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  1. #1
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    That's your experience. Not everyone's as well outfitted as you. I'm commander level 40 with level 28 average units, mostly four stars. I have a few five stars shelved for being under leveled. Almost every five star emblem I've pulled has been for accuracy or awareness. I think the game hates me? There's really nothing I can do to clear tile eight. Even if I could 'try something different' I just don't have time after repairing from tile seven.

    I do corruption crystals 1 for bells, but I don't have any durable light tanks to spare for scouting oil. I usually throw on a heavy tank since it's more emblems and I can't keep paying for rescues and have any hope of affording a fourth or fifth scout slot. I've stopped building tanks in the factory to save the oil and money for scouting slots. Honestly though I have no confidence I'm going to get out of this without spending cores. There's too little margin and too many chances for me to miss a day or leave my asgardian oil fields fallow too long.
    Your lights don't gather any more oil with increased durability. You can send out ANY lights you have...if they're not 'durable' enough you just need to bring them back more frequently. People get so caught up in setting and forgetting their scouts, but this is event time...normal rules go out the window. You should be pulling enough emblems from the event map to finish your dailies and not need the heavies.

    But mostly your problem is that you haven't unlocked even your fourth scout slot. You simply won't have the oil to do this with just three scouts, and this makes you not the 'typical player' to whom I was referring. You are playing catch-up to the rest of us...not necessarily in level, but in overall preparedness for event play. Indeed, you will need to decide if you just HAVE to have all three copies of both and spend cores to get there, or if you can get by with just one copy of each and save your cores for later. I made that call on the last event and settled for only two copies of T95 Tessa because I didn't want to spend cores on RNG cornucopia to maybe not get the third copy. We all have to make choices sometimes. Your situation marks you as an outlier, but that's exactly what the exchange of cores for ornaments and candy canes is for...especially if as you describe, you have 'many chances to miss a day.' My analysis on event completion was never meant for casual players.

  2. #2
    verified 100% human Guest
    Object 279 = It's the E-100, but better damage and lower deployment cost for 10 seconds of juggernaut.
    KV-8 = It's the Churchill Crocodile, but worse? Nice art, but not much to recommend it.
    ASU-57 = Hallelujah, it's raining Hetzers!

    Is it just me, or are armor emblems kinda pointless? I mean, if you have anything less than a heavy tank they make the difference between a tank dying in one hit and... a tank dying in one hit. If you have a heavy with the highest base armor of 170 and 5,000 hp...

    170 armor = 39.5% damage reduction, 8,265 ehp
    ...and add 100 armor in emblems...
    270 armor = 50.9% damage reduction, 10,183 ehp

    ...then it can take ten hits instead of eight? Seems like stacking evasion and attack modifiers is always going to give you more effect.

  3. #3
    Quote Originally Posted by verified 100% human View Post
    Object 279 = It's the E-100, but better damage and lower deployment cost for 10 seconds of juggernaut.
    KV-8 = It's the Churchill Crocodile, but worse? Nice art, but not much to recommend it.
    ASU-57 = Hallelujah, it's raining Hetzers!

    Is it just me, or are armor emblems kinda pointless? I mean, if you have anything less than a heavy tank they make the difference between a tank dying in one hit and... a tank dying in one hit. If you have a heavy with the highest base armor of 170 and 5,000 hp...

    170 armor = 39.5% damage reduction, 8,265 ehp
    ...and add 100 armor in emblems...
    270 armor = 50.9% damage reduction, 10,183 ehp

    ...then it can take ten hits instead of eight? Seems like stacking evasion and attack modifiers is always going to give you more effect.
    The only reason Armor Emblems have a point is because you have no other options for a third defensive emblem.

    You start with an Evade Emblem and an HP Emblem for your first two slots. And then after that, what else are you going to give a defense-focused heavy? The only other emblem that might remotely be useful to a defense-oriented heavy is move speed, of which several heavies have enough of, anyways and those that don't aren't going to move much faster with a move speed emblem anyways because it's a % based increase.

    But yea, its effect is pretty pathetic. In comparison to the other two blue emblems (HP and Eva), a five star armour emblem with the same defensive substats gives less effective durability than a three-star HP emblem with the same defensive substats. Lucky for Armor Emblems that you can't equip two of the same type of emblem at the same time.

  4. #4
    Unregistered Guest
    Quote Originally Posted by TiamatRoar View Post
    The only reason Armor Emblems have a point is because you have no other options for a third defensive emblem.

    You start with an Evade Emblem and an HP Emblem for your first two slots. And then after that, what else are you going to give a defense-focused heavy?
    Attack speed? I mean, all else being equal when you ram a heavy with 20% better effective health against a heavy with 30% faster damage output the damage output tank is going to win. Things not being equal, the slight edge in re-fire can make a huge difference if it helps you knock off a heavy hitter like a destroyer before it gets another shot off.

    Wish they let you bank event run resets on days you can't log in.

  5. #5
    Quote Originally Posted by Unregistered View Post
    Attack speed? I mean, all else being equal when you ram a heavy with 20% better effective health against a heavy with 30% faster damage output the damage output tank is going to win. Things not being equal, the slight edge in re-fire can make a huge difference if it helps you knock off a heavy hitter like a destroyer before it gets another shot off.

    Wish they let you bank event run resets on days you can't log in.
    If the heavy's DPS being 30% faster is enough to make that difference, yea, sure. It's a rather specific circumstance and has to be weighed against the armour emblem's own value though. Even armour emblems, as crappy as they can be, can also make their own significant difference in certain circumstances. It might only end up being a 7% damage reduction or whatever, but it's hard to get a Chieftan or a Conqueror to 100% damage reduction without one and the difference between 93% reduction and 100% reduction when a high level Zoya or GW Tiger is hitting you with their 400% damage skill while you've saved your Chieftan's skill for that moment can be surprisingly big.

  6. #6
    Unregistered Guest
    Ugh...49 candies is subjectively the worst number of candies to have.

  7. #7
    I just have a newbie question. Are emblems just supposed to sit in inventory or do you actually equip them on tanks? Info in "how to play" claims about equipping but I actually can't see a way to do so. No button or anything. Am I missing something?

    Edit: ok, yes, I WAS missing something. Found it.
    Last edited by Machcio; 12-21-2017 at 04:20 AM. Reason: because reasons

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