Quote Originally Posted by Hornypony View Post
Actually worked for me last week, but got almost no training done. This week they seem to have fine tuned the match making. I get mostly opponents that are a little above or below my stats.
Last week managed to get to 20, so earned 3 gems instead of usual 2. This week after rank 10 I get stuck with enemies that are just slightly stronger than me, so fighting them is risky (99% chance that I lose), skip either gives one easy enemy and then back to those stronger ones or just gives another strong one. Doing resets is too time wasting (why do we need to wait 10 seconds for each level, why not get it instantly if you have a high multiplier?) so I am just waiting for something new.

I remember I've read some blog some time ago where QA person for Heroes of M&M (don't remember which number) was telling how they make their AI. That their goal wasn't to make AI who tries to win against player, that would not be good. Their plan was to make AI that loses to the player, but does it in such a way that player feels satisfied. I always remember that when I see this mode - developers make it so that if you win you don't feel satisfied because nothing depended on you, you just attacked weaker enemy. If you lose you just feel angry because you were paired with stronger enemy. Maybe when cards finally get implemented we will be able to influence the outcome of the battle, but right now in both cases it's boring.