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  1. #1
    Unregistered Guest
    Quote Originally Posted by IvanLedah21 View Post
    Swapped Panther 2 for Type 59. Would rather not remove T-44 'cuz that's quite a waste of investment.
    T-34 can be swapped, either for Sturmtiger (1) or Jagdtiger (25). As you can see Jagd would be quicker to get up to par by a long shot, but Sturm's AOE is awfully tempting...

    Don't have Maus and E-100 is level 11 and would take a lot of investment, which I don't really want given I'm already leveling Type 59 and either Sturm or Jagd on top of T-100, M3 and Panzer so I think I'll leave my heavies.

    AMX-40 is level 30ish atm (she's scouting atm so I can't tell for sure) so I could swap her in... who do you think I should cut?

    All in all, I've got enough strong units to deal with invasions/PoC so I can afford to swap in some lowbies to level
    If you're gonna cut, since you're not really willing to drop T-44, your most likely choice would be Satan, or one of your heavies. I would still recommend dropping T-44 over either though even if she's elite already. As for Sturmtiger, she could technically replace one of the heavies if you decide to use her since she's naturally tanky even without defensive emblems, you'd need some pretty good emblems for her though.

  2. #2
    Unregistered Guest
    PanzerWerfer retargets if existing target dies before full load is fired and unloads the rest on the next hapless victim.
    Even rotates to do it.

    That would be mean against players.

    But I pat her and say good girl. Because it is my Panzerwerfer.

    Good times.

  3. #3
    Quote Originally Posted by Unregistered View Post
    If you're gonna cut, since you're not really willing to drop T-44, your most likely choice would be Satan, or one of your heavies. I would still recommend dropping T-44 over either though even if she's elite already. As for Sturmtiger, she could technically replace one of the heavies if you decide to use her since she's naturally tanky even without defensive emblems, you'd need some pretty good emblems for her though.
    How about dropping T-44 and T-34 for Sturmtiger and AMX-40?

  4. #4
    Unregistered Guest
    Quote Originally Posted by IvanLedah21 View Post
    How about dropping T-44 and T-34 for Sturmtiger and AMX-40?
    You could, but do you even have proper emblems for Sturmtiger?

  5. #5
    Quote Originally Posted by Unregistered View Post
    You could, but do you even have proper emblems for Sturmtiger?
    I want to buff Range, Attack Speed, Damage and Penetration, right? Some Critical Chance and Multiplier too

  6. #6
    Unregistered Guest
    Quote Originally Posted by IvanLedah21 View Post
    I want to buff Range, Attack Speed, Damage and Penetration, right? Some Critical Chance and Multiplier too
    Really depends on your play style. I can think of a few possibilities. I wouldn't really recommend range since her base is simply just too low. Even if you raise it, if her skill isn't up she's gonna be in front no matter what.

    1. You equip her like a heavy with splash since she's always in front.

    2. 5* Emblems with Damage reduction, Crit Chance, Crit Multiplier, % Damage bonus. Accuracy, Penetration, Attack speed are also good.

    3. Similar to #2, except replace damage reduction with evasion.

    4. Forget all defenses and aim for 5* emblems with full offensive sub stats. She can last a bit, but she can also be taken down pretty quickly like this. It's also hard to get someone to tank for her since she's so close to the enemies.

    Comparing between 2 and 3. Damage reduction should mitigate all damage, including 100% armor pen. Whereas evasion mitigates damage by not getting hit and is more luck reliant. Depends on your personal preference, but evasion is useless vs tanks with 100% accuracy skills. In the end all of it depends on your preference though.

  7. #7

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    Be aware that Crit is better then Pen in 90% of situations since armour is a flat reduction and not a percentage reduction.
    Flower Knight Girl: 255445855

  8. #8
    Unregistered Guest
    Moving Sturm up when something is already blocking an enemy horde is a fun moment.
    The AI is targeted on the heavy or AMX-40 out in front and the Sturm will mostly wipe the horde when she moves in range.

    But she is slow, so sort of need to get a feel for it before it works well.

  9. #9
    Just figured I'd point out some errors in what is noted here. Neither of the people quoted seem to have taken the time to look up the actual formula used for the game, which are available on the official wiki.
    Quote Originally Posted by Unregistered View Post
    Comparing between 2 and 3. Damage reduction should mitigate all damage, including 100% armor pen. Whereas evasion mitigates damage by not getting hit and is more luck reliant. Depends on your personal preference, but evasion is useless vs tanks with 100% accuracy skills. In the end all of it depends on your preference though.
    Damage reduction is countered by armor pen. The relevant formula being the damage dealt formula which is:
    Damage Dealt = Damage * [1 - EffectiveArmor - DamageReduction + Penetration] * (1 + CriticalMultiplier)
    Note that the number in the [] cannot exceed 1, convert percents to decimals for variable. Also you only add the crit multiplier on a critical hit.
    As can be seen by this formula, Penetration directly counters Damage reduction on a 1 to 1 basis. Effective armour I will cover below.

    As for the bit about evasion being countered by +100 accuracy skills, this is generally accurate, as hit chance is determined by accuracy - evasion, and rarely will a tank won't come close to exceeding 100 evasion drop that result below 100 after the 100 is added unless said tank is using a skill that pumps evasion similarly high, but much the same could be said of damage reduction tending to be countered by skills that massively pump pen (of which there are a few, though admittedly not so many as there are ones that pump accuracy).
    Quote Originally Posted by Zandel View Post
    Be aware that Crit is better then Pen in 90% of situations since armour is a flat reduction and not a percentage reduction.
    This comment is wrong, in that armour is a percentile reduction. The relevant formula here is the effective armor formula:
    Effective Armor = 100 - (25900/((Armor/1.01) + 260))
    Note that based on this formula, 0 armor provides about 0.4% effective armor, while 100 armour provides a little less than 28% effective armor. As can be seen in the formula for damage above, effective armour is the same as damage reduction in how it impacts damage, and is directly countered by penetration.

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