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  1. #1
    Unregistered Guest
    Also running 2 tanks for 3 weeks, of which both are of the cutie type, and one is non-adult is probably not the best of ideas.

    Besides being way below the pace the game needs it also leaves all the eggs in one basket so to speak.
    Meaning it ticks of one niche but leaves anything from sexy, busty, milf and so on barren.

    While a vulgar concept, it is an adult game and the pay model is built around it, so the basic sound move is : to run a cutie and a busty and then supplement with a mega-cutie or mega-busty or prestige model as the ultimate, to cover all bases and really drive players.

  2. #2

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    SO I just tested with an ult account and stupidly the event map DOES scale with commander level... basically it's impossible for anyone to clear 100%.... worst idea ever. Why would you make it so the 4th tile is from 5 to 60% stronger then your commander? Noone can complete that unless there is a commander level cap that I don't know about.
    Flower Knight Girl: 255445855

  3. #3
    Unregistered Guest
    Likely because it is a coded framework and not a handcrafted solution.
    Bases itself on commander level as the key and then generates from there.

    Problem is of course, taken to an extreme, that parts of content seem made for no reason as few can access it.

    This would be less an issue if the event had a story and the story ended at, say, lvl40 with a boss fight and everything after that was post-event additional content "elite" maps with a mini PoC ladder and reward structure for fanatics.

  4. #4

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    Quote Originally Posted by Unregistered View Post
    Likely because it is a coded framework and not a handcrafted solution.
    Bases itself on commander level as the key and then generates from there.

    Problem is of course, taken to an extreme, that parts of content seem made for no reason as few can access it.

    This would be less an issue if the event had a story and the story ended at, say, lvl40 with a boss fight and everything after that was post-event additional content "elite" maps with a mini PoC ladder and reward structure for fanatics.
    It's a shame they went with such design. I mean we know for a fact they could have set fixed levels as they have for the story based missions.

    Does anyone have any experience with their past events? Assuming they even had any?

  5. #5
    Well, everything is pretty much said. The scale with players' level is retarded, never thought they'd do the same mistake after all the invasion system bs.

  6. #6

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    The biggest issue is not the scaling level system but the fact that it's scaled based on your commander and not your tanks, If you keep getting better tanks then your commander will out level them by a lot. My average tank level is only around 30 but my commander is 42, so invasion missions are very hard and anything my commander level or higher is next to impossible to pass.

    If we had another way to level tanks so the commander didn't keep out scaling them, that would be better.
    Flower Knight Girl: 255445855

  7. #7

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    Pretty sure the biggest issue is the scaling system and the fact the main event stages aren't farm-able without using cores/cash. If they had use a different system, the level of your commander would likely not matter, at the very least not as much as the level of your actual tanks.

    Heck, if they want to keep this system, all they had to do was let us refresh the stages with non-cash based currency or let us run them repeatedly, like use 1k pumpkins or something to refresh or have each stage cost pumpkins or oil to run after 1 free daily clear.
    Last edited by Aidoru; 10-13-2017 at 10:07 AM.

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