Quote Originally Posted by Hornypony View Post
Assuming the provided formula is still correct (patches on the server are not seen and the formula is no longer in the client for simulation, as I read) and assuming I understood the formula, it only provides a capping to the chance to loose. So with 1.2k Stamina fighting against 1.2k Stamina Santa this is 1.2% Chance of not loosing at the worst, even with untrained Mistlehoe. But you do not have an untrained Mistlehoe.

(Assuming the untrained minimum 1% you would need about 21 days of near perfect constant play to get 1500 trys. Of course, chance is a tricky thing and you can get it done in 500 or 5000 trys. Or even 15 trys)
1.2k stamina gives 2.2% min chance according to formula.

I understood it as a critical chance to win. Like in DnD when you have no chance to hit unless you get a 20 dice roll. So you always lose if you have lower stats except some rare cases when you roll this chance. When I get back to rank 18 I will try focusing on event for a while in case I misunderstood this thing to see if chance to win is actually better when stats are close but still lower than enemy's. I recently posted that I am lucky in challenge currently winning 2 out of three battles at rank 18 and after that all battles except 1 were loses so I am back at 3/5 at rank 16... Rank 18 gives 3 gems instead of 2 so I really want to get back there.

I also can't imagine how this thing would be animated. When fighting with 1k stats and 4k stamina versus enemy with 1M stats and 4k stamina, you get lucky and one-shot the 1M enemy? If you don't one-shot him, he will have several attacks before your next one that will one-shot you instead. So during normal battle you just scratch the enemy and when you are lucky you just one-shot him? Seems strange.