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  1. #1
    Unregistered Guest
    Challenges are predetermined in outcome at load.
    So there is no reason to sit through them.

    Simply click another option the moment the challenge has loaded, ex. the challenge button too see the result and to move on with live.
    Quality of life tip I suppose if one has decided to actually do challenges in the first place

  2. #2

    Join Date
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    And what about new costume? I sometimes see Cherry with maid suit. How can I unlock it?

  3. #3
    Unregistered Guest
    Quote Originally Posted by ratini View Post
    And what about new costume? I sometimes see Cherry with maid suit. How can I unlock it?
    It was rewarded in Halloween event. No way to get it now. Somewhere earlier in the thread is a list of some costumes for every character.

  4. #4
    Progress is really slow this week, still can't hit rank 20. Not much time left, and they want us to use challenge charges for an event as well.

  5. #5
    Quote Originally Posted by ThanatosX View Post
    Progress is really slow this week, still can't hit rank 20. Not much time left, and they want us to use challenge charges for an event as well.
    I can confirm that. It is unclear how they intend the ranks to distribute. Theoretically almost all girls could reach 25. But in theory almost all girls can get stuck below rank 10 too. And I suspect, the devs have no idea how to balance it.

    The changed training time down to 4 hours. Benefits some players and is an disadvantage to others.

    On the event, Mistlehoe can not be filmed, right? Thats bad. Stamina 20 is not much to train her stats.

  6. #6

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    Quote Originally Posted by Hornypony View Post
    On the event, Mistlehoe can not be filmed, right? Thats bad. Stamina 20 is not much to train her stats.
    Afaik she can't be filmed so she will always gain 1717 in a stat for training. I suspect that, unless you're either playing 24/7 every 4 hours to constantly train her, or paying to speed up training (5 gems for every 1717 in a stat) then you're probably NOT going to get 15/15 in the event. In otherwords, "Screw F2P players." - the devs, probably.

  7. #7
    Unregistered Guest
    The changed training time down to 4 hours. Benefits some players and is an disadvantage to others.

    On the event, Mistlehoe can not be filmed, right? Thats bad. Stamina 20 is not much to train her stats.[/QUOTE]

    There are "-" and "+" buttons to increase and decrease the times now. Didn't notice these buttons right off.

    4 hours is the least amount of time you can choose. Time can be increased to 8h, 12h, 16h, and 1 day. Don't know yet if 1 day gives the same benefit or more than 6 - 4 hour sessions, though.

  8. #8

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    I'm still not entirely sure HOW the devs have decided to program what opponent pool the challenges are chosen from, but whatever it is it is clear that it is pretty unbalanced.

    I've come up with a system that I think will make it more balanced in terms of actual stats to ability to progress, that would change slowly over time instead of immediately based upon people's progression in the event every week (which may or may not be close to how it's currently calculated, but I doubt it).

    The idea would be that all players in the game are divided into 25 groups based on ONE of 2 things (depending on how they want to balance it - based on stats or based on fame). Stats would probably be more balanced but it would also require frequent updating of the tiers whereas fame could just be calculated once a week when it is given out, so for ease of programming the devs would probably use fame (which is fine and I'll explain why it'd still be semi-balanced over-time). Each group would correspond to a tier of the challenge and whenever you initiated the call for it to find an opponent, it would pick a random opponent in the same tier of the challenge as you are. Obviously if groups were divided by stats it would mean you would eventually reach a place that even with RNG being on your side, you would not be able to beat any new opponents because their stat total would be higher than yours (this seems more balanced than what currently happens, since sometimes I'll still face opponents that are vastly under or over me in terms of stat totals).

    Dividing the groups by fame would also be balanced given a long enough timeline, as people with high stats but low fame would constantly be able to gain the max amount of fame until they hit a fame tier where people had the same or better stats than them (although that would take weeks if not months for it to trend towards equilibrium - however in the grand scheme this is still considered balanced because high-stat, low-fame players are technically outliers and there would not be that many in the game for long). In order to avoid players that have high stats but don't do challenges (because they left the game or just don't like the pvp), people that didn't participate in the previous week's challenge would not be part of the list that competitors are chosen from (so stale accounts wouldn't even be part of the roster and only active players would count - this does make pvp more dependent on the continued support of a constant player base in order to create the maximum amount of competition). However, in the case where the player base fell significantly enough that pvp wouldn't be viable anymore, the devs would likely abandon the game anyways so that's not really an issue.

    In either case, I think dividing the pvp pool in this manner, or even allowing the challenger pool to be +/-1 would allow players to be lucky/unlucky and attain a tier above them sometimes but not enough that really lucky players WILL hit 25 and really unlucky players WONT attain a rank appropriate for their stats (which seems to be the case now, since if you pvp a lot really early in the competition week you can reach a higher rank than you can if you participate later in the competition).

    In any case I really hope the devs pay attention to the fact that people think the pvp is unbalanced and that they are doing something about it, if not following this suggestion.
    Last edited by irrimn; 12-16-2017 at 05:08 PM.

  9. #9
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    4 hours is the least amount of time you can choose. Time can be increased to 8h, 12h, 16h, and 1 day. Don't know yet if 1 day gives the same benefit or more than 6 - 4 hour sessions, though.
    No need to experiment, just do the math. It displays how much you will get when you select time. And multiplying by 6 is rather easy.

    1 day is much better than 4 hours because you get same amount of stats but there is less downtime unless you can login right after each 4 hour period expires. So there is no reason to choose lower timer unless you know that you won't be able to login at certain time and need to use lower timer to be able to restart it earlier.

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