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View Full Version : Managarmr Damage Boost Calculation?



Haxmo
07-15-2018, 09:26 PM
In the description, it looks like the 100% boost is relative to how many light eidolons you have slotted, instead of the flat 100%.
Depending on the scaling, it looks like Managarmr might not be that great, since slotting lower quality light eidolons just for the boost means you lose out on a lot of stats.

Cobblemaniac
07-15-2018, 09:30 PM
In the description, it looks like the 100% boost is relative to how many light eidolons you have slotted, instead of the flat 100%.
Depending on the scaling, it looks like Managarmr might not be that great, since slotting lower quality light eidolons just for the boost means you lose out on a lot of stats.

The answer you need is already inside Slashley's event encyclopedia here (https://docs.google.com/spreadsheets/d/1PhfOAQk6EyK5l33ux_C4T-cexVIQp6D-_Hbd-OO1OmQ/edit#gid=1090858479), or alternatively in the DMM wiki here (http://xn--hckqz0e9cygq471ahu9b.xn--wiki-4i9hs14f.com/index.php?%E3%83%9E%E3%83%BC%E3%83%8A%E3%82%AC%E3% 83%AB%E3%83%A0)

Quick answer: 80% without any light eidolons equipped, incremental bonus till 100% at max, so no, you don't actually lose enough to be outmatched by a random event eido.

Last but not least... general discussions thread please.

Lavendaddy do your thing.

Laventale
07-15-2018, 09:46 PM
Lavendaddy do your thing.

That's what I do.