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Kazuto9x
03-14-2018, 05:47 AM
Thanks to some guy's in this forum, I am really confused now!
I started last week to play Kamihime Project and my main element is Water because of Cthullu and Ryu-Oh.
I also have a second Account with Gaia, Titania and Sol because of Water's elemental disadvantage against thunder.

Since yesterday I don't know exactly what to do now :sad:
1. Should I focus at the moment in my main team? Or just get every weapon, Eideleon, SR Event Hime's and build a team for each element?
2. Are miracle tickets even worth if I just need elemental advantage? Should I just get Sol for heal and use the SR Hime's from events and gatcha rolls.
3. Do I even need -50% debuffs with elemental advantage? Because I don't think I will get for each element a -50% debuff...
4. What is this Tower exactly? And why do people say that mono-element user will have a hard time? I am not planning to do every Ragnarok for each element solo...
5. Then isn't it better to make a Dark/Light account because they have a little advantage against each element?
FURTHERMORE in each event I am collecting all SSR weapon's, maybe I need those someday in the future.

Aidoru
03-14-2018, 05:59 AM
1. Early on it's better to just focus one or two teams because you're still new and limited to resources but when you've gotten far enough or reach your current peak for that element, you always have the option to level the others. There are no cons to leveling each team other than using a bit more time to do so, which anyone will have if they have reached the peak of their current element and have nothing better to do but wait for future content.

2. Miracle tickets are not required, they simple help in building up a team for those willing to spend for it and outside of rerolling, is the only way to guarantee a specific SSR and that one SSR can make a big difference for some people.

3. No you don't. Aiming for -50% atk and def down is a good goal to set but it's not required to complete anything. Just having more makes it easier on you, at least for most fights. You can complete most, if not all, content without it needing to reach the cap, simply having 'a decent amount' is good enough.

4. I've only heard it's a feature that requires the usage of many different himes or something, that's probably why they say those who stick with one element will have trouble. That's just a guess. Someone else can inform you better.

Shieun
03-14-2018, 06:08 AM
Try to have a look at this discussion https://harem-battle.club/kamihime-project/4114-mono-vs-rainbow-grid.html

It might be a huge wall of text to go through and a lot of back and forth off topic derailment here there. But there are some points (I hope) for you to take away from that discussion.

At the end of the day, the ultimate end game goal is to have 6 mono element weapon grid, how you get there, whether by utilising rainbow-grid or slowly building one element by one element, hardly matter.

and to answer your questions:
1. Again, ultimate end goal is to build 6 mono element team (weapon + hime). It is generally recommended to build 1 or 2 elements team first and then slowly work on the other 4 element slowly. Some people do go 6 elements route at once and use rainbow weapon grid and slowly phase the rainbow weapon grid out for mono weapon grid.
2. Miracle ticket is worth it, but not mandatory. You should be able to clear the "general" content in the game reliably without SSR himes. This mean some content may be too hard for you to do (e.g. soloing wind disaster ragnarok)
3. 50% debuff is nice to have, but not mandatory for "general" content.
4. Apparently it's an end game content where you have to fight bosses for reward. Your choice of hime will be limited as you can only use one hime a certain amount of time.
5. To build dark/light team, you require several key himes. You can only influence your starting himes (re-rolls) and via miracle ticket. You're pretty much at the mercy of RNG for everything else.

Unregistered
03-14-2018, 06:45 AM
At the end of the day, the ultimate end game goal is to have 6 mono element weapon grid, how you get there, whether by utilising rainbow-grid or slowly building one element by one element, hardly matter.

I disagree, how you go about leveling your teams does matter. It may not matter to high level players but new and low players its very important. Starting off this game, I was recommended to go water since I drew 2 water ssr. This was a terrble idea because it wouldnt have helped finish the current event nor would they had help for the followng events, one which was thunder. New players will most likely not be able to complete the first several events they do regardless because of being weak and not having the resources. Your levelng order should be based off that of upcoming events until you reach a point you have a decent team of each, exceptions would be if you go light or dark.

sanahtlig
03-14-2018, 06:51 AM
Your levelng order should be based off that of upcoming events until you reach a point you have a decent team of each, exceptions would be if you go light or dark.
I've seen very dedicated new users go this route and have 6 mediocre teams that can't clear content even after months of play. That's why I don't typically recommend this strategy.

Slashley
03-14-2018, 09:06 AM
Others have already said things about the rest, but this one:
3. Do I even need -50% debuffs with elemental advantage? Because I don't think I will get for each element a -50% debuff... Need? No. But you should absolutely aim for it, yes. Thanks to Vine (acquired from Exchange Shop) and Yatagarasu(/Jormungand from Eidolon Orbs later), everyone has access to -50% Def and Atk. You need one (1) Hime with a -20% Ability and you're set. Your Soul can cover the rest. However, this still leaves you lacking in Black Propaganda, so having at least two Hime with debuffs would be highly recommendable.

This does, however, prevent you from some strats such as Shingen builds. And this is where the team building aspect comes in.

Unregistered
03-14-2018, 09:09 AM
Tower Quest is largely a competition; you're clearing the floors of a tower to get tower medals (via quests/missions and clear time). Then you get ranked against other players on how many tower medals you acquired. The prize is more tower medals :P (and some jewels if you place high enough)
The medals themselves are a currency for a new exchange. There's a lot of stuff in that exchange, with the highlight being the SSR weapon limit break item (that thing that costs 20 draconic eyes otherwise).

The main gimmick is that kamihime you use get disabled for three rollovers/maintenances, so you'll need a lot of kamihime by then. Shouldn't be too hard to have a pile of fodder Rs and SRs at least.
If I understand it correctly, it also uses a limited entry system instead of AP/BP. 2 keys a day over 8 days, with 1 key being consumed per attempt. No elixir usage allowed.

The floors themselves start easy then scale up. For example, in the first tower quest event, the 2nd floor has 40k HP enemies. The 15th (last) floor has 900k-1.5 million HP grunts and the 8 million HP boss.

Oh, and 1/3 of the quests are 'clear this with only X element'. Assuming that the people gunning for the top spot want to clear every quest, they'll need a water crew for the one in December, then a thunder crew for the one next February/March. Also, those people cannot afford to fail even once (floors 1-14 need to be cleared once, but 15 requires two clears).

For the rest of us who don't really care about aiming for the top, don't worry too much about mono-element or whatever. Just get what you can.

Cobblemaniac
03-14-2018, 09:14 AM
The main gimmick is that kamihime you use get disabled for three rollovers/maintenances

Mind clarifying rollovers/ maintenances? I'm under the impression that it means literally the maintenance of the game, which is weird and probably not the case?


The floors themselves start easy then scale up. For example, in the first tower quest event, the 2nd floor has 40k HP enemies. The 15th (last) floor has 900k-1.5 million HP grunts and the 8 million HP boss.

Oh, and 1/3 of the quests are 'clear this with only X element'. Assuming that the people gunning for the top spot want to clear every quest, they'll need a water crew for the one in December, then a thunder crew for the one next February/March. Also, those people cannot afford to fail even once (floors 1-14 need to be cleared once, but 15 requires two clears).

I'm guessing the difficulty of the last floor is on par with event ragna raids then? That's hella unforgiving for a no retry no fails run :fear:

BlazeAlter
03-14-2018, 09:16 AM
Tower Quest is largely a competition; you're clearing the floors of a tower to get tower medals (via quests/missions and clear time). Then you get ranked against other players on how many tower medals you acquired. The prize is more tower medals :P (and some jewels if you place high enough)
The medals themselves are a currency for a new exchange. There's a lot of stuff in that exchange, with the highlight being the SSR weapon limit break item (that thing that costs 20 draconic eyes otherwise).

The main gimmick is that kamihime you use get disabled for three rollovers/maintenances, so you'll need a lot of kamihime by then. Shouldn't be too hard to have a pile of fodder Rs and SRs at least.
If I understand it correctly, it also uses a limited entry system instead of AP/BP. 2 keys a day over 8 days, with 1 key being consumed per attempt. No elixir usage allowed.

The floors themselves start easy then scale up. For example, in the first tower quest event, the 2nd floor has 40k HP enemies. The 15th (last) floor has 900k-1.5 million HP grunts and the 8 million HP boss.

Oh, and 1/3 of the quests are 'clear this with only X element'. Assuming that the people gunning for the top spot want to clear every quest, they'll need a water crew for the one in December, then a thunder crew for the one next February/March. Also, those people cannot afford to fail even once (floors 1-14 need to be cleared once, but 15 requires two clears).

For the rest of us who don't really care about aiming for the top, don't worry too much about mono-element or whatever. Just get what you can.

i bet only true hardcore people can get that SSR weapon limit break item cuz if i read it correctly from the JP wiki, that thing costs a heck ton of tower medals...

Unregistered
03-14-2018, 09:16 AM
To elaborate more on '1/3 of the quests being clear this with only X element', each floor has 3 quests. 1 of those will 3 will be 'clear it' (once for floors 1-14, twice for floor 15). Another 1 of those will specify the element. The remaining quest for each floor will be either 'at least X number of kamihime survive' or 'use at least X number of Y type of kamihime'. Type being offense/defense/tricky/etc.

What I'm not clear on is, do reserves count for the 'use X of Y type' quest? Like if the quest asks for 2 offense types, can you leave two in the sub slots and be ok? Or do they need to be in the starting slots?

It's a similar question to what I have for Guild Orders (some quests being use X of... something something), but that's not Tower Quest, so I'll leave it at that here. Unless you're curious about Guild Orders too.

sanahtlig
03-14-2018, 09:21 AM
Many of the floors will be easy clears regardless of your element-specific equipment. Just because you don't have a leveled team doesn't mean you'll miss out on all the element-specific medals.

nazrin992
03-14-2018, 09:21 AM
Mind clarifying rollovers/ maintenances? I'm under the impression that it means literally the maintenance of the game, which is weird and probably not the case?



I'm guessing the difficulty of the last floor is on par with event ragna raids then? That's hella unforgiving for a no retry no fails run :fear:

He means, after using certain girls on one floor, you can't use the same girl for three days(with exception of souls). You have to cycle through and use every hime you have in your storage, including the ones you don't use at all because after one battle, you can't use them until three days later.

Last floor boss also can't be debuffed. Good luck. They are way harder than ragna bosses. There is a reason why Tower of Malice is considered endgame content and for veterans much like Guild Order.

Unregistered
03-14-2018, 09:29 AM
I've seen very dedicated new users go this route and have 6 mediocre teams that can't clear content even after months of play. That's why I don't typically recommend this strategy.

Why is everyone so focused on clearing all the content in the first month? ._. What if it takes you 2-3 months to clear all the content and have 6 decent teams???? I read all the time "you need this and that if you wanna do something in this game". Seriously, I started to play with not a single SSR KH in the account and after a month and a half I cleared all the events without any problem and the SSR's started to come. And to set it clear, I do more in events that most of my union mates with a rerolled account with 2-3 SSR himes. People is too focused on auto everything ._.

sanahtlig
03-14-2018, 09:36 AM
Why is everyone so focused on clearing all the content in the first month? ._. What if it takes you 2-3 months to clear all the content and have 6 decent teams???? I read all the time "you need this and that if you wanna do something in this game". Seriously, I started to play with not a single SSR KH in the account and after a month and a half I cleared all the events without any problem and the SSR's started to come. And to set it clear, I do more in events that most of my union mates with a rerolled account with 2-3 SSR himes. People is too focused on auto everything ._.
Because people read strategy guides hoping to follow an optimal strategy, and that's usually my intended audience. Obviously players are free to take the path that suits them, or disagree with the strategies I lay out.

Cobblemaniac
03-14-2018, 09:43 AM
Why is everyone so focused on clearing all the content in the first month? ._. What if it takes you 2-3 months to clear all the content and have 6 decent teams???? I read all the time "you need this and that if you wanna do something in this game". Seriously, I started to play with not a single SSR KH in the account and after a month and a half I cleared all the events without any problem and the SSR's started to come. And to set it clear, I do more in events that most of my union mates with a rerolled account with 2-3 SSR himes. People is too focused on auto everything ._.

I attribute it to the human tendency to want to excel in something they find competitive value in, and I assume (with probably a huge margin of error) that many players of MMORPGs(?) like this game probably would at least want to get good at the game, one way or another, and such people would probably like to do so with low effort high reward.

Sora
03-14-2018, 09:50 AM
Others have already said things about the rest, but this one:Need? No. But you should absolutely aim for it, yes. Thanks to Vine (acquired from Exchange Shop) and Yatagarasu(/Jormungand from Eidolon Orbs later), everyone has access to -50% Def and Atk. You need one (1) Hime with a -20% Ability and you're set. Your Soul can cover the rest. However, this still leaves you lacking in Black Propaganda, so having at least two Hime with debuffs would be highly recommendable.

This does, however, prevent you from some strats such as Shingen builds. And this is where the team building aspect comes in.

Mhm. Wouldn't it be better to get (Eclipse Princess) Amaterasu? Her element is dark and she would fit in every team and you don't need Black Propaganda and Sniper Shot anymore. The only disadvantage would be that you lack some damage and you can't get her with a miracle ticket.
But people who have (Eclipse Princess) Amaterasu could make a good Team around SR for each element or not?

Cobblemaniac
03-14-2018, 09:52 AM
Mhm. Wouldn't it be better to get (Eclipse Princess) Amaterasu? Her element is dark and she would fit in every team and you don't need Black Propaganda and Sniper Shot. The only disadvantage would be that you lack some damage.

It would be better, but when we talk about strategies we tend to try not to include limited edition SSRs, seeing as they're well... limited edition, it's not a strategy that can apply universally since the hime isn't technically available forever.

Unregistered
03-14-2018, 09:52 AM
Because people read strategy guides hoping to follow an optimal strategy, and that's usually my intended audience. Obviously players are free to take the path that suits them, or disagree with the strategies I lay out.

I agree with the strategy thingy, but what I always see is that or you have a specific set of himes or you are banned from doing most of things. And when we are in a game that gives you things under a RNG, is better to set a mind for new players to see farther and work in what they have instead of giving them a specific set of tools to get to the final stages of the game.

Maybe it's me that actually prefer to come with strategies and use the guides as some source of info instead of following it step by step as if I were in a job with an action protocol D:

Slashley
03-14-2018, 10:04 AM
Mhm. Wouldn't it be better to get (Eclipse Princess) Amaterasu? Her element is dark and she would fit in every team and you don't need Black Propaganda and Sniper Shot anymore. The only disadvantage would be that you lack some damage and you can't get her with a miracle ticket.
But people who have (Eclipse Princess) Amaterasu could make a good Team around SR for each element or not?Of course, Dark Amaterasu has two of the core debuffs which makes her absolutely amazing. She is, however, Limited like pointed out by Cobblemaniac. Thus, your viable options is to reroll into her (while she is available) or be willing to spend like 10k dollars (again, only while she is available). Because Limited means not available in Miracle Tickets.

Sora
03-14-2018, 10:19 AM
Of course, Dark Amaterasu has two of the core debuffs which makes her absolutely amazing. She is, however, Limited like pointed out by Cobblemaniac. Thus, your viable options is to reroll into her (while she is available) or be willing to spend like 10k dollars (again, only while she is available). Because Limited means not available in Miracle Tickets.

I don't want to boast but since I have her and I am aiming for a Dark Team at the moment. I am really happy that I can also build a good team for each element around her. But it will take time until I get to this point and I will need more SSR/SR Himes for every element. However I think that SR Himes are enough for the other elements or I have luck and get some SSR for every element. But my main priority are dark SSR Himes.
Furthermore I tought that I don't really need Mordred and D'Artagnan when I can just use Dark Amaterasu.

Can someone explain this "grid" please? Sometimes I read that some people have a 120% Water grid or 150% dark grid?
How do you calculate this %?

Unregistered
03-14-2018, 10:25 AM
Grid refers to the 10 equipped weapons for a given team.
% usually refers to assault/character atk.
Assault (small) has a base amount of 0%, (medium) gives 3%, and (large) gives 6%. Pride itself has a base amount of 0%. SR weapons with just assault are medium. SSR weapons with just assault are large. SSR weapons with two skills will have one being medium and the other being small.
Each skill lvl on a weapon with Assault or Pride adds 0.5% (regardless of small/medium/large).

Slashley
03-14-2018, 10:29 AM
Furthermore I tought that I don't really need Mordred and D'Artagnan when I can just use Dark Amaterasu.Correct. You are in a rather unique spot with that, as Dark Amaterasu is not a common thing to have.
I'd still highly recommend grabbing Mordred at least once you've taken care of the rest of the useful Souls (Gawain, Cass, Joan, maybe Andromeda). Because this way, you can do content with other element teams while leaving out Dark Amaterasu. That might be a thing you'll need to do one day... ... though probably not since Dark works against all elements.
Can someone explain this "grid" please? Sometimes I read that some people have a 120% Water grid or 150% dark grid?
How do you calculate this %?Sadly, there's no easy way to calculate this.
R weapons are 0% base. SR weapons are 3%. SSR weapons are 6%. Dual skill weapons, if they're Hime release weapons, usually have one SSR skill and one R skill, and event dual-skill weapons are SR and R.
Each skill LEVEL is 0.5%, and yes, that means that dual-skills double-dip into this.

So for example 10 equipped SR weapons with each slvl20 is (10*3%) + (10*20*0.5%) = 30% + 100% = 130% grid.

I've made a spreadsheet for myself to help keep track of what weapons I have for each element and their skill levels, and it calculates the exact percentages for me.

Unregistered
03-14-2018, 01:02 PM
I've seen very dedicated new users go this route and have 6 mediocre teams that can't clear content even after months of play. That's why I don't typically recommend this strategy.

Sorry if I sound rude or arrogant but I would not call those very dedicated users if after months of playing, they still struggle from clearing content. Something like advent event ragnaroks or accessory quest rank 4 I would understand but almost everything else, 'months' should be more than enough.


Why is everyone so focused on clearing all the content in the first month? ._. What if it takes you 2-3 months to clear all the content and have 6 decent teams???? I read all the time "you need this and that if you wanna do something in this game". Seriously, I started to play with not a single SSR KH in the account and after a month and a half I cleared all the events without any problem and the SSR's started to come. And to set it clear, I do more in events that most of my union mates with a rerolled account with 2-3 SSR himes. People is too focused on auto everything ._.

It's not so much the first month but as soon as possible, whether it takes you a single month or more depends on how much time you're willing to dedicate to the game. Kamihime isn't exactly newb friendly game, you really want to get to the point where you can at least complete the weapon and eidolon of an event regularly before you start 'taking it easy'.

Being able to auto is godsend in this game. I couldn't imagine having to run 200+ raids for a raid event manually.

MagicSpice
03-15-2018, 12:50 AM
given what i've seen on info about the tower (which is WAY later down the line so having a lead team could still help you a ton), you'll likely need a few sub teams to be able to deal with it...

personally, my goal is to have a lead team or two (in my case Light as a Main and Wind as a Secondary right now), then letting them build up the weapons and stuff I need for the other 4 elements to catch up.

might sound lazy, but I need teams that are "good enough" not "massively overpowered", cause some stuff clearly is getting in the way of that right now given i've got more of a focal point on specific elements... being able to auto and let the game play itself is great and all (cause I have done so before in a few events), but it's still not necessary as the true goal is being able to clear content to get the rewards... (plus, i like doing things manually, more control over everything and less chances of screwups cause some debuff didn't go right or something on auto)

granted, I can (and already have) throw(n) money at the game, but even then i'm seeing a lot of good stuff from events that still can help towards that goal of each element being capable of clearing content

besides, it's a typical strategy in a lot of games.... build up some characters so they can pave the way for others....

Sora
03-15-2018, 12:39 PM
Grid refers to the 10 equipped weapons for a given team.
% usually refers to assault/character atk.
Assault (small) has a base amount of 0%, (medium) gives 3%, and (large) gives 6%. Pride itself has a base amount of 0%. SR weapons with just assault are medium. SSR weapons with just assault are large. SSR weapons with two skills will have one being medium and the other being small.
Each skill lvl on a weapon with Assault or Pride adds 0.5% (regardless of small/medium/large).


Sadly, there's no easy way to calculate this.
R weapons are 0% base. SR weapons are 3%. SSR weapons are 6%. Dual skill weapons, if they're Hime release weapons, usually have one SSR skill and one R skill, and event dual-skill weapons are SR and R.
Each skill LEVEL is 0.5%, and yes, that means that dual-skills double-dip into this.

So for example 10 equipped SR weapons with each slvl20 is (10*3%) + (10*20*0.5%) = 30% + 100% = 130% grid.

I've made a spreadsheet for myself to help keep track of what weapons I have for each element and their skill levels, and it calculates the exact percentages for me.

Thank you guys! Now I understand it and how I calculate it :)


Correct. You are in a rather unique spot with that, as Dark Amaterasu is not a common thing to have.
I'd still highly recommend grabbing Mordred at least once you've taken care of the rest of the useful Souls (Gawain, Cass, Joan, maybe Andromeda). Because this way, you can do content with other element teams while leaving out Dark Amaterasu. That might be a thing you'll need to do one day... ... though probably not since Dark works against all elements.

At the moment I am focusing on Joan. I already have Gawain and Cass max level. Gilgamesh is almost level 20 and I already unlocked Roland.
My Rank is 36 and I have 300 Soul Points, 200 more then I will finally unlock my first Legendary.
Since I am a new player and Grotesque Wings of Arrogance is my first event, it will take time until I will unlock more Legendary Soul's.

nonsensei
03-16-2018, 03:34 AM
A few things I'd like to clear:
1. Light & dark have a really meager advantage against the rest of the elements(unless they're up against their counterpart in which case the player side will have elemental advantage): 3%, which is just a part of the calculation, so it ends up even less damage bonus & they will take the same amount of damage from enemy as other elements with neutrality. Their main charm point is that they don't have elemental weakness, so you can use them against any element without having to consider that.

2. Tower is a very faraway feature first introduced at the end of November last year at the DMM side. This means we still have about 9.5 months until then. And you should take into consideration that we're about to have an upgrade to the access to jewels & premium tickets with the next raid event, Barong. Barong & all raid event afterwards will contain an upgraded reward table with overall 3k jewels & 22 premium tickets. Free stuff showering. Then in June, with Illyunkas, advent events will also include 3k farmable jewels. Also ranking will be introduced just before that at union events. Even if you're not in a competitive union, you will likely see some jewels from it if you're in a union which can complete the rewards (and that's recommended, anyway).

3. Tower missions will give you all in all 10k medals if you complete all of them. That's exactly the cost of the highest reward in the shop: SSR weapon limit breaking material. There are bonus medals you get from clearing the floors within a few set intervals of turns, starting from 0~4t with 50 bonus medals to 20~24t with 10 bonus medals. At the end of the event, you will get bonus medals based on your gathered medals.

4. Hime release weapons if dual weapons, can either have a large+small skill, or two medium skills. I don't think there's any tendency to either case.

Sora
03-16-2018, 07:39 AM
2. Tower is a very faraway feature first introduced at the end of November last year at the DMM side. This means we still have about 9.5 months until then. And you should take into consideration that we're about to have an upgrade to the access to jewels & premium tickets with the next raid event, Barong. Barong & all raid event afterwards will contain an upgraded reward table with overall 3k jewels & 22 premium tickets. Free stuff showering. Then in June, with Illyunkas, advent events will also include 3k farmable jewels. Also ranking will be introduced just before that at union events. Even if you're not in a competitive union, you will likely see some jewels from it if you're in a union which can complete the rewards (and that's recommended, anyway).


Holly Shit! That's awesome! 3k jewels and 22 premium tickets --> 3 times to play the gacha free :grin:
So many jewels *_____* Yesterday I thought that it will be hard time to farm a lot of jewels :p

Cobblemaniac
03-16-2018, 07:44 AM
Holly Shit! That's awesome! 3k jewels and 22 premium tickets --> 3 times to play the gacha free :grin:
So many jewels *_____* Yesterday I thought that it will be hard time to farm a lot of jewels :p

Apparently Kamihime Project this year is having a hella better time with free jewels than last year; I hear that the players pretty much prayed for servers to go down every time so they get compensation jewels consistently.

Off topic, I'd find it a funny troll if the devs decided to give 5 jewels for 1st April :rofl:

Slashley
03-16-2018, 08:29 AM
Holly Shit! That's awesome! 3k jewels and 22 premium tickets --> 3 times to play the gacha free :grin:Premium tickets don't have 10-draw, so there's no guaranteed SR there. That makes them near worthless.

A 10-draw for them is coming up late this year for them, though.

MagicSpice
03-16-2018, 04:31 PM
i actually got a few SSR eidolons from premium tickets before so i can't really shut them down like that...

it's how I got a copy of Behemoth and one of Echidna...

Laventale
03-16-2018, 04:34 PM
i actually got a few SSR eidolons from premium tickets before so i can't really shut them down like that...

it's how I got a copy of Behemoth and one of Echidna...

I pulled Jupiter, Azazel and the 50% Dark eido from the tickets.

Slashley
03-16-2018, 04:38 PM
i actually got a few SSR eidolons from premium tickets before so i can't really shut them down like that...

it's how I got a copy of Behemoth and one of Echidna...Yes, about 1/67 tickets will give you a SSR Hime and another 1/67 will give you a SSR Eidolon.

Still doesn't make them good, though! Much better than nothing, sure.

MagicSpice
03-16-2018, 04:40 PM
Yes, about 1/67 tickets will give you a SSR Hime and another 1/67 will give you a SSR Eidolon.

Still doesn't make them good, though! Much better than nothing, sure.

i don't even think i've used more than 80 premium tickets total....

is my luck that good?

Slashley
03-16-2018, 05:04 PM
If you've actually used that many, then that's about average. In ~20 more you can "expect" a SSR Hime.
Of course, will that ever happen or not is an entirely different story...

MagicSpice
03-16-2018, 05:07 PM
If you've actually used that many, then that's about average. In ~20 more you can "expect" a SSR Hime.
Of course, will that ever happen or not is an entirely different story...

given i'm a little geared towards light and wind (and hoping to get dakki or mars), one can dream i guess....

but ticket gachas have been really trollish on hime for me (most came from throwing money at the game) so i'd honestly expect to pull another SSR eidolon before an SSR hime shows up....

either way, my teams are more or less decent for now... except water cause they're having a healing party (aphrodite, SR nike, nodens, kikuri-hime, and a few self healers) and not much in the damage department (the only real help for water damage is Saraswati...)

SlickFenix
03-18-2018, 09:05 PM
Kazuto,

I know you have gotten a lot of responses on this, let me add some of my thoughts and maybe it will help you a bit as well.

Just so you know where I come from, I started Mid Typhon Advent (The first one) and have built up all teams equally since I started. So, I do know what it's like to have to build slowly. It's been almost a year, and I finally have all my grids at about Max SL. I also started out F2P, but somewhere around rank 70 I purchased some NG and rolled, then didn't for a while, then around rank 90 I started doing it again.

1. The advantage to starting out with a single team and focusing on it, is that you'll be able to clear content faster. Particularly the element you are strong against. However, you will also need to build a team to deal with the element you area weak against. By having this focus you can build your weapons grid and team up quickly to handle most of the content. After those 2 elements are strong enough, the idea is then to branch out to the other elements and work them up until you are fairly strong in all 6 elements. If you choose to focus on all elements and go with strong element each time, then I would suggest that you focus on getting all the SSR weapons you can MLB'd and build your entire Weapons Grid with them. This is what we would call a Rainbow Grid. When it's full of SSRs you should have somewhere around 40k-50k Atk rating in upper left of window. This will allow you to clear all advents in Ultimate, some (if not all) Advent Rags. AQs should be able to do AQ3 with it, but it will probably be close and come down to getting the right skills in line. Raid events, you should be able to do sufficiently well in Expert (possibly even solo most experts) and make significant contributions in Rags. The idea is that once you have that grid full of SSR weapons, that you start branching out to Mono element by starting to add in SRs of the same element, or just keep collecting SSRs and putting them in as you use specific elements. This method may take a little longer to get really powerful, but all of your teams will likely be equally powerful since they will be using the same weapons and Eido grid for the most part.

2. Miracle Tickets are indeed worth it. If you are maining a specific element you can select that critically needed Kami that you don't yet have (unless it is a seasonal and unavailable to the Miracle Ticket). If your mono team has all the Kami that you need right now, then it could be used to get a strong Kami for your Weak Element Fighting team. If you're going after all elements, then you can select one of the universal Kami that can help all of your teams, like Sol, Amat, Cthulu, etc.

3. -50% Debuff isn't necessary, but it sure is helpful. But there are a few ways to get there. If you have D'art and Gawain, you can combine their skills to get -40%, and then there is a story SR Eido that will give you the rest of the 10% you need. Then you can have -50% for every element without needing a Kami to do it.

4. I think you have the idea on this one.

5. There are a lot of ppl that like to main Dark/Light for this reason. The bonus is only 3% in damage, and also not having a weakness when fighting anything, so no extra damage done to you. Light tends to be weaker on the Damage output.

Personally I like to collect all of the SSRs so I keep them all. Plus I use all of the ones that I MLB in each of my element grids.

th3 fr4gil3
03-20-2018, 03:53 PM
I've made a spreadsheet for myself to help keep track of what weapons I have for each element and their skill levels, and it calculates the exact percentages for me.

oo oo oo that's handy, any chance of getting that added to the toolbox (or make a separate google doc for it)? pretty please. :D


Premium tickets don't have 10-draw, so there's no guaranteed SR there. That makes them near worthless.
A 10-draw for them is coming up late this year for them, though.

But will that give a guaranteed SR or is just a time saving mechanism only?

Cobblemaniac
03-21-2018, 06:54 AM
oo oo oo that's handy, any chance of getting that added to the toolbox (or make a separate google doc for it)? pretty please. :D

Shameless plug :bgrin:

But I've actually created a template that I made public in this thread: https://harem-battle.club/kamihime-project/4376-khp-account-template.html

Which consists of stuff you probably are not looking for, plus the one "Team Builder" sheet you can use for your own personal calculations of weapon skill bonuses, just make a copy. Do provide me feedback in the thread itself or by pm-ing me.

Shameless plug out of the way...


But will that give a guaranteed SR or is just a time saving mechanism only?

Guarantees an SR.

MagicSpice
03-21-2018, 05:42 PM
Shameless plug :bgrin:

But I've actually created a template that I made public in this thread: https://harem-battle.club/kamihime-project/4376-khp-account-template.html

Which consists of stuff you probably are not looking for, plus the one "Team Builder" sheet you can use for your own personal calculations of weapon skill bonuses, just make a copy. Do provide me feedback in the thread itself or by pm-ing me.

Shameless plug out of the way...



Guarantees an SR.

so, it's like the current 10-draw tickets we got from the dragon providence crossovers

they guaranteed SR on at least one draw too