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  1. What's up with that cat anyway? Does it do anything or is it just like for leveling up tanks or something.

  2. #2
    Unregistered Guest
    It's mostly for the collections of completionists, but at the same time it's a 1 gear cost unit you can throw out for an emergency speedbump...and at 5*s might actually not be completely useless if you can find the space to level it up.

  3. #3
    The new cats are XP fodder, according to the patch.

  4. #4
    Quote Originally Posted by Patch Notes
    Infantry Units
    There are THREE new infantry units being added in this patch. We have Pvt. Oliver (British), Pvt. Rascal (US), and Pvt. Otto (German). They have different rarities and when used in upgrading, give a lump sum of exp. For example, Oliver as a 3-star cat gives 2,000 XP flat and Pvt. Otto as a 5-star cat gives 50,000 XP! You will have to construct these units through the schematic system – which means new expeditions as well. Fight Invasions now on Tuesdays, Thursdays, and Saturdays to get expedition maps. Training maps will give you the chance to earn Infantry Rations and Infantry Rucksacks, which combine into different tiered cats! Get going!
    So these new cats are just exp fodder units, like in many other games.

  5. #5
    Nope Guest
    Game would have to actually move for power creep to go anywhere or mean anything

    The power does not really have anywhere to go right now as there is literally no content in the game that even remotely requires or challenge it. And honestly, it will take them months and months at their pace to go anywhere.

    More an "insert coin here for illusory gain" prompt than anything.

  6. #6
    Unregistered Guest
    Oh, AB...no, no, no.

    No, I am not going to spend cores to build XP fodder. And no way am I going to take up a factory slot to do it, either. Are you guys high?

  7. #7
    10 cores for 50k exp seems good to me

  8. #8
    TreadNaught Guest
    Quote Originally Posted by Unregistered View Post
    Oh, AB...no, no, no.

    No, I am not going to spend cores to build XP fodder. And no way am I going to take up a factory slot to do it, either. Are you guys high?
    The factory slots are otherwise essentially worthless once you've squeezed out the few useful four stars it produces. The chance for a five star is so low it's not even worth the oil*. The core consumption's not bad for focus leveling a tank. It's not like the "pay to not play" insanity that is level skipping portal of chaos for more than the potential reward or spinning the wheel of disappoint for way too many cores.

    * Like, I'm pretty sure you have a greater chance per oil of getting a five star tank running maps in zone five and six than building tanks in the factory.

  9. #9
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    XP fodder
    You can still use a couple of 1* light tanks in the team (with 30% exp bonus for free), at level 50 they give more than 300.000 experiences, in my opinion anyway better than farming \ crafting stupid cats. In any case, rucksacks very rarely come across too ...

  10. #10
    Unregistered Guest
    Every 4* is 25 blueprints. It's not game-changing, but it's way more useful than spending cores on not getting blueprints from a factory slot. Plus, not counting WanWan, I've gotten three 5*s from my factory slots. Of course, this biases me toward the factory, but someone else's bad luck also biases them against it.

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