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View Full Version : You do lose mojo if you lose in arena!



wthvr
02-15-2018, 01:39 PM
Pretty much title, it came up in another threat and I tested it. If you lose in arena you will lose mojo. What a joke. Yet another ninja changes that is exclusively negative - again? (e.g. changes to shop (already reverted), changes to item stats)
Not sure if it is common knowledge, for me it certainly was not.

SamRei
02-16-2018, 05:29 AM
As I said in the other topic, this is really bad, and I don't mean the change itself, which is stupid in it' own right of course, but it's a rule of the game that really should have been explained before adding it. It was a real mean surprises, I just saw it by coincidence.

The devs really need to get a little more professional about these things.

Bigshow71
02-16-2018, 04:28 PM
I have to agree with you on this. I don't mind when the devs make changes but ,for God's sake, tell us about the changes. Don't just put it out there as a surprise to those who look closely.

wthvr
02-17-2018, 10:34 AM
The change is absolutely not thought through. Win 1 and lose 32 - great. So I either have to dodge the fights half of the time, because people have like 120k Ego or just try to get lucky and eventuall win. And then randomly get clapped by someone who has 15-20k less EGO then me to lose 32 anyway

Unregistered
02-17-2018, 06:16 PM
So how much ego do you actually lose when you lose a match? Do you actually lose 32 for every loss? Most matches I get no ego at all, and some I only win 1 or 10 ego. Seldom do I even win the max of 32, so if you do lose 32 each and every time for each loss, isn't this a little unfair somehow and unbalanced?

As far as hidden changes go, that seems to be the policy with this game. The devs make changes they know will be received as unfavorable, and hope no one notices, but don't say anything for fear of negative feedback or for some other unknown reason. But so far, at least most of the changes have been noticed, and pretty fast. The change to the rare affection items in the shop was noticed, but at least this was reversed. The change to the equipment was noticed, and now it seems the change to losing mojo in the arena was, too.

I keep seeing posted on the forums, "oh that change was mentioned once on Discord", or "that was discussed briefly on Discord" or even "I THINK that was mentioned on Discord, but I can't remember for sure". Not everyone can or wants to use Discord or can be on it the one time at random when changes might be discussed. When changes are made to a game that people spend money on or have the potential for spending money on, any and all changes to the way the game works should be disclosed in a clear and public manner. Anything else is extremely irresponsible and has the potential for causing players to quit playing the game, especially if it keeps happening over and over again.

Unregistered
02-17-2018, 11:16 PM
This mojo loss explains why I keep going down in the tower, even though I'm actually pvping now...... I just did a test, two wins and a loss netted me a gain of 12 mojo after the loss killed 30 mojo from the 42 I had won..... Now that I know I'm losing mojo on losses I can fight accordingly, but not telling us in the patch notes when releasing this new system is extremely loathsome and contemptable......

wthvr
02-18-2018, 12:25 PM
So how much ego do you actually lose when you lose a match? Do you actually lose 32 for every loss? Most matches I get no ego at all, and some I only win 1 or 10 ego. Seldom do I even win the max of 32, so if you do lose 32 each and every time for each loss, isn't this a little unfair somehow and unbalanced?

from what I have seen, I am pretty certain it is solely dependend on your tower rank vs opponents tower rank how much mojo you win/lose. If you fight someone that would give you 32 mojo you will win 32 and lose maybe 0 or 1, if you fight someone that gives you 1 mojo, you will lose 32.
so there are 2 strategies to follow - you either hope that you above average ego for your rank and take every fight, which will give you an overall gain, or you just do not take fights against obviously stronger opponents (which I personally do not like as 2 crits in a row can win or lose you a match, it happens frequently that you get clapped by someone with 20k less mojo and then you suddenly win against someone with much higher mojo)

Bigshow71
02-18-2018, 07:07 PM
from what I have seen, I am pretty certain it is solely dependend on your tower rank vs opponents tower rank how much mojo you win/lose. If you fight someone that would give you 32 mojo you will win 32 and lose maybe 0 or 1, if you fight someone that gives you 1 mojo, you will lose 32.

This is pretty much in line with what I've found so far. I've lost several matches that would have given 32 Mojo, but had no loss of Mojo overall. I haven't lost a match (yet) that only gives 1 Mojo, but when/if I do, I'll be sure to post a further confirmation

Dragonlich
02-21-2018, 05:43 AM
The change is absolutely not thought through. Win 1 and lose 32 - great. So I either have to dodge the fights half of the time, because people have like 120k Ego or just try to get lucky and eventuall win. And then randomly get clapped by someone who has 15-20k less EGO then me to lose 32 anyway

It's not only about ego. It's about 20% damage buff (i fight mostly "bad" opponents) and random crits.
So when player trying to get 1 (one) point and loosing 32 points - it's not bad, it's insane.

Bigshow71
02-21-2018, 11:47 AM
At least with the latest patch, we now know if we lose Mojo in a battle.

Unregistered
02-22-2018, 09:31 AM
Unfortunately this update takes the incentive away from people who are actively playing.

The PVP tower is filled with people who don't play anymore, and all the risk of losing mojo is on the people actually playing.

Every time an active player loses, they lose rank to people who haven't played the game in months.

That's a really bad idea because in practice it makes people not want to play.

wthvr
02-22-2018, 10:32 AM
Unfortunately this update takes the incentive away from people who are actively playing.

The PVP tower is filled with people who don't play anymore, and all the risk of losing mojo is on the people actually playing.

Every time an active player loses, they lose rank to people who haven't played the game in months.

That's a really bad idea because in practice it makes people not want to play.

yeah, with such drastic changes they should have reset the tower and hand out rewards according to tower ranking. it makes no sense to have the same system apply before and after the patch as it is much slower and more risky to rank up now and you can actually get stuck in tower if you can not keep up with your enemies (this change tho is actually good imo as it reflects more of a pvp style compared to before the patch were you faced filler accounts mainly and never really fought against other players)

SamRei
02-23-2018, 03:48 AM
Wow, three fights and I gained 3 mojo, is this update meant to make sure no new player ever gets a higher rank? In that case, it works fine.

Unregistered
02-23-2018, 07:58 AM
I think they changed it back because I just lost a few times with no mojo loss.

wthvr
02-23-2018, 08:13 AM
I think they changed it back because I just lost a few times with no mojo loss.

no - you can check it quite simply: if you gain 32 mojo for a fight, you will lose 0 or 1 and if you gain 1 mojo for a win, you will lose 31 or 32.
if you happen to lose nothing, you simply faced +32 mojo opponents and lost

Bigshow71
02-23-2018, 02:33 PM
no - you can check it quite simply: if you gain 32 mojo for a fight, you will lose 0 or 1 and if you gain 1 mojo for a win, you will lose 31 or 32.
if you happen to lose nothing, you simply faced +32 mojo opponents and lost

It's easier to track since the latest patch. If you lose, you get a message with the amount of Mojo lost (if any).

wthvr
02-23-2018, 03:51 PM
It's easier to track since the latest patch. If you lose, you get a message with the amount of Mojo lost (if any).

yeah I know, but you cant see how much mojo you will lose before - so checking how much mojo you will gain for a win give a good approximation. e.g. I will not take a fight against someone that has like 40k more ego then me if I only gain 1 mojo for a win as I will lose 32 pretty definitely, but if I can gain 32 mojo for a win I can take a shot at the fight because I either lose 0 or 1 and have a better chance than 1/30 to luck out on crits and get the 32

SamRei
02-24-2018, 03:25 AM
yeah I know, but you cant see how much mojo you will lose before - so checking how much mojo you will gain for a win give a good approximation. e.g. I will not take a fight against someone that has like 40k more ego then me if I only gain 1 mojo for a win as I will lose 32 pretty definitely, but if I can gain 32 mojo for a win I can take a shot at the fight because I either lose 0 or 1 and have a better chance than 1/30 to luck out on crits and get the 32

Which is just logic, a higher risk will pay off far less...wait...

Unregistered
02-24-2018, 03:44 AM
yeah I know, but you cant see how much mojo you will lose before - so checking how much mojo you will gain for a win give a good approximation. e.g. I will not take a fight against someone that has like 40k more ego then me if I only gain 1 mojo for a win as I will lose 32 pretty definitely, but if I can gain 32 mojo for a win I can take a shot at the fight because I either lose 0 or 1 and have a better chance than 1/30 to luck out on crits and get the 32

Which is just logic, since it's based on a simplified elo ranking system. You can gain a lot of points if you win against a much better ranked opponent, but you don't lose much points if you lose.
In the other hand, you don't gain a lot of points if you win against a lower ranked opponent, but you lose a lot points if you lose the battle.

Bigshow71
02-24-2018, 10:49 PM
I have to say that I would really like to see not only the amount of Mojo you can win, but the amount you can lose before starting the fight. If for no other reason that it can inform a decision whether the gain is worth the potential loss. Granted, this mostly benefits those who focus mainly on the PvP aspect and are seeking to make larger gains in Tower of Fame. Even those of us who do the free arena battles, only, could still see some benefit, just not as much.

Unregistered
02-24-2018, 11:25 PM
I have to say that I would really like to see not only the amount of Mojo you can win, but the amount you can lose before starting the fight. If for no other reason that it can inform a decision whether the gain is worth the potential loss. Granted, this mostly benefits those who focus mainly on the PvP aspect and are seeking to make larger gains in Tower of Fame. Even those of us who do the free arena battles, only, could still see some benefit, just not as much.

Well, indeed, it's not displayed, but you can easily calculate it yourself. The formula is (*mojo gain* - 32)

XiliX
02-28-2018, 09:35 AM
Since the update my rank has plummeted to 50K. Every time I lose, 31 mojo is deducted. On the VERY rare occasion that I win, a whopping 1 (ONE) is gained. That sure is a great motivator, isn't it? :frown:

Unregistered
02-28-2018, 11:23 PM
Since the update my rank has plummeted to 50K. Every time I lose, 31 mojo is deducted. On the VERY rare occasion that I win, a whopping 1 (ONE) is gained. That sure is a great motivator, isn't it? :frown:

Your opponents are randomly selected among players having Up to +15 and down to -15 levels than you have.
And Mojo rewards are function of their on classment in the ToF.
So, the situation you describe means that you have comparatively weak battle stat compared to your level standard, but you are higher than them in the ToF.
That make me think you did a lot of PvP before the dev team start updating PvP (it was easy to progress in mojo before, because your opponent's alpha girl was not taken into account, thus leading to easy victories even against stronger opponents)?

MuljoStpho
03-22-2018, 03:41 PM
This is about what I've been seeing since the leaderboard revamp...
win a pvp = gain within 3 to 9 mojo
lose a pvp = lose between 25 to 30 mojo

I don't think I've seen a result outside of those ranges.

I'm winning a lot more fights than I'm losing, but it seems kind of rough.

Bigshow71
03-22-2018, 08:48 PM
This is about what I've been seeing since the leaderboard revamp...
win a pvp = gain within 3 to 9 mojo
lose a pvp = lose between 25 to 30 mojo

I don't think I've seen a result outside of those ranges.

I'm winning a lot more fights than I'm losing, but it seems kind of rough.

Although I have seen them outside that range, your numbers are fairly close to my standard amounts. In fact, the gain/loss ratio has been one of the big complaints so far. You're in a situation where one loss can negate anywhere from 5-9 wins. You have the rock-paper-scissors weakness system, but it's a known quantity that you can adjust/plan for (via gear, raising stats, and stat boosters. What you can't plan for is the RNG of the crit system. You can take on someone 20k-30k less mojo less than you and lose badly because of crits. The reverse is also true, however, if you are the ones who get the lucky crits. This makes the battle system a bit of a crap shoot. Now at this time mojo isn't that big of a deal so it's ok to risk a loss, but when they implement the leaderboard rewards, this is going to become a bigger issue since you're going to find people less inclined to risk a big loss of mojo for a tiny gain.

Unregistered
03-24-2018, 03:22 AM
Easy fix, limit the mojo loss to what we can win. Every match I have lost recently is due to massive shafting by the crit hit rng.

Unregistered
03-25-2018, 07:03 PM
Easy fix, limit the mojo loss to what we can win. Every match I have lost recently is due to massive shafting by the crit hit rng.

This should've been the way it was designed. Losing a ton of mojo, while trying to win 1 or 2, is ridiculous. To gain, you should have to risk. Why risk everything for so little gain. If fight for 1 mojo and lose, you should lose 1 mojo. If you fight for 20 mojo, and lose, you should lose 20 mojo. Simple as that.

Unregistered
04-08-2018, 05:12 PM
so basically it is starting to look like winning at PvP is a straight up impossibility. And is the system even working at the moment? Now when the battle starts, both egos drop to 0, and the battle consists of watching excitement take a slow crawl to 100 %. I have to assume that battling bosses for event girl drops is also screwed up at the moment. Guess I'll just keep trying to level myself up, follow the storyline, and just ignore PvP, because if I decide to even attempt to do battle, then I have already lost, and all I get is a lower and lower rank in the Tower...anybody else having any similar issues?

Unregistered
04-09-2018, 07:06 PM
so basically it is starting to look like winning at PvP is a straight up impossibility. And is the system even working at the moment? Now when the battle starts, both egos drop to 0, and the battle consists of watching excitement take a slow crawl to 100 %. I have to assume that battling bosses for event girl drops is also screwed up at the moment. Guess I'll just keep trying to level myself up, follow the storyline, and just ignore PvP, because if I decide to even attempt to do battle, then I have already lost, and all I get is a lower and lower rank in the Tower...anybody else having any similar issues?


and just ignore PvP, because if I decide to even attempt to do battle, then I have already lost, and all I get is a lower and lower rank in the Tower...anybody else having any similar issues?
Same problem since a few days ago about ego number dropping to 0 instantly as the battle starts. As for the pvp, it's true, pvp has become a lottery, where the odds to win change little with the stat difference, or charm/hardcore/know-how dominance. And since in most cases the rivals offered give you 2 mojo per win and -30 mojo per loss, gaining mojo consistently is very difficult.
Best thing to do is not to care anymore for ranking and play arena only for exp, gold and items.