View Poll Results: 1

Voters
5. This poll is closed
  • 1

    4 80.00%
  • 1

    4 80.00%
Multiple Choice Poll.
+ Reply to Thread
Results 1 to 10 of 1673

Hybrid View

  1. #1
    TreadNaught Guest
    Quote Originally Posted by Jeffrey Uy View Post
    Any tip for a beginner?
    Get scouting and factory slots opened up as soon as you're able. Don't spend on the wheel of fortune, it's bad.

    Try not to swap out any four star tanks you get early on for new tanks. You don't want your commander level growing beyond your tank level.
    Some tanks remain useful longer than others. Cromwell and any of the three star artillery tanks are worth keeping about as they age pretty well.

    Don't bother upgrading emblems with poor sub-modifiers. Modifier values are slightly subjective, but generally -

    > GOOD
    Critical Rate + Critical Multiplier - It's best when you get these together as a primary/secondary attribute pair. Crits are the best damage booster.
    Evasion - Better on tanks that start with high evasion, but not taking a hit means a lot more than armor.
    Damage - Raw damage increases on emblems are great on tanks with a high rate of fire.

    > OKAY
    Rate of fire / % Damage Bonus - Universally worse than raw damage increases, but better than nothing. RoF is a good attribute on lights for armor shred.
    Range - Useful for nudging a tank outside the blast range of that artillery that will be slamming your front line.
    HP - Keeping tanks alive is good and this helps, but it'll also jack up your repair costs. Save it for your high evasion lights and high armor heavies.
    % Damage Reduction - Beats armor in most cases where armor is relevant. Best when stacked high with HP.
    Armor - Not great, but better than nothing.

    > POOR
    Piercing - Armor isn't much of a defense to invest in penetrating it.
    Accuracy - For some artillery this can work against some light tank swarms. Still mostly unnecessary.
    Move speed - Bad.
    Rotation - No. Stop. What are you even doing.

  2. #2
    Quote Originally Posted by TreadNaught View Post
    > POOR
    Piercing - Armor isn't much of a defense to invest in penetrating it.
    Accuracy - For some artillery this can work against some light tank swarms. Still mostly unnecessary.
    Move speed - Bad.
    Rotation - No. Stop. What are you even doing.
    Piercing is useful on high level poc where a heavy can stall you for a long time without penetrations... Although anything more than 70% is considered overkill. 50% is a good place to aim for most tanks. Also accuracy provided dps multiplier for scouting. A very cheap way to boost your light tank dps for scouting.
    Last edited by Shieun; 01-03-2018 at 06:14 AM.

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •