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  1. #91

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    All that seems to be the struggles of early gameplay. The problem with this one is when your lieutenant levels up, it doesn't refill your oil, like other games do with the player leveling up, it usually fills your stamina/etc so you can keep playing for longer times when you first start out like almost any game on here, aiming to get to where eventually you only need to log in a few times a day to keep up without any potential waste.

    If anything, I'd say the scouting system is rather similar to FKG's searching when you send out girls. More or less just for extra resources. Getting cores and emblems from scouting seems like it'll be the end game goal for it as the more you play, the more nodes you'll likely unlock. I'm not sure how many there are in this game.

    I would personally say the biggest problem with this game is the cores. Lot's of things need cores to be unlocked but aside from global missions, your daily mission literally only gives 5 a day. You need 750 for a 10+1 roll, that's nearly 5 months worth and more for things like slots.
    Last edited by Aidoru; 07-17-2017 at 06:43 AM.


  2. #92

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    It slows down once you get to Khorat but as long as you collect regularly you'll be able to progress through 3 or 4 tiles a day. I made the 3rd well a priority and just blitzed towards it.
    にせがいじん

  3. #93

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    what are the chances of getting this RNG bs "New" upcoming game: Armor Blitz-screenshot-7-.png

  4. #94

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    Does anyone have a map of the first area (assuming there's more than one)? Would like to just see which nodes are located where.

  5. #95
    Unregistered Guest
    Is there any way to deal with the constant pop-up about a WebGL Exception and exception handling is not enabled? I can't even play the game right now because that pops up every time I try to load.

  6. #96

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    Quote Originally Posted by Aidoru View Post
    Does anyone have a map of the first area (assuming there's more than one)? Would like to just see which nodes are located where.
    You mean the desert?




    Quote Originally Posted by Unregistered View Post
    Is there any way to deal with the constant pop-up about a WebGL Exception and exception handling is not enabled? I can't even play the game right now because that pops up every time I try to load.
    You'd best ask the devs directly on Discord. I've only seen this a couple times but it never persisted.
    にせがいじん

  7. #97

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    Quote Originally Posted by MiqDoloran View Post
    You mean the desert?

    Oh I meant the entire map. I was assuming there was more than 1 map, but I guess that'd be stretching it a bit much.
    Last edited by Aidoru; 07-17-2017 at 07:26 PM.

  8. #98
    Unregistered Guest

    quick tutorial

    Lieutenant choice does not matter, except for the beginning tanks. All 3 have the same abilities, and lieutenant scenes are uncovered on world map.

    Always try to bring 15 tanks to a battle. Exp awarded to your lieutenant and each tank is the same, no matter how many tanks you bring. You can bring tanks that cannot fight because they need repairs, but you cannot bring duplicate tanks into the army. If a tank is damaged, but not destroyed, in battle, it doesn't need repairs. Damaged/destroyed tanks get full exp. Repairs are made automatically for free, or can be completed immediately for metal and credits.

    You cannot have less than 3 tanks in your army. Cover girl is lead tank, not lieutenant. While all tanks have relationship levels of 0 to 5, only some have "stories", and a choice of outfits at relationship 5. Each relationship point gives you 2 construction pts. Each construction pt costs metal to use (50, 100, 200, 400, etc), and will either increase damage (max 10% extra) or health (max 20%) for the individual tank.

    Factory is for "free" random tanks, costing 50 oil, 250 metal and 1000 credits each. Mostly drops tier 1 tanks, but can (very rarely) produce Tier 5's. You can tell what you're getting by the construction time- 1hour, 2 hours, 8 hours, 24 hours or 48 hours.
    Store is for "paid" random tanks, costing 75 cores each. 80% level 3's, 19% level 4's, 1% level 5's.

    Research is for specific tanks. They cost credits and "blueprints". The 5 shown are available for seven days. I'll assume all the research tanks can also be found in the factory/store, because I've recieved duplicates of every research tank i've bought in the factory.

    Recycle gives credits for tanks, and blueprints for tier 3 and above (3 blueprints for a level 1 tier 3)

    Scouting- each scouting slot can hold 1 tank. The chance of finding things depends on the tank's type. The tank will randomly find small amounts of resources {3-7 oil, 6-12 metal, 15-25 credits, 1 core) depending on level and type. There is also a chance to find "emblems" to enhance tanks. While exploring, the tank will earn 1 xp per minute it is alive and exploring. Also at random, your tank will encounter enemies and obstacles. The strength of enemies generally goes up the longer you are out. If you still have 1 health point, you can order the tank to return to base for free. After its been killed, it costs 1 credit per exp pt earned. Tank returns to base in 20% of the time it spent exploring, which can be shortened by spending cores. Interestingly, unlike repairs and forge, the cost does NOT go down as the time counts down. DPS of tank reduces damage from enemies, Armor reduces damage from obstacles. Generally, the cost in credits to retrieve a dead tank will be much more than the tank found.

    Tanks- There are 5 types of tanks, distinguished by their backgrounds. Light (blue, 2-3ap), medium (green, 3-4 ap), Heavy (yellow, 4-5 ap), tank destroyer (red, 3-4ap) and artillery (purple, 3-4 ap). Generally, light tanks are fast and weak, Heavy tanks are slow with lots of armor, destroyers have pierce damage, and artillery are low armor high damage (glass cannons). Higher tier tanks are generally better, although some Tier 3, and I assume all Tier 4 and 5 cost an extra action point to deploy. (ie, the crusader III, a 3 star light tank, costs 3 ap, the tier 5 medium tank takes 4 ap, while all my tier 3 medium tanks, tank destroyers, and artillery still only cost 3 ap). A tank's Skill levels (1-5) are based on Tiers, not the tanks level. All tanks can equip 3 emblems. Higher Tier tanks need more exp to level (to reach level 2, Tier 1 needs 100xp, Tier 2 needs 200xp, Tier 3 needs 300xp, Tier 4 needs 500xp). Tanks can be given extra exp (upgrade) by destroying other tanks. exp earned varies by level and tier of destroyed tank (but not type). Tanks can be "locked" so you don't accidentally use them in upgrades, or recycling.

    Emblems- They come in 5 tiers, a bunch of types, and can be leveled up to 15. They are fully transferable, although you cannot have two of the same type on the same tank. They show up on the tank icons on the army/reserve display, so you can find and re-attach them easily. Emblems cost credits to level, again varying by Tier and level (a tier 1 emblem takes 25 credits to bring to level +1, 28 more for level +2, etc; a Tier 5 emblem takes 600 credits to bring to level +1). I have not yet brought an emblem to max (level 15), and it is unclear if they start at level 1 or level 0.

    Battle- Battles are fought between your lieutenant and a corrupted leader. As stated before, all tanks in the battle, and the lieutenant gain the same amount of exp if you win (none if you lose). besides earning the exp, you will get some credits, and might find a tank or an emblem. battles can be refought if you wish. All battles cost oil to begin. Although exp/oil spent does go up for tougher battles (56 oil->222 exp, 98 oil->428 exp, 110 oil->488 exp), it only depends on you winning- killing more of your opponents army doesn't give you more exp. And how do you win? Kill the enemy leader before your lieutenant is killed.

    You start the battle with 5 action points. you receive another about every 10 seconds (maybe 5, maybe 15, i've never timed it) You can spend action pts using lieutenant skills, or launching tanks. 5 of the tanks from your army are shown in your hand, at the bottom of the screen. (usually at least 3 of your first 5 tanks, but they do appear at random). You place your tanks the map when you have the action points, and they travel in a straight line from the right to left side of screen, attacking enemies if they can. Besides the called fire for 3 action points (and regen fields, later), your lieutenant will fire (area of effect) at enemies which approach her closely. As stated before, if she dies, you lose. You can see her health bar on the top right of the screen. There is also a count-down timer- it should give you plenty of time, but if it runs out, you lose also. There is an "auto-deploy" button, but I have never tried it.

    Tips

    Those stockpiles that take 8 hours to refill? you can empty them while only partially full by clicking on them, or your resource totals on the top of screen

    When scouting, click on "time deployed" to see what the tank has RIGHT NOW. You can also read the log, to see how well its doing against obstacles. If you've filled up the "items" slots, you might as well call it back early.

    Mines do high area effect damage, and tanks do not shoot at them. But they can be taken out with area effect damage also. Have your lieutenant clear the way with a barrage. Also, check your tanks skills- some of them do area effect damage also, and might destroy a mine if an enemy is nearby.

    You don't have to kill EVERYTHING, just the enemy boss. So it is possible to stall an enemy drive on the top/bottom of the screen with some heavy tanks, while YOU push through on the bottom/top with some destroyers.

    Don't send your light tanks head to head vs enemy tanks. They have 180 degrees of rotation, so they can fire from the side. If you are really lucky, they might be shooting at a tank destroyer that can't turn enough to hit them (It is unclear whether "180 degrees" of rotation means 90 left and 90 right, or 180 left and 180 right, but can't keep turning clockwise/counterclockwise after pointing backwards, and must crank all the way back around. We can hope its the first, because no one fires behind them on this battlefield...)

    You can get 199 exp for 51 oil, on an easy battle (Bengali 2, you actually get 2 machine gun pits on YOUR side). you can use this to level a bunch of tier 2 tanks before you use them to upgrade something else (you can always get the last point scouting for 1 minute.. or do a battle with more oil). Unfortunately, leveling 10 Tier 2's will only give you about 600 extra exp, rather than 2000.. but still, its helpful if you're are trying to level 1 or 2 new tanks.

  9. #99

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    Fun game, all in all.

    From what I heard, upgrading with leveled tankgirls give you only 1/3 of exp they have, so it is not really worth it.

    Also, reddit guide

  10. #100
    Unregistered Guest
    I seem to be having a problem with the map(I am just starting and have gotten the first H scene with the american tank and gone past it) the tiles start moving south and off the edge of the window/board and it doesn't seem to scroll. Does the map scroll?

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