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  1. #1
    Most people don't have much use for metal (the one exception I found so far is a player that just spams repair all the time, which almost no one else does)

    Its even worse in the mobile version where candies don't exist (and thus metal for relationship points). Some people have like, 300k+ metal over there.

    I personally am using my metal only slightly slower than I'm gaining it myself though. I guess being in the top 0-1.999% every PoC week for candies (and having the tanks to use those candies on) seems to be the equalization point.

  2. #2
    I myself am in the 0-1% category pretty much every week and don't have sufficient metal to max my tanks, though I tend to get all 5 scenes on a tank before moving on, so I'm very different from Zandel in that regard (especially since about half my team doesn't have scenes) so with the super-expensive last two, it's understandable

  3. #3
    Unregistered111 Guest
    is lvl 35+ maps getting pretty difficult for anyone else? i fail them the majority of times. usually it's because the enemy pulls some kind of long range unit that kills my heavy in 3-4 hits, then my formation gets destroyed.

  4. #4
    Quote Originally Posted by Unregistered111 View Post
    is lvl 35+ maps getting pretty difficult for anyone else? i fail them the majority of times. usually it's because the enemy pulls some kind of long range unit that kills my heavy in 3-4 hits, then my formation gets destroyed.
    PoC or Tiles? I got to Manuis before i needed grind for a while. When your units are around lvl 26-28 they should be able to deal with enemies up to level 39 or so but maybe cutting it close. Im currently stuck at lvl 44 with units around 28-34

    Looks like IS-7 is coming out
    "New" upcoming game: Armor Blitz-die_mv-vaaazjtq.jpg

  5. #5
    Unregistered Guest
    Quote Originally Posted by Unregistered111 View Post
    is lvl 35+ maps getting pretty difficult for anyone else? i fail them the majority of times. usually it's because the enemy pulls some kind of long range unit that kills my heavy in 3-4 hits, then my formation gets destroyed.
    I've been able to get to the lvl 36 tile on the left edge of the ice peninsula (ignoring higher level tiles along the way) with my 4* tanks around level 27-29, with my 5*s ranging from 20-24. At this point in the game you have to be watching the enemy drops for the Katyushas and take them down with your Lieutenant's artillery shells before they can set up to fire, or else your entire deathball is toast. Plus, you're relying on heavies and these levels are DPS races. I have three heavies in my army, and that's only because I don't have anything better to replace them (I guess I really do, but I keep five 4* Destroyers out for scouting). They are rarely ever deployed, mostly just along for the ride. Mediums always, and Destroyers only once the deathball is well established. I do have a 5* light I keep in there for her double damage active skill, but I had to ensure she had no speed buffs or she'd be easy pickings.

    Maybe someone who's already gotten past this point can help you with what they did, but this seems to work for me. I did lose one of my tanks in that last tile, so I'm currently waiting on her to self-repair before continuing on.

  6. #6
    Unregistered111 Guest
    for the regular tiles. i have about 6 4* and 1 5*, the classes are split mostly evenly. many of the 4* are below lvl 20 since i only got them recently. maybe i have to grind a little more. i'm around maurin and other lvl 37 maps, i can beat them but it takes multiple tries. just feel like the difficulty suddenly jumped up around there. i also might be using the wrong techniques. thanks for the various tips.

  7. #7
    I highly suggest using Defense buff it allows your heavy tanks to hang on long enough for you to put out tanks

  8. #8

    Join Date
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    Elite doesn't seem as broken as I was expecting it to be, thankfully. Buff value depends on tank type and rarity. Cost blue prints and requires a % of the exp bonus be reached, 5stars need at least 2 dupes and 4 stars need at least 4 dupes. Definitely something to aim for when you got nothing else to do but as it stands, I'd rather save my blueprints for researching new 5star girls.

    Some changes to wishing wheel. No patch notes yet so not sure if anything else major.

    Got Leopard 1a1 medium tank for my 2nd monthly 5star. She seems decent. Short 30 candies for her relationship though.
    Last edited by Aidoru; 08-31-2017 at 10:12 PM.

  9. #9

    Join Date
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    Shortly posted after I posted.

    http://armorblitz.com/2017/08/aug-30...ite-promotion/

    Hello Generals,

    Once again, thanks for sticking around another week to keep Factoria safe from the grips of evil. This week we are deploying the Elite Promotion system, which is the final step in your tank’s journey to glory. Once you have attained enough Relationship Levels, Duplicate Boosts, and Blueprints, you can take your tank to the next level by using the “Elite” promotion. You can find that screen with all of the details in your unit’s Tank Detail screen. Each Tier and Type of unit has it’s own separate HP and DMG boost percentages based off of average stat scaling. The amount of stat gain they can earn is like boosting them to the next tier!

    The new unit coming out this week is the beautiful Soviet IS-7 : Vitaliya! But don’t wait – she’s only going to be in rotation for this week! All of the IS series heavy tanks will have their own 3% boosted drop rate category. Good luck!



    Patch Notes
    New Features:
    ~IS-7 Added for a limited time sale!
    ~Relationship story added for IS-7 and GW Tiger Ivonne
    ~Elite Promotion. Boost your units’ stats!
    ~When Recruiting units in the shop, your 10+1 roll should always guarantee at least 1 4-star or higher unit.

    Balance Changes:
    ~Roulette drops buffed, with a small Oil reward added in
    ~Damage Emblem (Delight on Android) changed to 1.5 Damage per stack
    ~Tiger II HP buffed again (5 more per level, +50 base hp)
    ~FV4005 Stage II
    * Armor Pen +10%
    * Damage reduced -2 per level scaling
    ~Sturmtiger
    * Now has Fortress 5 Ability instead of Obliterate
    * Armor Pen increased by 10
    ~Conquest Ability
    * Evasion bonus reduced from 50% -> 40%
    * Armor bonus increased from 20% -> 33%
    * Duration reduced from 15s to 12s
    ~Piercing Shot Ability
    * Cooldown increased to 11 seconds
    ~Haste Ability
    * Usable immediately on deployment
    * Only usable once per battle

    Bug Fixes:
    ~Fixed the XP Gain display in Upgrading to match earned XP. Last week the upgrading experience gain was displaying one level more XP than intended. The formula is supposed to calculate XP based off of attained levels… but it was actually calculating from attained levels +1, which is why Lvl. 49 and 50 units gave the same XP.
    ~Fixed Scouting rewards display not showing Boost XP bonus
    ~Fixed bug where 1-Star cards couldn’t exceed 20% Boost
    ~Fixed Focus Fire ability duration to last the full 20 seconds
    ~First hand draw should now always be the first 5 cards in your deck
    ~Multiple small visual bugs

    Android version should be open and ready to update for Google Play users. Nutaku version is updated and ready to go! Please report any bugs to developers through Discord, Nutaku Support tickets, or Social Media.

    -Umbrare
    Rather disappointed with another time limited tank. Is she from a past event nutaku missed too?
    Last edited by Aidoru; 08-30-2017 at 10:31 PM.

  10. #10

    Join Date
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    The previous update to reduce the attack speed, updated after the Order of the Damage value and lower. I could play the game ... now have to re-configure.

    Shit!

    Every update makes me more and more angry, because the more and more rotten!!
    Friendlist: 49/52

    DMM: 121/123



    NUTAKU ID: 951148925

    DMM: 067303216 (warehouse )

    DMM: 432517855

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