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  1. #1131
    Unregistered Guest
    Oh no...I'd never spend cores on oil. No fucking way. Coupled with regular oil production, sending five lights out on scouts nets more than enough oil to do every invasion tile, a full run on PoC, and about a dozen or more farming runs at the top of the map each day. Nobody near the end-game needs any more than that.


  2. #1132

    Join Date
    May 2016
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    Quote Originally Posted by Unregistered View Post
    Good luck. To be perfectly fair, they do give out a fair handful of cores. They just sabotage themselves with a really inconsistent application their core values*. Eg, 400C to reset the event run is absurdly poor value even and especially compared to the event shop. 100C for the wheel of misfortune makes me think they misplaced a decimal. 300C for an extra factory or battalion slot is actually on the too-cheap side and 750 C to gamble on 11 tanks is a bit on the overpriced side.

    There's also mechanics that limit my willingness to spend. Like, I would never want to buy oil given how often the game crashes / lags out / misinterprets mouse input and screws me over or forces me to reset during a deployment. There are Unity games that can be made to run stably in my browser. This is not one of them.

    *Hah. I make play on words. Is gud joke.
    Pretty valid points there. Yes some of the core values seem a bit off.
    Things like wheel should be core burner - 10C/ max 20C for a spin. Slot machines are never expensive in one go, they make up for it by eating dozens upon dozens of those coins slowly piling up, but never have you feel like "this is too much" for each spin. Its the strategy that micro transaction in games adopted, and you can see the success.
    Agree, the 400 for event reset with some people getting 1-2 Corns per run, just completely negates any reason to actually do that.
    300 for batalion is not cheap, its well prized. Its not like you shit out those extra tanks for the second squad, and its not like all squads get the exp when clearing maps, thus it really gives you just another extra 15 character slots in all honesty. Which compared to the cost of buying extra inventory space makes it actually a worse deal (25C for 5 exra slots for inventory expansion).
    Gacha should be 500C in my oppinion, 50C per pull.
    Also remember last factory slot is 2700C which is WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY over the top.

  3. what a fucking joke man


  4. #1134
    Unregistered Guest
    So I have finally got my first duplicate 5 star. I had finally built up 750 cores and decided to go head and pull and to my surprise I pulled a 2nd Super Pershing. Is it more worth it to use this on my 2nd platoon or should I just use it to upgrade my original which is about 10 levels behind all of my other core units yet is still super useful. I'm not sure how useful making a tank elite is anyway and who knows if I'll ever pull another one.

  5. #1135
    Unregistered Guest
    Quote Originally Posted by WhatIconceal View Post
    what a fucking joke man
    I am at 26 with just the last tile to go, so, yeah. Not getting there myself, either.

    ---

    To the person with the Sarah duplicate: that +10% experience gain boost is really nice for 5* tanks, because they need so much experience. I don't regret combining the duplicate Sarah I got into her, she's definitely my most experienced 5* and is the core of my offense at the moment.

  6. #1136
    Unregistered Guest
    It seems the more turkey monsters you killed the higher the drop chance for corn. So, basically I just keep reloading until turkey monster first came up, and send my heavy tank alone to hold and forced spawn more enemies and turkey. It could be RNG tho but I got like 12 corns from this session only.

  7. #1137
    TreadNaught Guest
    Quote Originally Posted by Unregistered View Post
    It seems the more turkey monsters you killed the higher the drop chance for corn. So, basically I just keep reloading until turkey monster first came up, and send my heavy tank alone to hold and forced spawn more enemies and turkey. It could be RNG tho but I got like 12 corns from this session only.
    I've tried a couple of different hypothetical 'what if this increases your drop chance' scenarios*, and noticed no appreciable change in drop rates. If there is some hidden RNG modifier it's not a statically relevant factor*. I'd honestly be a bit pissed if they threw something like that in without telling people. Variable force compositions and play-stiles would guarantee an uneven reward distribution more surely than a pure RNG system.

    * Wiping out all enemy tanks, maximizing live turkeys at win, playing to PoC battle/time bonus score, fighting with more destroyers, rushing, ending with 10 gears.
    ** Given the small sample size it's a hard thing to test.

  8. #1138
    TreadNaught Guest
    Quote Originally Posted by WhatIconceal View Post
    what a fucking joke man [29 corn on the con]
    *Expletive singularity* I sincerely hope that you didn't spend cores to reach that point and THEN get RNG fucked.

  9. #1139
    Unregistered Guest
    Okay, is it just me or does having so many secondary stats on a five star emblem dilute it's usefulness? Like, I have a [+9] 3 star emblem and 5 star emblem [Awareness]. Their first two effects are the same, third effect is +damage. The three star emblem has +60 damage as tertiary effect while the five star has +27 damage and like... +6% move speed, +16% rotation and +7% accuracy. Sure, you're getting free stats on the emblem to start, but you only seem to get one sub-stat boosted per [+1] so 5 star emblems seem almost guaranteed to be left with a mush-mash of low level bonuses at [+15].

    So what' up with this? Wiki's kinda mum about secondary stats.

  10. #1140
    Quote Originally Posted by Unregistered View Post
    Okay, is it just me or does having so many secondary stats on a five star emblem dilute it's usefulness? Like, I have a [+9] 3 star emblem and 5 star emblem [Awareness]. Their first two effects are the same, third effect is +damage. The three star emblem has +60 damage as tertiary effect while the five star has +27 damage and like... +6% move speed, +16% rotation and +7% accuracy. Sure, you're getting free stats on the emblem to start, but you only seem to get one sub-stat boosted per [+1] so 5 star emblems seem almost guaranteed to be left with a mush-mash of low level bonuses at [+15].

    So what' up with this? Wiki's kinda mum about secondary stats.
    The advantages of 5* emblems are broader stat coverage (for tanks that need multiple stats) and higher bonuses to the primary stat. The primary disadvantage is what you see: you only get 1 secondary stat increase per level, and lower tier emblems have fewer possible options, resulting in generally higher bonuses for those options.

    Summary: Use 5* emblems only if you need the primary stat a lot and/or the secondary stat spread is great (your example is arguably one of the worst combinations since move speed is meh on most tanks, rotation IMO sucks on almost everyone and accuracy is generally not enough to make a difference since without accuracy boosting skills dodge tanks will still dodge and everyone else will get hit)

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