View Poll Results: 1

Voters
5. This poll is closed
  • 1

    4 80.00%
  • 1

    4 80.00%
Multiple Choice Poll.
+ Reply to Thread
Results 1 to 10 of 1673

Hybrid View

  1. #1
    Nope Guest
    Based on the pattern so far, I believe the following is entirely reasonable to expect for the rest of the game's existance,

    - It will be very art limited, never going to catch up nor even attempt to do so.
    - It will mostly develop in the periphery, not the core game play.
    - Its change will overwhelmingly be code based.
    - It will at no time speed up its deliveries. It is resource limited. It will go at the pace seen.

    Simply put, it is resource constrained and they are mostly programmers. Also they are linked to mobile platform and that means PC version is dead in the water in terms of what it can and cannot evolve to, ever.

    They'll not up the core gameplay for the simple reason that they cant under the conditions imposed by their choices.
    They'll not up the art since they can't under the resources available.
    They'll do what they can add in terms of coded extras and event setup.

    Its a friendly, likeable, little game by a little team stuck between two worlds, trying to make it sort of work.

    And as for fulfilling its Nutaka entry criteria? Never going to happen. It is not even an option. The amount, type and quality of art you see? That IS the pipeline. There is no extra gear to shift into. They delivery coded extras because thats the only area they can deliver in.

    Not intended as a rant. The games history is for all to see and the team size and capabilities are unchanged and not a secret. But it also means, this, what you see, is in fact "it" and it wont change.

  2. #2
    Nope Guest
    And thats sad really.

    I like the game too, but it is never going to move.

    Its like the tanks you launch in it, they travel and travel, but somehow never gets anywhere at the end of the day.

  3. #3
    Unregistered Guest
    To be honest, if they can't catch up on their reason for being on Nutaku, I'd rather they just put it in near maintenance mode (only adding new girls by running events) rather than screwing up what was a fun little game by adding needless tedium. They can go on to another project and keep AB mostly on autopilot.

    To AB: You are not Call of Duty. You are not Destiny. You make a mobile game and have committed to providing H-content for a PC browser version of it. Stop trying to take up more of our time with stuff that doesn't increase the fun of playing your game.

  4. #4

    Join Date
    Mar 2016
    Posts
    809
    Credits
    791
    Just a note about the crafting levels, they are based on difficulty not commander level. Hard will always be lvl 40 enemies no matter what your commander lvl. From memory the drop rate is Commander 1-15 Easy, 16-30 Medium, 31-50 Hard. So you start getting lvl 40 Hard missions as early as lvl 31 commander but they will get easier as you lvl up your girls.

    Having said that, The drop rate on the schematic (2% for RANDOM 5* emblem) means that on average it will take you one and a half weeks (3 invasion days = 18 invites = 54 missions) to have just 1 drop. The cost of 6000 shards is not as bad as it seems because on average you will get 300 per invite so you should end up with way more shards than required.
    Flower Knight Girl: 255445855

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •