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Unregistered
02-18-2020, 08:26 PM
Hello. is there a source of reliable info of this game? translation is weak all around and i spoted 2 places where its wrong. (combos for bright purple gem and dark purple gem says it decreases 8% attack, it actually removes flat 100 attack)
some clarification would help:

* do girls have innate elemental bonus, elemental resistance or defense?

* skills mention light bonus and dark bonus, but the gems do not have these bonus? (quite probably misstranslation)

This game is not up to kamihime or flower girls level, but as far as scratching the rpg itch, i think its serviceable.

Drtungbo
02-19-2020, 03:38 AM
To answer your questions:
1 - No elemental bonus
2 - Bonus in Runes: You get it when you have 2 or 4 of same Rune type equipped on your girl, not all work after all, like Enraged.
Some of girl's skill not work as description as well, please note that the bonus elemental only affect the skill of girls, if not, useless.
Basically, that game still have a lot of bug and still pretty slow in fighting even with 8x speed boost. You can have H-scene of the girl pretty easy after star her up to 2 stars. The thing I don't like is the girls automatically strip in battle without setting to turn it off, so it's a big problem for everyone to play with kids around...

Unregistered
02-19-2020, 10:45 AM
How to play the game?

Seink
03-17-2020, 04:09 PM
So...they took it out before even releasing it??
I'm not finding the game in their game's list anymore...

Drtungbo
03-25-2020, 11:46 PM
So...they took it out before even releasing it??
I'm not finding the game in their game's list anymore...

games/war-of-venus/
(put Nutaku address before that, forum do not allow me to post direct link)
The game still up but not showing because recently Nutaku is working with Dev about removing the censored scenes. You can visit via the link above. Also, the game is not stable after censored update, failed to connect and slow response appear quite often in some part of game.
If everything fixed, I think that game have future, the art work is pretty good in my opinion

Unregistered
03-31-2020, 01:48 AM
Some of the art work are exactly the same from the game Dragon Providence. Is the game content recycled from the old game or something??

Unregistered
05-10-2020, 12:13 AM
Probably, I am going to hate myself for this...
but I have been fighting about 15 levels above my weight class, about 50% of the time..
IE, my curent "level" is 15, I have 3 SSRs at 2 star (level 35), 2 SRs at 3 star (level 35), and a bunch of 2 star SRs and 5 star NRs and Ns
I regularly have to challenge level 30-40's with several 3+ star SSRs, and 6+ star others. to get my arena gift (the 3rd one is the only useful one, that drops when you have 7 wins) and I still win most of the time.

Although random luck plays a big part of it, I figure most of you people are NOT USING RUNES WELL
Another big part of it is the fact that Arena rankings are useless (the same reward for levels 200 to 2000, although that might change later- they have the brackets set up to split them(200-500, 500-1000, etc), but the same rewards

Anyway, for those of you who don't seem to be managing runes...
As a F2P player, 5 Star and up runes are almost useless to me. They require drops from battles to level, and not just the free hammers and gold you get from idling. If you find one with great stats, feel free to upgrade it- but with 50 girls with 4 runes each, plus spares for special opponents, you are going to want to use the ones that you can easily raise to level 9 or 12, without stressing when the success rates start dropping at level 5.
Also, pay attention to types. If your card keeps getting frozen, and doesn't have its own immunity- just slot in 2 anti-freeze runes. Although provacation (melee attacker loses 100 attack) doesn't work if the attack KILLS it, it is still a great rune to put on your revive cards (like Rusty). I actually gave her the matched set (provacation and pierce). Its not as great as I'ld hoped (she tends to kill the high attack cards before reducing them to 0 attack, and get stuck facing the same high health 0 attack card for several rounds). And just imagine what your high reflection cards might do to your opponents if they can't be hit by melee attacks the first round.



Speaking of "levels"- is there any real point in turning in achievements, other than the vanity emblem upgrades? I would actually be level 7, because I stopped turning in achievements, if it wasn't for the 180 pts you get every day after 3 arena wins.

For those who didn't notice- idling at level 3/4 gets you the level 11-20 training items, 5/6 for level 21-30, etc. So you can usually roughly guess how strong your opponents in PVP are by the level of cards you are playing against. The hammers follow the same progression, only all the old hammers still drop from the higher tiers

add
07-12-2020, 12:23 PM
To answer your questions:
1 - No elemental bonus
2 - Bonus in Runes: You get it when you have 2 or 4 of same Rune type equipped on your girl, not all work after all, like Enraged.
Some of girl's skill not work as description as well, please note that the bonus elemental only affect the skill of girls, if not, useless.
Basically, that game still have a lot of bug and still pretty slow in fighting even with 8x speed boost. You can have H-scene of the girl pretty easy after star her up to 2 stars. The thing I don't like is the girls automatically strip in battle without setting to turn it off, so it's a big problem for everyone to play with kids around...

i cant equip any runes on anyone no matter what i do

Unregistered
07-12-2020, 12:25 PM
Probably, I am going to hate myself for this...
but I have been fighting about 15 levels above my weight class, about 50% of the time..
IE, my curent "level" is 15, I have 3 SSRs at 2 star (level 35), 2 SRs at 3 star (level 35), and a bunch of 2 star SRs and 5 star NRs and Ns
I regularly have to challenge level 30-40's with several 3+ star SSRs, and 6+ star others. to get my arena gift (the 3rd one is the only useful one, that drops when you have 7 wins) and I still win most of the time.

Although random luck plays a big part of it, I figure most of you people are NOT USING RUNES WELL
Another big part of it is the fact that Arena rankings are useless (the same reward for levels 200 to 2000, although that might change later- they have the brackets set up to split them(200-500, 500-1000, etc), but the same rewards

Anyway, for those of you who don't seem to be managing runes...
As a F2P player, 5 Star and up runes are almost useless to me. They require drops from battles to level, and not just the free hammers and gold you get from idling. If you find one with great stats, feel free to upgrade it- but with 50 girls with 4 runes each, plus spares for special opponents, you are going to want to use the ones that you can easily raise to level 9 or 12, without stressing when the success rates start dropping at level 5.
Also, pay attention to types. If your card keeps getting frozen, and doesn't have its own immunity- just slot in 2 anti-freeze runes. Although provacation (melee attacker loses 100 attack) doesn't work if the attack KILLS it, it is still a great rune to put on your revive cards (like Rusty). I actually gave her the matched set (provacation and pierce). Its not as great as I'ld hoped (she tends to kill the high attack cards before reducing them to 0 attack, and get stuck facing the same high health 0 attack card for several rounds). And just imagine what your high reflection cards might do to your opponents if they can't be hit by melee attacks the first round.



Speaking of "levels"- is there any real point in turning in achievements, other than the vanity emblem upgrades? I would actually be level 7, because I stopped turning in achievements, if it wasn't for the 180 pts you get every day after 3 arena wins.

For those who didn't notice- idling at level 3/4 gets you the level 11-20 training items, 5/6 for level 21-30, etc. So you can usually roughly guess how strong your opponents in PVP are by the level of cards you are playing against. The hammers follow the same progression, only all the old hammers still drop from the higher tiers

how do it equip runes

Unregistered
07-12-2020, 05:34 PM
i see everyone talking about how good runes are and all that but i cant figure out how to equip the runes i tried every button on my keyboard and the two mouse clicks but nothing works

Unregistered
08-31-2020, 09:50 PM
i see everyone talking about how good runes are and all that but i cant figure out how to equip the runes i tried every button on my keyboard and the two mouse clicks but nothing works
I don't know if this would help because I'm playing on Android, gallery > click on the card you want > rune > click on any hexagon slots, a small menu will pop out on the left and show the available runes if you have any.

Unregistered
09-01-2020, 06:37 AM
Hello. is there a source of reliable info of this game? translation is weak all around and i spoted 2 places where its wrong. (combos for bright purple gem and dark purple gem says it decreases 8% attack, it actually removes flat 100 attack)
some clarification would help:

* do girls have innate elemental bonus, elemental resistance or defense?

* skills mention light bonus and dark bonus, but the gems do not have these bonus? (quite probably misstranslation)

This game is not up to kamihime or flower girls level, but as far as scratching the rpg itch, i think its serviceable.

I only obtained runes with lighting bonus or ligthting resistance -not light bonus-. I obtained runes with dark damage bonus

If you enter in the TALENT page of a character you can upgrade HP and one other aspect buying the stars -for example in Pandora are HP and Frost bonus-

Sorry for my bad english

Unregistered
10-26-2020, 07:40 PM
I didn't realize the runes either until I was about level 20-something. I'd have been using them but not correctly.

Any Runes with these words work together:
Fire (needs two equipped) - Fire immunity
Frost (Needs two equipped) - Frost immunity
Lightning (Needs two Equipped) - Lightning Immunity
Venom (Needs two Equipped) - Venom Immunity
Cure (Needs 4 Equipped) - Heals 300 HP Each Round
Blessing (Needs 2 Equipped) - Immune to first melee attack
Enraged (Needs 4 Equipped) - Increases ATK by sacrificing 50% HP
Rampage (Needs 2 Equipped) - 50% chance to double attack
Zone ( 2 or 4 Equipped) - Increases all Allies Hp by either 4% or 10%
Guard (2 or 4 Equipped) - All Elemental Resist +10 or 30
Sacrifice (2 Equipped) - Transfers Life point damage to equipped character
Pierce (2 Equipped) - -100 ATK to melee target
Provocation (2 Equipped) - -100 ATK to melee attacker

You can only Equip 4 runes so you'll need to pick which ones you want which character to use.

SWITCHING is easy. Click on a Rune slot and press REPLACE when you pick a rune. UP is to upgrade it in exchange for gold.

As for Characters, it just depends on what you want in your team. I'd recommend using character of the same race. HOLY, HUMAN, DEMON, ELF. Teams with multiple same RACE or CLASS will boost their stats. TWO CHARACTERS that are pretty much metagame must haves are PANDORA (SR HUMAN MAGE) and SALEOS (SSR DEMON GUARD) They can be obtained pretty easily through the lucky chance game that pops up during the month. They important because they can revive your characters allowing you to continue the fight and turn a losing battle into a winning one. Another one would be ATHENA however, her war of Salvation event ended, you'd have to wait for the next time she pops up to be able to get her. She has an ability to draw an extra card from the deck making for larger plays faster.

As for stats to look for in RUNES, the Light Damage effect listed on character cards like priest's heal effect are affected by HOLY DAMAGE on RUNES. Why is it like that? I don't know, it was confusing as hell to me when I found out about it. Everything else is pretty much as it sounds like. Just make sure you equip your runes with stats that makes sense for those characters. And as for different LEVEL STARS, as you guessed it, the more stars the higher the bonus stats can get though for some fucked up reason all the stats won't always increase per level up. (What's up with that?)

Slot Tip: Almost 90% of the time when you get the second spinner, you'll almost always get a Life Potion despite the 1 out of 8 options they give you. Not a DEW of Life or GOLD, you something you can actually use regularly, a LIFE POTION, something you use every three times you increase your HP. It's useless is my point as everything else takes WAY longer to farm.

HOPE this was SOMEWHAT useful.

Unregistered
11-01-2020, 12:49 AM
I didn't realize the runes either until I was about level 20-something. I'd have been using them but not correctly.

Any Runes with these words work together:
Fire (needs two equipped) - Fire immunity
Frost (Needs two equipped) - Frost immunity
Lightning (Needs two Equipped) - Lightning Immunity
Venom (Needs two Equipped) - Venom Immunity
Cure (Needs 4 Equipped) - Heals 300 HP Each Round
Blessing (Needs 2 Equipped) - Immune to first melee attack
Enraged (Needs 4 Equipped) - Increases ATK by sacrificing 50% HP
Rampage (Needs 2 Equipped) - 50% chance to double attack
Zone ( 2 or 4 Equipped) - Increases all Allies Hp by either 4% or 10%
Guard (2 or 4 Equipped) - All Elemental Resist +10 or 30
Sacrifice (2 Equipped) - Transfers Life point damage to equipped character
Pierce (2 Equipped) - -100 ATK to melee target
Provocation (2 Equipped) - -100 ATK to melee attacker

You can only Equip 4 runes so you'll need to pick which ones you want which character to use.

SWITCHING is easy. Click on a Rune slot and press REPLACE when you pick a rune. UP is to upgrade it in exchange for gold.

As for Characters, it just depends on what you want in your team. I'd recommend using character of the same race. HOLY, HUMAN, DEMON, ELF. Teams with multiple same RACE or CLASS will boost their stats. TWO CHARACTERS that are pretty much metagame must haves are PANDORA (SR HUMAN MAGE) and SALEOS (SSR DEMON GUARD) They can be obtained pretty easily through the lucky chance game that pops up during the month. They important because they can revive your characters allowing you to continue the fight and turn a losing battle into a winning one. Another one would be ATHENA however, her war of Salvation event ended, you'd have to wait for the next time she pops up to be able to get her. She has an ability to draw an extra card from the deck making for larger plays faster.

As for stats to look for in RUNES, the Light Damage effect listed on character cards like priest's heal effect are affected by HOLY DAMAGE on RUNES. Why is it like that? I don't know, it was confusing as hell to me when I found out about it. Everything else is pretty much as it sounds like. Just make sure you equip your runes with stats that makes sense for those characters. And as for different LEVEL STARS, as you guessed it, the more stars the higher the bonus stats can get though for some fucked up reason all the stats won't always increase per level up. (What's up with that?)

Slot Tip: Almost 90% of the time when you get the second spinner, you'll almost always get a Life Potion despite the 1 out of 8 options they give you. Not a DEW of Life or GOLD, you something you can actually use regularly, a LIFE POTION, something you use every three times you increase your HP. It's useless is my point as everything else takes WAY longer to farm.

HOPE this was SOMEWHAT useful.

Correction

Enraged - increase ATK by 50% missing HP
Rampage - 50% chance to increase ATK by 50% (doesn't stack)

Addition

Provocation rune set effect won't activate if the attacker missed, so think about it before equipping it on cards with Evasion skill.

like how the light bonus = holy damage the same goes to dark bonus = dark damage

Runes' % attrs except atk% and hp% is off by 2 decimal places (ex. taken healing effect +1500% it's actually +15%)

Unregistered
01-20-2021, 08:05 AM
Hello together,

I have two questions as well:

1. There are achievements "Numer of all races 1 card win: 3" as well as for 2-4 cards. What is ment here?
2. There is the event "expedition" where you can choose certain paths. But every fight is against hightes 5-red-stars-monster who always return to hand - it is ridiculous still staying in "easy-mode". But others seem to handle this event with low levels. What is the point here?