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Thread: Fake Lay

  1. #591
    Seems rather bogus.

    You can change equipment during practise. How would that be calculated? Equipment during start of practise? When finished?

    Doing some basic testing now.

    First result: The displayed values are incorrect. Naked Stat * Clothing bonus is not equal to the final displayed stat. Cindy for example starts with 105 in Tricks. Equipping a +25% does give her 130. It should give her 131.

    Training her for 10 minutes gives 30 displayed at stamina 463. By your calculation it should give her 30*1.25=37.5. After training her she had "+39" displayed in the stat bar. Naked again the stat was 137. Changing to a 70% outfit it went to 228. If she had gained the "+39" displayed in the stat bar above, why are her naked stats not 105+39?!?!

    Noooow. If she had an permanent +5% tricks bonus due to who she was...

    100 with 25%+5% gives 130. Correct.
    Training 30 gives 130, with 5% naked bonus she would have 136.5=137. Correct.
    130 with 70%+5% gives 227.5=228. Correct.

    From what I observed, all girls have 20% "girl" bonus. Cindy has 5% Tricks, 3% Commitment and should have 12%Sex appeal. My Cindy's Sex appeal was trained, so I had difficulty, recalculating, but i works out. She has "naked" 16.5k and equipping 70% just does not add up correctly. But if I divide 16.5k by 12% and then multiply by (70%+12%) I get the correct value of 26.8k which is displayed.

    Everything you do affects the outcome of the training session! How did you not notice this?
    Because it is not so. Your math is flawed by the inherent bonus any girl has.


  2. #592

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    Quote Originally Posted by Hornypony View Post
    Seems rather bogus.

    You can change equipment during practise. How would that be calculated? Equipment during start of practise? When finished?

    Doing some basic testing now.

    First result: The displayed values are incorrect. Naked Stat * Clothing bonus is not equal to the final displayed stat. Cindy for example starts with 105 in Tricks. Equipping a +25% does give her 130. It should give her 131.

    Training her for 10 minutes gives 30 displayed at stamina 463. By your calculation it should give her 30*1.25=37.5. After training her she had "+39" displayed in the stat bar. Naked again the stat was 137. Changing to a 70% outfit it went to 228. If she had gained the "+39" displayed in the stat bar above, why are her naked stats not 105+39?!?!

    Noooow. If she had an permanent +5% tricks bonus due to who she was...

    100 with 25%+5% gives 130. Correct.
    Training 30 gives 130, with 5% naked bonus she would have 136.5=137. Correct.
    130 with 70%+5% gives 227.5=228. Correct.

    From what I observed, all girls have 20% "girl" bonus. Cindy has 5% Tricks, 3% Commitment and should have 12%Sex appeal. My Cindy's Sex appeal was trained, so I had difficulty, recalculating, but i works out. She has "naked" 16.5k and equipping 70% just does not add up correctly. But if I divide 16.5k by 12% and then multiply by (70%+12%) I get the correct value of 26.8k which is displayed.

    Because it is not so. Your math is flawed by the inherent bonus any girl has.
    You don't have to accept anything, and actually I didn't calculate anything. I just simply listed the results given after 24hr training sessions. I'm not making it up. The game is displaying results I am seeing with my own two eyes! The process does work and gives a bonus no matter what girl you use. The flaw is that you can't calculate what the results should be because none of the math seems to work out to the actual % bonus you're adding to the stat. That is the game's flaw, not mine. Also, the result seems to only be calculated at finish, again a game flaw, not mine. The starting result seems based off of some constant and independent of equipment.

    Also, the results are probably much harder to see with shorter times. If you think you're right, spend a few bucks on the game, insta finish some training sessions (since sale is on) with whatever girl you want, first naked, then equip 70% fashion, then add items. You WILL get see different results after you finish the session. Every time you add a % bonus to the girl's stats, you will get a higher result at the end.

    Talk about being hard headed...
    Last edited by ji12; 04-30-2018 at 02:11 PM.

  3. #593
    Quote Originally Posted by ji12 View Post
    I just simply listed the results given after 24hr training sessions.
    You try to tell us, that the bonus you have from items and clothing affect the practise. It does not.

    If it would, you could train a girl with equiped items and have higher stats than training her naked. It does not work that way.

    Just check her naked values after training. Write down her naked values before training, equip items, train her, undress her again and look at the stats. And you have to take into account her bonus, that she cannot take off. That is exactly what I have done with my Cindy.

    Naked 100 + 5% Girl bonus = 105 starting value. Dressed with one item that gives 25% Tricks. Trained her. The dialog predicted a growth of 30. At training finish it showed "+39" in the Tricks bar. But, and I think here it is, where you confuse how the items work, after I undressed her again, she only had 137. That is "more" than 105+30, but only without taking the girl's naked bonus into account. With the 5% naked bonus, the 137 are, in fact, the expected 100+30 with 5% already equipped. That comes out with 136.5, but the game rounds every number nice for display.

    The flaw is that you can't calculate what the results should be because none of the math seems to work out to the actual % bonus you're adding to the stat.
    Sure it does! You have to divide the "naked" stat with the girl's inherent bonus to get her real naked stat. That is 5% for Tricks for Cindy. So if you have 1.000M in Tricks (naked) you really have 952.4k naked. And all % bonus are added together and then multiplied with her real naked stat value.

    Divide your 48.5k with 46.2k. It gives 1.0498 wich equals to 5% within rounded displayed values.

    Also, the results are probably much harder to see with shorter times
    Actually, not. Maybe you do not understand how multiplication works. It does not matter how high or low the numbers are. If there is a 5% permanent booster active, it multiplies 30 just like 46.2k. Same goes for the 25% bonus of an item. The problem is, you do not really see the naked stats of a girl. And the method you described would result in applying one and the same multiplier twice. Once for practise and after that for wearing the item.

    If you think you're right, spend a few bucks on the game, insta finish some training sessions (since sale is on) with whatever girl you want, first naked, then equip 70% fashion, then add items. You WILL get see different results after you finish the session.
    Unless you claim there are different mechanics at work for different training length, a 10 minute training session will have the same fundamental results. And I did that. And after that I do not "think" I am right, I know I am.

    Do you even see the proposed double application of the multiplication bonus? Once for the practise bonus and once for actual challenges.

    --

    But for "sciences" sake, I shall repeat the "experiment".

    My Cindy now has 228 Tricks with a 70% outfit. Naked she has 137. Real naked she has 130 as I know from last time. I can only boost her with one shot items and my lingery is lower than the outfit, so I can boost her up to 100% and she has 267 Tricks now. As I know, she actually has a 105% bonus, so 267/2.05 is still the real naked value of 130.

    Now I go to practise. The 10 minute option for Tricks extended to a day gives 4320. Divided back to 10 minutes with 24*6 it gives 30. So the 30 do not seem to be rounded for display. Since I do neither want to wait 24h with the 4h option extended to a day, nor do I want to spend diamonds for that stunt, I choose the 10 minute option.

    Expected values: Gain of 30*105%="+62" displayed in the Tricks bar, Tricks of 328, "Naked" again 168 (Real naked 160)

    And what shall I tell you? The displayed gain was +61 which can be explained with rounding, because the Tricks value is the expected 328 and the starting 267 were rounded up and the unrounded expected gain was 61.5. Oh and, of course, undressed she has 168 Tricks now.

  4. #594

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    Here are the pictures showing the amount gained during training

    The first picture shows the base training amount - 46.2k

    The next picture shoes the amount gained while naked, with no bonus - 48.5k
    (You can see the bare feet under the window)

    The next shows the amount gained with the Easter costume on, a 70% bonus - 80.9k
    (You can see the bunny ears/shoes under the training window)

    The next one shows the amount gained with random fashion on with a 90% bonus - 90.1k
    (You can tell the fashion has changed)

    The last one shows the amount gained with random fashion on plus 80% additional bonus from items equipped - 127.1k
    (managed to close the window this time and screenshot the amount before it disappeared)

    So, now what? You still gonna argue that the game doesn't give different bonuses based on what you wear, including items?
    Attached Thumbnails Attached Thumbnails Fake Lay-base-training-amount.png   Fake Lay-naked-percent.png   Fake Lay-70p-fashion.png   Fake Lay-90p-fashion.png   Fake Lay-127.1k.png  

    Last edited by ji12; 04-30-2018 at 07:25 PM.

  5. #595

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    Just for fun, here are a few more pics. Here is the amount gained when you use just item bonus of 80% while naked, showing that items actually do affect the amount. The amount is exactly in between the 70% bonus from the outfit and the 90% from random fashion.

    As you can see the amount gained is 85.5k. That is directly in between 70% bonus 80.9k, and 90% bonus 90.1k.

    Why would the game show you the amount of stats you gain when you're not actually gaining those stats... But w/e... It doesn't matter as I'm not going to try and give evidence anymore after posting actual pics.
    Attached Thumbnails Attached Thumbnails Fake Lay-naked-plus-items.png   Fake Lay-item1n.png   Fake Lay-item2n.png   Fake Lay-item3n.png  
    Last edited by ji12; 04-30-2018 at 07:34 PM.

  6. #596
    Unregistered Guest
    Quote Originally Posted by ji12 View Post
    Why would the game show you the amount of stats you gain when you're not actually gaining those stats... But w/e... It doesn't matter as I'm not going to try and give evidence anymore after posting actual pics.
    I usually don't post here, but maybe I can help. Hornypony is correct, even if his/her description is a little complicated. The stat amount gained that is displayed after a "training" session is only that way based on what percent of bonus your girl is wearing. You can equip all you want but that doesn't affect the real amount gained in stats. It only affects the displayed amount just as it would if you were to add or subtract a fashion item. It's just an arbitrary amount. The "real" amount gained is still only the number shown in the beginning before you start, plus whatever bonus, I guess 5% as Hornypony stated. (I don't know what amount the bonuses are or if they are different for each girl or based on stamina or something.)

    One way to prove this is by using Cupid as an example. Cupid's stats are based loosely on your highest girl's stats. If you train 10 times, and the amount shown is 125k (or w/e) and then compare it to the amount Cupid gained, it wouldn't really be 1.25m as you might think. Cupid would only gain the 48k multiplied by 10 times, which would be roughly 500k, the actual amount your Cindy would gain if naked. If Cupid was wearing her outfit, it would only show up as 850k because of the 70% bonus the outfit gives. I don't know the exact amounts (and I am too lazy to calculate it exactly) but know that it works. Cupid really only gained the exact amount you trained Cindy for, which would be the base 500k. I chose Cupid as an example, because she is impossible to train and is based solely on a main girl's base stats, not bonuses from items or fashion your Cindy may be wearing. That's assuming you have Cupid, and even if you don't, you'll just have to believe me.

    Hope this makes sense and isn't too confusing, either, because if it is, then *shrugs* I don't know. At least I tried. Even if you still don't understand, this time I'd bow out gracefully to those that understand better and just accept they are right.

  7. #597
    Quote Originally Posted by ji12 View Post
    So, now what? You still gonna argue that the game doesn't give different bonuses based on what you wear, including items?
    Exactly. The game does not show you the net gain of stat points, it shows you how much you get while wearing your equipment. If your stats are pumped up by 70%, your Cindy does not get 46230, but 46230*1.75 (1.00 for % calc, .70 for the outfit, .05 for Cindys bonus). That would be 80903. Your picture even shows the 80.9k

    Again: you only have and gain that much stat points, while wearing your outfit. If you change the outfit, you do not keep the stat points that were displayed in the stat bar as "+XXXX" for a few seconds.

    Quote Originally Posted by ji12 View Post
    Why would the game show you the amount of stats you gain when you're not actually gaining those stats... But w/e... It doesn't matter as I'm not going to try and give evidence anymore after posting actual pics.
    Why would the game show you anything else?? It shows you exactly the difference between the stat before and after adding the practise amount. But it does so with multiplying in the bonus from your clothing, any items and your girls' inherent bonus to that stat. After all, the game already showed you, how much you will gain net, at the start of practise. The actual stat bar is not your net stat. It is your effective stat.

    Quote Originally Posted by Unregistered View Post
    You can equip all you want but that doesn't affect the real amount gained in stats. It only affects the displayed amount just as it would if you were to add or subtract a fashion item. It's just an arbitrary amount. The "real" amount gained is still only the number shown in the beginning before you start
    This.

    , plus whatever bonus, I guess 5% as Hornypony stated. (I don't know what amount the bonuses are or if they are different for each girl or based on stamina or something.)
    The values are different for all girls. They all have 20% bonus distributed on the stats. Some have 0, 10%, 10%, etc. Cindy has 12%, 3%, 5%. You see an estimate how much, if you look at the light green bar on the stat bar. If you remembered the starting stats of your girl, they do not start with 100 100 100, they start with 110 110 100 or something like that.

    Soooo, if one does not like Tricks at all, one should not get a hit girl that has 0, 0, 20% perma bonus. Emma might be worst in that regard. She has 1%, 1%, 18%.

    Here is the amount gained when you use just item bonus of 80% while naked, showing that items actually do affect the amount.
    No. You do not see the amount gained. You see the current difference between before and after pressing the button to finish practise. This is an effective value and it is currently modified by the booster items you are wearing. Your real gain is not modified by said booster items and or her inherent bonus to that stat. You modified your stat by 80%. Plus 5% Tricks bonus that Cindy has. 46230 * 1.85 = 85526. Your displayed effective change while wearing the items: 85.5k.

    Phew. So either this was an elaborate troll or I suspect you got fooled by the inherent boni, Cindy has. All her values are boosted, so if you had anything equipped and trained, it kinda looked, as if she gained more points, if you checked her undressed again. But the thing is, she is never really naked, stat wise. Her effective stats are always displayed with the +% she has.

    I did not know this prior to this discussion.

  8. #598
    I'd suggest an easy test. Pick one of your girls, and remove all their gear. Write down the stat you want to train. Train it for 10 minutes. Write down the new stat. Gear up that stat as much as you like and train for another 10 minutes. Remove all the gear and write down the stat again. If the change in the base stat is the same between the first and second as it is between the second and third, (allowing for a point in round-off), then the gear didn't change the amount you gain. If the second difference is larger, even after removing the gear, then it did make a difference.

  9. #599

    Question Family Friendly

    Are there any games with virtually the same play style/layout that would be appropriate to play out in public?

  10. #600
    Quote Originally Posted by JustMe View Post
    I'd suggest an easy test. Pick one of your girls, and remove all their gear. Write down the stat you want to train. Train it for 10 minutes. Write down the new stat. Gear up that stat as much as you like and train for another 10 minutes. Remove all the gear and write down the stat again. If the change in the base stat is the same between the first and second as it is between the second and third, (allowing for a point in round-off), then the gear didn't change the amount you gain. If the second difference is larger, even after removing the gear, then it did make a difference.
    This is what I did ... . Displayed stat changed by 31.5 - which is 30+5%.

    Quote Originally Posted by AllyNotre1 View Post
    Are there any games with virtually the same play style/layout that would be appropriate to play out in public?
    Depends on your definition of appropriate. And what part of the game you refer to. FL is hybrid. First part is incremental idle play. Try Crush Crush. Not the moist and uncensored. It is on nutaku.com and steam. Second part is ladder pvp. For both genres there are wagon loads of games. If I google idle pvp google spits out ragnarok idle poring.

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