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  1. #1
    Quote Originally Posted by Unregistered View Post
    FKG's 2* girls...all playable girls in the game, in fact, have H-scenes. They're even getting ready to start offering a second affection level for some. I get it that that game is originally an H-game and AB is not, so there's bound to be more emphasis on it. However, they will eventually add stories for all the 4-5* tanks (unknown if that will include the lower ranks). Eventual new players will have way more locked stories to open than we had. There would've been nothing wrong with AB offering an initial burst of candies which would be scaled back to the normal rate after a player gets established like FKG does with flower gems for beginners. It's too late now, but let's say half of the first (first two?) month's daily login reward would be your initial stock to get your started.

    I have nine tanks with stories available for them. I have no idea whether that's typical, but that's all the data I have. I've opened all of the story levels for four of them so far. The thing about it is, though...yes, the candies unlock the skill points, but they're certainly not the limiting factor for using them. The metal cost for the higher skill points is what limits how much you can improve an individual tank. I'm still waiting on enough metal to spend my last skill point for my first tank (though I've spent some metal on other tanks' skill points as I opened them, because ignoring the cheap skill points is just stupid).

    So if the gameplay-related benefit from unlocking the stories is deferred due to the metal cost, what's wrong with letting us enjoy the stories?
    Thanks for the reminder about FKG's 2*s (I used 3 since I was also including MWA though) but anyways, yeah under the assumption they're going to add more stories for the few 5*s that don't have and hopefully the 4*s at least, candy really ought to become more available soon. Valid point on the metal restriction as well

  2. #2
    Unregistered Guest
    AB is oddly indirect for an adult game (maybe because it forgot to become one, its problem is largely that it is a mobile game with adult content tagged on, and perhaps in the wrong places too).

    Examples,

    The game has no venue to grind affection, which is entirely perplexing as Nutaku is an adult platform and waifu's are, barring strong gameplay (only Aigis has that really), what it is about. Yet Waifu progression is oddly absent or gated at multiple levels.

    It has lots and lots of ladies, but much much less than half has scenes and are largely concentrated in the 5* segment, which leaves a lot of trouble all-round. New player's transition from "trying game" to "patron of the game" is barren for large stretches, indeed even the starting tanks are woefully undersupplied with story and scenes.

    Almost entirely the opposite of what an adult game would want.

    A more sensible approach would be to saturate the starting tanks, a large segment of the 3* and 4*, and then limit the 5* segment (of which all should have scenes when introduced) and then add 4* and 5* as scenes became available (making them in essence count as "new" waifu content).

    Flood out all the 5* and then gate (which is mandatory, they are 5*s, they should be gated) them is pretty much the worst approach possible, it is dead content to a large degree, starving the game of 80-90% of its Waifu content. Players simply never get to it before they are off the hook again.

    It has no events or event cycles to diversify things the players can do and experience, the most basic trigger, the event Waifu and the competition for her through levelling the team, improving resources, squaring off against others is not there. Even POC is oddly indirect, you gain resources not a limited print prestige Waifu (which would normally be a driver in competitive whaling setups as the PoC).

    Also the 1% gatcha strikes me as too little reward for paying players combined with the resources being bought often having too little use. Rewarding the payers should be a premium concern.

    I wonder why the game is not rushing Waifu content and mini-Events (using those with content as the "event" waifus) out the door as stop gap solutions while the (major?) Halloween event is being set up.

    As it is right now, players have consumed the PoC before the story is at end, retarding its potential to keep players in the game immensely, in fact it becomes so common as to annoy them with its repetitive nature. There is simply way too little for a player to do or desire for a too long period of time, which leaves them in the core game, consuming it entirely and finding it barren.

    They should be split at all times between Getting Waifu (Events), Affection Waifu (Grind candy), Preparing for Waifu (levelling) while never been able to get it all done, but be happily buzzing around regardless as they had plenty to to do and be wanting to do it.

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