It's mostly for the collections of completionists, but at the same time it's a 1 gear cost unit you can throw out for an emergency speedbump...and at 5*s might actually not be completely useless if you can find the space to level it up.
It's mostly for the collections of completionists, but at the same time it's a 1 gear cost unit you can throw out for an emergency speedbump...and at 5*s might actually not be completely useless if you can find the space to level it up.
The new cats are XP fodder, according to the patch.
So these new cats are just exp fodder units, like in many other games.Originally Posted by Patch Notes
Game would have to actually move for power creep to go anywhere or mean anything
The power does not really have anywhere to go right now as there is literally no content in the game that even remotely requires or challenge it. And honestly, it will take them months and months at their pace to go anywhere.
More an "insert coin here for illusory gain" prompt than anything.
Oh, AB...no, no, no.
No, I am not going to spend cores to build XP fodder. And no way am I going to take up a factory slot to do it, either. Are you guys high?
10 cores for 50k exp seems good to me
The factory slots are otherwise essentially worthless once you've squeezed out the few useful four stars it produces. The chance for a five star is so low it's not even worth the oil*. The core consumption's not bad for focus leveling a tank. It's not like the "pay to not play" insanity that is level skipping portal of chaos for more than the potential reward or spinning the wheel of disappoint for way too many cores.
* Like, I'm pretty sure you have a greater chance per oil of getting a five star tank running maps in zone five and six than building tanks in the factory.
Every 4* is 25 blueprints. It's not game-changing, but it's way more useful than spending cores on not getting blueprints from a factory slot. Plus, not counting WanWan, I've gotten three 5*s from my factory slots. Of course, this biases me toward the factory, but someone else's bad luck also biases them against it.
One problem with this game is that doing anything in the game costs the same resource [oil], so some things are always going to end up being an objectively worse uses of that resource than others. The only reason there can even be a debate on whether running Oci or building tanks in the factory is a better use of oil is because we don't have access to the actual numbers there.
We DO have access to the numbers for PoC and expeditions though, and the numbers are... crap.
The cost of running expeditions is around 350 oil just to get the map and then 150 to run it. So you're using a bare ass minimum of 1000 oil, 5000 currency and 5 cores to build a Rascal. 12k Xp for that kiiinda sucks if you consider you're losing out on all the stage five/six drops that oil could buy. Emblem expeditions are an even worse trade. Well, I'm also never spending cores on frivolous crap again after missing my chance to grab that booster tank on Christmas. It's not 10 cores, it's 1/200th of a PT-76! (I'm also never spending cores on anything that says it has a '40% chance' of a five star tank because it clearly fucking doesn't.) The main benefit of expeditions so-far is that they've improved the oil per reward ratio of core/blueprint invasions.
PoC starts out giving you about one blueprint per 6 oil and then steadily gives worse and worse returns. By the time you start seeing bosses you're spending 35 oil per blueprint, at which point you may as well be using the oil at the factory as far as blueprints are concerned. Mid tier core and candy rewards for PoC... exist? It's hard to justify spending the time and oil on them though. Maybe it's better returns at high levels but by where I'm standing it's pretty bad.