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  1. #1611
    Unregistered Guest
    Oh, AB...no, no, no.

    No, I am not going to spend cores to build XP fodder. And no way am I going to take up a factory slot to do it, either. Are you guys high?


  2. 10 cores for 50k exp seems good to me

  3. #1613
    TreadNaught Guest
    Quote Originally Posted by Unregistered View Post
    Oh, AB...no, no, no.

    No, I am not going to spend cores to build XP fodder. And no way am I going to take up a factory slot to do it, either. Are you guys high?
    The factory slots are otherwise essentially worthless once you've squeezed out the few useful four stars it produces. The chance for a five star is so low it's not even worth the oil*. The core consumption's not bad for focus leveling a tank. It's not like the "pay to not play" insanity that is level skipping portal of chaos for more than the potential reward or spinning the wheel of disappoint for way too many cores.

    * Like, I'm pretty sure you have a greater chance per oil of getting a five star tank running maps in zone five and six than building tanks in the factory.

  4. #1614
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    XP fodder
    You can still use a couple of 1* light tanks in the team (with 30% exp bonus for free), at level 50 they give more than 300.000 experiences, in my opinion anyway better than farming \ crafting stupid cats. In any case, rucksacks very rarely come across too ...

  5. #1615
    Unregistered Guest
    Every 4* is 25 blueprints. It's not game-changing, but it's way more useful than spending cores on not getting blueprints from a factory slot. Plus, not counting WanWan, I've gotten three 5*s from my factory slots. Of course, this biases me toward the factory, but someone else's bad luck also biases them against it.

  6. #1616
    Unregistered Guest
    One problem with this game is that doing anything in the game costs the same resource [oil], so some things are always going to end up being an objectively worse uses of that resource than others. The only reason there can even be a debate on whether running Oci or building tanks in the factory is a better use of oil is because we don't have access to the actual numbers there.

    We DO have access to the numbers for PoC and expeditions though, and the numbers are... crap.

    The cost of running expeditions is around 350 oil just to get the map and then 150 to run it. So you're using a bare ass minimum of 1000 oil, 5000 currency and 5 cores to build a Rascal. 12k Xp for that kiiinda sucks if you consider you're losing out on all the stage five/six drops that oil could buy. Emblem expeditions are an even worse trade. Well, I'm also never spending cores on frivolous crap again after missing my chance to grab that booster tank on Christmas. It's not 10 cores, it's 1/200th of a PT-76! (I'm also never spending cores on anything that says it has a '40% chance' of a five star tank because it clearly fucking doesn't.) The main benefit of expeditions so-far is that they've improved the oil per reward ratio of core/blueprint invasions.

    PoC starts out giving you about one blueprint per 6 oil and then steadily gives worse and worse returns. By the time you start seeing bosses you're spending 35 oil per blueprint, at which point you may as well be using the oil at the factory as far as blueprints are concerned. Mid tier core and candy rewards for PoC... exist? It's hard to justify spending the time and oil on them though. Maybe it's better returns at high levels but by where I'm standing it's pretty bad.

  7. #1617
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    PoC starts out giving you about one blueprint per 6 oil and then steadily gives worse and worse returns. By the time you start seeing bosses you're spending 35 oil per blueprint, at which point you may as well be using the oil at the factory as far as blueprints are concerned. Mid tier core and candy rewards for PoC... exist? It's hard to justify spending the time and oil on them though. Maybe it's better returns at high levels but by where I'm standing it's pretty bad.
    While I agree that there is the common cost of oil, there also are things that you simply have to do regardless of their oil efficiency if you want to get anywhere in this game. I don't know where you are vis a vis H-unlocks/upgrade points and 5* acquisitions, but I really rely on those 11 PoC candies every two days. I have four 5*s still waiting to get stories unlocked, all the 4*s except Tabby and Rena, and even one 4* currently without stories that I would really like to upgrade someday. Therefore I will continue to run 30+ PoC maps each cycle. The cores reward from PoC is also necessary for the long run...if you're concerned enough about cores to avoid building Nekos (a position with which I agree) you should probably also be concerned enough about cores to maximize your intake of them without worrying about how much oil it will cost to get them.

    Oil efficiency is fine for as far as it goes, but at some point volume takes a higher precedence.

  8. #1618

    Join Date
    May 2016
    Posts
    2,788
    Credits
    2,505
    How about combining the Exp maps with the standard Exp Booster we get from log ins ?

    That ought to yeald some more worthwhile results as far as oil-experience ratio goes ... ?

  9. Zoya in research

    say goodbye to your BPs nerds patch notes

  10. #1620
    TreadNaught Guest
    Quote Originally Posted by WhatIconceal View Post
    Zoya in research, say goodbye to your BPs nerds
    Well I was going to say goodbye to my blueprints but despite all evidence to the contrary the lab seems to think I bought her from research already so I uh... I guess my BPs are safe?

    . . . woo.

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