PDA

View Full Version : Tier 4 Soul Megathread



Kitty
08-05-2019, 01:57 PM
I figured I'd make this thread specifically for the newly released Tier 4 Souls on DMM, as they'll come to Nutaku next year.
Big thanks to JStar for the information and translation of the weapons!

Release Items -

Step 1: Storyline + Basic Event Materials
https://cdn.discordapp.com/attachments/314407978545577985/608018797663748107/unknown.png
Step 2: Event Books + Crystal + Eidolon Orbs + x150 of EACH element Fang
https://cdn.discordapp.com/attachments/314407978545577985/608018862944026674/unknown.png
Step 3: x150 Holy Stars + x1 Spirit Book [Costs 100 book pages to exchange, drops spontaneously on Olympia Raids]
https://cdn.discordapp.com/attachments/314407978545577985/608018924432523295/unknown.png
Step 4: x1 Spirit Book + x1 Draconic Eye + x150 of EACH element Cores + x10 Orichalcon
https://cdn.discordapp.com/attachments/314407978545577985/608018954455089192/unknown.png
Step 5:
Exchange either HP or Vigor weapon (Must be SL20 and MLB) for T4 Soul Weapon.

Step 6: x3 Spirit Book + x1 Draconic Eye + x150 Holy Stars + x50 Magma + x50 Globes + x150 Fang + SP + Event Books
https://cdn.discordapp.com/attachments/314407978545577985/608019018388996181/unknown.png
----

Souls + Skills in Order -
[T4 Souls have a set of skills to auto set, similar to EX abilities. For Skills 1 + 2, you have 3 options for each.]
----

Charlemagne [T4 Arthur]

Skill 1 - Instantly gain 100 Burst Gauge/Burst Performance UP (6T CD)

Skill 2 -
1: DMG to an enemy + DEF down to enemy unit (-30%) (6TCD, 150sec)
2: DMG to an enemy + Stackable Self ATK buff (Cumulative, 3TCD, 15TD)
3: DMG to an enemy + Self Combo rate up *Consumes 20 Burst Gauge (7TCD, 3TD)

Skill 3 -
1: All participants (Allies + Raid players) ATK up (40%) (5TCD , 3TD)
2: Party DMG up (1.3x DMG multiplier + 15% Normal Attack and Burst Dmg cap up, Ability cap unknown) / (6TCD, 1TD)
3: All allies Crit DMG UP 50% / Crit Rate 20% *Consumes 20 Burst Gauge (6TCD, 3TD)

Assist - Allies ATK up 5%
Assist - Combo Rate UP
https://cdn.discordapp.com/attachments/314407978545577985/608022369197359154/4d84a834c5c20fff0078828456307f389c79ec8f35b98e24f8 465c8bc32f9d42.png

Soul Weapons + Info -
Target Soul: Charlemagne / Charles the Great (Roman History)
Weapon Series: Kingsword Caroling
Weapon Type: Sword
Max Level: 150
Max HP: 138
Max Attack: 3105
Weapon Skill 1: Warrior King's Vigor [All Allies' Elemental ATK↑]
Weapon Skill 2: Monarch's Power [Soul's Burst Performance↑]
Burst Effect: All Allies' Self-Elemental ATK↑

Weapon Series: Emperor Axe Blutgericht
Weapon Type: Axe
Max Level: 150
Max HP: 173
Max Attack: 2912
Weapon Skill 1: Warrior King's Custom [All Allies' HP↑]
Weapon Skill 2: Champion's Conquest [Assist 1 ATK becomes 10%, up from 5%↑]
Burst Effect: All Allies' Self-Elemental ATK↑
----

Romulus [T4 Joan of Arc]


Skill 1 - Damage cut of participants (60%) (6TCD, 1TD)

Skill 2 -
1: Increases double ATK to all allies / Applies regen (300) (7TD, 5TCD)
2: Self DEF up (60%) / Taunt / Regen (400) (6TCD/ 5TD)
3: Self DEF up (90%) / Covers all allies (6TCD, 2TD)

Skill 3 -
1: DMG to an enemy / ATK down (A Frame / -30%) to an enemy (7TCD/ 180 sec)
2: DMG to an enemy / Retaliate (2.5x multiplier, 300k cap) (6TCD, 3TD)
3: DMG to an enemy / Removes 1 charging orb with high probability (5TCD)

Assist - Stackable 20% ATK up when receiving DMG (Applies only once per turn, lasts 3T)
Assist - Defense to all allies
https://media.discordapp.net/attachments/314407978545577985/608022402219114526/4d84a834c5c20fff0078828456307f389c79ec8f35b98e2460 6e0dc1411f53d9.png

Soul Weapons + Info -
Target Soul: Romulus (Roman Mythology)
Weapon Series: Brave Sword Aeneas
Weapon Type: Sword
Max Level: 150
Max HP: 221
Max Attack: 2677
Weapon Skill 1: Prosperous Country Warrior's Vigor [All Allies' Elemental ATK↑]
Weapon Skill 2: Will of Indomitable Perseverance ["Custos Spiritus" CD Reduced (-1)]
Burst Effect: DMG Cut to Self

Weapon Series: Supreme Lance Alba Longa
Weapon Type: Lance
Max Level: 150
Max HP: 255
Max Attack: 2484
Weapon Skill 1: Prosperous Country Warrior's Custom [All Allies' HP↑]
Weapon Skill 2: Embodiment of Impregnable Walls [Soul's DMG Cut (20%)]
Burst Effect: DMG Cut to Self

----

Aesculapius [T4 Andromeda]

Skill 1 - Recovering the HP of all participants (oversized / upper limit 2000) [5T CD]

Skill 2 -
1: All participants defense UP (oversized) [3TD, 6TCD]
2: Eliminate one buff effect across all enemies [5TCD]
3: Ally recovery (upper limit 4000) [5TCD]

Skill 3 -
1: Revive an ally [7T CD]
2: Auto revival to self + ally [12TD, 12TCD]
3: Generate potion bottle [7T CD]

Assist 1 - Maximum HP UP for all allies (5%)
Assist 2 - Recover your HP gradually (upper limit 250)
https://cdn.discordapp.com/attachments/314407978545577985/608022425585582110/4d84a834c5c20fff0078828456307f389c79ec8f35b98e24be 47495820e0e392.png

Soul Weapons + Info -
Target Soul: Asclepius (Greek Mythology)
Weapon Series: Healing Staff Asklepia
Weapon Type: Staff
Max Level: 150
Max HP: 262
Max Attack: 2484
Weapon Skill 1: Divine Healer's Vigor [All Allies' Elemental ATK↑]
Weapon Skill 2: Thoughtful Scrutiny ["Recovers 1 Affliction" effect added to "Sublime Recovery"]
Burst Effect: Recovery Upper Limit↑

Weapon Series: Bowl-Lance Hygieia
Weapon Type: Lance
Max Level: 150
Max HP: 166
Max Attack: 2967
Weapon Skill 1: Divine Healer's Custom [All Allies' HP↑]
Weapon Skill 2: Nestling Grace ["Applies Regen to All Allies" effect added to "Sublime Recovery"]
Burst Effect: Recovery Upper Limit↑

----

Medea [Solomon T4]

Skill 1 - x10 DMG to an enemy (Base cap at 800K) (6TCD)

Skill 2 -
1: All element DMG to all enemies (6TCD)
2: DMG to enemy / Attribute resistance DOWN to enemy (-20%) (7TCD, 180 sec)
3: Instantly Activates Abi1 Three times. Can only be used once per battle and 5T after battle starts. The 5T restriction can be negated by using CD reduction skills i.e. Hourglass MEX.


Skill 3 -
1: Increases all allies ability performance (Extra Large) (5TCD, 3TD)
2: DMG to enemy / Enemy attribute ATK down (-20%) (7TCD, 180 sec)
3: All allies CD reduced by 1 (8T CD)

Assist - Increases all allies ability DMG
Assist - Stackable Party Abi cap up upon Abi1 usage. 4% per stack. Max 5 stacks (20% total). Buff is permanent but can be dispelled by enemy.

https://cdn.discordapp.com/attachments/314407978545577985/608022446574010368/4d84a834c5c20fff0078828456307f389c79ec8f35b98e24a2 49d2bce6479648.png

Soul Weapons + Info -
Target Soul: Medea (Greek Mythology)
Weapon Series: Law Blade Argonaut
Weapon Type: Glaive
Max Level: 150
Max HP: 214
Max Attack: 2705
Weapon Skill 1: Demon Enchantress' Vigor [All Allies' Elemental ATK↑]
Weapon Skill 2: Scattered Yearning ["Earnest Obsession" hits all enemies]
Burst Effect: CD of All Abilities of Self Reduced (-1)

Weapon Series: Magic Staff Colki(?) Papyrus
Weapon Type: Staff
Max Level: 150
Max HP: 248
Max Attack: 2553
Weapon Skill 1: Demon Enchantress' Custom [All Allies' HP↑]
Weapon Skill 2: Sublimating Deep Delusion [Chance to reduce CD of "Earnest Obsession" by 1 Turn]
Burst Effect: CD of All Abilities of Self Reduced (-1)
----

Hector [Siegfried T4]

Skill 1 - Self Status UP (125% ATK, Guaranteed TA and AoE Normal Attack) (6TCD, 1TD)

Skill 2 -
1: ATK Up +++++ to all enemies in stun mode (6TCD, 2TD)
2: Increase MGRR + DMG limit for allies (6TCD, 2TD)
3: Party Guaranteed 20% Crit Dmg / DEF down to all allies (can't be cured, only blocked) (8TCD, 5TD)

Skill 3 -
1 : x15 DMG to stunned enemy (1.5M Cap) / Keep stun mode (8TCD)
2: Decrease mode gauge of all enemies / Burst up for all allies (6TCD, 3TD)
3: Immediately activate attack (4TCD)

Assist - Increases chance to combo attack raging enemies
Assist - Allies attack up on stunned enemies
https://cdn.discordapp.com/attachments/314407978545577985/608022469806129162/4d84a834c5c20fff0078828456307f389c79ec8f35b98e24ea 00f9856e690599.png

Soul Weapons + Info
- Target Soul: Hector (Greek / Roman Mythology)
Weapon Series: Permanent Blade Durendana
Weapon Type: Glaive
Max Level: 150
Max HP: 124
Max Attack: 3140
Weapon Skill 1: Mad Knight's Vigor [All Allies' Elemental ATK↑]
Weapon Skill 2: Heartless Old Grudge [All Allies have Guaranteed Combo Attack vs. Stunned Enemies]
Burst Effect: Additional DMG Based on Enemy Status

Weapon Series: Eternal Hammer Palladium
Weapon Type: Hammer
Max Level: 150
Max HP: 173
Max Attack: 2953
Weapon Skill 1: Mad Knight's Custom [All Allies' HP↑]
Weapon Skill 2: Furious Frenzy [Pursuit to Self vs. Raging Enemies 30%]
Burst Effect: Additional DMG Based on Enemy Status

Geo
08-05-2019, 07:24 PM
I know there is a thread for which Soul to choose, but anyway: are there some tier lists for these new Souls? As a F2P, I'd like to start saving resources for them ASAP, and being realistic, even so I will only manage to unlock one of them for a LOOOOONG time.

I get it that vets despise defensive strategies, so maybe Esculápio (Andromeda) and Romulus (Joan of Arc) are considered mid-low tier. Will consider them anyway if I never get the top Healers (Sol, Amaterasu, Dian Cecht) from Gacha until their release.

Sigfried is trash because she is reliant on enemies having Rage Gauges and so has timing issues (can't put her on AAB), but one could build Hector choosing skills that don't check Raging or Stun... Same is true for Medea (Solomon), one could build her to fill whatever gaps the team has.

It leaves Charlemagne as the top Soul, she is less specialized than Medea and Hector, and is not defensive like Esculápio and Romulus. So:

Charlemagne S tier
Esculápio & Romulus A tier
Medea & Hector B tier (heck, I'd even put Hercules and Shingen above these)

Raistlansol
08-05-2019, 08:04 PM
I know there is a thread for which Soul to choose, but anyway: are there some tier lists for these new Souls? As a F2P, I'd like to start saving resources for them ASAP, and being realistic, even so I will only manage to unlock one of them for a LOOOOONG time.

I get it that vets despise defensive strategies, so maybe Esculápio (Andromeda) and Romulus (Joan of Arc) are considered mid-low tier. Will consider them anyway if I never get the top Healers (Sol, Amaterasu, Dian Cecht) from Gacha until their release.

Sigfried is trash because she is reliant on enemies having Rage Gauges and so has timing issues (can't put her on AAB), but one could build Hector choosing skills that don't check Raging or Stun... Same is true for Medea (Solomon), one could build her to fill whatever gaps the team has.

It leaves Charlemagne as the top Soul, she is less specialized than Medea and Hector, and is not defensive like Esculápio and Romulus. So:

Charlemagne S tier
Esculápio & Romulus A tier
Medea & Hector B tier (heck, I'd even put Hercules and Shingen above these)

Fairly wrong on a few counts. I know there's some people on here that advise pure offence and that's fine when you're fighting against advents/raid events/ult raids, but there's content out now / upcoming where you straight out need a defensive element of some kind. Funny thing is those advising pure offence aren't even that strong, for the most part.
Quite a few top players use Joan/Andromeda at times (more-so Joan), mainly acting as support in hrags when their team for that element isnt ideal, or when it's something like thunder rag with all that damage. Personally, against those thunder rags I regularly got MVP using Joan on my wind team + gaia. Why? I lived long enough to actually do damage.

Anyway, Medea is the first one to get out of all of these. She's incredibly good and speeds up quite a lot of content.

Geo
08-05-2019, 08:27 PM
Yeah, I figured most Raids and Advents aren't so hard, so straight offense can work.

Guild Orders and Tower Events on the other hand, I only do well when I use Andromeda (and Solomon to nuke the first few trash mobs on tower). I keep thinking that when I get good healers, I could finally substitute Andy for Hercules or Shingen though.

As you pointed out, Medea's ability, "3-3: All allies CD reduced by 1 (8T CD)", looks good inded. More heals, more damage cuts, more buffs and debuffs, etc. If the other kamihimes in the team can provide useful skills, seems Medea is actually the best of the bunch. There is also this 10x damage nuke to all enemies with her Soul Weapon... Worth considering.

Slashley
08-05-2019, 08:44 PM
Kitty, isn't step 5&6 the same thing? So you need to do step 5 every time you want to upgrade a weapon?
Also, your text on step5 says 50 Fangs when the image says 150. 300 Fangs per Soul is pretty fucking rough. Assuming that we start drowning in T4 Crystals (that we supposedly will), the Fangs and Spirit Books seem like the biggest cockblockers.

And I like how you don't list skill names, yet the weapon effects always talk about a skill name. So you have to guess what the weapon effect is.
-- Personally, against those thunder rags I regularly got MVP using Joan on my wind team + gaia. Why? I lived long enough to actually do damage.
--While you're not wrong, there's a little problem. You actually need to manual for that to work out for you. And since we're talking about content that you need to do hundreds and hundreds and hundreds of times... yeah, no thanks.

Geo
08-05-2019, 08:54 PM
And I like how you don't list skill names, yet the weapon effects always talk about a skill name. So you have to guess what the weapon effect is.

I presume those weapons affect only the first skill of each Soul, as the other skills are "flex slots".

Raistlansol
08-05-2019, 09:00 PM
While you're not wrong, there's a little problem. You actually need to manual for that to work out for you. And since we're talking about content that you need to do hundreds and hundreds and hundreds of times... yeah, no thanks.

Somewhat, I aab'd them after turn 3. That got my cooldowns on a cycle that meant they would generally pop up when needed as long as nobody put a sneaky BP on either mob.

Unregistered
08-05-2019, 10:08 PM
While you're not wrong, there's a little problem. You actually need to manual for that to work out for you. And since we're talking about content that you need to do hundreds and hundreds and hundreds of times... yeah, no thanks.
Sorry but to unlock t4 you need to grind your ass off.
Just talking about pages for example. You can only get 0-1 pages in most raid unless you get mvp or vice (vice is still rng af). Which lead to ppl racing against each other for mvp
If you gonna chill and aab while keeping f2p mindset (since it's you), you are not going to touch a t4 soon cuz 500 pages
In a sense, unlock t4 is just a step to help you race against other for more shit to unlock more t4 (and grab other stuffs while u r at it)

> vet despise defense
Dude, tf r u smoking? Thunder and wind are 2 prime defensive element (cant be helped when phul and ophiel are too strong offensively so they need to go defensive against them. Not to mention water is also a defensive element (in a sense that they prevent boss to OD with various blob eat. That is 3/6 element whose meta team is pretty much a defense variant

> t4 ranking
They are all good. If you need a tier then imo
S: hektor, medea, alpceptus
A: charle, romulus (it's more like because they are kinda bland compared to other t4, not that they are bad)

Torkov
08-06-2019, 12:26 AM
So it's step 1 to 4 to unlock for each soul and step 5 for each element weapon for the soul?
or is it ultimate farming time and step 1 to 5 for every element and souls?

Unregistered
08-06-2019, 12:34 AM
So it's step 1 to 4 to unlock for each soul and step 5 for each element weapon for the soul?
or is it ultimate farming time and step 1 to 5 for every element and souls?

To unlock the soul, u need to complete step 1 to 5
Then if you want to exchange new weapon for the soul you already unlock, you need to do step 5 only

Bear
08-06-2019, 02:24 AM
Fixes (in red): <br />
<br />
<br />
<br />
Please proof read / double check with JStar next time. You literally butchered the reasons why Medea and Hektor are the most sought aftered competitive T4s with those.......

Kitty
08-06-2019, 04:50 AM
AYYYY I was hoping someone would help me correct any errors. I knew I was bound to do some since I suck at translating.
Would've checked with JStar but he was inactive all of yesterday. Thanks for the help <3

edit: fixed~

Nik
08-06-2019, 09:11 AM
That medea skill 2 number 3, is it a hard once per battle skill?

Geo
08-06-2019, 10:45 AM
That medea skill 2 number 3, is it a hard once per battle skill?

Someone could confirm if it is only once per battle or if it resets in a multi-stage battle. By the way it is worded, seems it can only be used once per battle, doesn't reset after each stage.

Anyways skill 2 nr3 is a 30x Damage nuke by itself. I wonder in which occasions I'd choose that skill over the other options:

The skill 2 nr1 is "Solomon's Ring to all enemies", so I imagine it is 6x damage (one damage from each element) to all targets every 6 turns (5 after burst with her weapon). In five turns, it means 12x damage. I'd choose this in a Tower for example, as often the target times for maximum medals are below 5 turns.

The skill 2 nr2 is where it is at: -20% elemental resistance to the target. Reducing defenses could in the long run means more damage dealt by the party than just a single 30x damage nuke.

Anyway I figure Medea could be broken because of her cooldown recovery skills and weapons.

Unregistered
08-06-2019, 03:32 PM
Someone could confirm if it is only once per battle or if it resets in a multi-stage battle. By the way it is worded, seems it can only be used once per battle, doesn't reset after each stage.

Anyways skill 2 nr3 is a 30x Damage nuke by itself. I wonder in which occasions I'd choose that skill over the other options:

The skill 2 nr1 is "Solomon's Ring to all enemies", so I imagine it is 6x damage (one damage from each element) to all targets every 6 turns (5 after burst with her weapon). In five turns, it means 12x damage. I'd choose this in a Tower for example, as often the target times for maximum medals are below 5 turns.

The skill 2 nr2 is where it is at: -20% elemental resistance to the target. Reducing defenses could in the long run means more damage dealt by the party than just a single 30x damage nuke.

Anyway I figure Medea could be broken because of her cooldown recovery skills and weapons.

Medea 3x abi1 nuke can pretty much drop tower bosses to half HP
Why are you picking aoe solomon ring over that, especially in tower? Not counting higher tower (above f13), medea can abi 1 stage 1, mex and abi 1 stage 2, then drop 3x nuke on to the boss > pretty much a 0 turn kill in lower floor or crippling bosses on higher floor
3x abi1 nuke also instantly provide 20% abi cap, which also help other nuker in your team
And your team also has other hime medea, if you want the debuff then you can just bring debuffer instead.
It's more like, the 3x abi1 nuke is the choice in 90% of the times, the debuff 10% and literally no one use aoe solomon ring

Geo
08-06-2019, 06:42 PM
Medea 3x abi1 nuke can pretty much drop tower bosses to half HP
Why are you picking aoe solomon ring over that, especially in tower?

Yeah, but you can only use that 30x nuke after 5 turns have passed and only once per battle, so no, it won't help in killings Tower trashmobs in zero turns. It can be used in higher floors though, just need to figure out wether the other 2 options are better or not.

Let's compare, say, in a event that has a 15 turn target time: the "Solomon Ring" can be used 3 or 4 times depending on setup. It results in 18x - 24x damage spread in 15 turns. In this scenario, the 30x nuke is better against a solo boss. But if the battle would be multi-stage, then the Solomon Ring would be better suited.

Shieun
08-06-2019, 07:03 PM
it won't help in killings Tower trashmobs in zero turns.

Well, you can reset that 5 turns requirement with solomon’s ability reset. Its right there in the fixes

Unregistered
08-06-2019, 07:46 PM
Yeah, but you can only use that 30x nuke after 5 turns have passed and only once per battle, so no, it won't help in killings Tower trashmobs in zero turns. It can be used in higher floors though, just need to figure out wether the other 2 options are better or not.

Let's compare, say, in a event that has a 15 turn target time: the "Solomon Ring" can be used 3 or 4 times depending on setup. It results in 18x - 24x damage spread in 15 turns. In this scenario, the 30x nuke is better against a solo boss. But if the battle would be multi-stage, then the Solomon Ring would be better suited.

3: Instantly Activates Abi1 Three times. Can only be used once per battle and 5T after battle starts. The 5T restriction can be negated by using CD reduction skills i.e. Hourglass MEX

READ THE POST

Laventale
08-06-2019, 09:41 PM
Isn't it missing a lot of souls?

Kitty
08-07-2019, 01:26 AM
They're TBA.
I do have the skills for Herc T4, but i'll post it when the rest are released.

Bear
08-07-2019, 01:47 AM
They're TBA.
I do have the skills for Herc T4, but i'll post it when the rest are released.

If you mean the datamined Parashurama skills that I gave JStar, it's probably not final not to mention we still dont know anything about her weapons. Just give it 2 more days. The remaining 5 are announced to be released 'early August' which most likely next maint on the 9th, the only maint left before 'late August'.

Kitty
08-07-2019, 02:13 AM
If you mean the datamined Parashurama skills that I gave JStar, it's probably not final not to mention we still dont know anything about her weapons. Just give it 2 more days. The remaining 5 are announced to be released 'early August' which most likely next maint on the 9th, the only maint left before 'late August'.

ye, that's why I didn't post them. I want to do it in order too. prolly come out with the water labyrinth which is tomorrow night-ish (omg my birthday)

QXZ
08-07-2019, 09:31 PM
man.... those T4 soul pics look like shit. i like the current T3 ones more... they r more badass and... have *full hearts*.

Geo
08-08-2019, 02:18 PM
Those new T4 Souls will be less likely to get raped though, so it is a plus.

Kamihime was jokingly known as Rapihime in the begining for a reason.

QXZ
08-08-2019, 08:32 PM
Kamihime was jokingly known as Rapihime in the begining for a reason.

ya well... i picked up this game for a reason too...

Bear
08-09-2019, 11:00 AM
Parashurama (T4 Herc)

Abi1 - Dmg base on buff count 8CD

Abi2 -
A) Self ?% Atk up, NAtk Power up + ?% Pursuit (?k cap) for 5T, 8CD
B) Self 40BG + Stackable Burst Power up for 10T, Eats 10% HP, 3CD
C) Self Stackable ?% Special Atk up for 15T, 4CD

Abi3 -
A) Self Def up + ?% Vigor + ?k Barrier + ??? Regen for 5T, 8CD
B) Self 20% Dmg cut + Pride + Endurance + One-time Fortitude for 5T, 8CD
C) Self Stackable Def up for 15T + Self 1500 Heal, 4CD

Passive 1 - Permanent DATA + Resistance buff (Active), most likely Undispellable
Passive 2 - All Abi -1CD

Weapon:

Shared Burst effect - 25% Def down

Axe effect - Permanent Crit buff (Passive)
Bow effect - Permanent Healing received up (Passive)



============



Parascelsus (T4 Morgan)

Abi1 - Stackable Party DATA & BGR down (10% per) for 10T, 2CD. Side effect can be Cleansed/Blocked.

Abi2 -
A) Party Berserk (Higher Multiplier than Morgan's 2.0x) for 3T, 7CD
B) Party ??% Vigor + 1500 Barrier for 3T, costs everyone 20BG. Not usable if requirement is not met. 7CD
C) Party Pride + One-time Fortitude for 5T, eats Party 15% HP. Not usable if requirement is not met. 7CD

Abi3 -
A) Party Instant NAtk, eats Party 20% HP. Not usable if... <blah>, 7CD
B) Party 20% Pursuit for 3T, 7CD
C) Party AoE NAtk buff for 3T, 7CD

Passive 1 - When Staff is equipped, Party Def up. When Artifact is equipped, Party Regen.
Passive 2 - Can use abilities during Berserk.

Weapons:

Shared Burst effect - Charm

Staff - Chance to -CD on Abi2 & 3 whenever Parascelsus DATAs (Low chance)
Book - Passive 1 Regen amount increased



============


Awaiting for more information on values...

Kitty
08-09-2019, 12:10 PM
bear is best

Slashley
08-09-2019, 01:33 PM
Ooomph, that Shingen is some serious shit.
Herc seems to suck, but I assume that Combo+ has simply been baked into her passive.
Mordred gives debuffs based on turns rather than seconds? Damn dude. Too bad that she seems really outclassed.

And jesus, too bad that T4 Souls require so much shit to get. I want to meme with Dart so much, Mammon/Selene Snatch memes. But nope, too expensive, not allowed.

Unregistered
08-10-2019, 07:35 AM
Looking at T4 Shingen abi 1 & 2 i assume that abi 1 & 2 can't be set as EX skills for other souls right ?

Slashley
08-13-2019, 05:09 PM
Step 1: Storyline + Basic Event Materials
https://cdn.discordapp.com/attachments/314407978545577985/608018797663748107/unknown.pngIs... is this image correct? Since it has the bronze drops of worlds 1 and 3 and 5, which seems... odd? If for nothing else, because world 7 is silver drops again.

And when you exchange a slvl20 Soul weapon, do you lose the +99 on it? :sad:

Kitty
08-13-2019, 05:11 PM
Is... is this image correct? Since it has the bronze drops of worlds 1 and 3 and 5, which seems... odd? If for nothing else, because world 7 is silver drops again.

And when you exchange a slvl20 Soul weapon, do you lose the +99 on it? :sad:

It's right. There are different materials from different chapters.

...and I should think so, I doubt you'll be able to keep +99 on a weapon once it's completely traded for something else, but I don't know for sure.

Slashley
08-13-2019, 05:13 PM
It's right. There are different materials from different chapters.It's just really, really strange since bronze drop like candy (like 5-10 per run) whileas silver drops are rare (0-3 per run). Why on earth are they not all the silver drops or all the bronze drops?

What were they thinking...

Unregistered
08-15-2019, 02:38 AM
Bear already mention this in his post

> In addition to the above mats:
Exchange either T3 weapon (Must be SL20 and MLB) for T4 Soul Weapon. Note that the T4 Element Dmg Weapon requires Element Dmg for exchange, and the HP one requires HP. You cannot exchange say an HP weapon for an Element Dmg Weapon. Just think of it as a direct FLB upgrade of the T3 weapon itself.

It's like a FLB, which means you still keep +99. But unlike FLB skill lv is reset to 1

Mraktar
08-15-2019, 06:32 AM
Bear already mention this in his post

> In addition to the above mats:
Exchange either T3 weapon (Must be SL20 and MLB) for T4 Soul Weapon. Note that the T4 Element Dmg Weapon requires Element Dmg for exchange, and the HP one requires HP. You cannot exchange say an HP weapon for an Element Dmg Weapon. Just think of it as a direct FLB upgrade of the T3 weapon itself.

It's like a FLB, which means you still keep +99. But unlike FLB skill lv is reset to 1

But we still have so much sr skill fodders from ultimate and lower raids + r grails from 100 lvl, so skill lvl not a problem at all. Fangs and pages are so long to grind, rest are much easier.



P.S. Any ideas about what weapon to pick for Shingen? 2 ghosts at the beginning seems almost useless, and bow has special attack buff to compensate lose of elemental attack from the spear + extra hp. Does anyone know, what are the numbers of this buff?

Itoshira
08-15-2019, 03:12 PM
Sure, Triple FB sure does sound pretty useless :thinking_emoji:


http://www.youtube.com/watch?v=0Yl5d7Q7usY

Mraktar
08-16-2019, 02:16 AM
but it's only at the beginning of the battle as i can google translate (i'm still at stage 4) and battles vs 90/100 lvl bosses are so long. I realy hate "at the beginning of the battle" effects since asherath aw has been released
short fights like ulti raids can easy be completed with party/grid like in this movie even with no triple fb, just 1-2 extra turns.
and if you already have 200+% elemental from 2 ptw eydo and 150+ assault from weapons... bow's buff is special attack so it's multiplicative, not additive. so as for me, choice is not so obvious, especialy if we don't know bow buff's values. if it's at least 10% and has a long duration, at 2 stacks it should be more, then lance bonus (35% elemental if i calculated right).

Bow's buff is 5% special damage per 3 turns so it's very niche and lance still the best

slade13
11-18-2019, 11:19 PM
Uhm, so I complete step 1-4 one time to unlock the soul, then if I want t4 weapons on all 6 elements, I have to repeat step 5 six times for each and every element?

Slashley
11-19-2019, 03:33 AM
Uhm, so I complete step 1-4 one time to unlock the soul, then if I want t4 weapons on all 6 elements, I have to repeat step 5 six times for each and every element?To my understanding, you complete steps 1-4 to unlocked the repeatable step 5. Once you've completed step5 the first time, then you unlock that T4 Soul. You can use that Soul in any element, but at that point, you only have her Soul weapon for the one element that you completed the quest for.

Pages are the biggest choke in these things (I'd assume - not like I play DMM) and repeating step5 costs Pages. So as long as you have the other materials to unlock other T4 Souls, you're probably better off using your Pages for other T4 Souls.

Kitty
11-19-2019, 04:21 AM
1 > 2 > 3 > 4 > swap MLB/SL20 soul wep for T4 soul wep > t5 unlocks the soul and you get her with a FLB soul wep (SL0)

Chrestomancy
11-19-2019, 08:40 AM
This is all still 6 months away, though, right?

Slashley
11-19-2019, 09:01 AM
This is all still 6 months away, though, right?For Nutaku players, they might be coming at Feb. Since Nutaku Kamihime anniversary is two months earlier than DMM. But it is also possible that we'll get it when DMM got it, April.

It just depends on how Nutaku feels like, man.

Geo
11-20-2019, 12:52 PM
It just depends on how Nutaku feels like, man.

Keep in mind this is original content.

JJJ
11-22-2019, 04:20 AM
Was wondering about the +99s, i noticed a few people replied about that in previous post but didn't seem clear to me. Can anyone confirm if we keep it when trading in the weapon?

Kitty
11-22-2019, 04:31 AM
Was wondering about the +99s, i noticed a few people replied about that in previous post but didn't seem clear to me. Can anyone confirm if we keep it when trading in the weapon?

we do not keep the T3 wep. it's gone completely.

JJJ
11-22-2019, 04:43 AM
Thanks miss Kitty!

Slashley
11-22-2019, 06:33 AM
we do not keep the T3 wep. it's gone completely.I don't he is asking about the weapon itself, but rather the +99 part.

JJJ
11-22-2019, 07:56 AM
Yes I am wondering about the +99 and not the weapon itself, but not like I'm swimming with +1s and only have some on a few elements, so not that important I Guess, but would still be good to know.

Kitty
11-22-2019, 09:14 AM
oh, oof... didn't see that part before lol... edit: now that I think about it, it probably does keep the 99+

hime keep the 99+ (if anyones dumb enough to dump + effect on a hime aka 2017 me) you keep the + when the hime is awakened, yet her LB and level reset... i'm pretty sure it's like that for T4 weps, you keep the bonus you worked hard to get but you just have to work on the SL again, and the weapon is made FLB for you anyway so...

JJJ
11-22-2019, 09:18 AM
Thank You!

Rohtang
11-22-2019, 11:40 PM
oh, oof... didn't see that part before lol... no, it doesn't stay +99

You mean the bonus is also gone or reduced after the FLB? The previous posting stated we keep the +99 when upgrading the T3 soul weapons to T4 and only the weapon skill resets back to lv 1. Am I missing something?

Kitty
12-17-2019, 06:25 AM
guess I was wrong for assuming considering I didn't actually have a T4 soul, lmao
yes, you keep the + bonus when you replace the weapon.
https://i.imgur.com/pN9Dsrt.png

Slashley
12-17-2019, 06:49 AM
guess I was wrong for assuming considering I didn't actually have a T4 soul, lmao
yes, you keep the + bonus when you replace the weapon.
https://i.imgur.com/pN9Dsrt.pngMuch thanks! Now I don't have to worry about +99ing Soul weapons.

... except those sweet, sweet Herc Axes. Is it just me, or does it seem like T4 Herc sucks ASS? It's like all other Souls got MASSIVE upgrades, and meanwhile Herc got her Combo+ buffs moved into passive... plus a big cunt-punt. Thanks for dropping by, SUCKER.

Kitty
12-17-2019, 09:55 AM
yup : )

indeedy. she's the one I see the least, but eh to each to their own. I think her T4 is awesome skill wise.
I wish I got Yorimitsu instead, though... I only got Medea because I already had Solomon's fire key at 2LB since...last year lol, but damn she's fucking amazing and definately a close second pick anyway... even without her soul wep for my main team which is wind.

ArchAngel
12-17-2019, 11:14 AM
Much thanks! Now I don't have to worry about +99ing Soul weapons.

... except those sweet, sweet Herc Axes. Is it just me, or does it seem like T4 Herc sucks ASS? It's like all other Souls got MASSIVE upgrades, and meanwhile Herc got her Combo+ buffs moved into passive... plus a big cunt-punt. Thanks for dropping by, SUCKER.

How you dare insult the petite Goddes monsieur? Aren't ya busy polishing Yorimitsu boots?!

Jokes aside,idd she could get some buff...not sure what it could be,maybe +bonus elemental dmg to party? (tho i like her 1,8Mil auto attack & 5-7Mil FB with overlimit ofc this with thunder with not great weapon grid) then Yorimitsu join's & instant double 25M burst QQ
Not sure with other team,i'm not crazy enough to unlock other weapons for her

Seriously they need nerf at least weapon unlock for other element,i'm struggling alredy with my 3th soul,these fangs have f'uck terrible drop rate 2-4 hour farm only for 70x WTF?same with these shit quest items... and then the book ..god lord...i still haven't seen drop a single one,why it's 100x more rare then a phantom weapon?makes no sense..at least make phantom weapons tradeable for book's
I have to many of them they literaly are fodder items,in next phase i hope they fix some these problems

ArchAngel
12-17-2019, 11:16 AM
yup : )

indeedy. she's the one I see the least, but eh to each to their own. I think her T4 is awesome skill wise.
I wish I got Yorimitsu instead, though... I only got Medea because I already had Solomon's fire key at 2LB since...last year lol, but damn she's fucking amazing and definately a close second pick anyway... even without her soul wep for my main team which is wind.

Nah that's Parascelsus,do you even do pugs kitty?:P I don't think i even seen you once both DMM/nutaku (at least as far i remember)

Kitty
12-17-2019, 11:53 AM
I see T4 morgan a LOT more than I see T4 herc lmao

i host all the time. my name isn't kitty on there tho

Yukarichan
01-03-2020, 02:25 AM
So T4 expected to come at feb, medea still recommended as first T4 soul? (especially for newbie like me)

Slashley
01-03-2020, 03:37 AM
So T4 expected to come at feb, medea still recommended as first T4 soul? (especially for newbie like me)I haven't properly looked at T4 Souls, but I'd expect the answer to be very much yes.

If nothing else, Medea should make AAB farming way easier. And most of the exciting stuff (such as Shingen T4) is in the second batch. The only other T4 that people are looking forward to is Sieg T4 because of that niche 20% more damage skill - which is amazing for Target Dummies, but can probably be safely ignored by everyone not looking to top20 those events.

Yukarichan
01-03-2020, 04:18 AM
I haven't properly looked at T4 Souls, but I'd expect the answer to be very much yes.

If nothing else, Medea should make AAB farming way easier. And most of the exciting stuff (such as Shingen T4) is in the second batch. The only other T4 that people are looking forward to is Sieg T4 because of that niche 20% more damage skill - which is amazing for Target Dummies, but can probably be safely ignored by everyone not looking to top20 those events.

Thx for the input :D

dreamlitz
01-03-2020, 09:47 AM
Medea is a solid first choice 'cos she's very versatile and useful in many situations:

She can nuke super hard, allowing her to fight harder battles than Solomon and also super good for tower if you're willing to invest in her weapon for different elements.
She can also be configured to debuff - can do both elemental def and atk down, so if you're solo-ing stuff and missing one debuff frame or just want to play as debuff support in a raid, she can do that, too.
You can also configure her to have a team-wide skill CD reduction every 8T; pair that with hour of the overlord, you can use that twice every 8T. I leave it to your imagination for the kind of stuff you can pull with that :wink:

Depending on your setup, Hector (T4 Sieg) can be good for MVP-racing, too, not just dummies. Remember that Och is a phantom guardian, so it doesn't matter which element you main, the critical will still be useful there. She seems to be largely supplanted by Yori (T4 Shingen) when she comes out though for MVP-racing (although for hardcore MVP-racers that want to remain on the cutting edge, she's still probably a good investment.)

Another one I think ppl should consider is Asclepius (T4 Andro) if you like to AAB. Her base heal cap is beefed up to 2000, so at max ascension that's 6000 raid-wide heal versus 4800 from Andro currently. In addition, you can configure her to auto-revive herself and one ally once every 12T, which is a nice insurance. Her staff also gives her raid-wide cleanse every time she heals, so it should be fun having a few in Bethor or DRag (assuming it won't lag the raid to unplayable, which might happen on taco...)

Crow
01-06-2020, 04:23 AM
With how grind heavy the requirements for T4 souls are, I wonder if it is still not better to just resist the temptation to get Medea and wait directly for Yorimitsu. It might turn out that by the time the non-hardcore grinders are done with book farm, she might be out already anyway.

Geo
01-06-2020, 07:59 AM
I agree with Crow, I Will try and unlock Yorimitsu first.

So I guess the order of unlocks will be:

Yoriimitsu - Medea - ???? - T4 Sigfried

dreamlitz
01-06-2020, 11:59 AM
:think: Depends on how non-hardcore we're talking about.

There're 4 months between the two batches of T4 releases iirc and assuming taco doesn't change anything. If you want to unlock Yori as soon as she's out plus one more, that's 1000 pages in 4 months = 250 pages per month = 8.33 pages-ish per day. Not sure what the drop rate for Och is for non-MVP, but 8 pages sound leechable to me. If you're diligent in doing your daily standard/expert/ultimte raids, you should also have plenty of raid medals left over after getting all the tickets/eyes and what not to buy more pages and cut that down to like 7 pages-ish per day.

Yukarichan
01-06-2020, 06:33 PM
I am hardcore grinder, so shouldnt be a problem for me to unlock medea first. Already saved 2,2k seeds for T4

Geo
01-06-2020, 09:29 PM
Check List for unlocking ONE Soul (made in order each item appear on the "item" tab):

1 million Gems

150 of each Elemental Fang
250 of each Idea Core
150 Holy Crystal of Light
150 Holy Star of Light
30 Evolved Grimoire
20 Book of Apotheosis
50 of each Main Quest material
10 Demonic Core
15 Orichalcon
150 of each Idea Regalia
3000 Eidolon Orbs
2 "Spirit Book"

Kitty posted those requirements on first post, but I wanted a way to quickly overview my inventory and check what I need to farm.

Slashley
01-07-2020, 02:26 AM
Check List for unlocking ONE Soul (made in order each item appear on the "item" tab):

1 million Gems

150 of each Elemental Fang
250 of each Idea Core
150 Holy Crystal of Light
150 Holy Star of Light
30 Evolved Grimoire
20 Book of Apotheosis
50 of each Main Quest material
10 Demonic Core
15 Orichalcon
150 of each Idea Regalia
3000 Eidolon Orbs
2 "Spirit Book"

Kitty posted those requirements on first post, but I wanted a way to quickly overview my inventory and check what I need to farm.I made effectively the same post here (https://harem-battle.club/kamihime-project/2974-kamihime-discussion-post151610.html#post151610). But I think you're not counting the required Soul weapon step.

Kitty
01-07-2020, 03:59 AM
yeah the fangs and regalia are the worst part... just make sure youre doing gemcha every single day, because it'll soon be updated so ONLY wep/eido/he/seed drop from that, no more mats like raid/sp quest ones

Geo
01-07-2020, 04:49 AM
My particular needs are, I don't wanna spend Magnas on the new Weapons.

I will prioritize getting the Guardian Eidolons before.

Yukarichan
01-07-2020, 04:58 AM
Why the heck they remove raids mats when we really need it lol

Slashley
01-07-2020, 05:04 AM
My particular needs are, I don't wanna spend Magnas on the new Weapons.

I will prioritize getting the Guardian Eidolons before.Well, you NEED one to UNLOCK THE GODDAMN SOUL. You CANNOT use the Soul without having ONE of those weapons.
Why the heck they remove raids mats when we really need it lolBecause they are dumbasses. The materials were outright amazing for new players, whileas they didn't really matter for old players (except for Fangs and T2 Cores after T4 release, because retarded requirements). Removing them and not giving new players something that equals "The Academy" from... uh, what was it? Otogi Frontier? Is fucking idiotic.

That game (was it Otogi Frontier?) is fucking awful, but that Academy was 10/10 for new players.

Crow
01-07-2020, 05:22 AM
There is always hoping we will get 'original content' and still have all mats in gem gatcha. Who am I kidding...

Geo
01-07-2020, 07:37 AM
Gotta check if Disaster farming will yield cores and fangs. I really hate the idea of having to do SP Quests for material.

Yukarichan
01-07-2020, 09:16 AM
U can get T2 cores from standard to ultimate, no fang though.

dreamlitz
01-07-2020, 09:52 AM
Not sure what the drop rate for Och is for non-MVP, but 8 pages sound leechable to me.

FYI, I consulted some DMM players, there'll be a number of changes to the drop table but if you're leeching Och, it's roughly 50/50 for 1 page. Hosting your daily Och (only one per day unless you're really lucky, which I won't count on) should give around 2-3 pages even if you don't MVP. So add in roughly 1 page daily from raid shop, you need 4-5 more pages, so leech about 8-10 Och a day? (Please note that these are just ballpark estimates.) May or may not be doable depending on activity of friends and union.


My particular needs are, I don't wanna spend Magnas on the new Weapons.

Well, you NEED one to UNLOCK THE GODDAMN SOUL. You CANNOT use the Soul without having ONE of those weapons.

Lol, yeah, you can't bypass the 50 magna/globe requirement, and don't forget the 3 books needed for that weapon :smirk:


Gotta check if Disaster farming will yield cores and fangs. I really hate the idea of having to do SP Quests for material.

Standard/expert/ultimate all drop cores, both tiers. Rags also drop cores, only the higher tier if I'm not mistaken (at least I don't remember ever seeing lower tier core in my drops.)

Fangs do not drop from anywhere except SP quests and gemcha right now (and 2/month from shop.) This is why I've been grinding SP caves during half off - and it's not just to save on HE - every element is open during half off, so I can farm the element I'm short every day as opposed to needing to wait until the right day to do it (not sure why they can't just open all everyday like they did with the enhance mats, it's like they have to make the most boring part of the grind even worst.)

Btw, it's not a bad idea to do all 18 standard and expert raids every day (and ults, too if you can) since you can't just like find one day to farm like crazy and be done with it the way you can for story mats. The fodder and eido orbs are also a nice bonus.

Mraktar
01-09-2020, 11:55 AM
1) pages, chance to get one while leeching is about 50% + we have a purple box for getting some honour (idk exact values, but that can give a 1-3 pages, sr/ssr books etc). When you host - you get a 3-5 when not mvp (excluding a purple box). Och host is 1/day as i know.
And you can buy some pages in shop too. Oh, and you can get a complete book, but chance is VERY low (I still don't have any).
2)fangs - you can trade 10 per week on DMM + we just got a 2 new tier of sp quests on DMM - ultimate + that is 50 ap and has a guarantied fang + chance to get more and ragnarok that is 1/day, 90 ap and has FIVE guaranted fangs so it's much easier to get fangs nowdays. But you shall suffer next year with this fang drop on nutaku. It's possible to get 150 fangs for t4 soul in 2 days easy, especialy with half ap campaign, that is now at DMM, I can approve it. Only pages are still hard to get.
3)t2cores - do daily experts, trade t1 into t2, it's the easiest way, do ultimate daily if possible .I don't like drop in standarts so I skip them.

Slashley
02-15-2020, 03:44 PM
Well, I was supposed to make a thread about turtling (days ago, in fact), but this has been bothering me for ages, so screw it. Later.

So, since I'm a nitpicky little shit who doesn't like the way Kitty reprented the data on the new, upcoming Souls, I decided to make my own.


Notice that T4 either outright use the MP upgrades of T3 Souls, or at least they have the exact same ones. Which is sad, I was hoping that they would finetune the strength's/weaknesses of the Souls through that system, but I guess not then.

Disclaimer: I could be wrong. About everything. It's not like I have seen T4 Souls in action.

The first half of T4 Souls, comes in... April? Early May?
T4 Arthur:1: Self +100 burst/burst-damage+ (+?%)(once)/burst-cap+ (+65%?)(once) [6]

2-A: Def- (A -30%) 150 seconds [6] (significantly higher affliction rate than Ambush?)
2-B: Self-atk+ (+?%)(stacks) 15t [3]
2-C: Self -20 burst/guaranteed(?) combo+ 3t [7]

3-A: Raid atk+ (A +40%) 3t [5]
3-B: All damage+ (unique frame? +30%)(once), all damage cap+ (+15%?)(once) 1t [6]
3-C: Self -20 burst, all crit+ (+50% damage, low activation rate?) 3t [6]

Passive1: Self combo+ (weak)
Passive2: All +5% atk

Soul weapon burst effect: All elem+ (+10%) 2t
Offensive Soul weapon skill: Burst damage+ (+?%), burst cap+ (+20%)
Defensive Soul weapon skill: Passive2 increased TO or BY 10%?


Overall? Pretty impressive for an Arthur. The fact that nobody has bothered to check numbers on a few of the skills means that T4 Arthur is probably just not used. Still, -30% A Def isn't bad, even with the reduced timer. The biggest combo that she has is probably PF+3-C+1. But since other souls like even T3 Shingen basically does the same thing, I don't see much point here.

Weak Soul weapon skills, still overall decent for just about everything. Sadly, decent just isn't good enough for T4 Souls.T4 Joan:1: All 60% damage reduction 1t [6]

2-A: All double+ (A +25%)/regen (300) 5t [7]
2-B: Self def+ (C? +60%)/taunt/regen (400) 5t [6]
2-C: Self def+ (C? +93%)/guard 2t [6]

3-A: Atk- (A -30%) 180s [7]
3-B: Self retaliate 3t [6] (retaliate is intercept, except doesn't nullify normal attacks but triggers from all damage)
3-C: Overdrive reduction (high chance) [5]

Passive1: Taking damage gives self +20% atk(stacks) 3t (does not trigger from 0 damage)
Passive2: All +5% def

Soul weapon burst effect: Self damage cut (probably 20% like T3 Joan?)
Offensive Soul weapon skill: Abi1 CD reduced by 1 (6 -> 5)
Defensive Soul weapon skill: Self damage cut (20%)

First off... why the fuck does T4 Joan 2-A not use Joan's unique Dbl+ B frame?!
While theoretically capable of filling a few niches (such as 2-C+3-B), seems very lackluster. The only skill that stands out here is 3-C orb eater. That combined with the offensive Soul weapon makes her stronger than Joan for the generic Joan niche ("live one turn longer"), but most of the time Joan will do everything that T4 Joan can. Because of how absolutely ridiculous T4 requirements are, this Soul seems like a hard pass.T4 Andromeda:1: All heal 2000 (400/t) [5]

2-A: Raid def+ (A? +40%?) 3t [6]
2-B: Dispel [5]
2-C: Heal 4000 [5]

3-A: Revive [7]
3-B: Self+ally fortitude 12t [12]
3-C: Generate potion [7]

Passive1: All max +5% HP
Passive2: Self-regen (250/t)

Soul weapon burst effect: self +50%? Ascension 3t?
Offensive Soul weapon skill: Add cleanse to abi1
Defensive Soul weapon skill: Add regen (350/t? 2t?) to abi1

Well, a huge upgrade to Andromeda. Advantages:
1. 25% better heal. You know, the very reason to run Andromeda.
2. Let's face it, def+ is quite crappy. You can swap that out for a single target heal or dispel. If you don't need either, you can still run an upgraded def+ even without a Soul weapon.
3. No dead 3rd ability. You can still run revive if you want, but you don't have to use that piece of garbage.
4. Passives that aren't dead.
Literally better than Andromeda in every single way.

As a side note, this finally puts the final nail in Cass' coffin, as there will not be any content where even theoretically Cass will be the best Soul for you.T4 Solomon:1: 10x damage [6] (cap ~1m with MP upgrades)

2-A: All fire/water/wind/thunder/light/dark damage [6]
2-B: Element res- (-20%) 180s [7] (applies your own element)
2-C: Activate abi1 three times [usable once per battle, 5 turns after battle has begun] (can be used on turn1 with "Hour of the Overlord" EX skill)

3-A: All abi+ (+50%)/ability cap+ (+10%) 3t [5]
3-B: Elemental atk- (-20%) [7] (this always applies the element you're strong against, so if you're Fire, it always applies "Wind Atk-"... ... what happens if you're Phantom element?)
3-C: All ability CD-1 [8]

Passive1: All ability+ (+20%)
Passive2: Using abi1 gives all ability damage cap+ (+4%)(stacks up to five times)

Soul weapon burst effect: Self ability CD-1
Offensive Soul weapon skill: Abi1 is AoE
Defensive Soul weapon skill: Chance to give -1 CD to abi1 per turn (?%)

Make no mistake, T4 Solomon is a complete monster. Different ways to use her?
1. Able to give the very rare elem res- debuff, and if you're running elemental advantage also the extremely rare elem atk- debuff. Can bring the reset EX ability to double your chances of applying these. That's kind of like having a unique frame Sniper Shot that can be used twice.
2. Being able to blast 63,75x damage on turn1 (not including abi 3-B, twice!) is a massive spike damage. Insane.
3. Pumping out CD reduction with 3-C and reset. Did your Hime have good skills? Well, now they have those skills even faster!

With the exception of 3-A, all of these skills are fucking amazing. This girl is by far the strongest of the first half of T4 Souls, hands down.T4 Siegfried:1: Self atk+ (+125%)/guaranteed triple/spread 1t [6]

2-A: Against Stunned: All atk+ (? +?%)/normal attack cap (+?%)/ability cap (+?%)/burst damage cap (+?%) 2t [6]
2-B: All mode gauge reduction+ (+?%)/normal attack cap (+15%)/ability cap (+15%)/burst damage cap (+15%) 2t [6]
2-C: All crit+ (+20% damage, 100% chance)/def- (-?%) 5t [8] (def down cannot be cleansed, only blocked. Also, there is only one crit frame and for overwriting purposes the game considers only the damage portion, so if you for example use inferior Frigg's crit+ with higher damage but significantly less chance, this buff will miss)

3-A: 15x stun nuke + stun+ [8] (damage happens before stun+ is applied)
3-B: All gauge down (-30%), all burst gain (+3) 3t [6]
3-C: Normal attack [4] (use with abi1!)

Passive1: Against Raging: All combo+ (low?)
Passive2: Against Stunned: All atk+ (+?%)

Soul weapon burst effect: Echo burst depending on enemy state (damage is: stun > raging > normal)
Offensive Soul weapon skill: All guaranteed combo against Stunned
Defensive Soul weapon skill: Against Raging: Self follow-up (+30%)

Probably the biggest winner of T3 -> T4 upgrades. The complete garbage Siegfried gains lots of great stuff. Of particular note is the guaranteed crit skill, which basically just gives you outright +20% damage. This can be very useful in some niches.

Aside from that skill, just overall decent. But decent isn't good enough for T4 costs, so if you're using her, you're going to use her BECAUSE of that 20% more damage. Which is a good enough reason to, really.The second half of T4 Souls, comes much later:
T4 Mordred:
1: All 4x DoT (50k per DoT?) + blind + charm 5t [8]

2-A: All affliction+ 3t, all enemies debuff resist- 180s [6]
2-B: All debuff prevention (once), all enemies affliction chance- 180s [6]
2-C: Extend turn-based debuffs on enemies by 2t [12]

3-A: All BP 180s [6]
3-B: Electrocute 2t [7] (Electrocute is Paralyze, except turn based and thus only applies to you and not raid)
3-C: Shade 3t [7] (poor hitrate)(Shade is guaranteed(?) Blind, except turn based and thus only applies to you and not raid)

Passive1: Debuffs give self atk+ (+4% per)/dbl+ (+?% per)/trpl+ (+?% per)
Passive2: When a normal attack hits an enemy with a debuff(?), guaranteed(?) -10% atk/def (unique frame?), disappears when debuff (which one?) disappears (only applies to you, not raid)

Soul weapon burst effect: Dispel
Offensive Soul weapon skill: Reduce abi1 CD from 8 -> 5 (full uptime!)
Defensive Soul weapon skill: Soul affliction rate increased to "1.2x" (is that the same as 20% Affliction from Accessories?)

Holy mother of debuffs. If T4 Shingen didn't exist, this would probably be meta. 2-C seems to be a bit insane if you land 3-B (no info on that hitrate, probably awful) or Perkele debuff. I think I saw Bear mention some "infinite lockdown combo" with T4 Mordred somewhere, but not really seeing it from these abilities. More information would be appreciated.T4 Dartagnan:1: All (1 + (Snatch*0.5))x damage based on Snatch stacks + Snatch (3?) [4] (cap 500k)

2-A: Self atk/def+ (B +50%)/heal 1800 3t [5] (if there is an enemy with 6+ Snatch, apply to all)
2-B: All atk/def (B +50%)/dbl+ (+20%)/trpl+ (+20%)/crit (+30%? damage, ? chance) [7] (duration depends on Snatch stacks, 9 stacks is 5t)
2-C: Self burst -10, reset abi1 CD [1]

3-A: All atk/def- (B -30%) 180s [6]
3-B: 250k fixed damage / def- (-5?%)(stacks) 10t [10] (CD reduced by 1 per Snatch stack)
3-C: Self HP-5%, reset abi1 CD [1]

Passive1: Snatch chance+, Snatch CD-1 *note: I've already applied this to abi1!*
Passive2: Gain self special atk+ (+3%)/combo+ (+?%) per Snatch stack

Soul weapon burst effect: Self combo+ (Dartagnan was about +50%, so probably around the same here)
Offensive Soul weapon skill: Snatch CD-1 (abi1 becomes 3 turns)
Defensive Soul weapon skill: Snatch success rate significantly increased

Wow. This girl just seems outright FUN.
Too bad that FUN is not allowed when T4 Soul requirements are so fucking retarded. Probably ends up being a hard pass for everyone.T4 Hercules:1: Buff nuke [7]

2-A: Self atk+ (+100?%)/normal attack cap+ (+?%)/follow-up (+?%) 5t [7]
2-B: Self -10% HP/burst +40/burst damage+ (+?%)/burst damage cap (+?%)(stacks) 10t [2]
2-C: Self special atk (+?%)(stacks) 15t [3]

3-A: Self def+ (+?%)/vigor (+?%)/barrier (2000)/regen (300/t) 5t [7]
3-B: Self damage cut (-20%)/counterattack/endurance/fortitude (once) 5t [7]
3-C: Self def+ (+?%)(stacks) 15t/heal 1500 [3]

Passive1: Self increased debuff resistance, combo+ (+?%) (slightly higher than buffed T3 Herc)
Passive2: Abi CD-1 *note: I've already applied this to all skills!*

Soul weapon burst effect: -25% Def, Eidolon frame
Offensive Soul weapon skill: Self-crit+ (+minimal damage, +minimal chance) (gives a perm buff icon to power up abi1)
Defensive Soul weapon skill: Self-heal limit+ (+50%)

While downgraded from Hercules in many ways (why is she only 20% damage cut now, down from 30%? Why are her buffs all split up between abilities you can't stack? Why does her offensive weapon no longer give +burst?), there are some advantages. To be noted is that both 3-A and 3-B are primarily defensive skills, but both have an offensive part in them (counter-attack and vigor). The endurance buff from 3-B is particularly strong and a low HP T4 Herc with it will take nearly no damage, but remember that 3-B is the only skill that leaves her entirely without self-healing... and it's not 100% uptime.

Combined with the EX skill Overlimit, T4 Herc can eventually work her way up to be quite the beast if you build for stacking skills. But taking 2-B is basically the only way for her to be decently fast now, and you'll probably need 3-C to keep her healed up with that.

Overall... what a mess. While she is probably stronger than T3 Herc, will probably end up being a hard pass for everyone who didn't look her up first.T4 Morgan:1: All combo+ (+20?%)(stacks)/burst gain- (-2?)(stacks) 10t [2] (max stacks gives guaranteed combo, but prevents burst gain? Cannot be cleansed, only prevented?)

2-A: All berserk (+50%) 3t [7] (yes, less than T3 Morgan...)
2-B: All burst -20, all vigor (+?%)/barrier (?) 3t [7] (cannot be used if there is anyone in the party below 20 burst)
2-C: All HP -15%, all counter-attack/fortitude (once) 5t [7]

3-A: All HP -20%, all normal attack [7]
3-B: All follow-up (+?) 3t [7]
3-C: All spread 3t [7]

Passive1: When equipped with Staff: All def+ (+?%), when equipped with Arcane: All regen (+150/t)
Passive2: Can use abilities during berserk

Soul weapon burst effect: Charm
Offensive Soul weapon skill: When hitting with combo attack, chance (?%) for abi2/3 CD-1
Defensive Soul weapon skill: Increase passive1 to 250/t

Uuuh. Holy normal attacks Batman. I guess she has a niche, not entirely sure if that niche can possibly be decent in any way.T4 Shingen:1: Summon 1 ghost [4] (notice, no burst gain!)

2-A: All dbl+ (+25%)/trpl+ (+15%)/burst gain+ (+3) 3t [7]
2-B: Self+ally burst +30 [4] (can increase own burst by 60)
2-C: Summon 1 ghost [7]

3-A: Consume all ghosts: all burst damage+ (+?% per ghost)/burst cap+ (1 ghost +10%, 4 +25%) 3t [6] (needs 2 ghosts to surpass PF)
3-B: Consume 2 ghosts: instantly self burst without losing burst gauge [0] (can gain 30 burst from offensive Soul weapon)
3-C: Consume 5 ghosts: give all burst +100 [7]

Passive1: Max burst gauge +100 (100 burst is consumed for bursts, unlike most stuff does NOT convert extra burst into damage)
Passive2: Start battle with 1 ghost, gain combo+ from ghosts (+?% per) (note: maximum ghosts is 5!)

Soul weapon burst effect: burst +30
Offensive Soul weapon skill: Start the battle with 2 extra ghosts (1 -> 3) (enables you to use 1+2-C+3-C to immediately full burst on turn1)
Defensive Soul weapon skill: Soul burst gives special atk+ (+5%)(stacks) 3t to all

While significantly slower than T3 Shingen (no +35 per 3t, no passive for 12.5 burst per hit), T4 is still ridiculously strong. Nothing is really stopping you from using PF with T4, but remember that T4 is slower.

Show up late to the party? That's fine, you can just full burst on turn1 (no PF though).
Want to REALLY blow up the boss? Just gather up the ghosts and use 3-A. Not sure which is better, PF or Multi-Shot Death for this. Absolutely MSD if 3-A is included in 500% burst damage+ cap.

Overall looks like an absolute winner in all respects. The era of T3 Shingen is dead, long live the era of T4 Shingen.

EDIT 2020-08-28: Cleaned up a few skill mistake, most particularly the way T4 Dartagnan 2-C and 3-C work.

ArturPL
02-16-2020, 06:53 AM
I think it will be somewhere in the middle or end of April

Mraktar
02-17-2020, 04:48 AM
2-B of Asclepius is not dispel, but mass dispel
About t4 Shingen is slower then t3 - her PF doesn't eat 50 of your burst gauge, so it's not so obvious. BG gain up is not passive like t3 one has, but still 3/7 buff -it is fine. Additionaly, her multiattack buff is much stronger and has much more uptime (42% vs 25%). And her 200 BG cap is a huge advantage so she is definitely #1 soul in second wave and maybe in general too.

ArchAngel
03-24-2020, 02:11 PM
For reference i leave this,what ppl picked in DMM.....land of whales:)

Aesculapius(andro) & Hector(sieg) surprised me,sasuga of God auto-battle-bot-heal-me-for-10k KEK

And ofc master race Yorimitsu,

13615

Slashley
05-02-2020, 07:43 AM
Oh yeah, now that T4 Souls have been out for a while (officially called S rank Souls), I guess I might point out that the T4 Soul weapon effects have been translated ALL WRONG. I think there is only two out of the ten weapons which have been translated correctly.

Just refer to my post a few posts above for the correct effects. Thanks, quality translation team at Nutaku!

Delete
05-12-2020, 11:59 AM
Ok, this is a bit shameful for me to recognize as more-or-less-fire-main, but...
I got Charlemagne weapon for fire, and I just can't find the way to make her shine over Shingen. Some ideas on how to use Charlemagne on fire?
My fire SSR are
Svarog Aw, Fire Frey, Uriel Aw, Fire Artemis, Maid Amon, Fire Sol, Mars, Ares Aw, Fire Mammon, Sonshaku/Sheren, Dakki, Acala (not Aw), Amaterasu, Yamaraja and Ra.

Slashley
05-14-2020, 12:27 PM
Ok, this is a bit shameful for me to recognize as more-or-less-fire-main, but...
I got Charlemagne weapon for fire, and I just can't find the way to make her shine over Shingen. Some ideas on how to use Charlemagne on fire?
My fire SSR are
Svarog Aw, Fire Frey, Uriel Aw, Fire Artemis, Maid Amon, Fire Sol, Mars, Ares Aw, Fire Mammon, Sonshaku/Sheren, Dakki, Acala (not Aw), Amaterasu, Yamaraja and Ra.Did you miss this post? (https://harem-battle.club/kamihime-project/5104-tier-4-soul-megathread-post152970.html#post152970)
I theorized one whombocombo for her, but whether or not it actually works is questionable. In other words, try going full retard with Full Bursts, bring Artemis, Amon, Mammon and... well, can't go wrong with Fire Frey, I guess?

Sadly, the clearly correct choice for now is Medea.

Wolfheinirich
05-31-2020, 03:19 PM
Did you miss this post? (https://harem-battle.club/kamihime-project/5104-tier-4-soul-megathread-post152970.html#post152970)
I theorized one whombocombo for her, but whether or not it actually works is questionable. In other words, try going full retard with Full Bursts, bring Artemis, Amon, Mammon and... well, can't go wrong with Fire Frey, I guess?

Sadly, the clearly correct choice for now is Medea.

I am close to unlock one T4 soul, but I hardly ever use Solomon outside of tower event. So it's mostly ability based damage?

Slashley
05-31-2020, 11:09 PM
I am close to unlock one T4 soul, but I hardly ever use Solomon outside of tower event. So it's mostly ability based damage?Medea is WAY above Solomon. You will only use Solomon in Tower (and maybe in farming content like a 30% Drop+ team farming Expert Disasters or daily SP quests), but you can use Medea for everything. Not only can she do lots of damage (either in short term or long term), but she can also debuff.


Your other option right now is Ascle, who is not good in her own right... ... but is fucking amazing when compared to how bad Andromeda is. So if you AAB raids with Andro all the time, that can be an option, I guess. But Medea is by far better for most content.

Wolfheinirich
06-01-2020, 09:16 AM
Medea is WAY above Solomon. You will only use Solomon in Tower (and maybe in farming content like a 30% Drop+ team farming Expert Disasters or daily SP quests), but you can use Medea for everything. Not only can she do lots of damage (either in short term or long term), but she can also debuff.


Your other option right now is Ascle, who is not good in her own right... ... but is fucking amazing when compared to how bad Andromeda is. So if you AAB raids with Andro all the time, that can be an option, I guess. But Medea is by far better for most content.

Given the significant investment in acquiring the T4 soul, I am actually quite nervous to unlock a soul with unfamiliar play style. I am still trying to wrapping my head around whether my team composition should change.

Slashley
06-01-2020, 11:47 AM
Given the significant investment in acquiring the T4 soul, I am actually quite nervous to unlock a soul with unfamiliar play style. I am still trying to wrapping my head around whether my team composition should change.Trust me, Medea is worth it.

But, if you want, you can also wait for Yori (T4 Shingen). She is super strong and will probably play very similarly to Shingen.

Slashley
08-11-2020, 09:01 AM
We got the rest of T4 Souls today.

BE WARNED THAT THE DESCRIPTIONS CURRENTLY SAY WHAT THEY DO AFTER JUNE BUFFS. This is June 2021 for Nutaku (!!!!), so make sure to refer to this post (https://harem-battle.club/kamihime-project/5104-tier-4-soul-megathread-post152970.html#post152970) so see what they actually do. It is roughly correct, UNLIKE what current ingame translations are!!!

Dejnov
08-11-2020, 03:39 PM
We got the rest of T4 Souls today.



Woohoo! The reign of Shingen is over!


Let the reign of the new top soul Raiko (ala upgraded Shingen) commence!


Dejnov.

Slashley
08-12-2020, 09:49 AM
Let the reign of the new top soul Raiko (ala upgraded Shingen) commence!
https://youtu.be/GFdm01Sn1p8

Dejnov
08-13-2020, 02:17 PM
https://youtu.be/GFdm01Sn1p8

Sweet! I'm digging the mega burst (48M!) that you did in that vid.

I'm currently digging the speed that Yori brings to just a bit slower than light teams. I can reliably burst once every 2 rounds during burst time in the first 8 rounds and at least 3 times during non-burst time raids with Thunder now! A couple Light mains in my Union have been stating how it's much harder to maintain MVP these days in raids as the other elements are now much faster (and with the 160% element eidolon can actually bring a higher level of basic damage) thus making it harder to snipe MVP. Damage being done during non-burst rounds is now a viable place to push now that everyone can burst nearly as fast a light. I believe that Light is still the fastest element, but, like Shingen did prior to Yori, Yori really helps the slow elements more than it helps the already fast elements (as they didn't need her that badly to begin with).


Dejnov.

Slashley
08-28-2020, 01:08 PM
June buffed several T4 Souls, so I'll make a new post about what the Souls will be like in June 2021 in Nutaku.

Changed abilities are in bold.
Again, this is NOT what we have until June 2021!!


Charlemagne (T4 Arthur):1: Self +100 burst/burst-damage+ (+tons%) 1t/burst-cap+ (+100%) 1t [6]

2-A: Def- (A -30%) [6] (now full duration and significantly higher affliction rate than Ambush)
2-B: Self-special atk+ (+?%)(stacks) 15t [3]
2-C: Self-guaranteed triple attacks 3t [7] (removed burst loss)

3-A: Raid Atk+ (A +40%) 3t [5]
3-B: All damage+ (unique frame? +30%) 1t, all damage cap+ (+15%) 1t [6]
3-C: All crit+ (+50% damage, low activation rate?) 3t [6] (removed burst loss)

Passive1: Self combo+ (weak)
Passive2: All +5% atk

Soul weapon burst effect: All elem+ (+10%) 2t
Offensive Soul weapon skill: Burst damage+ (+?%), burst cap+ (+20%)
Defensive Soul weapon skill: Passive2 increased TO or BY 10%?


Buffed all around. 2-A is now a strong debuff and 2-C is just insane. Now seems like a worthwhile T4 Soul.
Notice that the first ability is now 1t instead (once) what it was before.Romulus (T4 Joan):1: All 60% damage reduction 1t [6]

2-A: All double+ (A +25%)/regen (300) 5t [7]
2-B: Self def+ (C? +60%)/taunt/regen (400) 5t [6]
2-C: Self def+ (C? +93%)/guard 2t [6]

3-A: Atk- (A -30%) 180s [7]
3-B: Self retaliate 3t [6] (retaliate is intercept, except doesn't nullify normal attacks but triggers from all damage)
3-C: Overdrive reduction (high chance) [5]

Passive1: Taking damage gives self +20% atk(stacks) 3t (does not trigger from 0 damage)
Passive2: All +5% def

Soul weapon burst effect: Self damage cut (probably 20% like T3 Joan?)
Offensive Soul weapon skill: Abi1 CD reduced by 1 (6 -> 5)
Defensive Soul weapon skill: Self damage cut (20%)


Supposedly 2-B regen has been buffed, but not seeing it.Asclepius (T4 Andromeda):1: All heal 2000 (400/t) [5]

2-A: Raid def+ (A? +40%?) 3t [6]
2-B: All dispel [5]
2-C: Heal 4000 [5]

3-A: Revive [7]
3-B: Self+ally fortitude 12t [12]
3-C: Generate potion [7]

Passive1: All max +5% HP
Passive2: Self-regen (250/t)

Soul weapon burst effect: Self +50%? Ascension 3t?
Offensive Soul weapon skill: Add cleanse to abi1
Defensive Soul weapon skill: Add regen (350/t? 2t?) to abi1


No changes.Medea (T4 Solomon):1: 10x damage [6] (cap ~1m with MP upgrades)

2-A: All fire/water/wind/thunder/light/dark damage [6]
2-B: Element res- (-20%) 180s [7] (applies your own element)
2-C: Activate abi1 three times [usable once per battle, 5 turns after battle has begun] (can be used on turn1 with "Hour of the Overlord" EX skill)

3-A: All abi+ (+50%)/ability cap+ (+10%) 3t [5] (now unique frame so stacks with Hime abilities)
3-B: Elemental atk- (-20%) [7] (this always applies the element you're strong against, so if you're Fire, it always applies "Wind Atk-"... ... what happens if you're Phantom element?)
3-C: All ability CD-1 [8] (not entirely sure if this hits yourself or only Hime?)

Passive1: All ability+ (+20%)
Passive2: Using abi1 gives all ability damage cap+ (+4%)(stacks up to five times)

Soul weapon burst effect: Self ability CD-1
Offensive Soul weapon skill: Abi1 is AoE
Defensive Soul weapon skill: Chance to give -1 CD to abi1 per turn (?%)


No major changes. You'll probably still never use 3-A since 3-B and 3-C are so goddamn strong.Hector (T4 Siegfried):1: Self-special atk+ (+?%)/def+ (C? +?%)/guaranteed triple/spread 1t [6]

2-A: Against Raging/Stunned: All atk+ (? +?%)/normal attack cap (+?%)/ability cap (+?%)/burst damage cap (+?%) 2t [6]
2-B: All mode gauge reduction+ (+?%)/normal attack cap (+15%)/ability cap (+15%)/burst damage cap (+15%) 3t [6]
2-C: All crit+ (+20% damage, 100% chance) 5t [8][/B] (No more def down! Note: there is only one crit frame and for overwriting purposes the game considers only the damage portion, so if you for example use inferior Frigg's crit+ with higher damage but significantly less chance, this buff will miss)

3-A: 15x stun nuke + stun+ [6] (damage happens before stun+ is applied, damage cap increased)
3-B: All gauge down (-30%) + all burst gain (+3) 3t + all burst+20 [6]
3-C: Normal attack [4] (use with abi1!)

Passive1: Against Raging: All combo+ (20% double, 20% triple)
Passive2: Against Raging/Stunned: All atk+ (+?%)

Soul weapon burst effect: Echo burst depending on enemy state (damage is: stun > raging > normal) (echo burst damage increased)
Offensive Soul weapon skill: All guaranteed combo against Stunned
Defensive Soul weapon skill: Against Raging: Self follow-up (+30%)


Hector already had a niche, so surprising to see so many buffs on her. She is certainly much stronger now.Perseus (T4 Mordred):1: All 4x DoT (50k per DoT?) + blind + charm 5t [8]

2-A: All affliction+ 3t, all enemies debuff resist- 180s [6]
2-B: All debuff prevention (once), all enemies affliction chance- 180s [6]
2-C: Extend turn-based debuffs on enemies by 2t [12]

3-A: All BP 180s [6]
3-B: Electrocute 2t [7] (Electrocute is Paralyze, except turn based and thus only applies to you and not raid)
3-C: Shade 3t [7] (poor hitrate)(Shade is guaranteed(?) Blind, except turn based and thus only applies to you and not raid)

Passive1: Debuffs give self atk+ (+4% per)/dbl+ (+?% per)/trpl+ (+?% per)
Passive2: When a normal attack hits an enemy with a debuff(?), guaranteed(?) -10% atk/def (unique frame?), disappears when debuff (which one?) disappears (only applies to you, not raid)

Soul weapon burst effect: Dispel
Offensive Soul weapon skill: Reduce abi1 CD from 8 -> 5 (full uptime!)
Defensive Soul weapon skill: Soul affliction rate increased to "1.2x" (is that the same as 20% Affliction from Accessories?)


No changes.Caspar (T4 Dartagnan):1: All (1 + (Snatch*0.5))x damage based on Snatch stacks + Snatch (3?) [4] (cap 500k)

2-A: Self atk/def+ (B +50%)/heal 1800 3t [5] (if there is an enemy with 6+ Snatch, apply to all)
2-B: All atk/def (B +50%)/dbl+ (+20%)/trpl+ (+20%)/crit (+30%? damage, ? chance) [7] (duration depends on Snatch stacks, 9 stacks is 5t)
2-C: Self burst -10, abi1 activates [1] (now a red ability)

3-A: All atk/def- (B -30%) 180s [6]
3-B: 250k fixed damage / def- (-5?%)(stacks) 10t [10] (CD reduced by 1 per Snatch stack)
3-C: Self HP-5%, abi1 activates [1] (now a red ability)

Passive1: Snatch chance+, Snatch CD-1 *note: I've already applied this to abi1!*
Passive2: Gain self special atk+ (+3%)/combo+ (+?%) per Snatch stack

Soul weapon burst effect: Self combo+ (Dartagnan was about +50%, so probably around the same here)
Offensive Soul weapon skill: Snatch CD-1 (abi1 becomes 3 turns)
Defensive Soul weapon skill: Snatch success rate significantly increased


2-C and 3-C now activate immediately instead of only resetting the CD. A HUGE quality of life improvement for those who want to AAB with those skills.Parashurama (T4 Hercules):1: Buff nuke [5]

2-A: Self atk+ (+100?%)/normal attack cap+ (+?%)/follow-up (+50%, cap 200k) 6t [6]
2-B: Burst +40/burst damage+ (+?%)/burst damage cap (+?%)(stacks) 10t [2] (excess burst spread to party, no more HP loss)
2-C: Self-special atk (+?%)(stacks) + taunt (stacks) 15t [3]

3-A: Self def+ (+?%)/vigor (+100%)/barrier (3000)/regen (500/t) 6t [6]
3-B: Self damage cut (-20%)/counterattack (+?%)/endurance/fortitude (once) 6t [6] (endurance has been toned down)
3-C: Self atk/def+ (+?%)(stacks) 15t/heal 2000 [3] (excess HP healed spread to party)

Passive1: Self-nigh immune to debuffs + guaranteed combo attacks (gives three buffs to power up abi1)
Passive2: Abi CD-1 *note: I've already applied this to all skills!*

Soul weapon burst effect: -30% Def, Eidolon frame
Offensive Soul weapon skill: Self-crit+ (+minimal damage, +minimal chance) (gives a perm buff icon to power up abi1)
Defensive Soul weapon skill: Self-heal limit+ (+50%)


HOLY
MOTHER
OF
BUFFS

Jesus christ look at that fucking MONSTER.
She can TANK.
She can PUNCH.
She can SPEED UP YOUR TEAM.
She can HEAL YOUR TEAM.
She can DEBUFF.
SHE A BIG BIG BIG GIRL.

Things of note:
2-A will make her normal attacks destroy things. If you're using 3-A at full health (motherfucking +100% Vigor, are you for real??) you can easily expect to hit over 550k per normal attack. Oh yeah, and she is guaranteed to combo, so 1.1m-1.6m every single turn. More than that, since that's before taking to account that normal attack cap is increased.

But if you run 2-A, then you're not running 2-B! +40 burst every TWO TURNS is no fucking joke and will guarantee her to be constantly bursting, probably at damage cap due to the stacking burst damage. DMM wiki points out several strong Axes/Bows with strong burst effects that you might be able to abuse if you don't need the -30% Def debuff, such as Rage cuts or team-wide damage cuts (that last to end of turn). Oh yeah, and any excess burst will speed up your team as a nice bonus. Neat.

If you want a tank, you can go with 2-C. Herc will nearly become a full uptime Guard with full stacks. Got trouble with single target stuff? Forget Gaia, call for Parashurama.

3-A Vigor was buffed to extreme levels. Literally double damage at full HP, with full uptime? Please. YES please.

Notice that now that her buffs are 100% uptime, the endurance from 3-B was toned down a lot so that Parashurama wouldn't become nigh-immortal with it. It's still strong, but keep in mind she can't heal herself with 3-B.

3-C will simply turn Parashurama into a party healer. I guess that 2000 heal turns into 500*4 heal for your Hime if fully overhealed? Still, that's 166/t which is Andromeda level, though will be reduced by any damage that Para takes.


I almost want to say that the age of Yori is over, long live the new Parashurama queen. But Yori is really nuts. Still, Para is absolutely the new AAB queen once this shit hits Nutaku.

Paracelsus (T4 Morgan):1: All combo+ (+20?%)(stacks) 10t [2] (no longer reduces burst gained)

2-A: All berserk (+100%)/damage cap+ (+10%) 3t [7]
2-B: All vigor (+?%)/barrier (2000)/damage cap+ (+10%) 3t [7] (burst reduction removed)
2-C: All HP -15%, all counter-attack (+?%)/fortitude (once)/damage cap+ (+10%) 5t [7]

3-A: All HP -20%, all normal attack [7]
3-B: All follow-up (+20%, cap 100k) 3t [7]
3-C: All spread 3t [7]

Passive1: When equipped with Staff: All def+ (+?%), when equipped with Arcane: All regen (+150/t)
Passive2: Can use abilities at all times (this means that even under Berserk, or Sleep, or Paralyze, literally anything, she can use abilities - even Maiden's Prayer!)

Soul weapon burst effect: Charm (increased affliction chance)
Offensive Soul weapon skill: When hitting with combo attack, chance (?%) for abi2/3 CD-1
Defensive Soul weapon skill: Increase passive1 to 250/t


She was in dire need of buffs, and here they are. The niche that wasn't exactly realistic before now just might be. To be noted that abi1 stacks really well with 3-A/3-B/3-C, further boosted by the usage of 2-A. Not entirely sure if she's worth T4 status still, but pretty sure she can work.Yorimitsu (T4 Shingen):1: Summon 1 ghost [4] (notice, no burst gain!)

2-A: All dbl+ (+25%)/trpl+ (+15%)/burst gain+ (+3) 3t [7]
2-B: Self+ally burst +30 [4] (can increase own burst by 60)
2-C: Summon 1 ghost [7]

3-A: Consume all ghosts: all burst damage+ (+?% per ghost)/burst cap+ (1 ghost +10%, 4 +25%) 3t [6] (needs 2 ghosts to surpass PF)
3-B: Consume 2 ghosts: instantly self burst without losing burst gauge [0] (can gain 30 burst from offensive Soul weapon)
3-C: Consume 5 ghosts: give all burst +100 [7]

Passive1: Max burst gauge +100 (100 burst is consumed for bursts, unlike most stuff does NOT convert extra burst into damage)
Passive2: Start battle with 1 ghost, gain combo+ from ghosts (+?% per) (note: maximum ghosts is 5!)

Soul weapon burst effect: burst +30
Offensive Soul weapon skill: Start the battle with 2 extra ghosts (1 -> 3) (enables you to use 1+2-C+3-C to immediately full burst on turn1)
Defensive Soul weapon skill: Soul burst gives special atk+ (+5%)(stacks) 3t to all


No changes. Let's be real, she didn't need any.

EDIT: Missed def+ from Hector.

Jessa
08-28-2020, 02:42 PM
Hmmm, looks interesting, thanks for info, slash.

Nezha
09-23-2020, 05:41 AM
I did the mistake to focus on Arthur early on, got her all Soul Weapons (even with +99). Now im in the transition to T4 and i wonder, should i go for Charlemagne or should i switch to Shingen and go for Yorimitsu? It will take a while for me to get another full set of Soul Weapons and the T4 Grind will be brutal anyway, i dont know if its worth it or if Charlemagne is "good enough".

Jessa
09-23-2020, 09:56 AM
She's going to be under-powered either way, but really it all depends on what team comp you have. Are you capping atk with your current team?

Slashley
09-23-2020, 10:35 AM
I did the mistake to focus on Arthur early on, got her all Soul Weapons (even with +99). Now im in the transition to T4 and i wonder, should i go for Charlemagne or should i switch to Shingen and go for Yorimitsu? It will take a while for me to get another full set of Soul Weapons and the T4 Grind will be brutal anyway, i dont know if its worth it or if Charlemagne is "good enough".I have a long, long overdue write-up about T4 Souls coming up. But the short version is:

First T4 Soul should be Medea of your strongest element.
Your second T4 Soul should be Yori, and preferably all element Lances (or at least all your strong elements).

Only after those are done should you be looking at other Souls, IMO. Explanations coming up once I bother writing the thing.


As for Charlemagne specifically, she is very underwhelming right now. She'll be decent for a T4 Soul once buffs hit, but we don't know when that'll be (June 2021 at the latest, so a long, long time away).

atis52
09-28-2020, 11:31 PM
First T4 Soul should be Medea of your strongest element.
Your second T4 Soul should be Yori, and preferably all element Lances (or at least all your strong elements).


Thanks in advance ! :)

I'm really curious to read your analysis - I'm at the last stage with Yori & my strongest element as my first unlock, but as it takes ages to farm the stupid book (lol, the pages OFC) I can start to unlock Medea too I think....

About the book of Heresy fragments - the only two sources are the Och battles and the raid medal exchange, am I correct ?

Jessa
09-29-2020, 12:17 AM
No, other guardians also gives you pages, but very small amount. Also, wouldn't spending medals on pages unless you emptied month's amount of shards/eyes/tickets.

Jessa
09-29-2020, 12:20 AM
As of Medea - she outperforms Solomon in tower very, very hard, so you ideally would like to get her weapons for all elements first, or at least for near towers. She also basically solo all stupid tedious grind ala caves/mq/etc

atis52
09-29-2020, 04:05 AM
As of Medea - she outperforms Solomon in tower very, very hard, so you ideally would like to get her weapons for all elements first, or at least for near towers. She also basically solo all stupid tedious grind ala caves/mq/etc

Thanks, I'll certainly start to unlock her. As of the medals -


Also, wouldn't spending medals on pages unless you emptied month's amount of shards/eyes/tickets.

Atm I have 12 eyes, I've awakened all of the must have himes of my primary and secondary team (wind/light) so...but tickets ? Never considered them to be a priority over the pages...:think:

Jessa
09-29-2020, 08:00 AM
Well, it comes down to how good is ssr himes pool at your disposal, but most ppl prefer to get them over pages. Also, regarding yeys, here comes 50 eyes weapons at some point in future and they gotta be OP afaik, so it's prolly better to hoard as much of eyes as it's possible for you.

Slashley
09-29-2020, 08:48 AM
About the book of Heresy fragments - the only two sources are the Och battles and the raid medal exchange, am I correct ?The primary way to get pages is through Raid Medals, by hosting Och and by MvPing Och. The latter of which is basically impossible for all but veterans.

The other source of pages is especially Guardians, as mentioned by Jessa. While they don't directly drop a lot (I think 2 max, which is extremely rare) they have a small chance of giving you a second daily Och which might give you a boatload of pages. And I guess I should mention that Disaster Rags can also drop them.

The problem here is that veterans probably just don't need Guardians anymore - there is a very limited amount of Treasure that you need, and once you've farmed them, you basically never need any anymore. The fact that even veterans are effectively forced to host one Guardian per day - for Och spawn - doesn't help. In other words, you might find it difficult to find the help to kill the damn things. Meanwhile, you can almost never have enough Magnas since each SSR that you get in the future will require 60 of them... ... ... nice system, devs.
-- but tickets ? Never considered them to be a priority over the pages...:think:To be fair, the average expected outcome of any single ticket is fucking nothing.

But on the other hand, those tickets are cheap. :think:

atis52
09-29-2020, 10:28 AM
Jessa, Slashley, thanks for the answers :)

Woha, I never knew there is a possibility for a second Och spawn :D:D:D

Yeah, I noticed the Guardian battles, it's some 60-70 percent chance that it will just timeout during the day (I don't think kamihime is popular in Europe, I'm usually more successful in the early morning/late evening when the other side of the planet plays :D)

So time to rethink my farming prios.

Slashley
09-29-2020, 10:34 AM
The best way to farm Guardians is joining a strong Union with active players in it. Especially if they share your timezone. As soon as we get Raid ID invite system (two days maybe?) they can carry you hard.

Best way to find a Union would... probably be Discord, I guess? This forum is too dead for it, sadly.

AlterX
10-02-2020, 09:30 AM
Just Unlocked Shingen today, Should I go for Yorimitsu or Medea? I do like the idea of Bursting 3 times in 5 turns if the setup is not too hard.

Slashley
10-02-2020, 01:48 PM
Just Unlocked Shingen today, Should I go for Yorimitsu or Medea? I do like the idea of Bursting 3 times in 5 turns if the setup is not too hard.I still stand by this:
I have a long, long overdue write-up about T4 Souls coming up. But the short version is:

First T4 Soul should be Medea of your strongest element.
Your second T4 Soul should be Yori, and preferably all element Lances (or at least all your strong elements).

Only after those are done should you be looking at other Souls, IMO. Explanations coming up once I bother writing the thing.The setup for the triple-burst build is not hard at all (just Yori Lance during Burst Hour, abi1 -> Full Burst -> 2-A -> full burst after 3 turns (easy with Tiara sets) -> abi1 + 3-C).


But again, I personally find that Medea makes farming everything so much faster that it's probably better to unlock her first. Your personal experience may vary, if you like to manual raids for two Burst Hours every day for example.

praestus
10-02-2020, 07:37 PM
Would Yori still be a priority if a grid is lacking exceed? Especially for water mains who may have started recently but wish to save up their eyes for the future as opposed to spending them on a merc axe now.

Slashley
10-03-2020, 02:01 AM
Would Yori still be a priority if a grid is lacking exceed? Especially for water mains who may have started recently but wish to save up their eyes for the future as opposed to spending them on a merc axe now.What exactly is the "future" that you're saving up for? You're going to need Exceed eventually (and in April, each FLB Merc Axe gives you 50% cap). Exactly how eventually is something that I just don't know, since as a Veteran I was fed all the Exceed weapons by Union events.

I don't know what kind of damage you do right now, but Yori does increase your burst cap with her 3-A skill. It's not a huge amount and re-using it is difficult, but it is there... ... but even if you cap your bursts, Yori's 2-A will make you burst so much more often.


I don't really have a good answer for you. What other Soul were you thinking about?

praestus
10-03-2020, 03:13 AM
Ah sorry, I probably should have mentioned that I am interested in saving up for the 50 eye weapon mentioned earlier in the thread.
Just unsure of whether I would benefit more from merc axes or one of these weapons if they are as op as people are making it out to be.

Thank you for the response! Really appreciate it.

Slashley
10-03-2020, 06:28 AM
Ah sorry, I probably should have mentioned that I am interested in saving up for the 50 eye weapon mentioned earlier in the thread.
Just unsure of whether I would benefit more from merc axes or one of these weapons if they are as op as people are making it out to be.

Thank you for the response! Really appreciate it.I am not entirely sure how those weapons work, but as far as I can tell, they don't have Exceed in them. In other words, you're STILL going to need that Exceed somehow. And unless something has changed on DMM, two Merc Axes are still the way to go.

praestus
10-03-2020, 07:25 AM
Ah ok, thank you Slashley. I will just try my best to farm up as many eyes as possible and hope I will have enough for both.

Slashley
10-11-2020, 06:56 AM
I have a long, long overdue write-up about T4 Souls coming up.--This is now up here (https://harem-battle.club/kamihime-project/4735-soul-thread.html).

That's one less thing on the to-do list.