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  1. #1
    The boss you get in POC 15+ also matters.

    There's the stupidly overpowered one that Myrdin got, and then there's the one I got today that's just the starter arty enemy boss with an extended range.

    Together with a weak spawn I just steamrolled it with minimal casualties.

  2. #2
    okay lvl 44 map is insane. They throw out so many heavy tanks and artillery lol you can't punch through. When i got near the boss they spat 5 heavy tanks out at me and it takes so god dam long to go through it they balled up so many artillery. Of course they always kill your artillery somehow even though its far from the fight. Their hit registry is also has a terrible delay, enemy artillery shell hits the ground and explodes but still does damage 1.5 seconds later to any unit that moves up to it which means its a 100% chance to kill your squishy units like TDs and even artillery with their long range.

    Lost so many times because of this im actually out of metal and i had 37k to start with and now i have less than 200

    Another note do you guys even use lower tier tank girls as fodder to level up? I feel like its not worth much as you'd get more xp on a battle run
    Last edited by WonderWaffle; 08-24-2017 at 12:35 PM.

  3. #3
    Unregistered Guest
    I never used any tanks for any fodder until they added the bonus thing, with which I decided to casually experiment. I would simply scrap them all for the currency, which I really needed at that time, and in fact still do need. When I did start to use the bonus XP, I wasn't one of the ones to farm up thousands of Renaults...I still haven't gotten enough of them to hit the original 20% on my first one. But honestly, if the devs were going to implement a bonus XP thing AND a node where you always get the same tank for completing it, what did they expect people were going to do?

    And yeah, I prefer Rena to Tabby by quite a lot...except the unlocked skins don't actually look like the same woman as her 'tank' form.

    As for the oil costs on PoC, I don't know how I'd approach it. Maybe remove oil costs for initial attempts, but limit the number of oil-free attempts to complete each level to three, and if you want to hammer against the RNG after that to clear the level it'd start costing you oil.

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