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  1. #1
    Unregistered Guest
    Is there a way to upgrade the stamina of 'special girls', ala sunshine and elf lady from christmas?

  2. #2
    Unregistered Guest
    I hope everyone knows that you can actually equip consumable items to get higher training bonuses without consuming the items, right?

    I'm also working on a chart that tells you which girls give the highest stats with fashion items. The only ones I don't have, that I know of right now, are the Halloween event items.

    To get the highest values so far, and I'm just starting the chart, it seems you have to combine Valentine's items with Gem accessory items.

  3. #3
    Quote Originally Posted by Unregistered View Post
    I hope everyone knows that you can actually equip consumable items to get higher training bonuses without consuming the items, right?
    A what now? That is not true. You get exactly the same amount in practise, no matter the stat, no matter the equipment. Only the options in time and energy and how much stamina the girl has, change how many stat points you get. The points you get are even displayed without any clothing bonuses, sooo what higher training bonus are you talking about?
    I'm also working on a chart that tells you which girls give the highest stats with fashion items. The only ones I don't have, that I know of right now, are the Halloween event items.
    33%.
    To get the highest values so far, and I'm just starting the chart, it seems you have to combine Valentine's items with Gem accessory items.
    True for some girls and if you treat all stats as equal. It is very annoying that you do not see before, which items can be combined. The body slot sometimes conflict with the leg slot and some items can be combined in the same slot, some not, etc.

  4. #4

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    Quote Originally Posted by Hornypony View Post
    A what now? That is not true. You get exactly the same amount in practise, no matter the stat, no matter the equipment. Only the options in time and energy and how much stamina the girl has, change how many stat points you get. The points you get are even displayed without any clothing bonuses, sooo what higher training bonus are you talking about?
    You are completely wrong, I know what I'm talking about. With Cindy, I can practice Tricks for 24 hours and get only ~80k without items equipped and a 70% outfit. Change her to 90% bonus (her max with random fashion items) and that increases to ~90k. Equip 30+30+20% items on top of that, and it increases again ~127k. Equip the 70% outfit plus items, and you only get ~118k. The job only shows ~46k without any bonuses before you start. Everything you do affects the outcome of the training session! How did you not notice this?

    In fact, without clothing or items altogether, she gets 48.5k from training, and still the job only shows 46.2k at start, so even that's wrong! There's even some sort of hidden bonus somewhere that isn't showing up.

    Anyway, the point is, equipping consumable items WILL give you a training bonus and will not be consumed in the process.

    Also, it's beneficial to change the girls' fashion to maximize each stat you are training in AND equip items that compliment the training session. Just don't forget to un-equip the items during a challenge match, because that WILL consume them. After learning about this, it seems items are a lot more valuable than just for consuming during challenge matches.

    Sadly, I picked Cindy as my Goto girl, but now it seems she was one of the worst choices, at least for the moment. She only gets more than 70% bonus from fashion in one category, and even then it's only 20% more.

    I am almost finished with the charting the stats for each category separately for each girl. Will post results when finished. The info seems useful, so someone who knows how, might want to add the info to the wiki in some form. Of course these number might and probably will change as more fashion items are released.

    Cindy's total stamina right now is 615.

    ---------------------

    Summary
    Training Session - Tricks 24hr: 46.2k (displayed before training session start)
    Naked Result: 48.5k
    70% Outfit Result: ~80k
    90% Random Fashion Result: ~90k
    70% Outfit + Items Totaling 80%: ~118k
    90% Random Fashion + 80% Items: ~127k
    Last edited by ji12; 04-30-2018 at 10:58 AM. Reason: Add details & summary for clarification purposes

  5. #5
    Seems rather bogus.

    You can change equipment during practise. How would that be calculated? Equipment during start of practise? When finished?

    Doing some basic testing now.

    First result: The displayed values are incorrect. Naked Stat * Clothing bonus is not equal to the final displayed stat. Cindy for example starts with 105 in Tricks. Equipping a +25% does give her 130. It should give her 131.

    Training her for 10 minutes gives 30 displayed at stamina 463. By your calculation it should give her 30*1.25=37.5. After training her she had "+39" displayed in the stat bar. Naked again the stat was 137. Changing to a 70% outfit it went to 228. If she had gained the "+39" displayed in the stat bar above, why are her naked stats not 105+39?!?!

    Noooow. If she had an permanent +5% tricks bonus due to who she was...

    100 with 25%+5% gives 130. Correct.
    Training 30 gives 130, with 5% naked bonus she would have 136.5=137. Correct.
    130 with 70%+5% gives 227.5=228. Correct.

    From what I observed, all girls have 20% "girl" bonus. Cindy has 5% Tricks, 3% Commitment and should have 12%Sex appeal. My Cindy's Sex appeal was trained, so I had difficulty, recalculating, but i works out. She has "naked" 16.5k and equipping 70% just does not add up correctly. But if I divide 16.5k by 12% and then multiply by (70%+12%) I get the correct value of 26.8k which is displayed.

    Everything you do affects the outcome of the training session! How did you not notice this?
    Because it is not so. Your math is flawed by the inherent bonus any girl has.

  6. #6

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    Quote Originally Posted by Hornypony View Post
    Seems rather bogus.

    You can change equipment during practise. How would that be calculated? Equipment during start of practise? When finished?

    Doing some basic testing now.

    First result: The displayed values are incorrect. Naked Stat * Clothing bonus is not equal to the final displayed stat. Cindy for example starts with 105 in Tricks. Equipping a +25% does give her 130. It should give her 131.

    Training her for 10 minutes gives 30 displayed at stamina 463. By your calculation it should give her 30*1.25=37.5. After training her she had "+39" displayed in the stat bar. Naked again the stat was 137. Changing to a 70% outfit it went to 228. If she had gained the "+39" displayed in the stat bar above, why are her naked stats not 105+39?!?!

    Noooow. If she had an permanent +5% tricks bonus due to who she was...

    100 with 25%+5% gives 130. Correct.
    Training 30 gives 130, with 5% naked bonus she would have 136.5=137. Correct.
    130 with 70%+5% gives 227.5=228. Correct.

    From what I observed, all girls have 20% "girl" bonus. Cindy has 5% Tricks, 3% Commitment and should have 12%Sex appeal. My Cindy's Sex appeal was trained, so I had difficulty, recalculating, but i works out. She has "naked" 16.5k and equipping 70% just does not add up correctly. But if I divide 16.5k by 12% and then multiply by (70%+12%) I get the correct value of 26.8k which is displayed.

    Because it is not so. Your math is flawed by the inherent bonus any girl has.
    You don't have to accept anything, and actually I didn't calculate anything. I just simply listed the results given after 24hr training sessions. I'm not making it up. The game is displaying results I am seeing with my own two eyes! The process does work and gives a bonus no matter what girl you use. The flaw is that you can't calculate what the results should be because none of the math seems to work out to the actual % bonus you're adding to the stat. That is the game's flaw, not mine. Also, the result seems to only be calculated at finish, again a game flaw, not mine. The starting result seems based off of some constant and independent of equipment.

    Also, the results are probably much harder to see with shorter times. If you think you're right, spend a few bucks on the game, insta finish some training sessions (since sale is on) with whatever girl you want, first naked, then equip 70% fashion, then add items. You WILL get see different results after you finish the session. Every time you add a % bonus to the girl's stats, you will get a higher result at the end.

    Talk about being hard headed...
    Last edited by ji12; 04-30-2018 at 01:11 PM.

  7. #7
    Quote Originally Posted by ji12 View Post
    I just simply listed the results given after 24hr training sessions.
    You try to tell us, that the bonus you have from items and clothing affect the practise. It does not.

    If it would, you could train a girl with equiped items and have higher stats than training her naked. It does not work that way.

    Just check her naked values after training. Write down her naked values before training, equip items, train her, undress her again and look at the stats. And you have to take into account her bonus, that she cannot take off. That is exactly what I have done with my Cindy.

    Naked 100 + 5% Girl bonus = 105 starting value. Dressed with one item that gives 25% Tricks. Trained her. The dialog predicted a growth of 30. At training finish it showed "+39" in the Tricks bar. But, and I think here it is, where you confuse how the items work, after I undressed her again, she only had 137. That is "more" than 105+30, but only without taking the girl's naked bonus into account. With the 5% naked bonus, the 137 are, in fact, the expected 100+30 with 5% already equipped. That comes out with 136.5, but the game rounds every number nice for display.

    The flaw is that you can't calculate what the results should be because none of the math seems to work out to the actual % bonus you're adding to the stat.
    Sure it does! You have to divide the "naked" stat with the girl's inherent bonus to get her real naked stat. That is 5% for Tricks for Cindy. So if you have 1.000M in Tricks (naked) you really have 952.4k naked. And all % bonus are added together and then multiplied with her real naked stat value.

    Divide your 48.5k with 46.2k. It gives 1.0498 wich equals to 5% within rounded displayed values.

    Also, the results are probably much harder to see with shorter times
    Actually, not. Maybe you do not understand how multiplication works. It does not matter how high or low the numbers are. If there is a 5% permanent booster active, it multiplies 30 just like 46.2k. Same goes for the 25% bonus of an item. The problem is, you do not really see the naked stats of a girl. And the method you described would result in applying one and the same multiplier twice. Once for practise and after that for wearing the item.

    If you think you're right, spend a few bucks on the game, insta finish some training sessions (since sale is on) with whatever girl you want, first naked, then equip 70% fashion, then add items. You WILL get see different results after you finish the session.
    Unless you claim there are different mechanics at work for different training length, a 10 minute training session will have the same fundamental results. And I did that. And after that I do not "think" I am right, I know I am.

    Do you even see the proposed double application of the multiplication bonus? Once for the practise bonus and once for actual challenges.

    --

    But for "sciences" sake, I shall repeat the "experiment".

    My Cindy now has 228 Tricks with a 70% outfit. Naked she has 137. Real naked she has 130 as I know from last time. I can only boost her with one shot items and my lingery is lower than the outfit, so I can boost her up to 100% and she has 267 Tricks now. As I know, she actually has a 105% bonus, so 267/2.05 is still the real naked value of 130.

    Now I go to practise. The 10 minute option for Tricks extended to a day gives 4320. Divided back to 10 minutes with 24*6 it gives 30. So the 30 do not seem to be rounded for display. Since I do neither want to wait 24h with the 4h option extended to a day, nor do I want to spend diamonds for that stunt, I choose the 10 minute option.

    Expected values: Gain of 30*105%="+62" displayed in the Tricks bar, Tricks of 328, "Naked" again 168 (Real naked 160)

    And what shall I tell you? The displayed gain was +61 which can be explained with rounding, because the Tricks value is the expected 328 and the starting 267 were rounded up and the unrounded expected gain was 61.5. Oh and, of course, undressed she has 168 Tricks now.

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