View Full Version : Daily: Crystal Keeper (Hard)

05-14-2015, 12:12 PM
Well, this one can be a bit tricky so I figured I'd post this video to maybe help out someone that has not found a way to deal with the waves of eyes yet.


This uses 2x 50CC40+ archers and healers, and a 50CC36 valkyrie to act as the main sponge for the final waves. Any units with MR and/or high HP will suffice for this role.

I'm unsure of the exact attack requirements for the archers to be able to 2-shot the eyeballs, but mine in particular can do it (with prince up) and my Soma has 345 base attack before prince buff.

05-14-2015, 03:00 PM
Worth highlighting: despite the tight bunches of eyeballs later on, you don't need a mage to do this map. Took me a long time to learn this map because I kept thinking I had to get a mage out. 2 (well fed, well loved) archers are all you need to deal enough damage. The rest is about having a tank and lots of healing.

05-14-2015, 03:42 PM
Yup, the Gazers actually have 60% magic resist according to the wiki; so the Mages don't do very well unless you have enough points to lay out 2-3 of them.

05-15-2015, 03:53 PM
Shouldn't we create a specific thread focusing on clearing dailies?

One thread that includes every mission and difficulty would (will) be too large so this could be achived by either making 5 threads (1 for each day) and there detail for E, N and H or, 3 threads (1 for each difficulty) and there describe strategies for the different dailies.

Or the most viable way: just focus on describing the Hard variants of each daily

that way we could gather information from other players and come to the minimum requirements and specific units you would need to be able to farm them

05-15-2015, 04:08 PM
I'd prefer to keep missions separated by the actual mission name. So this means E, N, and H would have separate threads. I feel like this would help keep the strategies clear as to which difficulty they are meant for. And of course most maps currently in the game don't really need any discussion because they are so easy. Would like to follow the same pattern for event maps as well.

My plan was to make an index list of these threads and post it as a sticky once there were enough threads to warrant doing so.

05-15-2015, 05:02 PM
Sounds doable and clear that way, looking forward to see that!

09-02-2015, 02:49 AM
I heard that you do not need to deploy Monica (Gold Pirate) to get her bonus (+3% drop), but it's enough to have her in the team. Can you guys confirm that?

09-02-2015, 03:13 AM
I heard that you do not need to deploy Monica (Gold Pirate) to get her bonus (+3% drop), but it's enough to have her in the team. Can you guys confirm that?

She has one of those rare passive skills, where, like you said, she just has to be on your team. At 3% it's hard to confirm, but I was lucky enough to get her and believe it does increase it by just her presence on the team.

09-02-2015, 03:53 AM
All of the drop chance increases from any character are passive and they only need to be in your active unit list for the map. They don't need to be deployed.

09-03-2015, 04:50 PM
Wow. Thanks. I just kind of did this same thing and pulled a 3* (Vincent at the top spot, Nanaly on the bottom, Fedora to the left of Vincent and Alisa to the left of Nanaly). They survived long enough for me to get to 18 to drop my 50CC40 Valkyrie. Then from there it got to 3*, though almost lost the Valkyrie at one point.

Only thing is that I forgot to drop my prince after the Valkyrie when I got to 10. I think that would've made it a breeze if I had actually done so!

Still, that means I've now 3*'d every daily. That was the last one I had left to go! The hardest one for me now that you showed me this is the Golden Armour H. I have issues consistently doing that one with my team.

09-03-2015, 04:58 PM
honestly speaking this one is not that hard (as seen in the video) as long as u have 3 things : 1.levels on your prince (mine is 85 and has no problem tanking them) , 2 good healers , eventually cc-ed. (i got a 50CC35 Iris , and a 50 non-cced Camilla , but 2 silver cc healers should be enough ) , and 2 CCed archers. (i had a 50CC30 Vincent , and a 50CC43 Soma at max affection >>> but simply 2 cc-ed max affection silver archers should be enough generally). It's harder to get levels on your prince to tank/buff team (you could replace it with a valk , but if he is high enough for savior title , thats all you need) then CCing 4 silver units.

09-03-2015, 06:31 PM
In a lot of maps I tend to put my units near the destination point (except when there is an obvious choke point early on that I can take advantage of) to give me more time to get unit points to place troops with. That doesn't work so well on this map (even though they are flying, the way they do it actually does make a pretty good choke point at the right once I had time to watch how they moved instead of frantically trying to drop troops to kill the final waves). I was able to regularly get 1* on it (which is what I had been doing), but with this it went from 1* to 3* pretty easily.

09-04-2015, 12:50 AM
to be honest , as long as your archers can 2 shot them , and your tank doesn't die by being focused , i don't think that it would matter were you place your troops.... But yes , the first few timees i did this map i panicked since i was stupid enough to think that i should get out mages to deal with the aoe. SO everyone can make mistakes. In this case its a costly one (8 stamina) , so its good that this guide exists for newer players :)

10-08-2015, 04:29 PM
All 3 of them are 50cc50 100% aff