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Opalia24
07-14-2015, 08:23 AM
*** I have since I posted this first time collected a lot more data. All my post have been updated but it basicly just change some decimals ***
*** When I get even more data I will update Again ***


All stages but bonus stage and GHQ seem to have thise chances:

Triple Chance: 10.0 %
Trible Exp: 10.0%
Trible Gift 10.0%
Trible Pero 5.5%
Other spin: 64.5%
Cost per spin 1 to 10 stamina

Result are bested on more that 3000 spins. Data come mainly from area 1-3, 5-3 and 7-3 and proberbilities seems to be same at all aeras.

Bonus stage

Triple Chance: 6.0 %
Trible Exp: 2.7%
Trible Gift 5.5%
Trible Pero 5.5%
Other spin: 80,3%
(Bassed on 120 spins.)
Cost per spin 10 stamina

At stage 1-3 player can get 160 trible chance per day while only 5.5 at bonus stage.
At bonus stage it is almost all quest other than stamina and pie quest are imposible.
At stage players can finish all but the quest that give Ex-Wild every day.

If you got the girls that drop at stage 1-3 to level 100 you will earn enogth pero for 60 N-Gacha per day with Money from quests. So basicly mycalculation show that you get 5 times more levels for your SR-girls at 1-3 than at bonus stage.
If you are a free player and want you SED to grow fast stay at 1-3 untill all you girls incl. all girls from N-Gacha have maxed.
The and first then a players should leave aera 1-3.

4-5 extra level for you SR-girls per day matters in long run.

I feel in is a bug that area 1-3 are so much more powerfull than bonus area.

At bonus stage you will not get the R-Gacha from quest so you will have nothing to danate after first month so no limmed girls for free players after first month.

At stage 1-3 there are also a fair chance to get a daily Ex-Wild. Ex-Wild are also be obtained as reward to player who finish events in top 20 but free players will not get in top 20 and reward is just 1 to 3 Ex-wild anyway.
I can grind 2-3 Ex wild per week as free player without using any items.

Collection 60 to 80 N-Gacha per day also really help a player get the SR-Girl you need for an event.

Maybe it is intended that players go to bonus staqe and by doing so stop growing unless they buy groth by spending tons of real Money.

i went from area 1-3 to area 5-3 a few days ago to get 2 quests at same time (spins cost at 5) but now a really regrad leaving area 1-3 , but area 5-3 is still so much better than bonus arae.

Players should be able to go back to area where they have been in imo.

To do all Chance quests player have to get 18x Triple Chance. On avariage that takes 16..66*18 = 300 spins = 3000 Stamina normaly. In 24h players gain 1440 stamina so players need lots of luck to get the daily R-Gacha. At Bonus stage. At GHQ it cost around 960 stamina to get the R-Gacha on average. At stage 5-3 R-Gacha cost around 180 spins = 900 stamina on average.

Zerana
07-14-2015, 08:56 AM
Yeah, the bonus area is really bad. Truthfully GHQ is a lot better. It requires 20 stamina, but the odds are a lot higher that you will get a triple hit. Truthfully I wish we could go back to a different area like in the other games and hopefully some day that might happen.

YoshiEnVerde
07-14-2015, 10:16 AM
While bonus area is very bad compared to Stage 1-3, I think you're doing an unfair comparisson.
The problem here isn't the poor effectiveness of B.A., but the game-breaking unbalanced effectiveness of 1-3.

We all admit that Stage 1-3 is frankly too unbalanced, that it pretty much lames the spirit of the game (which is most definitely not allowing a player to reach top100 power levels in a month by staying at less than 10% of game completion).

If we were to do our maths on most stages, we'd probably get numbers pretty close to those in the bonus area.


Yeah, the bonus area is really bad. Truthfully GHQ is a lot better. It requires 20 stamina, but the odds are a lot higher that you will get a triple hit. Truthfully I wish we could go back to a different area like in the other games and hopefully some day that might happen.

I will agree with you on that. However, I find that, right now, outside of the Chance Time mission (to get R-Gachas for Kurito), I'm happier farming Pero and Exp from the Bonus Area (which is the advantage that zone has over GHQ).

Nowadays I complete all three of the Pie, Stamina, and Chance missions, and invest all the pero into N-Gacha that net me at least 2 of the 3 Flirt missions. Outside of that, I manage at least all the other one-star missions.

Does it hurt my game? Maybe. Not getting as many R-WC as before. However, once you have leveled up all N-Cards, 90% of your Chance Times will only result in extra pero.


Resuming:
Just comparing Bonus Area against Stage 1-3 is completely unfair and unrealistic, seeing as Stage 1-3 is acknowledged as a broken stage in terms of balance. I'm pretty sure the whole change from "random card levels up" to "get some bonus pero" for Chance Times was implemented just to mitigate that stage some.
BA is a lot more balanced in comparisson with any other stage in the game but 1-3.

GHQ has better chances than BA, but it costs twice the stamina, and delivers a lot less pero/exp rewards (BA costs 10sta and rewards equal exp and 4x pero, while GHQ costs 20sta and rewards 0.75exp and 3x pero).
There is a nice balance there: Choose between more spin rewards and faster grinding/farming.

- - - Updated - - -

I don't think having access to all stages is a good thing.
It actually has the potential o laming the game, exactly for the same reason you're asking for that access: 1sta spins mean that even the atrocious rate of 4% from BA would yield almost 60 of each triple-spin. That's three times a guaranteed mission roster (plus 60 lvls/18k~60k pero, just from chancetimes).

However, a kind of sub-bonus area for each stage would be interesting. They'd only need to raise the current BA's rates a bit (Say, around same rates as best substage overall) and then each subBA would get proportionate values acording to the stamina cost (if BA costs 10sta, and has a 9% rate, then BA1 could cost 4sta and have 4% rate; while BA2 could cost 8sta and have a 7% rate).

Opalia24
07-14-2015, 10:53 AM
GHQ is so much better than Bonus stage.
GHQ seems to always give eigther:
a) Triple Exp chance 18%
b) Triple Chance 38% Chance of SR-girl form a trippel chance spin seems to be the same as anywhere else.
c) Triple Pero 13%
d) Triple Gift 28%
e) No-triple 3%

Cost per spin 20 stamina
Exp: 15
Pero: 60

Updated based on 130 spins

But to finish all the Chance missions a players need 3x Chance 18 times.
On avaridge this takes 18 /0.38 = 48 spins = 960 stamina. So a player with max 240 stamina have to lock in 4 time to have a fair chance to finish thise missions even if he focus on thise missions all the time. At bonus stage chance for finishing the chance missinons seem even lower.

YoshiEnVerde
07-14-2015, 11:45 AM
GHQ is so much better than Bonus stage.
GHQ seems to always give eigther:
a) trippel Exp
b) trippel Chance
c) trippel Pero
d) trippel gift

The problem isn't how much percieved better chances you have, but how much real better chances it gives you.
Just the fact GHQ costs twice the stamina means the base chance from GHQ is half the one from BA.

That means that, based on your numbers here, you'd need over 8% chances on every triple spin in GHQ just to match the chances in BA.
That means you'd need GHQ to have better chances than Stage 1-3 (the one we've all agreed is too broken) to really compete against BA.

Add, once again, the fact that the reward effectiveness of BA is of 1exp and 3.5~4pero per stamina point spent, against the 0.75exp and 2.75~3pero per stamina point spent of GHQ.

- - - Updated - - -

I'm trying to deal with hard cold maths here.
If it were about personal experiences, I could start waxing a lot of stories about how the first few days GHQ pretty much yielded three triple-spins out of four clicks... And how nowadays I barely get one every 7 or 8.

The point is that we should deal with real facts here, and not what we believe we've seen.
These probability calculations work better the more time and resources we pull together, and when more people help.

For better values for this we'd need to create about 10 dummy accounts and have them run on Stage 1-3 for a month, with a spenditure of at least 300sta a day. That would net us almost one million spin results.
Then, we'd need 10 accounts (dummy or not) to run at least half a million spins on BA, and another 10 do the same in GHQ.

That would give us pretty stable values.

I'm game to doing something like that with 2 or 3 dummy accounts.
Of course just doing this myself would need at least 3 months just for 3 sets of the desired 10 (or 1 month for 1 of each)

Tenhou
07-14-2015, 11:56 AM
Not sure what you are on about this time Yoshi. While i agree that the BA gives more exp and money per spin, the GHQ gives you a guaranteed triple spin as opposed to BA where you can go eons without getting any triple tokens.

The fact that it never gives a failed match is quite huge in itself. Sure, it does not give as much raw exp and pero per spin, but since you always get a token match, it means it will give you a good amount of it anyways.

Let's take it like this: BA has failures, which means, say 40-50% of your rolls will only give you the base exp and pero.
Meanwhile GHQ does not have those failures which means that those 40-50% never happen and thus the chances to get a given token goes up.

Xanthius
07-14-2015, 11:58 AM
Come clean Yoshi, how much is the BA paying you to come to its defense :p

Kidding aside, I always appreciate you guys who work well with math/stats/breaking these types of things down, as its the farthest thing from my forte.

Even with some preliminary numbers laid out I still can't bring myself to look favorably on the BA in any way though. I've gone through 200 stam handfuls of times on it with only hitting a single triple. For me, this simple fact that I don't want my PeroPero to feel like I'm sitting at a real casino will rule it out for me. But as you said, personal experiences certainly should not take away from the factual math/pursuit of it.

Opalia24
07-14-2015, 12:36 PM
*** Updated using more data - It didnt change much ***
To make compaire easyer I show what I expext player would get on avaridge if they spend 200 stamina. Sample size are much bigger ofcause.

10 spins at GHQ cost 200 stamina and gives:
3.8 triple Chance
1.8 triple Exp
1.3 triple Pero
2.8 triple Gift
0.3 non-triple
Total 2.8*N-Wild, 1306 Pero, 171 exp and 3.8 per 200 stamina.
(based on 130 spins)

20 spins at BONUS STAGE also cost 200 stamina and gives:
1.2 triple Chance
1 triple Exp
1 triple Pero
1 triple Gift
Total 1*N-Wild, 1160 Pero, 210 exp and 1 girls per 200 stamina.
(bassed on 80 spins)

40 Spins at 5-3 cost 200 stamina
4.3 triple Chance
3.6 triple Exp
2.2 triple Pero
4.2 triple Gift
Total 4.2*N-Wild, 1483 Pero, 210 exp and 4.3 girls per 200 stamina.
(based on 500+ spins)

200 Spins at 1-3 cost 200 stamina
20 triple Chance
20 triple Exp
10 triple Pero
20 triple Gift
Total 20*N-Wild, 1450 Pero, 210 exp and 20 girls per 200 stamina.
Only 1 quest at one time
(based on 1000+ spins)

100 Spins at 1-9 cost 200 stamina
10 triple Chance
10 triple Exp
5 triple Pero
10 triple Gift
Total 10*N-Wild, 1450 Pero, 210 exp and 10 girls per 200 stamina.
Only 1 quest at one time
(based on 500+ spins)


GHQ is better than bonus stage on all but exp - but exp dont matter much. For most quests GHQ is best too.
So I would pick GHQ and not Bonus stage.
GHQ is not as good as Area 5-3 (where spins cost 5 stamina) .
GHQ seem better than all the areas after 5-3 imo, but I need more testing.
All my N-girls are maxed so I get like 2500 pero from GHQ and just 1500 pero from bonus stage per 200 stamina. Big difference imo.

Problem with GHQ is that we dont have acces 24/7 to it.

Outside area with spin cost 1 or 2 and area 5-3 the GHQ are my facorits. 5-3 has 5 in spin cost and it is first area that allow 2 missions at same time.

Tenhou
07-14-2015, 12:45 PM
In all honesty, that small of a sample size is nowhere near enough to properly show everything. However, it does demonstrate what i meant with there being no failure chance on the GHQ meaning you always get some kind of reward. Since BA is so incredibly random, it is a safer bet to go with GHQ.

YoshiEnVerde
07-14-2015, 12:51 PM
There's one problem with the numbers given here:
I have recieved non-triple-spins in GHQ, and quite a lot of them. That means they're not triple-spin-guaranteed (Either that, or I managed to hit a bug).

Also, the last 800sta I spent today in BA has netted me:

All three chance missions (18 chance times)
Pero and Exp one-star missions (3 triple-spins each)
Around 10 to 15 triple-spins that didn't count to current missions (Pero and Exp)


That's almost 40 triple-spins out of 800sta, or which is arount 10 times more triple-spins than you are accounting for.
Even considering today was pretty much a nce in a lifetime level of lucky spins for me (I do admit these numbers are almost unveliebable for BA), luck drifts could never account for a 1000% difference between measures.

That means that your values are just as skewed (to the bad luck side) as mine (to the good luck side).

Once again, that's why I say that for these values to be relevant we'd need to conduct a real long experiment, with more than 2 accounts, and definitely more than 12hs of stamina (or less).
Just to make a point on this, I can tell you that for the whole Guards event I drew 20 to 50 N-Gacha tickets every day, and only saw Akie thrice (and, of course, didn't get her). However, that doesn't mean the probability of getting her was above 1:600, seeing as a few thousand people got her in the first 100 N-Gachas. Thus, their 1000 results of 1:100 have a lot more weight than my 1:600+.

Another example: There's people that got a limited card from Kurito on their first 5 draws (I got Aoe in the first one, and I only gave her a Peranim or Peropudding, can't remember), while there's other people that have been feeding her daily R-Gachas for months and haven't even seen one.

Tenhou
07-14-2015, 01:00 PM
Strange, i've never had a non-triple in GHQ. Admitedly the only days i can test it out are tuesdays, but that's still several tuesdays in a row without any non-triple ever showing up. Not tried anything today since i am trying to get a certain SR card from my current area.

Edit: Just because of this i decided to take a spin at the GHQ again. I actually DID get one non-triple so it does seem like you can get them, but the chances are just very low.

Xanthius
07-14-2015, 01:15 PM
There's one problem with the numbers given here:
I have recieved non-triple-spins in GHQ, and quite a lot of them. That means they're not triple-spin-guaranteed (Either that, or I managed to hit a bug).

Can verify that its not a triple guarantee. I most commonly hit 2 misses a day when I spend all my stam on it. 1 miss over a day's time at a slightly lower rate, and some rare days where I've hit 3 misses. Since we've got this investigation in gear now I'll start jotting down my data to contribute to the pool.

Opalia24
07-14-2015, 01:50 PM
My sample size at normal area are around 1500+ spins.

For GHQ I started today so only 130 spins so far!!!
a) 17 * Tripke Pero
b) 23 * Tripke Exp
c) 36 * Tripke Gift
d) 50 * Tripke Chance
e) 4 * Non-Triple (first non-triple after 87 spins)
Data have been collected at 5 different times of day.

Bonus Area around 100 spins so far.

I will update when I got more data it take for me to collect it.

YoshiEnVerde
07-14-2015, 02:40 PM
Well, it both nice to know I'm not going crazy with the GHQ non-guaranty, and that we'll do deep research on this.

It's not that I believe the BA to be better than GHQ: I actually agree with the rest of you on just how bad it is.
It's the fact that it might be useful some time, and just dismissing it as worse than anything else would just cripple our effectiveness later.

I'm just OCD like that. Can't leave any tone unturned...

- - - Updated - - -


Can verify that its not a triple guarantee. I most commonly hit 2 misses a day when I spend all my stam on it. 1 miss over a day's time at a slightly lower rate, and some rare days where I've hit 3 misses. Since we've got this investigation in gear now I'll start jotting down my data to contribute to the pool.

I can confirm that I have had days where I only got around 30% triple-spin in GHQ out of a full day of spins.
I have atrocious luck with spins and the like, so I'm pretty much a good resource for foiling optimistic results in these tests

- - - Updated - - -

Ok, I'll start gathering data on this tonight, after the daily reset.

I'll alternate every day between BA and GHQ, until a decisive pattern emerges (or the Colliseum starts), while having a couple of alts try different stages (1-3 included).

Opalia24
07-14-2015, 02:42 PM
Chance of getting a SR-girl in a N-Gacha is around 1:60 if no item is used (Based on 258 N-Gacha).

There used to be only 10 different SR-girls in N-Gacha so if all girls had same chance (I thinks the have) 1:600.

Just before event started they added 4 more SR-girls to the N-Gacha so chance of Aike is around 1:900 N-Gacha I think.

Sorry you didnt get her took me 10 days to get her.

50 spins at GHQ and all spins was tripple for me so far?!?

Tenhou
07-14-2015, 02:55 PM
It's not that I believe the BA to be better than GHQ: I actually agree with the rest of you on just how bad it is.
It's the fact that it might be useful some time, and just dismissing it as worse than anything else would just cripple our effectiveness later.


Well it's useful whenever the GHQ area has shut down for the day :rolleyes:

Jokes aside, it is nice that everyone is collecting data. I won't be able to help a lot with that for a while since i am not in the BA yet, and this also means i cannot access all GHQ areas yet. Got two more girls i need to finish, and i will be stuck on the current until i can get her SR card since it is not available in normal gacha (rather not get an even lower chance later in the BA).

Opalia24
07-14-2015, 10:42 PM
73 spins at GHQ today any yesteday only trippe results so far !!!

Zerana
07-15-2015, 01:13 AM
You guys are pretty lucky in GHQ. I just leveled up, so I spent a little over 400 stamina in GHQ and there were 3 times that I didn't get a triple hit. That being said, I still think GHQ is far better than the BA since it's possible to spend tons of stamina and not get a triple hit. The odds are just far better in the GHQ

However...because the GHQ is expensive, it can be difficult to get the triple hit that you are aiming for. From personal experience I have noticed that EXP hits seem to happen more in the BA while Chance and Pero tend to happen more in GHQ. This of course is just my personal experience and I don't have solid numbers to hand out aside from what happened to me today....

Spending 440 stamina I have hit these numbers in GHQ:

Chance: 7 times
EXP: 2 times
Pero: 4-5 times
Gift: 4 times
Miss: 3-4 times

This is just today's results. Yesterday I did hit EXP more often, but certainly not as much as the BA.

ChibiKika
07-15-2015, 01:23 AM
For the record, as per the title, I think this thread was simply to bash at the Bonus Area in an attempt to mark it as worse than quite literally everything else but somehow that strayed quite a bit over to the effectiveness of the GHQ. I'll give my 2-cents on it but first...


73 spins at GHQ today any yesteday only trippe results so far !!!

Okay, I'm just gonna go out and say it because last night's nightmare of zombie apocalypse has continued to leave my head scrambled and my Spelling Nazi piece of my brain has been kicking me in the jaw repeatedly as I've been reading this entire thread.

It's *triple*, TRIPLE!!! One P, One L, One E. I'm not entirely sure how you went from having it correctly to 'trible', then 'trippel', hovered at 'trippel', for several hours, moved it to a slightly more correct 'tripple', and then just lost the L in 'trippe'. If it's that hard to spell, you can also consider the alternative of '3x'

I understand perfectly that there are dozens of reasons the word can be misspelled and that I very likely have no business picking at a person's spelling abilities or lack thereof considering the player base (not regarding that in any offensive manner) but if in the course of a day you manage to misspell the same word over 5 different posts and despite people giving the correct spelling of that word, I just...augh *headdesk*


Now for relevance:

I've noticed that even with all the statistical tests being done on BA vs GHQ vs 1-3, no one has really mentioned Time-Statistic or in terms of recommendation the choice of area in consideration for player level and desire.

By time-statistic, I mean the npc-generated saying (I forget exactly where and when I remember reading it up but it seems to be worth considering) that statistical chances of getting certain 3x rolls change over time of the day, so in other words your odds of rolling 3x Chance may be significantly higher one hour, then significantly lower the next and instead is replaced by 3x Pero or 3x Gift. I can't give any definitive proof since I didn't chart it myself but I have noticed at times when I decided to go stamina-nuts and burn up to a dozen peronamin (yes, I do buy those, go ahead and look at my "capitalism" post if you want to mouth off about it) in one sitting that at least for up to half an hour, I would end up with a long chain of back to back 3x something (35/60 rolls in a 5x stam burn were 3x gift rolls) Occasionally as a result I'd end up punching through an entire day of GHQ runs without a single 3x pero roll possibly because I just chose to punch it at the wrong time, which was both intriguing as it was irritating to take note of. This...for lack of a better word, phenomena, is important to consider because of the fact players presently can only choose up to 2 missions to have active at a time (only 1 if you haven't progressed past Stage 1 in the story) so there comes a chance you will choose a mission (or a pair of missions) that you were hoping to roll and get blindsided by a bad hour and lose all your stamina, which results in game rage, rage-quit, and we never hear from you again.

Consideration for player level is in reference to anyone who cannot be on the game consistently throughout the day and is still of a level too low to make proper use of the GHQ, desire in reference to his/her present long-term goals. I myself have (presently, subject to change by next week) 247 stamina, a little over 2-3 dozen peronamin if I'm desperate to finish a mission for whatever reason, and despite that I'm unhappy with my max stamina because I have a 6-11 hour sleep schedule, 6-9 hour work schedule, and because I outright detest wasted regenerating resource, I'll be disappointed because 247 stamina allows 12 GHQ runs (1 over enough to finish the stamina mission but that's literally all it can guarantee) and covers 4 hours 7 minutes (to make it easy, let's just say 4 hours), meaning best case scenario I waste around 240 stamina per day and worst case scenario up to 720. Take into account that PPS isn't the first thing I wake up to do, and the waste grows further.

I'm straying so I'll get back to the point.

Choosing which stage to approach should be dependent on what the player is capable of and has in mind for long term goals. The whole "Ultimately, I want to be able to finish all the daily missions without burning a single peronamin" idea requires a player to either have no concept of sleep or a high enough level and large enough friend list to hoard enough stamina to at the least exceed his/her sleep patterns in regeneration time (from what I can tell I need at least another 20-30 levels before I'm there, and I've already burned through all the story content so far), so a player with that goal may want to focus on exp/leveling and so if he/she has had a consistent lack of 3x exp rolls in the GHQ, BA/Story may be a good call for leveling until the max stamina has hit an acceptable level. As far as anything else goes, stare at the stats, stare at your goal, and plan accordingly, that's all I can say.

tl;dr (Seriously? tl;dr? Maybe I should replace it with "How about you get a longer attention span and improve your capacity to understand what people are trying to explain to you, you damned goldfish?" I'm done tired of you sheeple just ignoring me and rambling to each other like I'm a ghost and my hour-long explanations aren't worth the penny stuck in that laundry machine that everyone sees but no one wants to touch because it's just a bit too far away to reach in the machine so people figure worthless is as worthless does so they just-)

*headdesk* Sorry, zombie apocalypse scramble

Real tl;dr:
Generally BA trumps GHQ in raw pero/exp gain, but GHQ may be desirable if you have luck on your side, luck on your side being generalized luck and possibly a good time of day where all-holy RNGesus smiles upon you (no, really). With that in mind, instead of watching all this and waiting for an answer to your "so where should I go?", start thinking what it is that you're trying to do in PPS and then make the choice yourself.

Opalia24
07-15-2015, 02:59 AM
Sorry for my spelling. I wish my written English were better.

I think you right that chance change a little bit from time to time.
It just hard to put into a model.

I will try to collect data from many days to discover how good "bonus stage” and GHQ are on an average.
If I know the chances for triple spins and know how many spins I have left until I have to go to sleep, I can calculate chance of finishing each quest. I can use this to choose what quest I should go for.

If I in a game like this have a choose between doing "A" or "B" I like to know what would happen if I choose "A" or "B" because then I can start to try to make the best tactic.

So far my tactic seem to have worked well being a free player with over 250.000 SED, but I played a lot.
I normale check in and use my stamina at: 6:00, 7:40, 17:30, 20:00 and 23:30 but It would be nice to be able to store 6-8 hours of stamina.

YoshiEnVerde
07-15-2015, 08:05 AM
ChibiKika, you make a good point.
Problem is that every verifiable use case you add to a thesis/experiment its complexity grows exponentially.

Just making general prob. math for this will need a dozen of us loading data for a month.
Taking different timezones, access levels, and player dedication would need for us to triple, or more, the amount of data gathering, and at least double de data collation part.

I have the same 8hs for sleep, and 9hs for work, with an extra 2hs of home<>office daily travel. And that doesn't take into account time for eating, cleaning the house, etc (I'm single).
The point about this kind of game is that you don't need to be logged in 24/7 (unless you're fighting for a high place in an event). You can log in every 2~4hs (depending on your level) and just burn the stamina.

That's another way I try to keep my data gathering the most sterile as possible: If I log in every couple hours and burn all the stamina regenerated, the data will be spread amongst as many spin-configs as possible.

Opalia24
07-16-2015, 01:05 AM
I find it hard to find any clear patterns in my data:
Here I show a sample of my data. It is my data from area 5-3. You can see if you can find pattern I did not see.

Normally when I do not have holidays, I lock in at 6:00, 7:40, 17:30, 20:00, 23:30 so data from many time periods.

My data from area 5-3 summarized.
C 133 times
P 65 times
G 130 times
E 113 times
N 806 times
L 2 times
Sum 1249 spins

C 10,7%
P 5,2%
G 10,4%
E 9,1%
N 64,6%

Spot layout:

1 2 3
4 5 6

I always picked girl in spot 2. It have been best spot in other test.

Number of N,R and SR-girls seen in the 6 spots:

Spot1: N-Girls: 107 R-Girls: 26 SR-Girls: 0
Spot2: N-Girls 97 R-Girls 33 SR-Girls: 3
Spot3: N-Girls 104 R-Girls: 20 SR-Girls: 9
Spot4: N-Girls 103 R-Girls: 26 SR-Girls: 4
Spot5: N-Girls 99 R-Girls: 30 SR-Girls: 4
Spot6: N-Girls 99 R-Girls: 30 SR-Girls: 4
Sum N-Girls 609 R-Girls: 165 SR-Girls:24

Procentage of girls seen that are: N, R and SR:
N-Girls 76,3% R-Girls: 20,7% SR-Girls: 3,0%

(In N-Gacha around 1.5% of girls are SR. 3x Chance seems to have around double SR chance as a N-Gacha)

N=Nothing
E=3x Exp
P=3x Pero
G=3x Gift
C=3x Chance(R spots that have rare girls, RS: spots that have SR-girl)
C(R:5,SR:2) = Rare girl in spot 5, SR-girl in spot 2.
L=3x Level

C(R:5,SR:0) = Means photos shown but no SR-Girl. Happened once.
If there are a SR-girl photos are always shown.

Raw data:
Spin Result
1 N
2 N
3 N
4 N
5 N
6 N
7 N
8 P
9 N
10 N
11 N
12 N
13 N
14 N
15 G
16 N
17 N
18 N
19 N
20 E
21 G
22 N
23 G
24 N
25 C(R:4)
26 C(R:24)
27 N
28 P
29 N
30 N
31 G
32 C(R:6)
33 N
34 N
35 N
36 G
37 N
38 E
39 N
40 G
41 N
42 N
43 N
44 N
45 N
46 N
47 P
48 N
49 E
50 N
51 N
52 N
53 N
54 N
55 N
56 N
57 N
58 P
59 N
60 N
61 E
62 C(R:4)
63 N
64 E
65 C(R:5,SR:6)
66 G
67 N
68 N
69 G
70 E
71 E
72 C(R:4)
73 N
74 G
75 C(R:1356)
76 N
77 N
78 G
79 G
80 N
81 N
82 N
83 N
84 N
85 G
86 N
87 N
88 P
89 N
90 G
91 N
92 E
93 N
94 N
95 N
96 N
97 N
98 N
99 C(R:5)
100 N
101 N
102 E
103 C(R:26)
104 N
105 N
106 N
107 N
108 N
109 N
110 N
111 N
112 N
113 C(R:,SR:6)
114 N
115 G
116 N
117 C(R:,SR:3)
118 N
119 N
120 E
121 N
122 N
123 P
124 N
125 N
126 N
127 G
128 N
129 G
130 C(R:2)
131 N
132 C(R:3)
133 G
134 N
135 N
136 C(R:3)
137 N
138 N
139 N
140 G
141 N
142 N
143 C(R:4)
144 N
145 N
146 N
147 E
148 N
149 C(R:5)
150 G
151 N
152 N
153 N
154 N
155 N
156 N
157 P
158 N
159 C(R:1)
160 P
161 P
162 N
163 E
164 G
165 N
166 N
167 N
168 N
169 N
170 N
171 N
172 N
173 N
174 G
175 G
176 C(R:26)
177 E
178 N
179 N
180 N
181 N
182 N
183 C(R:2)
184 N
185 N
186 P
187 N
188 N
189 N
190 N
191 E
192 N
193 N
194 N
195 N
196 N
197 N
198 N
199 E
200 G
201 N
202 G
203 N
204 N
205 N
206 N
207 N
208 N
209 E
210 G
211 N
212 N
213 C(R:1)
214 C(R:,SR:2)
215 N
216 N
217 N
218 G
219 N
220 E
221 N
222 P
223 E
224 E
225 N
226 N
227 N
228 N
229 N
230 N
231 N
232 N
233 G
234 N
235 E
236 N
237 N
238 N
239 P
240 N
241 N
242 N
243 N
244 N
245 N
246 C(R:6)
247 P
248 N
249 G
250 N
251 N
252 N
253 N
254 N
255 N
256 C(R:5)
257 E
258 N
259 N
260 N
261 N
262 N
263 N
264 P
265 N
266 N
267 G
268 L
269 N
270 N
271 N
272 G
273 N
274 G
275 P
276 N
277 N
278 N
279 N
280 G
281 P
282 N
283 N
284 N
285 C(R:,SR:3)
286 N
287 N
288 P
289 N
290 N
291 N
292 N
293 N
294 N
295 C(R:4)
296 E
297 N
298 N
299 N
300 C(R:15)
301 E
302 C(R:6)
303 N
304 N
305 E
306 N
307 N
308 N
309 N
310 G
311 P
312 G
313 G
314 C(R:,SR:2)
315 C(R:1)
316 N
317 C(R:6)
318 N
319 N
320 N
321 N
322 N
323 N
324 N
325 N
326 N
327 P
328 N
329 C(R:3)
330 C(R:4)
331 E
332 N
333 N
334 N
335 N
336 G
337 C(R:,SR:3)
338 N
339 N
340 G
341 N
342 N
343 G
344 G
345 N
346 P
347 N
348 N
349 C(R:4)
350 N
351 N
352 N
353 N
354 N
355 E
356 C(R:5,SR:4)
357 C(R:2)
358 N
359 N
360 N
361 N
362 E
363 P
364 G
365 N
366 N
367 N
368 N
369 N
370 N
371 N
372 N
373 N
374 N
375 N
376 P
377 E
378 N
379 N
380 N
381 N
382 N
383 C(R:,SR:3)
384 N
385 G
386 G
387 P
388 G
389 P
390 N
391 E
392 N
393 G
394 N
395 N
396 G
397 C(R:2)
398 N
399 C(R:236)
400 E
401 G
402 N
403 N
404 E
405 N
406 N
407 G
408 N
409 N
410 N
411 N
412 N
413 N
414 C(R:125)
415 N
416 P
417 E
418 N
419 N
420 G
421 N
422 P
423 N
424 N
425 N
426 N
427 N
428 E
429 E
430 E
431 P
432 N
433 C(R:2)
434 N
435 N
436 P
437 N
438 G
439 C(R:1)
440 N
441 N
442 N
443 E
444 N
445 N
446 N
447 N
448 E
449 C(R:6)
450 N
451 N
452 G
453 C(R:2)
454 N
455 N
456 N
457 N
458 N
459 N
460 P
461 G
462 N
463 N
464 N
465 N
466 N
467 N
468 N
469 G
470 G
471 C(R:1)
472 N
473 N
474 C(R:5)
475 G
476 N
477 N
478 N
479 E
480 N
481 N
482 N
483 C(R:6)
484 N
485 N
486 N
487 N
488 C(R:24)
489 N
490 N
491 N
492 N
493 N
494 N
495 N
496 N
497 N
498 N
499 N
500 C(R:6)
501 N
502 G
503 P
504 N
505 N
506 C(R:5)
507 N
508 N
509 C(R:15)
510 C(R:4)
511 N
512 N
513 N
514 N
515 E
516 N
517 N
518 G
519 N
520 N
521 N
522 C(R:6)
523 E
524 N
525 N
526 E
527 G
528 N
529 N
530 N
531 N
532 N
533 N
534 N
535 N
536 N
537 E
538 N
539 G
540 N
541 N
542 N
543 N
544 C(R:4)
545 N
546 N
547 N
548 N
549 G
550 N
551 N
552 N
553 E
554 C(R:3)
555 N
556 N
557 N
558 N
559 N
560 N
561 N
562 N
563 N
564 C(R:5,SR:2)
565 E
566 N
567 N
568 P
569 C(R:5)
570 N
571 G
572 N
573 N
574 N
575 N
576 N
577 N
578 N
579 N
580 P
581 N
582 N
583 N
584 N
585 E
586 C(R:1)
587 C(R:2,SR:4)
588 P
589 P
590 P
591 N
592 E
593 G
594 N
595 N
596 E
597 C(R:5)
598 N
599 G
600 N
601 E
602 N
603 N
604 N
605 E
606 N
607 N
608 E
609 P
610 C(R:3)
611 N
612 G
613 E
614 N
615 C(R:12345)
616 N
617 N
618 C(R:6,SR:3)
619 C(R:4)
620 E
621 E
622 N
623 N
624 N
625 N
626 N
627 N
628 G
629 N
630 G
631 N
632 N
633 E
634 N
635 C(R:5)
636 N
637 C(R:124)
638 G
639 N
640 N
641 N
642 N
643 P
644 P
645 N
646 N
647 N
648 G
649 N
650 G
651 N
652 N
653 E
654 C(R:146)
655 N
656 N
657 N
658 N
659 C(R:4)
660 E
661 N
662 N
663 E
664 E
665 N
666 C(R:3)
667 N
668 G
669 N
670 N
671 C(R:6)
672 E
673 N
674 C(R:123456)
675 E
676 N
677 N
678 N
679 N
680 P
681 N
682 P
683 E
684 N
685 N
686 E
687 G
688 N
689 N
690 N
691 E
692 N
693 N
694 E
695 E
696 N
697 C(R:4)
698 E
699 G
700 N
701 C(R:16)
702 N
703 N
704 N
705 N
706 N
707 N
708 C(R:345,SR:0)
709 P
710 N
711 N
712 N
713 C(R:1)
714 G
715 N
716 N
717 N
718 N
719 N
720 N
721 G
722 N
723 C(R:2)
724 N
725 P
726 N
727 N
728 N
729 C(R:,SR:4)
730 P
731 N
732 N
733 N
734 N
735 N
736 N
737 N
738 N
739 N
740 N
741 C(R:,SR:3)
742 E
743 C(R:5)
744 E
745 N
746 N
747 N
748 N
749 G
750 N
751 C(R:35)
752 N
753 N
754 G
755 C(R:6)
756 N
757 N
758 G
759 E
760 G
761 N
762 N
763 N
764 P
765 G
766 N
767 N
768 N
769 N
770 P
771 N
772 C(R:5)
773 N
774 N
775 N
776 E
777 N
778 N
779 N
780 N
781 N
782 C(R:6)
783 N
784 N
785 N
786 N
787 N
788 N
789 E
790 C(R:1)
791 N
792 N
793 N
794 N
795 N
796 N
797 N
798 N
799 C(R:45)
800 C(R:16)
801 N
802 N
803 N
804 N
805 N
806 N
807 E
808 N
809 E
810 N
811 E
812 E
813 N
814 N
815 P
816 G
817 G
818 G
819 C(R:2)
820 N
821 N
822 E
823 E
824 N
825 N
826 N
827 N
828 C(R:145)
829 N
830 N
831 N
832 G
833 G
834 C(R:5)
835 N
836 N
837 N
838 G
839 C(R:3)
840 N
841 N
842 N
843 G
844 N
845 N
846 N
847 N
848 N
849 N
850 E
851 N
852 C(R:1245)
853 N
854 N
855 N
856 E
857 P
858 C(R:35)
859 C(R:36)
860 N
861 N
862 N
863 N
864 N
865 G
866 N
867 N
868 N
869 N
870 N
871 N
872 N
873 N
874 G
875 N
876 N
877 N
878 N
879 N
880 E
881 N
882 N
883 C(R:2)
884 P
885 N
886 G
887 N
888 N
889 N
890 E
891 N
892 N
893 N
894 G
895 N
896 N
897 N
898 N
899 E
900 N
901 N
902 N
903 N
904 N
905 N
906 C(R:36)
907 N
908 G
909 C(R:6)
910 E
911 C(R:2)
912 P
913 N
914 G
915 N
916 E
917 N
918 N
919 E
920 C(R:3)
921 C(R:116)
922 G
923 N
924 N
925 N
926 N
927 N
928 G
929 G
930 N
931 N
932 N
933 E
934 N
935 N
936 N
937 N
938 N
939 C(R:,SR:6)
940 N
941 N
942 P
943 N
944 N
945 N
946 N
947 N
948 N
949 N
950 E
951 N
952 N
953 N
954 N
955 N
956 N
957 N
958 N
959 E
960 G
961 N
962 E
963 N
964 N
965 G
966 C(R:126)
967 N
968 P
969 E
970 G
971 G
972 N
973 N
974 N
975 P
976 N
977 N
978 C(R:2,SR:3)
979 E
980 E
981 N
982 N
983 N
984 N
985 C(R:2)
986 E
987 P
988 G
989 N
990 N
991 N
992 E
993 G
994 C(R:4)
995 N
996 N
997 N
998 E
999 N
1000 N
1001 N
1002 N
1003 N
1004 N
1005 N
1006 C(R:2)
1007 C(R:16,SR:5)
1008 N
1009 N
1010 N
1011 L
1012 N
1013 G
1014 G
1015 N
1016 N
1017 P
1018 E
1019 N
1020 N
1021 E
1022 N
1023 C(R:4)
1024 N
1025 C(R:1)
1026 N
1027 N
1028 N
1029 N
1030 N
1031 N
1032 N
1033 N
1034 N
1035 N
1036 N
1037 N
1038 C(R:2)
1039 N
1040 G
1041 C(R:,SR:5)
1042 N
1043 C(R:,SR:5)
1044 P
1045 G
1046 N
1047 E
1048 G
1049 C(R:26)
1050 G
1051 C(R:,SR:5)
1052 N
1053 N
1054 N
1055 N
1056 N
1057 G
1058 C(R:2,SR:3)
1059 N
1060 N
1061 N
1062 N
1063 E
1064 P
1065 G
1066 N
1067 N
1068 G
1069 N
1070 N
1071 N
1072 N
1073 C(R:4)
1074 N
1075 E
1076 N
1077 N
1078 N
1079 G
1080 C(R:2)
1081 E
1082 N
1083 N
1084 N
1085 P
1086 P
1087 G
1088 G
1089 N
1090 N
1091 G
1092 N
1093 N
1094 N
1095 N
1096 N
1097 N
1098 N
1099 C(R:1)
1100 N
1101 N
1102 N
1103 N
1104 E
1105 N
1106 C(R:3)
1107 C(R:2)
1108 N
1109 N
1110 N
1111 C(R:6)
1112 E
1113 N
1114 P
1115 N
1116 E
1117 G
1118 N
1119 N
1120 N
1121 N
1122 N
1123 N
1124 N
1125 C(R:5)
1126 G
1127 N
1128 N
1129 N
1130 E
1131 P
1132 N
1133 N
1134 N
1135 G
1136 P
1137 C(R:23,SR:6)
1138 G
1139 P
1140 N
1141 N
1142 C(R:6)
1143 N
1144 G
1145 G
1146 G
1147 N
1148 C(R:2)
1149 G
1150 N
1151 E
1152 N
1153 N
1154 N
1155 N
1156 N
1157 G
1158 N
1159 N
1160 G
1161 N
1162 G
1163 N
1164 N
1165 N
1166 N
1167 G
1168 N
1169 N
1170 N
1171 N
1172 N
1173 E
1174 N
1175 N
1176 N
1177 C(R:1)
1178 P
1179 P
1180 E
1181 N
1182 C(R:5)
1183 N
1184 E
1185 C(R:35)
1186 N
1187 N
1188 N
1189 G
1190 N
1191 N
1192 C(R:,SR:4)
1193 N
1194 N
1195 N
1196 N
1197 C(R:4)
1198 N
1199 N
1200 C(R:5)
1201 N
1202 N
1203 N
1204 P
1205 N
1206 N
1207 N
1208 N
1209 N
1210 N
1211 N
1212 E
1213 N
1214 N
1215 N
1216 N
1217 N
1218 N
1219 C(R:6)
1220 N
1221 C(R:,SR:3)
1222 N
1223 G
1224 N
1225 N
1226 N
1227 N
1228 N
1229 N
1230 N
1231 N
1232 G
1233 C(R:2)
1234 N
1235 N
1236 E
1237 N
1238 G
1239 N
1240 N
1241 N
1242 G
1243 N
1244 E
1245 N
1246 N
1247 N
1248 N
1249 E

- - - Updated - - -

20 More spins at bonus stage:
1x triple Exp
1x triple Gift
1x triple Chance
17x Nothing

This data fit perfectly with the data I already got.

At this speen it will take 18 * 20 =360 spins = 3600 Stamina just to finish all Chance quests :(
Players get in 24 hours just 1440 stamina. So players need tons of luck to finish all Chance quests without using items at bonus stage.
Unless data sudently change Bonus Stage Suck big time.

- - - Updated - - -

22 More spins at bonus stage:
1x triple Exp
2x triple Gift
3x triple Chance
16x Nothing

Better this time but only good enogth to finish 2nd Chance mission before reset at 0:01 AM.

- - - Updated - - -

I looked at the data from many1000s of spins I have recorded so far.
I cannot find any proof that chance change over time from large data sets.
In the end it is just pure luck. From time to we all got a good day.
No spots are better for picking than others long run.
Players get proximately the SR-girl 1 in 6 when one of the 6 cards is a SR-Girl.
Human seem to forget (ignore) loose easily but remember wins.
This might help to explain why so many loose so on much gambling – They feel they really win-ing but they are in fact losing. People look too closely will find patterns.
I found them many times – each time I made a theory and the started to collect new data to test it.
So far all my theory about some spots to be better or game to be anything but just random have failed.

I might be wrong but that is what data tells me so far.
I would be happy if anyone could prove me wrong.

18 More spins at bonus stage:
0x triple Exp
1x triple Gift
0x triple Chance
1x triple Pero
16x Nothing

3 hours of spins and not a single triple chance.!!!

22 More spins at bonus stage:
3x triple Exp
0x triple Gift
0x triple Chance
2x triple Pero
15x Nothing

ChibiKika
07-16-2015, 01:10 AM
@YoshiEnVerde (http://harem-battle.club/members/yoshienverde.html) I do realize how much complexity the consideration of an RNG alteration by time period would add to the equation itself but unfortunately I have to emphasize that if such a thing were in fact programmed into the system and those gathering data chose to ignore it, the conclusion from rendered data would undoubtedly be inaccurate if not completely false. For that matter, it would render most of the statistical data gathered thus far worthless.

That being said, in positive hopes that is not the case, it would be desirable to hope otherwise and only come to that conclusion once enough data has been gathered to determine that there is in fact such an anomaly not accounted for. All I'll ask is to set it aside but take it into consideration if something seems off down the road.

And admittedly yes, I'm not very meticulous when it comes to testing statistics (was more of a calculus guy) so everything I say is more or less unproven hypothesis, in some cases one that's like religion in that it can neither be proved nor disproved. Ultimately it will become little more than a plausibility to consider if all other statistical conclusions seem to fall short somewhere.

Opalia24
07-16-2015, 02:24 AM
The "Happy hour theory": Some hours or periods have bigger success chance than others.
Example: At some periods, triple Chance might be 5% and other 15% with an average 10%.
How to test this? My suggestion look at waiting times. Number of spins from between one triple chance to the next.
If chance of triple "Chance" is, constant waiting times will follow an exponential distribution.
If happy hour theory is correct we could get more very short and very long waiting time.

I also look at how often did SR come in same spot 2 time i a row:
4 out of 24 times or just 1:6. Not much better than the 1:6 chance you get by picking at random.

YoshiEnVerde
07-16-2015, 11:23 AM
@YoshiEnVerde (http://harem-battle.club/members/yoshienverde.html) I do realize how much complexity the consideration of an RNG alteration by time period would add to the equation itself but unfortunately I have to emphasize that if such a thing were in fact programmed into the system and those gathering data chose to ignore it, the conclusion from rendered data would undoubtedly be inaccurate if not completely false. For that matter, it would render most of the statistical data gathered thus far worthless.

That being said, in positive hopes that is not the case, it would be desirable to hope otherwise and only come to that conclusion once enough data has been gathered to determine that there is in fact such an anomaly not accounted for. All I'll ask is to set it aside but take it into consideration if something seems off down the road.

And admittedly yes, I'm not very meticulous when it comes to testing statistics (was more of a calculus guy) so everything I say is more or less unproven hypothesis, in some cases one that's like religion in that it can neither be proved nor disproved. Ultimately it will become little more than a plausibility to consider if all other statistical conclusions seem to fall short somewhere.

Actually, it does not become innacurate (or false) as long as you sample a broad enough data set.
That's the point of doing the data gathering for a long time, at as many different hours as possible, by as many people as possible: If you were to get an hypthetical data set for each and every "timezone" of the algorithm, then you'd be working with "perfect" statistical equations (averages and such).
It is a true fact from statistical math that once the data universe you're starting from becomes big enough you could never gather a trully perfect representation in your sample.That's why you try to gather from as representative a set you can.

- - - Updated - - -

Interesting values for my first two days of data gathering.
I'll post everything together after the first week of gathering.

What I can see, however, still shows BA to not be that bad as was originally implied...
So, GHQ has a triple-spin chance of over 90%, while BA has a chance below 30%. Just looking at that, and recalling my assurance that we only needed for BA to have half the chance of GHQ to keep up, we can see BA falls short (one third of GHQ, instead of one-half).

Why, then, do I say it's not as bad as we originally thought?

The weight of missed spins in BA seems to impact heavily on non-chancetime spins. That means that, while Exp/Pero/Gift get less than half the amount of triple-spins than in GHQ, Chance Time chances are still on par with GHQ.
Even though 1240sta in GHQ netted me barely enough triple-spins for 3*Chance Mission, and 2*Everything Else Missions, the spread of the spin results meant that I only managed to get 3*Chance and 1*Gift/Exp. I might have been able to sacrifice the last Chance Mission in exchange for getting all 1*, but I don't think a daily Kurito gift is worth sacrificing for a couple of N-WC...
On the other hand, today, by now 1200sta (I leveled up last night, so there's almost 300sta extra) have given me the 3*Chance and 1*Gift, with 2 spins on the 1*Exp.


What I can preliminarily get from this is that you can, more or less get the same missions on both sectors.
Added to that, comes the net Exp/Pero gains from each sector:

GHQ: 1125exp, 4380pero
BA: 1240exp, 5000pero


Which confirms my early thoughts on grinding, with bove 10% extra gains from BA.


As I said above, I won't post any definitive thoughts on this until next week, when I'll have more solid data (I could as well get less than 5 Chance Time spins next BA run through).
Then, I'll collate the data loaded by other people too.

Opalia24
07-16-2015, 11:25 AM
Now i got 171 spin at gatheres at 8 different times:

3x Chance 9 times (5.3%)
3x Pero 10 times (5.7%)
3x Gift 8 times (4.7%)
3x Exp 7 times (4.1%)
Nothing 137 times (80.1%)
Total 171 spins.

My estemate yesteday was 5% for each of the 4 triple results so even though my data tripled no big changes.

I can only collect 22 spins each time then I have to wait 3 hours.

Last 4 times I colleted 20-22 same poor result. Data collected 4 different times with 3 hours between all show 80% nothing spins. Waiting 3 hours don't seem to change proberbilities.

Spin cost should at bonus stage should be reduced to atleast 5 stamina or maybe even to 3 stamina.
Even with a spin cost of 3 stamina area 5-3 is still better.
Spin cost of 2 stamina is too low imo and would make it overpoweres.

YoshiEnVerde
07-16-2015, 02:46 PM
Now i got 171 spin at gatheres at 8 different times:

3x Chance 9 times (5.3%)
3x Pero 10 times (5.7%)
3x Gift 8 times (4.7%)
3x Exp 7 times (4.1%)
Nothing 137 times (80.1%)
Total 171 spins.

My estemate yesteday was 5% for each of the 4 triple results so even though my data tripled no big changes.

I can only collect 22 spins each time then I have to wait 3 hours.

Last 4 times I colleted 20-22 same poor result. Data collected 4 different times with 3 hours between all show 80% nothing spins. Waiting 3 hours don't seem to change proberbilities.

Spin cost should at bonus stage should be reduced to atleast 5 stamina or maybe even to 3 stamina.
Even with a spin cost of 3 stamina area 5-3 is still better.
Spin cost of 2 stamina is too low imo and would make it overpoweres.

I'm online pretty much 24/7, so I run my stamina burns in 50~100sta bursts every hour or so. The different times do change numbers.
Instead of a 5% triple-spin overall, and 80% failure, like you got, mine are around 12% Chance, 5% The rest, 75% failure.

I can tell you that most of those CHance triple-spins actually rolled in two different bursts, at a rate of 5~6 Chances in 10 or less spins.

Tenhou
07-16-2015, 04:31 PM
Okay, i have to say that i am getting somewhat frustrated at explore at the moment. Currently i am sitting in area 7-3 waiting for that lucky time that i get the SR before i move on. However, the SR can be gotten from the thursday daily as well, and with a higher chance to get the chance triplet. Currently pondering whether i should stay in 7-3 until i get it or just move on and get to GHQ asap because this will be the second day in a row where i haven't been able to finish the 10x chance daily, something i never fail with in the GHQ area whenever i can do it. Severely hurts my Kurito attempts...

So any suggestions? Blast away or stay in 7-3 for now?

chillinfar
07-16-2015, 04:33 PM
A little point. I saw that during chance time the rarest card of the deck (between N cards could be one that you don't own) drops 1-2 places for next roll (between gacha and explore runs). The only problem? It does in both directions (that's the random fact).

Well, is my sight.

Skulkraken
07-17-2015, 12:39 AM
Tenhou, just move on and get her from the GHQ later. The GHQ doesn't just seem to have a higher chance of hitting Chance Time, it seems to hit on longer pseudorolls than normal exploration, which raises the rarity of the cards that show up, step ups or not.

Opalia24
07-17-2015, 02:17 AM
143 spins at GHQ gave me:

Triple Pero 20 times (14%).
Triple Chance 52 times (36%)
Triple Exp 29 times (20%)
Triple Gift 37 times (26%)
Nothing 5 times. (4%)

Just looked at the Girls cards I got shown at GHQ:

287x N-Girls (92%)
22x R-Girls (7%)
3x SR-Girls (1%)
Total 312 girls

Normal area spins (fx 5-3)
790x N-Girls (76%)
206x R-Girls (20.5%)
36x SR-Girls (3.5%)
1032 girls

So Chance for SR and R girl form a triple chance is 3 times bigger at area 5-3 than from GHQ.
Maybe both GHQ and Bonus Stage both sucks.

Bonus stage 217 spins:
Triple Pero 13 times (6%).
Triple Chance 15 times (7%)
Triple Exp 12 times (5.5%)
Triple Gift 12 times (5.5%)
Nothing 165 times. (76%)

49x N-Girls (55%)
37x R-Girls (41%)
2x SR-Girls (2%)
2x Wilds (2%)
Total 90 girls/wild

Triple Chance seen to give Little bette drops from Bonus Stage than from 5-3. Area 5-3 gives 4 time more triple Change for same stamia which more than ofset the Little better chance for a R-girl and maybe SR-girls.

Tenhou
07-18-2015, 10:37 AM
As fate would have it, my previous question solved itself. Got the SR sometime after the second encounter with the boss :D

chillinfar
07-22-2015, 05:40 PM
breaking news, they added SR Wild Card 3 as reward in this mode. However, chance time rate still crappy.

Arekusu
07-23-2015, 01:16 AM
breaking news, they added SR Wild Card 3 as reward in this mode. However, chance time rate still crappy.

As far as I can remember they've always been there appearing as a blank spot when the cards were revealed, always wondered WTF those were until I got one. Wouldn't blame you for not knowing though as they are really rare :( I even forgot about it when I complained about the bonus stage having no bonuses. Yeah the +3 to any card is cool but it still happens so infrequently I'd hardly call it a bonus.

My complaint about the "bonus" area is still the same. Players can get a lot more out of just hanging back in early stages where they can spin more and get dailies done. Boo, I would never have rushed the story if I knew that.

chillinfar
07-24-2015, 11:59 PM
Shit, i did it.

90

I wasted 3 peronamin leveling up and ding! this one (GHQ closed). From 30 rolls i got 4 chance time.

EDIT: Wild Card 5 now. Nutaku got rekt
92

- - - Updated - - -

More proof.
93

Unregistered
07-25-2015, 02:33 AM
Bonus stage can give SR-Wild1, SR-Wild3 or SR-Wild5 which is good but it hardly even happens :(

Why go to a dump yard like the Bonus Stage in search of Sexy women??

Even if they cut spin cost to 5 stamina Bonus Stage would be a poor place.

Both GHQ and Bonus stage have to have stamina cost reduced to atlest half of what they are now imo.
Minimun spin cost should also be raised to 3 stamina the first areas are so overpowered.

chillinfar
07-25-2015, 08:29 AM
I take this option when GHQ is closed and i will AFK for 3 hours or more. Better than waiting.

YoshiEnVerde
07-25-2015, 08:47 AM
Bonus stage can give SR-Wild1, SR-Wild3 or SR-Wild5 which is good but it hardly even happens :(

Why go to a dump yard like the Bonus Stage in search of Sexy women??

Even if they cut spin cost to 5 stamina Bonus Stage would be a poor place.

Both GHQ and Bonus stage have to have stamina cost reduced to atlest half of what they are now imo.
Minimun spin cost should also be raised to 3 stamina the first areas are so overpowered.

That's not advisable.
What needs to happen is they need to raise the probability of getting a reward.

The numbers in cost are pretty easy: BA costs the same as the last substage you played, while GHQ costs double that.

xero
07-25-2015, 09:13 AM
Also rolling at 1 stamina does have one very significant drawback, time investment... it takes a long time to burn through 250 stamina one at a time. I doubt i'll ever get through all of the peronamin that I'll collect via events rolling at this rate. haha

Unregistered
07-25-2015, 10:17 AM
That's not advisable.
What needs to happen is they need to raise the probability of getting a reward.

The numbers in cost are pretty easy: BA costs the same as the last substage you played, while GHQ costs double that.

GHQ alwasy cost 20 stamina per spin no matter what stage you on.
Bonus Stage cost 10 stamina per spin for all players atm.

Reduce that to 10 and 5 stamina - that cant be too difficult.
Changing all the chances is much more complicated.
My solution also give much better chance for players to finish some quest.

YoshiEnVerde
07-25-2015, 11:42 AM
GHQ alwasy cost 20 stamina per spin no matter what stage you on.
Bonus Stage cost 10 stamina per spin for all players atm.

Reduce that to 10 and 5 stamina - that cant be too difficult.
Changing all the chances is much more complicated.
My solution also give much better chance for players to finish some quest.

You can't acces bonus stage if you haven't completed all current stages, which clock out at 10 sta/spin.
GHQ is twice the value of BA, putting it at twice the max amount of sta needed for normal exploration.

It actually takes the same amount of time, or complexity, to change any of those: probability or cost. They are a couple of values inside a database.
You're missing the point: You aren't supposed to finish the missions easily.
And decreasing the costs would defeat the purpose of those stages. Why stay like an idiot at any stage, say Stage 5-2, instead of advancing, if later on GHQ will cost less and give you even better rewards?

GHQ and BA aren't there to make your life easier. They're there so that you can complete some missed card, or keep spending stamina while you have no stages left. Their purpose isn't to be the most efficient, but to give you an extra feature at premium cost. Deal with it.

Soullessness
07-25-2015, 01:21 PM
You can't acces bonus stage if you haven't completed all current stages, which clock out at 10 sta/spin.
GHQ is twice the value of BA, putting it at twice the max amount of sta needed for normal exploration.

It actually takes the same amount of time, or complexity, to change any of those: probability or cost. They are a couple of values inside a database.
You're missing the point: You aren't supposed to finish the missions easily.
And decreasing the costs would defeat the purpose of those stages. Why stay like an idiot at any stage, say Stage 5-2, instead of advancing, if later on GHQ will cost less and give you even better rewards?

GHQ and BA aren't there to make your life easier. They're there so that you can complete some missed card, or keep spending stamina while you have no stages left. Their purpose isn't to be the most efficient, but to give you an extra feature at premium cost. Deal with it.

It sure is nice to see that there are some people who still understand logic, seriously whats the point of playing a game if everything was already given to you = Boring.

Unregistered
07-25-2015, 03:06 PM
Whan I got it "Bonus Stage" I discovered my progress almost stoped.
So I had to restart from start with new account otherwise I would newer have got SED of around 340k.

As game is now - my best advise for free players who want to get to the top dont seduce any girls (dont move pass area 1-3) untill all you girl have max level incl. all girls from N-Gacha. Problem in this game is that you cant move back to old areas. This game is about seducing girl but if you do that you just make the game much harder for yourself. People at 1-3 will get all there girls maxed in 2-3 months. Pleyers who go to bonus stage will newer have all there girl maxed unless the spend tons of money....

If you happy at bonus stage then it is fine with me - I just feel sorry for the guys who are stranded there. I am fine where at top 10-20 and it hard to get much higher as a free player that dont cheat. Yes it takes tons of time to get to the top in a f2p p2w game like this without spending money but it can be done.

chillinfar
07-25-2015, 03:22 PM
Not so p2w, to be a hentai game still more fair than a lot of p2w from "big brands" (cough cough, EA, cough cough).

I wasted a lot of resources before knowing this forum. Despite that, i got a decent rank in elite guard event without cash (359). As lost guards are not taken in ranking, i used my turn to get stuff and help contacts.

Cash in PPS only influx in time and turns (cash cards are not so powerful), a healthy feature. You can get most resources from paying users with patience, this can be noticed on current PVP event.

YoshiEnVerde
07-25-2015, 03:41 PM
Whan I got it "Bonus Stage" I discovered my progress almost stoped.
So I had to restart from start with new account otherwise I would newer have got SED of around 340k.

As game is now - my best advise for free players who want to get to the top dont seduce any girls (dont move pass area 1-3) untill all you girl have max level incl. all girls from N-Gacha. Problem in this game is that you cant move back to old areas. This game is about seducing girl but if you do that you just make the game much harder for yourself. People at 1-3 will get all there girls maxed in 2-3 months. Pleyers who go to bonus stage will newer have all there girl maxed unless the spend tons of money....

If you happy at bonus stage then it is fine with me - I just feel sorry for the guys who are stranded there. I am fine where at top 10-20 and it hard to get much higher as a free player that dont cheat. Yes it takes tons of time to get to the top in a f2p p2w game like this without spending money but it can be done.

What's the obsession with having a high SED?
I'm only earound 250k, and I'm easily top100 in Coliseum (top50 if I actually pushed), and I got top1000 in guards, in spite of practically being unable to play half the event...
Unless you're a paying player, which will give you access to more than one e-gacha per event, guards is just not going to get much better because your SED is 30% higher.

Even then, staying too long in Stage 1-3 will actually cripple you, as you might get out of Stage 2-4 with a big nice SED (around 60% more than if you just made sure to get all girls), but that difference will be recouped in a month or two of gameplay.


While I do agree that staying a bit longer than needed in Stage 1-3 will help any newbie, in the end it's just a bit of a kick ahead.You'll have, what, 4 or 5 girls Lvl5? 3 of those N-cards?
I got past that a looooong time ago. By the time you're over 200k you should have pretty much all N-cards maxed, and at least a half dozen Rs and SRs too (plus half the rest at least halfway there).
Staying in 1-3 actually helps a lot more in the first few steps (when being a player with SED below 50k but having a half dozen cards maxed counts) than in the long run (when you have dozens of maxed cards, are completting most daily missions, and are battling it out for top places in the game).

And no, you can't argue that you level up the other cards with N-WCs from the pero, because that's actually one of the parts where BA gives good results (4:1 pero/sta ratio).
A player raises their stats a lot more from the events than they ever do from just normally playing

Arekusu
07-29-2015, 05:42 PM
I'd hate to speak too soon but the new stage 3 is worse than bonus or GHQ. Didn't really take down any hard stats but I needed 5 chance times to finish the daily today. Welp over 70 spins later I got 2 chance times, seriously WTF.

chillinfar
07-29-2015, 07:45 PM
Stage 2 was the same hell, i don't expect to clean it quickly. Use GHQ instead or calculate when to level up to make engagements easy.

Unregistered
07-30-2015, 12:59 AM
Last stage in japanees varsion cost 43 stamia per spin - that is zone 9 - there we Just unlocked zone 3.
Cost per spin at GQH and bonus stage in janan version are 20 stamia and 10 stamina like here.

Many high level player at japanees servers have have more then 600 (10 hours) in max stamina so they dont wast any stamina.

YoshiEnVerde
07-30-2015, 09:02 AM
Last stage in japanees varsion cost 43 stamia per spin - that is zone 9 - there we Just unlocked zone 3.
Cost per spin at GQH and bonus stage in janan version are 20 stamia and 10 stamina like here.

Many high level player at japanees servers have have more then 600 (10 hours) in max stamina so they dont wast any stamina.

Well, every level you gain raises you max stamina by 3, plus another 3 if you fill the extra friend slot. That's 6 stamina per level, plus a base of 25 stamina in lvl1.
To have 430 stamina (needed for 10 spins in Stage 9), you need to be above level 68 (Lvl68 = 427sta, Lvl69 = 433sta), which will require a total exp of around 230k... Without factoring triple-exp spins, peronamins, or lvl-ups, for someone like me (Lvl46) that would take about 100 days to reach. And that's playing 24/7. Double that to take account of non-playing times, and then remoe around 10% for lvl-ups and exp-spins, and we get half a year for me to reach that.

Of course, this is one of the places where GHQ shows its fallacies: the 0.75% sta/exp rate turns that half year into 230 days.
However, just factoring in events, I believe we can cut that time down drastically. Right now, I'm sitting on 60 stamina refills from peronamins I collected in PeroColo. If we have one of those every 2 months, that means I might be able to remove up to 25% of that time in 4 or 5 months.
Of course, then, guards event sta/exp rate rears its ugly head in: 33%.

In the end, outside of paying players (some of which are already quite close to the 70s in their levels), I don't think we'll see much people reaching the 400sta line until Christmas this year.

Danex
07-30-2015, 10:12 AM
Well, kinda makes sense since these games are supposed to have a quite long lifespan (at least from what we see from japanese version).

Considering that the stamina issues seems to demand a long time solution in terms of levels, I think we should simply plan ahead what to do and just enjoy the game :3

Unregistered
07-30-2015, 12:50 PM
Whan I got it "Bonus Stage" I discovered my progress almost stoped.
So I had to restart from start with new account otherwise I would newer have got SED of around 340k.


Fully f2p, never stayed on stages beyond getting cards, current SED 300k; so it's not that horrible i guess.

- - - Updated - - -

[QUOTE=YoshiEnVerde;1578]Well, every level you gain raises you max stamina by 3, plus another 3 if you fill the extra friend slot. That's 6 stamina per level, plus a base of 25 stamina in lvl1.
To have 430 stamina (needed for 10 spins in Stage 9), you need to be above level 68 (Lvl68 = 427sta, Lvl69 = 433sta), which will require a total exp of around 230k... Without factoring triple-exp spins, peronamins, or lvl-ups, for someone like me (Lvl46) that would take about 100 days to reach. And that's playing 24/7. Double that to take account of non-playing times, and then remoe around 10% for lvl-ups and exp-spins, and we get half a year for me to reach that.

Of course, this is one of the places where GHQ shows its fallacies: the 0.75% sta/exp rate turns that half year into 230 days.
However, just factoring in events, I believe we can cut that time down drastically. Right now, I'm sitting on 60 stamina refills from peronamins I collected in PeroColo. If we have one of those every 2 months, that means I might be able to remove up to 25% of that time in 4 or 5 months.
Of course, then, guards event sta/exp rate rears its ugly head in: 33%.

In the end, outside of paying players (some of which are already quite close to the 70s in their levels), I don't think we'll see much people reaching the 400sta line until Christmas this year.[/QUOTE

I am close it level 43 atm. Level 64 with full friend list give 403 stamina. I just need 150.000 Exp for level 64. If I played 24/7 it would take 105 days without items. In really 150 days to get level 64 if I login 4 time per day. 500 Paronamin whould also do then job.
From last event I still have 100 Paroanmin ans 200 half Paronamin so it so not hard for free players to get 400 if we just get 2 more of those events.

YoshiEnVerde
07-31-2015, 02:10 PM
Fully f2p, never stayed on stages beyond getting cards, current SED 300k; so it's not that horrible i guess.

- - - Updated - - -


Well, every level you gain raises you max stamina by 3, plus another 3 if you fill the extra friend slot. That's 6 stamina per level, plus a base of 25 stamina in lvl1.
To have 430 stamina (needed for 10 spins in Stage 9), you need to be above level 68 (Lvl68 = 427sta, Lvl69 = 433sta), which will require a total exp of around 230k... Without factoring triple-exp spins, peronamins, or lvl-ups, for someone like me (Lvl46) that would take about 100 days to reach. And that's playing 24/7. Double that to take account of non-playing times, and then remoe around 10% for lvl-ups and exp-spins, and we get half a year for me to reach that.

Of course, this is one of the places where GHQ shows its fallacies: the 0.75% sta/exp rate turns that half year into 230 days.
However, just factoring in events, I believe we can cut that time down drastically. Right now, I'm sitting on 60 stamina refills from peronamins I collected in PeroColo. If we have one of those every 2 months, that means I might be able to remove up to 25% of that time in 4 or 5 months.
Of course, then, guards event sta/exp rate rears its ugly head in: 33%.

In the end, outside of paying players (some of which are already quite close to the 70s in their levels), I don't think we'll see much people reaching the 400sta line until Christmas this year.

I am close it level 43 atm. Level 64 with full friend list give 403 stamina. I just need 150.000 Exp for level 64. If I played 24/7 it would take 105 days without items. In really 150 days to get level 64 if I login 4 time per day. 500 Paronamin whould also do then job.
From last event I still have 100 Paroanmin ans 200 half Paronamin so it so not hard for free players to get 400 if we just get 2 more of those events.

Which was exactly my point ;)
We can easily reach those levels in a trimester or so, and we'll actually be ahead of the stamina needs for the last few stages.

Don't forget that the normal rate for events is something like 1~2 weeks in an event, 1 week of rest between events, etc.

Also, from the image in the app, my guess is that the next event will be the Treacherous Moon Mission, and not a Guards event.
As such, we might not see another Coliseum for two or three months