Quote Originally Posted by ji12 View Post
I just simply listed the results given after 24hr training sessions.
You try to tell us, that the bonus you have from items and clothing affect the practise. It does not.

If it would, you could train a girl with equiped items and have higher stats than training her naked. It does not work that way.

Just check her naked values after training. Write down her naked values before training, equip items, train her, undress her again and look at the stats. And you have to take into account her bonus, that she cannot take off. That is exactly what I have done with my Cindy.

Naked 100 + 5% Girl bonus = 105 starting value. Dressed with one item that gives 25% Tricks. Trained her. The dialog predicted a growth of 30. At training finish it showed "+39" in the Tricks bar. But, and I think here it is, where you confuse how the items work, after I undressed her again, she only had 137. That is "more" than 105+30, but only without taking the girl's naked bonus into account. With the 5% naked bonus, the 137 are, in fact, the expected 100+30 with 5% already equipped. That comes out with 136.5, but the game rounds every number nice for display.

The flaw is that you can't calculate what the results should be because none of the math seems to work out to the actual % bonus you're adding to the stat.
Sure it does! You have to divide the "naked" stat with the girl's inherent bonus to get her real naked stat. That is 5% for Tricks for Cindy. So if you have 1.000M in Tricks (naked) you really have 952.4k naked. And all % bonus are added together and then multiplied with her real naked stat value.

Divide your 48.5k with 46.2k. It gives 1.0498 wich equals to 5% within rounded displayed values.

Also, the results are probably much harder to see with shorter times
Actually, not. Maybe you do not understand how multiplication works. It does not matter how high or low the numbers are. If there is a 5% permanent booster active, it multiplies 30 just like 46.2k. Same goes for the 25% bonus of an item. The problem is, you do not really see the naked stats of a girl. And the method you described would result in applying one and the same multiplier twice. Once for practise and after that for wearing the item.

If you think you're right, spend a few bucks on the game, insta finish some training sessions (since sale is on) with whatever girl you want, first naked, then equip 70% fashion, then add items. You WILL get see different results after you finish the session.
Unless you claim there are different mechanics at work for different training length, a 10 minute training session will have the same fundamental results. And I did that. And after that I do not "think" I am right, I know I am.

Do you even see the proposed double application of the multiplication bonus? Once for the practise bonus and once for actual challenges.

--

But for "sciences" sake, I shall repeat the "experiment".

My Cindy now has 228 Tricks with a 70% outfit. Naked she has 137. Real naked she has 130 as I know from last time. I can only boost her with one shot items and my lingery is lower than the outfit, so I can boost her up to 100% and she has 267 Tricks now. As I know, she actually has a 105% bonus, so 267/2.05 is still the real naked value of 130.

Now I go to practise. The 10 minute option for Tricks extended to a day gives 4320. Divided back to 10 minutes with 24*6 it gives 30. So the 30 do not seem to be rounded for display. Since I do neither want to wait 24h with the 4h option extended to a day, nor do I want to spend diamonds for that stunt, I choose the 10 minute option.

Expected values: Gain of 30*105%="+62" displayed in the Tricks bar, Tricks of 328, "Naked" again 168 (Real naked 160)

And what shall I tell you? The displayed gain was +61 which can be explained with rounding, because the Tricks value is the expected 328 and the starting 267 were rounded up and the unrounded expected gain was 61.5. Oh and, of course, undressed she has 168 Tricks now.