. That a good combo... with Apricot 1st turn immunity thing?

And what are some other good rainbow counter girls....?

Its not doing anything atm. because I was hoping for some feedback. Have not yet got Habrantus because I am indecisive whether to get her or Sneezweed first.

As far as my 5* counter with Anewaifu added to it goes. Yeah its pretty damn good. fully maxed 5* Nadeshiko chan (Pink Miko) is a beast, but I`ve been saying that for a long time now.
So yeah, once I decide whom to pick then things move on a bit with the setup mentioned in my comment above, but for the moments its no hold.

Hows that Apple T. working for you though ? On paper she seems solid when put into a team with the right people.

twilightdream
05-07-2018, 06:38 AM
Apricot always important in team build with her speed and passive.
Immune shield do help a lot in the fight that enemy turn go first.
But Apricot don't have guts, so she can still faint easy.

game2534
05-07-2018, 08:34 AM
Apricot can turn from lose to win with her 1 time immune. Especially in this Nidhogg crazy hard stage or the last time optional stage that boss can 1 shot you no matter how high your def/hp is.

@Myrdin I think your team is great enough and should be able to challenge anything except some broken maps. As now you have more rainbows than me and here I can take on almost everything. As for Sneezeweed vs Habrantus Sneezeweed goes with offense and Habrustus for defense. As you know I'm your polar opposite who play safe and defensive so if you ask me, I would pick Habrantus. But Sneezeweed has higher moe-factor for me.

Edit: What do you think about Rainbow Lantana? She herself is pretty lackluster as a rainbow but her gimmick can help you form a team without rely on skill activation girls too much. If you catch all the swords all teams will get 1.2-1.3x skill act boost and it seperate from chocolate heal node, so you can heal for 6 times maximum. In short, she allow more freedom in create a team. The bad side is... well... I don't like her. But then again I'm not gonna pick her, at least soon. I just want some opinions about this girl.

Myrdin
05-07-2018, 08:46 AM
Apricot can turn from lose to win with her 1 time immune. Especially in this Nidhogg crazy hard stage or the last time optional stage that boss can 1 shot you no matter how high your def/hp is.

@Myrdin I think your team is great enough and should be able to challenge anything except some broken maps. As now you have more rainbows than me and here I can take on almost everything. As for Sneezeweed vs Habrantus Sneezeweed goes with offense and Habrustus for defense. As you know I'm your polar opposite who play safe and defensive so if you ask me, I would pick Habrantus. But Sneezeweed has higher moe-factor for me.

Edit: What do you think about Rainbow Lantana? She herself is pretty lackluster as a rainbow but her gimmick can help you form a team without rely on skill activation girls too much. If you catch all the swords all teams will get 1.2-1.3x skill act boost. In short, she allow more freedom in create a team. The bad side is... well... I don't like her. But then again I'm not gonna pick her, at least soon. I just want some opinions about this girl.

As I mentioned I dont have all the girls I used in those teams. I have few but of them yes, but most of them I still need to get one way or another.
It was more of me thinking out loud and wanting to hear what you guys who use Counter teams a lot think about the possible setup.

The reason I included Habrantus and Appricot is to actually allow me to challange those maps. That one attack negation can do a lot. And counter teams deal a lot of damage to those broken bosses as is. Sure Phoenix chan would be a sure way to go but.... I dont really like her that much ><
So you think this setup is not good for those maps ? I mean Its still 3 teams of maxed out Rainbows hitting those bosses (again thats a thing that they will be, not what they are right now.) and one mish mash team of rainbows and 5*/promo girls. Thats ought to do something right ?

Sneezweed is definitely geting in... I mean... look at my signature :D To not include her is out of question haha ~
Its more of a question whether to pick her right now with rainbow coins, and then take Habrantus later when a Ticket gacha comes around, or do it the other way and pick Habrantus now and go for Helenium (Sneezweed, though I like Helenium better in this case.)

I dont really like her. That skill is way to unreliable and gimmicky, and requires to much micromanaging your team setups. Which automatically excludes some of your girls you might wanna be using otherwise. Not a fan of this sort of abilities.

game2534
05-07-2018, 08:48 AM
As I mentioned I dont have all the girls I used in those teams. I have few but of them yes, but most of them I still need to get one way or another.
It was more of me thinking out loud and wanting to hear what you guys who use Counter teams a lot think about the possible setup.

Sneezweed is definitely geting in... I mean... look at my signature :D To not include her is out of question haha ~
Its more of a question whether to pick her right now with rainbow coins, and then take Habrantus later when a Ticket gacha comes around, or do it the other way and pick Habrantus now and go for Helenium (Sneezweed, though I like Helenium better in this case.)

It's pretty solid, so no worry. As for your waifu...

https://www.youtube.com/watch?v=EHWjWtwrunk

twilightdream
05-07-2018, 10:12 AM
Lantana is useful in single route map like some Aqua-boss map or Whale mission.
The activation her sword give not that powerful if your team have low skill level.
Also her sword panel do remove solar drive panel.

If you lacking of dodging unit, need girl that can boost boss hit Lantana is one of your choice.

Ghostmon
05-07-2018, 12:57 PM
I have Apple Tanabata kind of criss-crossing b/w my max debuff team and counter team, as she can do both. Working well with debuff team, except for super broken maps, enemies hit for low 100's, i's really nice pests doing jack-all, while my girls demolish them. And I just got Rainbow Safforn and don't have another rainbow counter other than Apple so she's good for that too. Apple does die a bit too easily sometimes which is a shame, as she has great 2x attack which helps when you need that extra attack, and even sweeter when her skill activates 2x in a row. Feels good.

Missed my chance to get Apricot yesterday, kind of sad. But now I'm going to focus on building a team around Safforn, I can't believe I didn't get her sooner, she is so OP and great design to add as well.

I got killed on them Nighogg(sp.?) EX levels, and absolutely murdered on the last two levels. I was like "I killed U"...but it was reborn again, I was like WTF???

Any suggestions for builds with Safforn focus?
(Guess I really shoulda got that Apricot huh...I'll kick myself)

Wutan
05-07-2018, 01:13 PM
Building a Team around Saffron is easy:

1. Saffron: Give her the provoke Ability and feed her as much dressblooms as possible.
2. Apricot or Habranthus: Both Girls negate Damage from enemies once. Usefull Ability for an Attrition based team.
3. Anemone or any other Girl who has Counter+Supercounter and also buffs Defense. Canola is also super solid after promotion.
4+5:The fourth and fifth girl are flex spots. There are so many Counter Girls available by this point it's hard to mess up cause if you follow the basics you will be fine.

Easter-Cactus is good for revive, Nightmaher has Counter+Evasion and Sneezeweed is solid. If you desperately want a Blue Counter Girl you are basically forced to use Viola (Yukata) or Ghost Weed cause to my knowledge they are the only Hit Counter Girls.

Also for OP 5* Unit who has the potential to become better than Saffron after Promotion: Pink (Miko).

But you already know this :)

maotd
05-07-2018, 01:46 PM
Camelia also has the potential to become Saffron-like after Promotion, if she got counter. She already has good Evade, Guts and DEF boost.

Ghostmon
05-07-2018, 05:25 PM
I missed Apricot, ugh. But I like Habranthus design better anyways, so I guess I'll just keep hoarding FGs 'till someone good comes up. And also Pink Miko ver., if/when she is priority, you guys all saying she's so good, she's definitely on my target list now.

I just thought what if I put Safforn in my debuff team, w/ like 50-60% debuff, would she play well in that setting? I did test w/ curling pest boss, someone in FKG Discord said something like that, so was curious. Granted it is only 2 tests, not a great sample size but meh. All are 1 point used.

If anyone knows of better method to test damage please let me know

Safforn w/ ~60% Debuff: Avg. 1.5M
Normal Debuff: 780k
Counter: 780k


And that gold '15 ticket, I think I'll get Cymbium (sp.) w/ her 2x 1st turn skill act. With that said, should she be in my Crit team w/ Dusty Miller Christmas, debuff team, counter team, or evade team? Thoughts?
My Team:
10038
(and if any general team improvement suggestions, feel free to say)

Myrdin
05-08-2018, 01:20 AM
Well it depends on what you want from that team.

One counter girl, even if its Saffron, wont make a difference in a Debuff team, because the main scource of damage comes from the counter itself.

Whereas one debuff girl in a full counter team can actually make quite a big difference.
At least thats what game and Wutan have been saying few pages back, hence why I want to include apple into my setup, since she counters and has a debuff as well.
I know mistletoe does it as well, but .... I just really hater her ultimate. Fckn huge cake dropping from the sky. Thats ... just weird. and boring.

twilightdream
05-08-2018, 02:43 AM
Why not go for 1 full dodge-counter team.
This team should be super broken.
Only few boss have increase accuracy buff, so this team can go anywhere.

game2534
05-08-2018, 09:47 AM
From how I play counter team as main for all this time, there are mainly 3 ways to play around this team and it all depends on what kind of boss you're facing. Since you have Saffron, I'll use her as main tanker in the setup

1. Max defense: All girls has counter. This setup is recommended for bosses with multi-target hit. (Provocation won't do so well on them) All girls should have def boost buff as much as possible. The damage mainly comes from counter and occasionally skill. Hard to die, but be careful against those steroid boss. They can, and will punch through your defense.

2. Mixed offense/defense: This one is my current playstyle after Anemone got buff with her crit damage boost. Add in girl like Shiro-chan to increase crit damage/crit rate to mix and max damage from both skill and counter. (1.5x more damage with crit counter) Universally useful but can be on frail side since Shiro-chan doesn't have any skill geared towards survival.

3. Max offense: This one is strictly for enemy with super OP single target like Aqua Sakura/Ume duo. Saffron will go with provocation while the rest go full offense with boss killer skill and strongest damage/ atk buff without fear until Saffron got knocked out. Use damage negate and resurrection will help you tanking even longer but will slightly lower your atk.

Ghostmon
05-08-2018, 02:25 PM
Thanks guys for the input, it's a treasure trove of good advice.
I like Mistletoe's special tbh. And yes dodge + counter is great idea, but so far only 2 rainbows (I think?) has that ability

So I've seen in many of them "last man standing" boss screenshots, it's either Kerria or Safforn as the girl, what if you put them together? Since Kerria has DEF boost, it should help...? So something like this

Safforn: Counter + Evade DEF
Nightmaher: Counter + Evade + DEF + Skill Act
Kerria: DEF + Uber special attack HP Absorb
Apricot/Habranthus: Immunity 1 turn + Counter + DEF + Skill Act
Apple Tanabata: Counter + Debuff + React + ATK

One thing is for Kerria, if I am correct she needs to activate her special to absorb HP for her to work well, maybe not enough skill act. in above team? it is 1.4x, do people spam skill flowers on Kerria?

Another thing: Would it be wise to replace one of the above with Easter Catcus uber healing ability? And she also has skill act, which is always nice. Maybe replace Apple for this idea?

Would the above work? And any improvements/suggestions?

maotd
05-08-2018, 03:00 PM
Kerria needs heavy offensive support to unleash her full potential. But I guess she works very well with Saffron in a max offense team. Saffron with her Evade+Counter+Defense Stuff and Provocation and Kerria with her own Evade + team support full of Crit/heavy atk boost/skill activation girls.
I guess it can be slightly broken but you may loose some precious power/crit/skill activation if you use only 3 girl to support her instead of 4. Or you should use a girl with the skill act *1.36 based on skill level.

Spring Starflower or Pygmy Water Lily may be a good option after 6*promotion but you need at least two skill act *1.36 girls to finish your team.

Maple can be a good choice. +50% ATk for the team, skill act *1.36 and a lot of bonus damage for herself. Snowdrop and Easter Sneezeweed can be good too with *1.2 skill and +30% (up to 60%) ATK at the end of the turn. Since they supposed to last a long time, it's a really good ability.

There is also St Paulia post 6* promotion. Crit+skill activation.

There is so many possitilities. You must want to use skill as many times as you can but you also want to deals as much damages as possible. And you should want to use at least 3 Slice girl in this team to increase damage with personnal and whaleship equipement.

Myrdin
05-08-2018, 03:20 PM
Just to chime in.

If you ran Kerria you need a lot of skill activation packed into the team she is with, to get the best chance of her triggering her ultimate, as that is what makes or brakes her.
Kerria without ult ? Not so scary. Kerria with ult ? Yes very scary. Kerria in a Crit based team with ult ? if all of it procs at the same time ?.... Ever heard of One Punch Man ? Yeah pretty much that :D
Anything else to layer more % Attk buff onto it works, as literally you do not put Kerria into a team (unless its a self sufficient Crit based team) you build a team around her.
Thats why if you want to go the Kerria route you are better of evading a hybrid team. She is a nuker and works well with other offense oriented nukers who bump that potential damage of hers by 180 degrees.

Wutan
05-08-2018, 04:12 PM
ok my two cents about Kerria:

Kerria is very versatile. You could either go full offensive Crit Team like Myrdin and Maotd suggested or you could go the more defensive approach (Debuff Kerria). And Yes to make Kerria viable you desperately need Skill Activation.

Here is my take on a Kerria Critteam:

First Turn Crit Team
1. Kerria (give her the "more HP" Ability cause the more HP she has the more damage she does)
2. Dusty Miller (20 % Critchance, 40 % Crit Damage)
3. Loquat (20 % Critchance, 40 % Crit Damage)
4. Wheat (20 % Critchance, 30 % Crit Damage, x1,65 Skill Act for the whole team on turn 1)
5. Mei (20 & Critchance, 30 % Crit Damage)

Kerria is able to dish out 300k+ Crits and that is without any Ampules...

My take on a Kerria Debuffteam:

Debuff Kerria Team:
1. Kerria
2. Aconite (she is important cause she debuffs for 20% and has the rare ability to buff the whole team for x1,36 Skill Act. if she has Skill Level 5, remember you need a lot of Skill Act. for Kerria. She also is able to heal herself. Keep in my mind that she is a Promo Girl.)
3. Onci
4. Lotus
5. Foxy-chan (miko)

I am 100 % sure if you go crazy (min/max) you can make even stronger teams than that (There are also Debuff Girls which also boost Critchance and Critical Damage = Crazy Bulky Kerria with Crazy Damage)

maotd
05-08-2018, 05:21 PM
I'm not a great fan of Weat in your team. Or of any girl with skill activation turn 1 with Kerria. Kerria needs skill activation for all the fight and actually turn 1 is almost the less important for her. She don't needs her skill turn 1. She should be full life, unless you're fighting pests attacking first. But even in that case, she may evade the attack.
That's why I think girls like 6* St Paulia should be better. Or Even Sentitive Plant if you're fighting non slice-weak pests. Okay she don't gives Crit but x1.5 damage from weakness is a great buff at the cost of just 1 girl.

Anyway, she is so much the best girl in the game. Even with a non perfect team she is OP.

Wutan
05-08-2018, 05:45 PM
Depends on the map i think.

Lets say you have 4 Crit Girls with Skill Act. (x1,8) and all of them have Skill Level 1 (24%).

On Average that is a Skill Activation of 43,2 % for all of them. Lets say Kerria has Skill Level 5 (36 %) which means Kerria would have a Skill Activation chance of 64,8 %.

If you fighting pest who are able to oneshot your girls (3er pack, 1 boss and 2 adds) you basically want to make sure your other girls have a high Skill Activation (80%+) to take out the trash reliably to make sure Kerria targets the boss and not the adds. In such a scenario Wheat is really good because she buffs the whole team on turn one for 20,16% more Skill Chance.
On some maps turn one can be crucial.

Sure if all 4 Crit Girls (with Skill Act. Buff x1,2) have Skill Level 5 they would have a Skill Activation of 61,2 % for every turn but that's a long way to go cause on average you can only get one Skill Bloom every month.

On other maps i would also prefer St.Paulia instead (only problem she has is her low Speed in my opinion).

Since Kerria also is relatively slow there could be some issues regarding teambuilding (adjusting the other teams appropriately to the slow speed).

Overall i don't think there is a perfect setup. It's all about context;D

game2534
05-08-2018, 06:50 PM
Kerria seems like a pretty fun to messed around with the setup huh? I might try add her in debuff team MUCH later. For now I'll finally finish the crit team after putting on break in favor of debuff team, which is completed yesterday.

Ghostmon
05-08-2018, 09:44 PM
Kk thanks guys. Ofc all this is still very hypothetical; after playing for some time, I still only have a handful of rainbows (less than 10), certainly not enough to build an aggressive team of that caliber, but always nice to collect info/plan ahead.

I recently got Safforn so I was thinking of how to properly support her, or to put her into my existing team, etc. Looks like I'm better off to build a team around her.

Thought I found some loophole with that Kerria/Safforn set-up; as usual, things aren't that easy/straightforward xD Since I want to focus on counter support, Kerria, you will have to wait for some time longer T_T

Myrdin
05-09-2018, 02:39 AM
By this day we have a lot of crit girls of all types to choose from, so building a crit based team is much easier then when I first starter building mine. Especially like the last 3 Rainbows in a row all had Crit skills.

I am thinking a fun crit team might be with Accacia and Gundam Chan, since those two buff their own crit by a lot, then 2 more standard crit girls with skill acti, and finish up with Kerria. Yeah I am liking the sound of it. Might not be the best optimised team ever, but sure sounds fun .

twilightdream
05-09-2018, 03:21 AM
Move from chit-chat.
This is my main/current helper team.
https://i.imgur.com/VaDUJ96.jpg
They're general purpose use with activation, defence shielding and double attack.

I build this kind of team because Nerine, Dendrobium and Ōonibasu is my very first rainbow, so I build around them.

In early of this year before Nerine & Iono got buff this team is weak.
They can still easily got K.O. by Acacia & Foxy-chan Aqua shadow.
Also they got wipe out in Whale mission 25th & 26th in some occasion.

But after Nerine & Iono got buff, this team a lot stronger.
They still K.O. by Acacia & Foxy-chan but deal more damage.
They didn't get wipe out in Whale mission 26th from my severals run this week...
or I shoud say not yet. :sweat:

My 2nd team will go for crit... they look like this for now.
https://i.imgur.com/nGALZ9I.jpg
yeah the 4th member maybe Wheat/Komugi I like her silver hair.
5th member... I'll think about it later.

My 3rd is weak point.
https://i.imgur.com/0DuBUTB.jpg
I know Pochu not weak point unit, but she draw by Sorimura Youji so I put her together with other 2.
and... this group will be future Sorimura Youji charecter design group, if he draw more Knight. :rofl:
Sakuranbo is boss fight type so she can move down to my 4th group.

My 4th team will be place for boss-fight unit & debuff unit.
Rainbow Mizuaoi/Pickerel Weed, Yamabuki/Kerria and Ivy NY etc.
Also Sleepy-chan will sleep... sorry will stay in this group.

Wutan
05-09-2018, 04:08 AM
For your last Crit team member i would suggest either Loquat, Ume or Christmas Rose.

Loquat: Would be really good for your Crit team cause you still miss a Pierce Type, she buffs your Crit Damage for a whopping 40 % and she has really good stats. She also has Skill Act.

Ume: Atm. Your Team miss a strong Single Target Finisher and Ume provides that. She has one of the highest TP of all Rainbows, she is a Pierce Type and her 30 % Crit Damage Buff is also really solid. She also has Skill Act.

Christmas Rose: Mainly because she can buff the whole team for x1,36 Skill Act. and for a First Turn Crit Squad that's a good asset to have.

Maybe you like some of these suggestions.

I am just happy that the Tactica Thread is so lively as of late :bgrin:

twilightdream
05-09-2018, 06:05 AM
I'll mark Ume as 1st choice Lo(li)quat 2nd.

I will stay away from X-mas Rose, since I and her have some personel issue back when I still on Nutaku.
Also she draw by Wazakita somebody I state as dead artist.
Well I don't see any new work from him for years.
His twitter only have a random re-tweet stuff.
Maybe he become hikikomori or something. :sweat:

game2534
05-09-2018, 06:37 AM
My main team is well, the usual.
10048
Shiro-chan is wild card for hybrid offense-counter and she will move to crit team once fully assembled, this slot has no solid occupied yet. Epidendrum used to stay here but now moved to debuff team. Any recommendation for this slot?

Team 2 is sweeper, will be evolved into crit team soon.
10049

Hit hard, die fast. They're responsible for Nidhogg 1st form defeated without single wound, and wiped in 2 turns later when it morphed.

Team 3 is debuff.
10050

Despite needed lots of ampies for full potential, they can still dish a lot of damage and took little themselves. They might rival counter team in the future.

Team 4 is blank, still don't know what I gonna play around. Dodge sounds good but solar drive team is downright hilarious yet awesome. Straight atk/damage boost and sweeper sounds destructive enough as well.

Wutan
05-09-2018, 07:09 AM
I am not a Counter expert like you are but i think good candidates would be Mistletoe, Easter Lily (Rarity Up) or Nightmaher.

Mistletoe: Has Counter/Supercounter, Debuff (like your Epidendrum), good Stats and she Increases Attack for party members by 20% at the end of your turn (Up to 40%).
The only drawback: Your Team would only have x1,4 Skill Act. Personally i aim for at least 1,6 Skill Act in all my teams but that's just me :wink:

Nightmaher: Since you make a Crit Team why don't put Nightmaher in your Counter Team? She would fit really well.

Easter Lily: She has 4,25 Counter Damage which is one of the highest currently in the game, she absorbs HP which helps Survivability and has 1,2x Skill Act. Also good stats after Promotion.

JLP603
05-10-2018, 05:21 AM
I would like to know everyone's thoughts on radiant princess or idol version of anemone after rarity up. I am considering her as my next rarity up girl. She has 20 % attack up for all members, 1.2 skill activation rate for all members, increase dmg based on the amount of health she has, her skill absorbs hp is single target and does 4.1 times her normal attack dmg (i think) and increases her own dmg for her skill by 50% (Which I think is the highest self skill dmg increase in the game). Does anyone have her? and how much dmg can she do?

Wutan
05-10-2018, 05:41 AM
I think she is a powerfull finisher. She fits very well in a Skill Damage Team together with http://flowerknight.wikia.com/wiki/Cacao

The only problem is that Skill Damage Teams are only really good if you have a full Rainbow Squad of Skill Damage Girls. I don't know how deep you want to invest in this archetype.

Myrdin
05-10-2018, 06:33 AM
Ok so i ran some variations on my second Crit team that I want to make in the future. Unlike the first one that has mostly AoE with Mace Loli Chan being the beast she is when it comes to finishing single targets like Bosses, the second team is instead more build towards single target nuking with two strong finisher characters at the end of the chain.
As you might notice Wolf Berry and Loquat are not mentioned, those two lolis are already part of the 1st Crit team (my Helper team). Though it is possible to shuffle them around a bit in between the two teams for maximum optimization.
Version with Kerria
Streptocarpus ,Wheat , Dusty basic, Mei, Kerria

Magic, Blunt, Slash, Pierce, Slash

Crit
20 + 20 + 20 + 20 > 80% crit chance
30 + 30 + 40 + 30 > 130% crit damage

Skill act.
2x1.2 whole battle
1.6 on first turn
2.0 if hit

Version with Corn Cockle
Streptocarpus ,Wheat , Dusty basic, Mei, Corn Cockle

Magic, Blunt, Slash, Pierce, Pierce

Crit
20 + 20 + 20 + 20 > 80% crit chance
30 + 30 + 40 + 30 > 130% crit damage
+60% crit dmg for Corn Cockle

Skill act.
3x1.2 whole battle
1.6 on first turn
2.0 if hit

Boss dmg
+15%

Alternative Blue girl - Christmas Rose instead of Wheat.
Better more stable skill act. but -20% overall Crit. Dmg, does however buff damage according to number of enemies.

Yes Kerria is OP and all that yadidadidaaa.... but I dont like one trick pony teams, and I really dont wanna cater or the other girls just to her.
Especially if I wanna keep my own standard of - having at least one type of each girl in the team. Otherwise I could go full ham on Slash / pierce types with her. Plus she needs lot of Skill activation buffing to make her work. So she is a wild card. Massive damage potential but otherwise doesnt bring much else to the team itself.

On the other side the secondary team doesnt have the Insanity that is the damage a Kerria can pull if she Crits and activates her ult at the same time, but the team has overall higher skil activation, and Corn Cockle being like Anemone, does have a tripple hit ultimate and each of those hits can crit on their own.
That, and the fact that she is guaranteed to Crit on the first turn with +60% extra crit dmg onto anything the team already provides... yeah make no mistake this team can nuke pretty damn hard as well. Mei is super solid single target finisher on her own so these two combined can dish out buckets of damage.
Accaccia might work as well instead of Corn Cockle since she has increased chance for crit on 1st turn (not guaranteed) and adds up to +150% extra dmage, BUT, its not guaranteed. Also she has no skill activation which is a huge deal for Nuker teams like this one.

Alternatively if I wanted to get more stable and reliable skill act. I could swap Wheat for Christmass Rose. They would still have higher than avarage skill act (not as much as with Wheat on the first turn, but more than regular because of the Affection bonus), spread out through the entire fight, making them more reliable. Because believe you me.... I have seen my Team 1 whiff all ultimates in two turns straight at like 70% chance or so. So more reliability sure helps.

*Alternatively no.2 : Yes If I wanted to make the 2nd Crit team really Solo Boss killers, I could got with Cactus instead of either above mentioned Blue girls. She doesnt buff Skill activation in any way, but does bring good Crit. Dmg (15% chance 40% dmg), but at slightly reduced crit. activation rate.
She does however have a 60% chance to attack again, and does deal pretty solid though not the best (4.0x) damage to single targets.
The lack of Skill activation is the biggest issue as this would be at the same level as the first proposal with Kerria.

Wutan
05-10-2018, 06:55 AM
You could swap Streptocarpus with Pygmy Water Lily.
She functions as a pseudo Magic Type because she buffs herself and two other girls with Magic Weakness Damage anyway.
I think your damage output would be even better with her around because of the huge boni to weakness damage + 45 Atk for the whole Squad.

Streptocarpus only really shines in really defensive Teams cause you want to activate her Ability as much as possible without her dying.
Since i have her myself let me tell you she didn't impress me that much in my Crit Team.

I used her for giggles in my Debuff Team however and there she is really good. She can tank hits thanks to the 70 % Debuff of the other girls and helps to buff the offensive capabilities of a Debuff Team by a lot.

I would probably go with the Corn Cuckle version cause for a First turn Crit Squad you want as much Skill Act. as possible.
Consistency > Raw Damage Potential from Kerria i would say.

With only 1,4 Skill Act. for the whole group you will have to feed a lot of Skill Blooms to activate your Ults. on the first turn reliably.

Considering that Crit Teams usually don't have much defensive capabilities i would go with a First Turn Squad > Christmas Rose cause on the harder maps if the Crit Team can't kill the enemy in one turn they are usually dead if the pests attack anyway.

Here is some data:

First Turn Squad Corn Cuckle Version (Skill Activation chance assuming the girls have Skill Level 1):
Streptocarpus: 63,36 %
Wheat: 63,36 %
Dusty: 63,36 %
Mei: 68,64 %
Corn Cuckle: 63,36 %

First Turn Squad Corn Cuckle Version (Skill Activation chance assuming the girls have Skill Level 5):
Streptocarpus: 89,76 %
Wheat: 89,76 %
Dusty: 89,76 %
Mei: 89,76 %
Corn Cuckle: 89,76 %

First Turn Squad Kerria Version (Skill Level 1):
Streptocarpus: 55,44 %
Wheat: 55,44 %
Dusty: 55,44 %
Mei: 60,06 %
Kerria: 60,06 %

First Turn Squad Kerria Version (Skill Level 5):
Streptocarpus: 78,54 %
Wheat: 78,54 %
Dusty: 78,54 %
Mei: 78,54 %
Kerria: 83,16 %

Crit Squad Corn Cuckle/Christmas Rose Version (Skill Level 1 for all girls except Christmas Rose assuming Christmas Rose has Skill Level 5):
Streptocarpus: 47,04 %
Christmas Rose: 66,64 %
Dusty: 47,04 %
Mei: 50,96 %
Corn Cuckle: 47,04 %

Crit Squad Corn Cuckle/Christmas Rose Version (All Girls Skill Level 5):
Strepto: 66,64 %
Christmas Rose: 66,64 %
Dusty: 66,64 %
Mei: 66,64 %
Corn Cuckle: 66,64 %

Crit Squad Kerria/Christmas Rose Version (Christmas Rose Skill Level 5, rest Level 1):
Strepto: 42,24 %
Christmas Rose: 59,84 %
Dusty: 42,24 %
Mei: 45,76 %
Kerria: 45,76 %

Crit Squad Kerria/Christmas Rose Version (All Girls Skill Level 5):
Strepto: 59,84 %
Christmas Rose: 59,84 %
Dusty: 59,84 %
Mei: 59,84 %
Kerria: 63,36 %

Myrdin
05-10-2018, 07:53 AM
Well yeah i was considering Pigmy chan

but there are two problems I have with her.

-NO skill activation. Like none at all.
-Is a slash type. This goes against my policy of running one type of each girl.

An argument could be made that I could swap either Mei or Corn Cockle for someone to make space for two Red girls instead of two Yellow ones, but... at that point we are talking about complete remodeling of the team, and thats not what I am going after.

Srsly why the heck is Pigmy chan a Slash type... They really need to diversify the skillsets into other attack Types as well. There are 2 Purpler girls with crit only. 1 Blue with Evade, etc etc. Focus is one thing but you cant cut the other one completely. Well considering this team will be started after I am done with the first counter team, maybe some new Purple Crit. 6* will make an appearance.
That or some purple Promoted girl will.
Wish there was an item that would allow you to change one single ability of a girl into a completely different one (not all, coz then it would be OP as hell since you could min-max your ultimate setup.). Would change the one Detective chan has for skill. act based on affection.

Wutan
05-10-2018, 08:03 AM
Wish there was an item that would allow you to change one single ability of a girl into a completely different one.

This!!! I would also really love this. I hate it that i can't run Red Ginger in my Counter Squad because her +150 Speed Ability messes up the Speed Balance of my teams.

I would also get rid of Viola's Solarblast Ability for something better.

Btw. I added some data for you in the post above. Maybe it helps you a little bit.

maotd
05-10-2018, 08:17 AM
Wish there was an item that would allow you to change one single ability of a girl into a completely different one.
If a such item exists it will be so broken.

Replace Kerria's Def boost by skill activation based on skill level
Replace Saffron useless 22% ATK by any kind of healing abilities (like Purslane Healing 25% of max HP every turn 30% of the time).
Replace every counter girl offensive ability by 30% chance of healing each turn, evade or negate damage.
Replace every less usefull abilities like healing on pests nest, ignores Speed-altering panels, shine crystal drop, etc with something more useful for the concerned girl (knowing girls with these kind of abilities already got great buff from evolved form to bloom form).

A such item sounds like a nice dream but will ruin the gameand the identity of girls.

Myrdin
05-10-2018, 08:21 AM
Cool data, but you included Streptocarpus in all of them. Considering you suggest going with Pigmy chan I could use some with her as well :D

But at that point I think it would have to be Pigmy and Xmas Rose, as after the first turn the skill act would plummet with Wheat, since Pigmy doesn't have skill act, so Xmass Rose would have to pull her weight as well with her more consistent skill activation.

Wutan
05-10-2018, 08:33 AM
yeah you can apply the same Skill Act. to Pigmy. Almost all of them have the exact same Skill Level anyway;D

Yeah personally i would either go with:
Pigmy, Christmas Rose, Mei, Dusty, Corn Cuckle
or Pigmy, Wheat, Mei, Dusty, Corn Cuckle

Since you want to finish your Counter Squads first there is a good chance that the Devs finally release a Crit Magic Type with Skill Act :wink:

I think i will also make a second Crit Team.
There are still some Crit Girls who have to be buffed so maybe there will also be potential in the future.

game2534
05-10-2018, 09:58 AM
Crit team is so popular with infinite potential to played around! But how long can they survive hard stage like Nidhogg? If not more than 3 turns I'll considered build a hybrid crit/nuke team. Many crit girls that have skill act usually have AOE skill and it's not really reliable in boss battle after all. Maybe those with 'sweeper' skill is really nice to messed around as well.

Wutan
05-10-2018, 10:29 AM
About Crit Teams with Survivability:

I was thinking about a Hybrid Debuff/Crit team.

If the devs decide to release more girls of that specific Ability Combination (currently there are only Acacia, Herbaeceous Peony (Halloween) and Spring Starflower) i think you could literally break the game.

Some could argue that a few girls already broke the game so why not go down the rabbit hole a little bit further ? :rofl:

game2534
05-10-2018, 10:37 AM
About Crit Teams with Survivability:

I was thinking about a Hybrid Debuff/Crit team.

If the devs decide to release more girls of that specific Ability Combination (currently there are only Acacia, Herbaeceous Peony (Halloween) and Spring Starflower) i think you could literally break the game.

Ain't those three got no skill act at all? Will damage be suffice? I mean they might release some in the future but it kind of a fleeting target for now.

Wutan
05-10-2018, 10:38 AM
I thought about including Streptocarpus with provoke into such a team. But yeah some more girls of that kind with Skill Act. would be appreciated;D

Myrdin
05-10-2018, 10:40 AM
Crit team doesnt survive.
Most of the times those who face crit team dont either.
Super broken bosses like those are not what those teams are for anyway. Live fast, hit hard, die quickly ;)

Thats why you have other 3 teams ready to go instead they whiff their job occasionally.
But I see what you are trying to do. Trying to sell Saffron again are you mr. loyal Husbando :D

Wutan
05-10-2018, 10:49 AM
Crit team doesnt survive.
Most of the times those who face crit team dont either.


Myrdin, The Art of Crit :cool:



But I see what you are trying to do. Trying to sell Saffron again are you mr. loyal Husbando :D

To be honest game doesn't even need to promote her. I will purchase her anyway.

Shut Up, DMM and take my money :bgrin:

game2534
05-10-2018, 10:57 AM
But I see what you are trying to do. Trying to sell Saffron again are you mr. loyal Husbando :D

If you mean me, then yes I'm loyal! But I don't sell her around carelessly you know? Just for people who can appreciate the art of counter.:smirk:

On a more serious note my counter team is nearly complete as well but I lack of just one puzzle piece that not exist yet. The blunt rainbow with skill act+Def boost+counter. They usually miss one or another.

And crit team is not really my forte, that's yours and Wutan territory. I'm not worthy sir.:squint: But even then I want to complete it too. So I want to ask you again. How long can they survive broken boss? If not more than three turns I might want to form mix crit/nuke. If longer, I will go with sweeper crit with damage boost.

Wutan
05-10-2018, 11:19 AM
Hard to tell. Obviously Defensive Crit Teams with Wolf Berry, Purslane etc. survive much longer.

Generally speaking Crit Teams don't survive Broken Bosses longer than three turns if they can't kill the boss in one or maximum two turns.

twilightdream
05-10-2018, 11:30 AM
If you want more choice for survivlability, you can put Iberis / Hagi in the group.

game2534
05-10-2018, 07:10 PM
Hagi is out with her pierce. Iberis is... well I think she's more fitting to dodge team, and I don't like her.

twilightdream
05-10-2018, 11:51 PM
Then you don't have any choice, except wait for new girl or new promoted girl.

Myrdin
05-11-2018, 01:17 AM
Yeah pretty much what twilight chan said.

I too am hoping we get to see some Blue counter girls, and at least one, two more Purple crit girls.
In this case even if some of them are from Promo, but there is really heavily limited number of choices you can make (exactly 2 for Purple Crit girls. And even then Kuukos skill set is heavily superior to Streptocarpus,)

Wutan
05-13-2018, 04:28 AM
Hey guys,
are you interested in creating a 6* Tier List?

Just for fun and maybe it helps people to decide which 6* they could purchase next if they just look for power and not for waifuism.
It might show some of us girls which are currently under the radar.

We could make a thread or use this one were we discuss the battle capabilities of all 6* and put them in certain tiers.

1. Three 6* per week to discuss
2. You'll have one week to vote
3. Tier list ranks from strongest to weakest: S,A,B,C,D,E

I personally don't think any girl deserves it to be put in E-Tier cause 6*.......but whatever.

Let me know what you think :)

maotd
05-13-2018, 04:59 AM
I'm not an expert of 6*cause I can't test and compare most of them but I'm 100% ok for a tier list. Al least if it's just for fun and if nobody start to fight just because their waifu is not S++ tier.
If we do, maybe we should do it in another new thread?

I'm ok for tier names but we should rename E tier in Alstroemaria tier. She is the weakest after all. Even if we love her anyway :3

Wutan
05-13-2018, 05:11 AM
Ah thank you.

I totally forgot about Alstroemeria. Yeah sadly she is even weaker than some 5*. Yeah calling it Alstroemeria Tier is a good idea ;)

Well i can only speak for myself but i try to eliminate all bias i have for my Waifu.

For example: Before she got buffed recently i would have put Maple only in C-Tier. With her new 50% Atk for the whole team and her nice selfbuffs i would put her in B-Tier.

But i am 100 % aware that she is not S-Tier Material and i am fine with that :)

twilightdream
05-13-2018, 06:25 AM
The dev starting to buff the girls now.
If tier list gonna happen, to make it fair it should do only with girls that already got buff.

My personel thought.
I really don't know what make people thought that which girls is in which tier.
For me every girls have their own place to shine.
So I may ask what's we should use as gauge to measure how good hte girl is?

maotd
05-13-2018, 06:38 AM
Just for fun?
Every girl can shine when they are with the right other girls. But some of them are still slighlty better. But it's stiff fun to sort them and put them in tiny boxes for no actual reasons. It's just an excuse to speak of girls and why their are broken or not.

To gauge girls we can just use their stats, skill, abilities, synergy between their own abitilies, the place they can have in one or more specific archetypes of teams and how they can do what they are supposed to do.

twilightdream
05-13-2018, 07:22 AM
Oh... if it's just for fun it should be hard for me then. :squint:
I'll see what I can do.
--------------------------------------------------------------------------
Oh... last post is still my post... great... **editing**
--------------------------------------------------------------------------
My main team in Aqua-boss. Final setup.
https://i.imgur.com/nIavJ4r.jpg

Well I do 2 roll for fun with new priority, and got Soap-chan.
ah... yep, I did get Soap-chan a few hours ago.
So I decide to use my rainbow coin to trade for Yamabuki/Kerria.

This group work well, they can torn those Saboten sister HP down about 1/3.
After that I use my usual helper group to follow, and finish them with a mini solar drive group that have Seluria/Blushing Bride and Hatsuyuki/Ghost Weed.

Overall result, Saboten sister K.O. or almost K.O. by 2nd group.
Worst case, 1 of them survive with little HP to K.O. by my 4th group.
Solar drive use : 1 time with 189% boost.

game2534
05-14-2018, 08:35 AM
My reaction when seeing twilight's brilliant rainbow wall.
10093
I'm not worthy my friend, I'm not worthy.:joy:

Edit: Just notice about giving tier to girls. I'm fine with that. Just don't go toxic and well... like other topics out there.

twilightdream
05-14-2018, 08:57 AM
Oh game my friend, you know well this rainbow wall is weak.
They're most general purpose use.
They can't compare with your main counter team.
I bet you can clear this map with only 1 team at most 2 team.

game2534
05-14-2018, 10:20 AM
It's not about weak or strong, it's about *inhale* 'How can you start 1 month late than me yet already building this glittering wall while I still stuck at 15 rainbows, 16 if counted Alstroemeria' *exhale*:fear:

And you were wrong to think I can use just 2 to beat Sabouten duo. They're as broken and cheap as Ume&Sakura once they reached 50% hp. Debuff and nuke/crit team got whacked outright and it depends on counter team to finish the job. The 4th team is just solar drive generator but well, they didn't have any chance anyway with 5 gold members.

Wutan
05-14-2018, 10:37 AM
I didn't know you guys had that many Rainbows. You guys made a secret of it.

You sneaky sneaky Mofus :rofl:
I wanted to do this for a long time now :joy:

Well i still can't beat the Sakura/Ume Map.
The Map they released today i already cleared.

Myrdin
05-14-2018, 10:46 AM
Holy... no wonder I was feeling like I am to far behind. I have hardly 2 full teams of Rainbows, meanwhile twilight chan rolls 20 rainbows like a G :D

As for the maps, I didnt yet try them, but seeing the maximum TP necessary I dont think I even will, meh. My time will come... maybe a half year from now on, maybe a full year, but it will :D

twilightdream
05-14-2018, 11:18 AM
Guys, this is tactica. :rofl:
And well, I believe I post in chit chat sometime ago that I able to pull a lot of rainbow after NY.
Also Mizuaoi/Pickerel Weed not rainbow, she promoted from gold.

if I count properly I pull 9 rainbow in less than 5 months... holy...

Wutan
05-14-2018, 11:46 AM
if I count properly I pull 9 rainbow in less than 5 months... holy...

And you guys call me lucky :smirk:
Holly mother of Mofu xd

Myrdin
05-14-2018, 12:11 PM
And you guys call me lucky :smirk:
Holly mother of Mofu xd

Yeeesss fu :3
yeeeeeeees fu~ :3 :3

The Mofu is spreading fufu ~~
Soon all shall embrace the fluffy, fuzzy and cute that is all which is mofu :3 ~ fu ~ fu ~ fu

Soon...
10097

Wutan
05-14-2018, 07:26 PM
Ok i was finally able to beat the Sakura/Ume Map.
https://i.harem-battle.club/images/2018/05/15/JnW.png
Oh boy. Dodge Team has a hard time there cause they have Accuracy Buff.

That's my current Setup:
https://i.harem-battle.club/images/2018/05/15/JnU.png
It's not the final version. I don't know about Dodge Squads. They don't resonate with me. I will make a second Crit Squad. Still want Pygmy Water Lily. This Girl has so much potential.

Still need one more Debuff Girl with 20% Atk Debuff, Skill Act. and preferably HP Absorb. Still need Saffron and Habranthus/Apricot/or a new Hit Counter Girl (Viola is more of a Solarblast Girl)

twilightdream
05-14-2018, 11:52 PM
Ahhhh... Wutannnn... So brighttt.... It's so brightttt....
https://i.imgur.com/9lfH4eU.jpg

game2534
05-15-2018, 07:39 AM
After seeing second glittering wall.
10114

Well let me show you my team used to beat all these broken stages too then. Not as bright but they are surely very competent.
10115

And after seeing this again, while not as great as the one I saw before. It REALLY tempt me to play solar drive team for the lol.
10116
I wonder what mechanic is used calculating damage bonus from the drive.

Ghostmon
05-16-2018, 12:35 AM
@Twilight / Game I puke rainbows from looking at your teams. So very nice...aaahhhh

Game: Why Nightmaher not in counter team? You have better synergy from current set-up? I thought Safforn + Nightmaher would be epic?

Oh and speaking of solar drives, what is the max. solar drive boost and damage/buff you can possible achieve with the current game's rainbow lineup?
2nd part question: how many times more powerful does Solar Drive need to be for it to be viable as an actual reliable game mechanic like that of counter/dodge, etc.? 3x? 5x? 10x? ...Or more...?

Volarmis
05-16-2018, 01:03 AM
Oh and speaking of solar drives, what is the max. solar drive boost and damage/buff you can possible achieve with the current game's rainbow lineup?

From the 6* skill lineup I've made not too long ago, it seems that all rainbows that have the solar drive damage boost have it at 70%.
I don't know how that stacks however since I wasn't really interested in this team archetype.
There may be some other mechanic to boost this damage I'm not aware of as well.

Myrdin
05-16-2018, 02:19 AM
Guys do any of you have Sleepy chan ?
And if so, in what team types do you use her in ?
*I dont have her, but have seen her used in several Helper squads and you guys have been mentioning her as well here and there so I became curious.

10127

She doesn't have much of a personality - skill wise speaking - since her skillset makes her universal to any team, with forcing Weak onto enemy types, plus throwing skill activation into the mix (wish Pigmi chan had this, but then she would be really really OP ), rather than having one peculiar skill like Evade/Crit/Counter to which strength you wanna play and such dictates what type of teams she is most suited for.

twilightdream
05-16-2018, 04:10 AM
Ahhhh.... gameee.... It's so brightttt..... toooooo brightttt.... ahhhh....
https://i.imgur.com/9lfH4eU.jpg
**picture was recycle material**

Oh that super broken debuff first team... so powerfulllllllll.......

Ghost ; If play for 1 year you may got more.

For sleepy-chan I have one rough idea.
Just put her in same group with Hitsuji/Pygmy, they will pro duce a lot of weak point attack.
Futher idea... none...

Wutan
05-16-2018, 04:12 AM
My idea for Sleepy-chan:

I don't have Sleepy-chan.
The only Weakness Damage Girls i have atm are Candytuft and Pumpkin Girl so take everything i say with a grain of salt.

In my opinion she works really good in almost every team due to the fact that she buffs the damage potential of every team except solarblast.

You could also create a Weakness Damage Team like this:

http://flowerknight.wikia.com/wiki/Sensitive_Plant
http://flowerknight.wikia.com/wiki/Pygmy_Water_Lily
http://flowerknight.wikia.com/wiki/Burning_Bush or http://flowerknight.wikia.com/wiki/Evergreen_Candytuft
http://flowerknight.wikia.com/wiki/Curcuma
http://flowerknight.wikia.com/wiki/Dusty_Miller_(Christmas)

This team has a really good chance to give all your team mates all the Weakness Damage Buffs (RNG is still involved but your chances to get all Weakness Damage Buffs on every Team member is much higher due to the fact that you buff every Damage Type at least twice in this team).
This Team also is a First Turn Squad which means it's not suited for long drawn out battles. Dusty Miller doesn't Buff Weakness Damage but she is a n1 finisher.

There are a lot more ways to build a Weakness Damage Team. It's just my take on it :wink:

Myrdin
05-16-2018, 04:13 AM
For sleepy-chan I have one rough idea.
Just put her in same group with Hitsuji/Pygmy, they will pro duce a lot of weak point attack.
Futher idea... none...

But the question is - does Weak stack ?
Because I think unlike Critical (Weak-Critical text when doing damage), Weak doesnt stack with Weak (Weak-Weak) At least I have never seen anything like that, so I am not really sure.
If it stacks, it might be an idea, but if not, then I think one "Weak" type girl in a single unit is maximum.

Wutan
05-16-2018, 04:28 AM
No the 1,5x Weakness Multiplier doesn't stack. The more Weakness Type buffs you have the higher the chance every team member recive them.
A pure Weakness Damage Team is not as potent as a Crit Team but still stronger than most other offensive Archetypes.

game2534
05-17-2018, 10:37 AM
Whoops, and just yesterday I played FGO newly released Rachomon event and tactica move quickly without me?

@ghost I split Saffron and Nightmaher for 3 reasons. one is to spread firepower enough for all teams to clear their respective route in semi-hard stage like daily 800k+ stage. Next is the broken Aqua Sabouten use powerful single target attack. So just one girl with counter+dodge+provocation per team is suffice. Nightmaher in crit/nuke also allow couples of extra turn for Shiro-chan Christmas and Protea to bomb everything up as well. Shiro-chan in counter team might be out of place at a glance but together with Anemone they boost crit rate by 50% and crit damage for 80%. Saffron can breakthrough 50k+ counter damage and Anemone can bust through 150k+ per skill if lucky enough. The last is to organize team speed since Shiro-chan is much quicker than Nightmaher. Difference in speed between teams will be too great.

@myrdin I and twilight use Pillow-chan. She's the best girl in exploit weakness for rainbow team, at least until Pygmy comes in. Just like wutan said, she fit into all kind of team and setup except solar drive. In my case I use her in debuff team to provide extra edge so they can hit hard as well as take little from enemies. My setup is in last page if you want reference. But knowing you, you won't have any interested in debuff team right?:smirk:

Myrdin
05-18-2018, 01:46 AM
@game2534 (..... yeah I dont think the @on this board works like on others, meaning it doesnt tag/work at all :D)

Which "last page" do you mean ? Id gladly take a look. I dont have a problem with Debuff girls, actually I want one in each of my Counter teams, to slightly buff the whole survival thing of the hedgehog turtle (insert obligatory Samurai face) tactic :D

I would like to add Apple Tanabata to one of my Counter Teams, but the current one already has 2 magic girls (Soap chan And Helewaifu) so she s gonna go into the second one most likely.

I mean look at this face ! 10133
Everytime I see her It reminds me of this: 10134

And since I am a big Warhammer fan, and tablet top gamer I just cant ignore this! :D

game2534
05-18-2018, 10:58 AM
Which "last page" do you mean ? Id gladly take a look. I dont have a problem with Debuff girls, actually I want one in each of my Counter teams, to slightly buff the whole survival thing of the hedgehog turtle (insert obligatory Samurai face) tactic :D


Near the end of page 18, I post my team used to fight broken Sabouten and the first team is debuff. I'm pretty confident in their attack power as well as defense.

twilightdream
05-18-2018, 12:03 PM
I may say Sleepy-chan is more easy to use.
She's fast, she has 1.2 activation.
And still dev will buff her atk buff a bit in future.

On the other hand, Sheep-chan Pygmy... something is a lot slower than sleepy-chan.
Also she doesn't have 1.2 activation, that's mean you need some activation boost for her.
And if you need her group to reach the destination first, speedy unit also need.

maotd
05-18-2018, 12:11 PM
With 520 speed I don't think Pygmy Lily is a slow girl. A slow girl is slow around 300 or even less speed. For me, over 500 it's still an average speed. And a such girl don't really need speed support. Unless you're aiming for >700 speed.
But it's only the thoughts of a guy using only teams with 500~600 speed.

twilightdream
05-18-2018, 12:32 PM
My first 4 group have 615 speed on average.
So... just like you said. :rofl:

maotd
05-18-2018, 01:38 PM
Exactly I'm at 591/524/528/521 speed for my current main team.

Myrdin
05-25-2018, 03:22 AM
So lets start a new Tactica topic:

BOSS KILLERS !
Inspired by a video a saw where a single Team literally rap*d Nidhorog Kun in all 3 forms I decided to, just how I always do, Run through ALL the 6* (non promoted. There are some sick promo Boss killer ladies but we`ll get to them later.) Who have any sort of "Boss Fights" or "against Boss" ability damage buff.

For those who dont know my style of quick writing, here is a little guid:
First letter is the type of the girls > M. Magic, B. Blunt, P. Pierce, S. Slash
The skills are written in shortcuts generally you can guess what they do, but just for quick reference.
Dmg - Damage Buff for part. / Self - if for the girl only
Debuff - some sort of debuff
Boss Fight - damage for the party in boss fight
Boss - damage against the Boss only
Skill act. Skill dmg - Skill activation (doesnt matter what values), Skill damage buff
1st - buffs that apply only in the first turn of combat
Aftershock - Only for Liverworth - its a bonus 20% damage from TP after all attacks have been made.
Panels - Buffing/Healing when stepping on a special Panel, be it Pest node panel or Rainbow panel
Dmg by enemy - Damage increased by the number of enemies - either alive or current

The last infor is type of attack and the damage multiplier for the special attack.
AoE 2.2/2.4 - hits all enemies on screen for 2.2/2.4 damage
3x1.8 - hits random enemy 3 times for 1.8 damage
Single - Hits one enemy for XYZ damage
2x3.6 - Only Cherry > Hits 2 enemies for 3.6

the % values are dmg in Boss Fights and vs Bosses. Its in order to the listed abylities, but the text got the spacing removed. Despite that I want to keep it separated for easier Math counting.

So here is the list of the girls, with relevant shortcuts:

M. Sakura Dmg, Skill act, Boss fight, vs BS Single 5.2
35% 12%
B. Peach Blossom Crit,Critdmg, Guts, Dmg, Boss fight, Bos 1x4.2-4.8 (affection)
15% 8%
B. Chery Dmg, Debuff, Boss fight 3, Boss 3 2x3.6
40% 18%
S. Pink (Dianthus) Dmg, skill act, Heal Node, Boss fight, Boss AoE 2.4
20% 15%
M. Helenium Dmg, Dmg, skill act, Counter, Guts, Boss AoE 2.2
12%
B. Pumpkin Dmg, Weak M., Boss, skil act, Evade AoE 2.2
20%
S. Serisa Skill act, Dmg, Boss fight, Evade AoE 2.2
30%
B. Viola yukata Dmg, skill act, Boss fight, SB, Counter AoE 2.2
25%
B. Ivy New year Skill Dmg, Debuff, Dmg, Boss AoE 2.2
15%
M. Lotus Debuff, Boss, Dmg, Weak P. AoE 2.2
10%
S. Lantana festival Rainbow Panels, Dmg, Evade, Boss fight 3x1.8
20%
P. Chestnut Debuff, dmg, Weak B, Boss fight AoE 2.2
30%
S. Liverworth Dmg self, Aftershock, Dmg, Boss Fight 3x1.8
30%
M. Catleya Radiant Boss, skill act 1st, dmg, dmg by enemy numb. AoE 2.4
12%
S. Easter Cactus Ressurect, Dmg, Skill act, Boss fight AoE 2.2
25%
S. Pink Ladies Skill act 1st, Dmg, Boss Fight, Boss Single 4.7, 2x2.7, 3x2
25% 12%
M. Chlorantis ReAct 100%, dmg, Skill act 1st 2x self, Boss 3x1.8
12%
B. Edelweis Boss, Dm, Skill dmg, Skill act 3x.1.8
15%
M. Jap. Anemone Dmg 1st, Skill act 1st, dmg, Boss fight AoE 2.2
15%
M. Lavender Skill act, dmg, Debuff, Boss 3x.1.8
15%
M. Trailing Abu Sport Dmg per enemies, Skill act, Skill dmg, Boss fight Single 5.2
20%
P. Corn Cockle Crit 100% + Dmg self, Dmg, Skill act, Boss 3x1.8
12%
M. Camelia Vabisuke Dmg, Skill act 1st, Boss fight, Boss AoE 2.2
20% 15%

Part 1 end.
Part 2 will be about promo girls and possible setups I have thought off and want to hear your opinion on :)

Myrdin
05-25-2018, 05:22 AM
Part 2
Promoted Girls. Since there are not that many as of yet the list is shorter. But still there is plenty to choose from. Some of which are absolute prime candidates for this as they have either huge skillset, or massive anti Boss buffs.

Now what you might notice is that the Ultimate skill is pretty bad. I am not sure if Promoted girls keep their own Ult. damage without increase and thats why their passive abilities are often so amazing, or if this simply is not written in the Wiki, but after promotion their Active skill (Ultimate) is also buffed.


P. Anemiko Skill act, Dmg, Evade, Boss Aoe 1.7
15%
S. Azuki Bean Dmg, Skill act, Dmg, Boss AoE 1.7
15%
P. Blood Iris Dmg, Dmg 2+self, Boss fight, Boss 2+self, Guts, Counter 2x2
30% 30%
M. Coral Bush Bride Dmg, SolB, Light G, Boss, Shine Cryst 2x2
15%
M. Cyclamen Radiant Skill act, Dmg, Boss, Boss self, Boss Fight, Boss Fight self AoE 1.7
12% 20% 18% 25%
B. Dalmatian Bell Debuff, Dmg Evade, Boss fight Single 2.4+lifedrain
18%
S. Onci bonci Dmg, Skill act, Boss Fight, Team Speed buff, Boss Single 2.4+lifedrain
25% 15%
P. Golden Lily Dmg, Guts, Counter, Boss, Boss fight Single 2.3
15% 20%
P. Hare`s Ear Aftershock, Dmg, Re-act, Boss 3x1.4
30%
S. Moth Orchid Guts, Dmg, Boss, Counter, Aftershock Single 1.8
15%
M. Pickerel Weed Dmg, Skill act, Boss, Dmg self, Boss self Single 2.4, 2x1.8 ,AoE 1.4
15% 35%
B. Rough Potato Dmg, Skill act, Weak P., Boss AoE 1.7
15%
P. Saffron Xmass Skill act, Dmg, Re-act, Evade, Boss fight 3x1.4
15%

Blood Iris is downright broken with he skillset, like this girl throws all balance out of the window with just how insane she is. This is why I dont like Promoted girls so much because its a fucking power creep like hell. She is downright better than MANY actual native 6* out there. Amazing chocie for a Boss Killer or Counter team.
Other Top choice here is Cyclamen radiant Bride. All her skills are pretty much made for one and only thing and thats Boss killing.
At least thats what you would think. But for some reason they decided to give her a shitty AoE skill, so all that beefy anti boss damage will be like a slap in the face when compared to some other girls who hit wih 3x1.8 or Single 4-5 modifiers

Next I will post the actual possible setups.

Myrdin
05-26-2018, 12:05 PM
So with all that written and said, here is what I was thinking about


Sakura(6*), , Pink Ladies (6*), Blood Iris (Promo), Edelweis (6*),

For the alst spot I was considering one of these:
Oncidium (Promo) - Onci brings in more skill activation and buffs both Boss Fight and vs Boss dmg which is always great for this team.
Cyclamen Radiant (Promo) - Her whole kit is build around killing bosses. She buffs her team and then she buffs herself. To bad she has AoE and not a single attack type which feels like the biggest downside to her. She has both Anti boss buffs which makes her great. With her own self buffs that weak AoE can actually get to pretty high damage values if you factor in all the additional buffs in the party making it effectively around 4-5x for herself despite being an AoE.
Cherry (6*) - adds more debuff, has a mini AoE vs2 of 3,6 which is pretty good for single target hit as well, buff herself and only 2 more girls but with pretty high % to make up for it and also has both of the buffs so it evens out.
Liverworth (6*) - Liverworth has only Boss fight buff, but its twice the usual of girls who have both for the whole party. She also deals aftershock damage as a little extra and has a 3x1.8 skill which is pretty nice.
Kerria (6*) ... coz, she is Kerria
Trailing Abu Sport (6*) - This girls doesnt seem that strong at first glance, but has a 5.2 ultimate multyplier which makes her into a second Sakura. Also comes with Skilla activation and buffs Skill damage which is also nice. She does pay for it with adding only one type of Anti Boss buff, but it does even out simply by the damage she brings in.

The first 4 girls have pretty massive damage potential in between all of them. There is some skill activation to help out, and a bit of AoE, but mostly the skill set is one which buffs both Boss Fight dmg and against Bosses, meaning that those two stack onto each other, plus your normal damage buffs.
For the last spot I have yet to decide whom to take but there are multiple options to play around with.
What do you guys think about it ?
The fact that one of the most powerful girls in the setup is a Promo girls makes it slightly easier to get the team togather (still not easy I mean at least 3 others are regular 6* so thats the long game setup) plus depending on the pick the last one might also be a promo girl.
Overall as far as killing bosses this setup seems pretty powerful at first glance. There is some limited AoE to deal with trash mobs before getting to the boss.

Unregistered
05-26-2018, 02:36 PM
You're equating attack and damage buffs. Stop that.

Myrdin
05-26-2018, 03:03 PM
You're equating attack and damage buffs. Stop that.

No idea what you are talking about. Extrapolate if possible so I can understand what you mean.

Unregistered
05-26-2018, 05:06 PM
Most characters have attack buffs which are all added together. The comparatively rare damage buffs are separate multipliers applied at some later point in the calculations. The higher your total attack buff is, the more effective a damage buff is and the less significant another attack buff becomes.

twilightdream
05-26-2018, 06:24 PM
Ummmmm.... first I study in debuff unit, now boss buff unit....
My head spinning.

game2534
05-26-2018, 08:18 PM
Boss killer setup is the pain for me because there are too many options to choose and just like crit team, it followed 'I kill you before you kill me' which is common meta for games nowadays. It's not bad on its own but as I said in main forum, you need lots of investments for them to be viable in broken map like in niconico video shown. Will give more opinions when I got time.

The general idea is what unregistered said, combine flat atk boost and damage boost to get highest damage. I think 2:3 ratio is the best but don't neglect skill act as usual. If you have Rainbow Lantana try slot in her in another team to increase skill act when catching a node. This team shine the most with one team dedicate as support just like how Dogwood atk boost would work the fullest with one girl as shine crystal node ability.

Myrdin
05-27-2018, 03:21 AM
Well then its a good thing I made a list of the girls to make it more easier ey ? ;)

For what unregistered said - he neglectes the fact that every single 6* girl on the list (and pretty every single 6* in general) does have a DMG buff of her own - You know the basic +15%/20%. That means with 5 girls you are getting somewhere between 75%-125% raw damage buff, before all the other Boss killing buffs are applied.

As for the setup I have in mind, 3 of the girls are the same as the ones used in the video in Chit chat - granted I think those were maxed out in everything - Whale level: Maximum. So just basic 1 equip slot 5/5 skill and ampys is the most I am looking at. Still I think the setup presented by that person was pretty good, though I personally would replace Mei/Cactus with Pink Ladies, and Blood Iris but the rest of the setup seems pretty solid.

Raine
05-27-2018, 11:30 AM
I am not sure if Promoted girls keep their own Ult. damage without increase and thats why their passive abilities are often so amazing, or if this simply is not written in the Wiki, but after promotion their Active skill (Ultimate) is also buffed.

Promotion also upgrades one's skill. For example, Adenium (http://flowerknight.wikia.com/wiki/Adenium)'s single-target no-drain skill with x2.4 damage (30% proc rate at skill level 5) will be upgraded to an HP drain skill with x4.3 damage (36% proc rate at skill level 5) after Promotion. None of the Wiki admins has yet to work on a code that will auto-generate such data though; hence the lack of data on character pages.

Nevertheless, HydroKirby made Comprehensive Knight List (http://flowerknight.wikia.com/wiki/Comprehensive_Knight_List) that reflects an eligible character's skill, stats, and abilities as if she has been promoted.

Wutan
06-06-2018, 08:15 AM
Since game requested it here is a loose comparison between Red Ginger and Kerria against the current Lvl 90 (18mil HP) Raid Boss.

Keep in Mind: My Kerria has Skill Level 5 and 4 Equipment slots with much better Equipment than Red Ginger. I didn't feed Kerria any ampules yet. So take everything written here with a grain of salt.

However overall i think even if Kerria didn't have the Skill and especially Equipment Slot Boni she still would have performed better than Red Ginger cause Kerria has dodge and her once unique Ability (More HP=More Damage).

We will test both girls in the same Debuff Team.

Red Ginger Variant:

Total Power
https://i.harem-battle.club/images/2018/06/06/JlK.png

Equipment
https://i.harem-battle.club/images/2018/06/06/JlR.png

Abilities
https://i.harem-battle.club/images/2018/06/06/JlP.png

Promotion Abilities
https://i.harem-battle.club/images/2018/06/06/JlQ.png
Result:

Selection Screen
https://i.harem-battle.club/images/2018/06/06/Jlj.png

Battle Start
https://i.harem-battle.club/images/2018/06/06/Jly.png

Battle End
https://i.harem-battle.club/images/2018/06/06/JlD.png
Kerria Variant:

Total Power
https://i.harem-battle.club/images/2018/06/06/JlI.png

Equipment
https://i.harem-battle.club/images/2018/06/06/Jlk.png

Abilities
https://i.harem-battle.club/images/2018/06/06/Jlv.png

Promotion Abilities
https://i.harem-battle.club/images/2018/06/06/JlG.png

Result:

Selection Screen
https://i.harem-battle.club/images/2018/06/06/JlY.png

Battle Start
https://i.harem-battle.club/images/2018/06/06/Jlg.png

Battle End
https://i.harem-battle.club/images/2018/06/06/Jl1.png
Kerria survived the boss and the battle ended after 9368046 damage. Red Ginger and the others fainted after 4 million damage.

I don't know if Red Ginger would have survived if she had 5 Skill Levels and 4 Equipment Slots.

Kerria's dodge and her once unique Ability (More HP=More Damage) are two of the reasons she is pretty much invincible. Sadly Red Ginger doesn't have access to those Abilities so i overall think A-Tier is fair for her.

Judge for yourself, guys :)

maotd
06-06-2018, 08:40 AM
Kerria is OP and I want her more than ever now.
I guess a debuff team is maybe not the best for Red Ginger. To use her skill at full power she needs to be with as much as possible skill act girls.

Thanks for the experience.

game2534
06-06-2018, 09:10 AM
Good to see result from person with her in the team, note that I didn't request this to diss on Red Ginger. Shad's Red Ginger should be stronger sine she's his waifu but under the different team, I wonder how well she can perform.

@Wutan can you do this again but this time, use only 1 equipment? It should narrow the gap down a bit more.

Wutan
06-06-2018, 09:17 AM
Yep, no problem.

I have to wait a little bit though. Atm. i have no Raid Points left.

I will write the 1 Equipment version in 1 hour or so.

Wutan
06-06-2018, 09:54 AM
Ok i did it. Kerria 1 Equipment version. I used the same Equipment Red Ginger was wearing.
Equipment
https://i.harem-battle.club/images/2018/06/06/Jls.png

Selection Screen
https://i.harem-battle.club/images/2018/06/06/JlM.png

Battle Start
https://i.harem-battle.club/images/2018/06/06/JlT.png

Battle End
https://i.harem-battle.club/images/2018/06/06/JlV.png
Kerria's damage output was lowered significantly but she survived none the less. Battle ended after around 6 million damage. She would have killed that boss easily if the fight didn't end automatically...

ShadwNinjaX
06-06-2018, 11:27 AM
Sorry for the delay all. Not feeling so hot right now. Also had a hard time finding the required RB as not to many people appear to be spawning them at this moment. Found an opportunity finally and hit it with 1 raid point with just my normal team that I didn't really consider optimization.

10256

10257

10258

10259

I'll work on seeing if there are other rainbows I have that can work to possibly better optimizing RG. Here's what I have in case you all see a combination you think you'd like to see results on.

10260
**Last 2 just offscreen are Alstroemeria Anniversary and Dancing Lady Orchid (Bride of Fos)

ShadwNinjaX
06-06-2018, 12:38 PM
I've tried a few different combinations but none of really come close to the result above. Of course, I may not be thinking straight since I'm under the weather. Sorry all.

Wutan
06-06-2018, 12:54 PM
No need to apologize. I assume it's really hot where you life?

You could maybe try: Ivy, Foxy (miko), Onci (Bride), Easter Cactus and RG.

That would be 50 % Debuff and a resurrect/heal of phoenix-chan.

Don't know how good it is but you could test it.

ShadwNinjaX
06-06-2018, 01:53 PM
No need to apologize. I assume it's really hot where you life?

You could maybe try: Ivy, Foxy (miko), Onci (Bride), Easter Cactus and RG.

That would be 50 % Debuff and a resurrect/heal of phoenix-chan.

Don't know how good it is but you could test it.

Not really too hot where I am. It's really just that I got hit last night with crap that runs in the family. So I hardly slept at all and basically fighting headache and nausea right now.

Nice idea. I gave it a try a few times. The team is consistently coming in ~2.5 million, lower than what I had with my normal team. It doesn't seem like RG is hitting as hard as she normally does. However, I don't have all these girls ampie maxed like my normal team. So that could also be a factor.

game2534
06-06-2018, 04:56 PM
^Just take it easy, no need to do this right now if you have real life issue. It just my personal curiosity and I somewhat get an idea now, at least in gameplay wise. Get well soon my comrades.:wink:

Edit: Please give Saffron healing or at least super counter soon! We're in powercreep meta right? Everyone must get some form of upgrade right!?
10261
Might be the first time I see a draw screen with my team. Last around 100 turns?

Myrdin
06-07-2018, 02:20 AM
^Just take it easy, no need to do this right now if you have real life issue. It just my personal curiosity and I somewhat get an idea now, at least in gameplay wise. Get well soon my comrades.:wink:

Edit: Please give Saffron healing or at least super counter soon! We're in powercreep meta right? Everyone must get some form of upgrade right!?
10261
Might be the first time I see a draw screen with my team. Last around 100 turns?

Officer ! Over here ! Take this waifu power creeping madman out of here ! :D

Wutan
06-11-2018, 06:27 PM
Well i'll just leave this here:

https://twitter.com/Allocer_NojAFN/status/1004944344757833729

That's an insane amount of damage oo

Ghostmon
06-16-2018, 01:03 AM
Ok so I got some Kerria fever after getting her and seeing her demolish pests with my semi-"meh" team builds. And I remember that you guys said 2 primary builds for her, debuff and crit., so I attached a simple sheet below, outlining all girls meeting those criteria

10333

I didn't include any promo girls, so if there's any hidden gems there, please let me know. So which do you guys think is overall better build for Kerria, and what team members should support her? Crit or Debuff...or both..o_O

More importantly, which 4 teammates should she have? I find myself struggling after making the list, hope you guys can give some insight. So many to choose from...head is spinning!

maotd
06-16-2018, 01:23 AM
Speaking about Kerria, I wonder how it could work if we put Kerria, promoted Water Lily and promoted Rainbow Rose in the same team? Considering one of this girl is a monster by herself and survive through boss fights, three of them could be even better isnt' it?

Wutan
06-16-2018, 01:29 AM
Speaking about Kerria, I wonder how it could work if we put Kerria, promoted Water Lily and promoted Rainbow Rose in the same team? Considering one of this girl is a monster by herself and survive through boss fights, three of them could be even better isnt' it?

https://twitter.com/i/status/1002348107919585282

Not exactly Royal Waterlily in that team but you get the idea xd

@Ghostmon

She works in both teams. I can't really tell in which team she is best cause i miss girls for the best possible setup.

Debuff:

Sadly one of Kerrias best partners is Aconite...and she is a promo girl. You really want Skill Act. for Kerria in both Archetypes.
http://flowerknight.wikia.com/wiki/Aconite

Not Min/Maxed but an example for a good Debuff Team would be this in my opinion:

http://flowerknight.wikia.com/wiki/Herbaceous_Peony_(Halloween) In Debuff you wan't to buff Damage Output. Peony provides a little bit of Crit. Could come in handy to buffs Kerria's Damage even more. Also increases Atk. based on turns
http://flowerknight.wikia.com/wiki/Epidendrum_(Swimsuit) Poor Man's Aconite with 20% Debuff and Skill Act.
http://flowerknight.wikia.com/wiki/Snow_Drop She gives Skill. Act. and Atk increase based on the number of turns.
http://flowerknight.wikia.com/wiki/Red_Spider_Lily_(World's_Flower_Shrine_Maiden) she could come in handy cause in some cases she buffs for 45% atk if there are three enemies present. Also she is your waifu.
http://flowerknight.wikia.com/wiki/Kerria The monsta

In a Crit Team i would definetely build a team with Kerria/Pygmy Combo.

Both Girls share the same type. Therefore Pygmy has a good chance to buff Kerria with all other "Elements".

Weakness Damage+Crit is devastating in Crit Teams.

maotd
06-16-2018, 01:47 AM
I see... this guy is crazy. Thoses girls are crazy.

Ghostmon
06-16-2018, 12:34 PM
Very nice suggestions thanks Wutan. A few things just my biased opinion on this. I did not (and still do not) like Epidendrum's design/looks from day one. Aside from being lucky and pulling her from gatcha, I do not see myself getting her anyone soon, or ever o_O ; and yeah I like to play defensive so debuff is nice, maybe focus on that 1st...

Kerria (http://flowerknight.wikia.com/wiki/Kerria)
Lycoris Miko (http://flowerknight.wikia.com/wiki/Red_Spider_Lily_(World%27s_Flower_Shrine_Maiden))
H. Peony Halloween (http://flowerknight.wikia.com/wiki/Herbaceous_Peony_(Halloween))
Snow Drop (http://flowerknight.wikia.com/wiki/Snow_Drop)
Rainbow Rose (http://flowerknight.wikia.com/wiki/Rainbow_Rose) / Aconite (http://flowerknight.wikia.com/wiki/Aconite)

So in the end, we have approx., assuming 2-3+ turns passed: up to 250-300% ATK boost, 50-70% debuff, 1.6x - 1.76x Skill Act, so maybe okay set-up?

The last slot, I also really want a heal, but anyone who has a "Overlimit" skill, doesn't have 1/2x Skill Act; I also maybe am thinking about Easter Cactus, 'cuz coming back from the dead... but dunno if I should sacrifice one of the above for her or not.

Wutan
06-16-2018, 01:06 PM
Personally i wouldn't go for anything below 65% Debuff. I once tried a 50% Debuff Team on a harder map but wasn't that pleased with the result.

20 % Damage Reduction is a lot.

Kerria
Aconite
Halloween Peony
Snowdrop
Lycoris Miko

That's definetely a good team. I know it's tempting to squeeze in another Monster Damage Unit in form of Rainbow Rose but like i said you would miss 20% Damage Reduction.

If you want to go the Aconite Route you have to buy a Japanese Novel if i remember correctly. It's something like 7 $.

In case you want to buy Aconite's Serial Code please let me know. I considered buying her for a long time now and i would do it if there is an easy uncomplicated way to do it. Maybe you figure out a way how we can get her easily :wink:

Myrdin
06-16-2018, 02:37 PM
Damn it you guys ! ><

You really are tempting me with this Kerria Debuff stuff grrr...
I was thinking of making my last team a Re-act team (Wutan patented double strike :P ) since that type of setup is pretty damn fun in my oppinion.
Definitely can build a cool team like that, but on the other side, Kerria is so badly broken that not running her seems like I am deliberately debuffing myself >_>

ShadwNinjaX
06-16-2018, 03:11 PM
Aconite seems like a pretty good girl with her skills/abilities to have. Shame there is no easy way for us to get access to buying the code. Even if it's not much, I can't in good conscious buy a product that I won't be able to read. Will just have to keep thinking about if and when I use my RCs for now.

Wutan
06-16-2018, 03:35 PM
@Myrdin
:D

At this rate i think all of us forumers will have Kerria in their roster XD

I would be interesting to see your take on a Re-act team though. Especially in terms of Rarity Growth.
Protea seems like the best choice.

@Shad

I think Kurenai knows how we could get our hands on her.

He once messaged me that one of his countrymen bought a lot of these codes and they are sold out atm.

Ghostmon
06-16-2018, 07:05 PM
Thanks Wutan and all for your input. And yeah, it's REALLY tempting to stack all them "4.3x to 1 enemy / absorb HP" all in one team O_O

What one team was Kerria debuff, and one team is (for example) Rainbow Rose featured critical? Would you say separating the girls like this would be more effective than shoving them all in one team?

And what about healing girls in these teams, whether be E. Cactus, Adenium, etc., would it be worth it to switch one slot for one of these girls?

maotd
06-17-2018, 01:04 AM
Kerria, Kerria, Kerria everywhere for everyone :(
So, mine on Nutaku 'cause I still can't have her on DMM.
10406
I love her so much :3

Wutan
06-17-2018, 04:10 AM
Thanks Wutan and all for your input. And yeah, it's REALLY tempting to stack all them "4.3x to 1 enemy / absorb HP" all in one team O_O

What one team was Kerria debuff, and one team is (for example) Rainbow Rose featured critical? Would you say separating the girls like this would be more effective than shoving them all in one team?

And what about healing girls in these teams, whether be E. Cactus, Adenium, etc., would it be worth it to switch one slot for one of these girls?

I didn't test an Easter Cactus Debuff Setup yet cause she is in my Counter Team. Don't know yet.

You could either run a full fletched HP Absorb Squad (like the one in Allocers video) including Kerria and Rainbow Rose or two seperate Teams.
One Crit, One Debuff.
Personally i run Kerria in Debuff and Rainbow Rose in my Crit Squad.

I would show it to you but my Final Team isn't being finished (and i don't like posting unfinished stuff xd). I still miss 6 members and i hope i can acquire them until the end of this year.

@All

I would like to hear your opinion about this.

My Final Counter Team will look like this (still missing Anemone but i should get her soon):

https://i.harem-battle.club/images/2018/06/17/J0X.png

Saffron with Provoke and the Main Damage Dealer here.
Easter Cactus for Revive Shenanigans.
Helenium is one of the best Counter Girls out there. I mean she has Supercounter, Skill Act, Boss Damage, nice Attack Buffs, Defense Buff, Guts, good stats.
Anemone gives the Team Crit and also counters for a lot of Damage.
Peony cause she buffs the Critical chance/Crit Damage of Counter even more. It also helps that she is pseudo tanky as well cause she has well balanced stats and more importantly she has Evasion.

Ghostmon
06-18-2018, 01:14 PM
Wutan: You won't have Nightmaher (counter, evade, skill act., and something..) instead of Anemone? Just wondering. And how much damage output atm with that counter set-up? Looks great w/ E. Cactus and Safforn combo, I wanna try in future if E. Cactus ever becomes priority in gatcha.

Wutan
06-18-2018, 01:50 PM
Good Suggestion. Nightmaher works too. I also thought about it but there are three reasons i prefer Anemone.

1. I want at least one girl in each Squad with SingleTargetDamage or Multiple Random Hits like Anemone. Just to deal a little bit more Damage to a boss in Player Phase.
2. She buffs the Damage output of all Counterattacks considerably.
3. I like her more in terms of waifuism and looks compared to Nightmaher. Also Anemone's Skill Animation is dope :D

But yeah Nightmaher definetely would work as well. It's the more defensive option.

Anemone is more offensive and just personal preference for me i guess.

Maybe you can snag Easter Cactus through her future Blooming Gacha. That shouldn't be to far away in the future.

Myrdin
06-18-2018, 02:12 PM
I have Nightmaher and let me tell you - she can, and does pull her weight. Her skill set is very well put togather, she has all the right tools for the job, and many times she was the last girl standing in her team chipping at the Boss until she took it down. Granted Anewaifu is always a solid choice for counter, although with the changes to her it seems they are trying hard to push her into the Crit department.

Wutan
06-18-2018, 02:24 PM
Yep she is a good unit. No doubt about it.

Imo i just prefer the offensive option cause i still don't know if Saffron should get all my future Dressblooms or Rainbow Rose.

If Saffron gets them i think Nightmaher would be the better choice cause with Dressblooms i buff Saffrons Damage Output anyway and i don't need Anemones Damage Buff that much.

If i decide to give all my Dressblooms Rainbow Rose i think Anemone is the better choice cause i have to buff Saffrons damage with another method due to the fact that she has no Equipment Slots available.

Normally i would say Saffron has more use for Equipment Slots but i am really curious to see how much destruction Rainbow Rose can cause if she is fully maxed.

It sucks that we don't have other methods to get equipment slots other than the rare "Dressbloom Deal"

Myrdin
06-19-2018, 12:09 PM
Ok so for my second Crit setup I think I´ll go like this

Dusty Miller basic
Plumeria Bride (Promo)
Mei / Ume
Corn Cockle
Rainbow Rose (promo)

2 single target nuker and one girl who attacks 3 random targets. 2 AoE s to clear up front.
A lot of skill activation, very high crit values.
No actual protection like my 1st team thanks to Kukos shield, but the pure undiluted Boss killing potential of this squad is .... ufff, yeah.

What do you think ?

***

After much contemplation and tinkering with different ideas I think the last squad will be Debuff+Kerria.
Just to have some retard damage ready for when shit gets tight (though honestly the crit team above should be able to deal with pretty much anything that doesnt go before them).
Which means.... I´ll have to take a look into Debuff girls ! (Would love to see Kerria in Crit team setting though. Mother of God those would be some massive red numbers.)

Wutan
06-19-2018, 01:02 PM
Looks really good but keep in mind you won't reach Critical Hit Cap.

For Rainbow Rose and Corn-Shan (only on the first turn though) it doesn't matter but the other three only reach 70 % Crit Chance.

Also keep in mind Corn Cockle can "only" reach 68 % Skill. Act. on the first turn and the other turns if she has 5 Skill Levels.

Corn-Chans best turn is the first one and if you can't make sure that she activates her Skill there she will lose a lot of value.

I know that's an unpopular opinion on our subforum (I like First Turn Girls though :smirk:) but if you want to go with Corn-Chan i would include a "First Turn" Girl in the Squad.

game2534
06-20-2018, 06:38 AM
Talking about crit team, how about this setup?
Shiro-chan (Dusty Miller)
Saboten
Ume
Loquat
Rainbow Rose (RG)
1.8x skill act, 80% crit chance, 185% crit damage with 335% for RR.

Can shift Loquat out for Himeshara as substitute member while cut skill act down to 1.6 and crit damage down by 25% in exchange of powerful sweeper (310% crit damage, has chance to double act so the team becomes hybrid crit/double act)

Myrdin
06-20-2018, 06:41 AM
I was thinking about something like that, but then I would have to redo my first team and I am kinda used to them, knowing what to expect and what not.

Granted if I dissolved them I might be able to reshuffle the girls as necessary and bring out even more insane combo.

game2534
06-20-2018, 08:51 AM
Crit team is the most flexible team to build around as of now. Many new girls have crit abilities and you have limitless possibility for them. I myself have Himeshara so I can use her in the team while holding Loquat out for now.

Counter team is great, but without any kind of rebuff as of late they look kinda pale compare to how insane crit team is and the puzzle pieces are much more limited as well. At least I have full debuff team now and I can pick Kerria if needed.

The last team however, I plan to go with wild card that will use to support the first 3 teams. Maybe Lantana (flower fest) or if Strawberry Candle got promotion, they will be in this team. Of course, not at the same time. But it would take a long time this team will be the last to finish. That, or just become indie and go with full solar drive.:bgrin:

Myrdin
06-21-2018, 07:06 AM
So as usual my dear gentlemen and lady (I believe cheekey s not around anymore so Cait is the only one now), I am back with yet another list

This time I have taken look at all the debuff units accross all the fields, 6* and promo included.

this is the list:

Debuff - Kerria squad

B Cherry -20% 5 boss fight, boss, dmg
S Dancing Lady -15% 5 skill act, Skill dmg, Skill dmg self, dmg
P Mistletoe -15% 3 -Skill enemies, dmg next turn, Supercounter, dmg
S Accaccia -20% 3 crit dmg self, crit self, crit all, dmg
P Snowdrop -15% 5 skill act, dmg next turn, dmg
M Epidendrium Swim. -20% 5 skill act, slash weak, dmg
M Foxy Shrine maid -15% 5 skill act, dmg per #enemies, dmg
S Herbaceus Hallown -20% 2 crit chance, dmg next turn, dmg
B Ivy New Year -20% 2 boss dmg, skill dmg, dmg
M Lotus -20% 5 boss dmg, pierce weak, dmg
P Chestnut -20% 3 boss fight, blunt weak, dmg
M Apple tanabata -20% 3 50% react, super count, dmg
M Golden Lace -15% 5 evade, dmg per #enemies, dmg
P Stock -15% 5 Def+Guard, next turn dmg, dmg
M Lavender -15% 5 skill act, boss dmg, dmg

Promo
5*
M Marvel of Peru -15% 5 supercounter, crit, crit dmg, def+guard, dmg
M Aconite -20% 3 skill act, less dmg from map pest, heal nodes, dmg
B Dalmatian Bellfl -15% 3 evade, Boss fight, dmg
S Spring Starflower -15% 3 crit, crit dmg, dmg
M Showy Primrose -15% 3 evade, dmg next turn, dmg
S Jumpseed -15% 3 evade, def+guard, dmg

S - Slash type (red)
B - Blunt type (blue)
P - Pierce type (yellow)
M - Magic type (purple)
Promo - Rarity Growth into a 6*

This time I didnt go to deep into their secondary abylities. Rather the only numbers written are the Dmg % of the Debuff, the number of enemies affect (3 mean and 5 are pretty much the same as there is never more then 3 enemies at one time).
The secondary abilities are listed just to see the synergies, without going to deep into the details.

*You might notice - not a single low tier promo girl has debuff.


This team would Include Kerria as the last girl in line for the broken Finisher.
Looking through the list I have a good feeling about the possiblity of giving Kerria SOME crit, while also providing the debuff necessary.
Alternatively there are few girls who add massive defensive buffs, which is also the way to go.
Alternatively you can build a semi counter/evade team with Kerria as a finisher, thus milking the Boss for more dmg/taking it longer to kill you.

I`ll post two or three possible setups once I get home from work and can use my dual screen to sort through the girls properly.

Till then do feel free to post your debuff teams, or teams you would build otherwise with seeing all the girls sorted like this. Ideas, suggestions, etc but when building the list try to factor in Kerria as the finisher.
Admittedly if you want to go the Kerria route, you need all the Skill act you can get. Which pretty much limits the setup drastically.

Ghostmon
06-22-2018, 01:09 PM
As we all said before, skill act. is a huge part for dear Kerria. Choices are limited because of such.

Aconite: 20% Debuff, 1.36x skill act., +20% ATK
Lycoris Miko: 15% Debuff, 1.2x skill act., +15% ATK, (up to) +45% ATK
H. Peony Halloween: 20% Debuff, +20% ATK, +60% ATK (after 2 turns), +30% Crit Rate
Snow Drop: 15% Debuff, Skill Act, +15% ATK, +60% ATK (after 2 turns)
OR
Pygmy Water Lily: Gives all weakness, Crit Rate + 20%, Crit. Dmg. +25%, + (up to) 45% ATK

Not substituting Pygmy, the team + Kerria would have full 70% Debuff, 1.76x Skill Act., uses skill ~67% of time @ max. skill and under best conditions, ATK buff of +275%. Pygmy gives all weakness, but not sure if she is worth removing one girl for that ability...? In any case, that is what I came up with, given the current state of girls and abilities, etc.

maotd
06-22-2018, 01:50 PM
Pygmy Lily is a good option if you need to fight pests with varied weakness. If you fight pests with only one kind of weakness or not weakness at all (like Nidhogg), forget about her. Even if you fight pests with a unique non-Slice weakness, she may not be a good choice. Her ability give weakness attribute to only 2 allies. If Kerria don't get the needed ability, it's wasted. It's a pure 50/50. If you need to rely on that small chance to win the fight, you may found a better ally. I guess.

Ghostmon
06-22-2018, 04:50 PM
But I still feel like this Kerria is not OP enough. It needs to be more more BROKEN. Need to find the right balance. Make your Broken Kerria challenge, we can do it guys lol, help us out.

game2534
06-23-2018, 07:51 AM
My plan to use Kerria would be in debuff team with
OnciBride
Snowdrops
Epidendrum (swimsuit ver.)
Stock
Kerria
This team geared to outlast boss. Nothing more, nothing less. After turn 3 the team gain additional 60% atk and every time Stock got hit, prepare for the world of hurt with 35% damage bonus. Debuff is not at 70% capped however.

Wutan
06-23-2018, 08:18 AM
I also thought about my Final Debuff Team the last few days. Since i got a lot of Debuff Girls via luck i won't change the team that much anymore.

I will probably use:

GoldenLace
Foxy (miko)
OnciBride
Aconite
Kerria

That Team would give me x1,76 Skill Act, 65% Debuff, Two Girls with life leech and another Dodge Girl in form of Golden Lace. Golden Lace could especially come in handy for those Aqua Shadow Maps where Single Target Nukers (Mei/Ume and Sakura) are present.

The drawback of that team: Only two Elements.

Only Girl missing: Aconite

I would love if they make her available via exchange shop in the near future...

maotd
06-23-2018, 11:44 AM
I would love if they make her available via exchange shop in the near future...
I'm pretty sure they will not, unless the book wasnot sold anymore. If I'm right, the only girls in the exchange shop are girls from comiket and Anry from a crossover mission between FGK and Girls Symphony (game currently dead and that's why we have Anry in the shop). If a girl is available with any other way, she will not be in the shop. At least, if they don't change anything about that...
Sorry if I broke your dreams but... you should know.

Wutan
06-23-2018, 11:57 AM
Why are you stepping on my dreams though? You are heartless :cry:

Just Kidding :wink:
Yeah i know. It was wishfull thinking. Maybe i will order the light novel containing her code (for a decent price that is).

I will probably end up waiting for another decent Debuff Girl Promotion. The girl needs to have Skill.Act, 15-20%Debuff, preferably Pierce Type (then i could use a team with cherry and have all types in one team) and dodge.

After we have got so many good promotions i think a girl with such a Skillset would be quite possible :)

Myrdin
06-23-2018, 11:58 AM
Can you not use a 5K DMM ticket to get her ?
I know that we can exchange it for 5* as well. And since you paid 5K DMM points she should be available, no ?

Wutan
06-23-2018, 12:10 PM
I never looked at the 5* when i purchased 6* for 5000 DMM Points.

I don't think you can choose her from there. Considering she is only a 5* Event and i would have to promote her they would make a good deal though. Maybe they should consider that ;D

I don't know if i would purchase her for 5000 DMM Points. She would be good for the team but for such an investment a girl has to be a waifu.

Maybe we will get a good Rarity promotion for Debuff archetype soon cause Debuff is the archetype which is currently underrepresented in terms of Promotions.

maotd
06-23-2018, 12:12 PM
I'm sorry Wutan. But I did it for you. You must not live in that sweet illusion and face the cruel and terrible world where Aconite is a promo girl.

Wutan
06-23-2018, 12:15 PM
Thanks for bursting the bubble and show me the truth, mate :)

I shall embrace the challenge building a good Debuff Team without Aconite then.
I will not hesitate and I will not fail :cool:

Raine
07-09-2018, 01:34 AM
Some clarifications after reading posts re: Solar Drive/Hanamizuki on the tier list thread:

Wutan: Solar Drive damage still takes the enemy's defense into account in its formula, as seen here (http://flowerknight.wikia.com/wiki/Combat#Solar_Drive). I have this half-assed Solar Drive party which seems to deal more damage to, say, event stage bosses than to EX-tier bosses on steroids when firing Solar Drive at 300% gauge level. I affirm that enemy defense has something to do with this.

maotd: Indeed, Solar Drive Up isn't like most passives; it stacks in a multiplicative manner. That said, in a lineup of 5 bloomed rainbows, each with 70% Solar Drive Up, the raw multiplier is computed like this (with a little help from my friend Microsoft Excel):

x = [(1 + A)*(1 + B)*(1 + C)*(1 + D)*(1 + E)] – 1
A, B, C, D, and E correspond to the party members' Solar Drive boosts.

Given that all of the members in the above example have 70% Solar Drive Up:

x = [(1 + 0.70)*(1 + 0.70)*(1 + 0.70)*(1 + 0.70)*(1 + 0.70)] – 1
x = [(1 + 0.70)^5] – 1
x = [1.70^5] – 1
x = ~14.20 – 1
x = ~13.20

Multiply that by 100 to get 1320%, which is the maximum boost for Solar Drive (sans the boost from Light Gauge). I was able to confirm the said value upon watching Aqua Shadow gameplay videos from some Japanese whales where parties with 1320% Solar Drive damage took half of Mizukage Sakura and Ume's HP, just like in Wutan's screenshot.

Myrdin
07-09-2018, 01:56 AM
Math too hard.... me no understand ><

Wutan
07-09-2018, 02:41 AM
@Kurenai

Thank you for clearyfying that :)
I hate it to accidentally spread misinformation.
So Counter is the only archetype which ignores defense then?
I will reevaluate my vote then and change some things.

But to be honest since SB still does a lot of damage without massive commitment like other archetypes (spending Equipment Flowers and Ampules) and is a godsend on Whaleship Battles which clearly belongs to the harder maps in the game i think i will still stand by my S-Tier Vote for now.

I just think for occasional spenders like us SB is just really really valuable cause Damage isn't dependant on stats . For Whales it's a different story cause they just spend an insane amount of bucks to get all the Equipment Slots they want but for us that's never gonna happen.