Sometimes I run into guys who take a particularly long time to take out, but I haven't parsed the combat stuff enough to know if that's a bug or some mechanics thing.
Sometimes I run into guys who take a particularly long time to take out, but I haven't parsed the combat stuff enough to know if that's a bug or some mechanics thing.
So I just noticed that for emblems, secondary stats are randomized. I find that a nice feature. While RNG is always a pain, it's small things like that that add more a game.
Also didn't notice I still had the game up 30 minuets into maintenance, though I didn't try to do any battles, was still able to jump between menus. Didn't want to risk anything not saving like early access.
So Maint started at 8pm EDT? dang, I missed stopping my scouts by 20 minutes. OH well, the timing is a little funny (maintenance at end of first day of new research items).. I would have done it for the first 4 hours of the first day myself. But I'm not the one who might have to get up in the middle of the night to do it, and they might have gotten complaints about the research items changing, if they did it a day earlier. While i've never seen the invicible inventory, if you had tanks in reserve, you might have sent them along a different path- just like you lose when your leutenant dies, you win when the dark lord dies, no matter how many tanks/buildings are still standing
Looks like it was just a maintenance to improve infrastructure(?) and add a few little things like sound saving.
Oh and fix the bug where some players only could only have 1 lieutenant skill.
Last edited by Aidoru; 07-16-2017 at 09:53 PM.
I don't know if this has been brought up before, but you don't have to wait for a full 8 hours to collect a resource. Just hit up a node and it'll give whatever percentage of full it was at.