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  1. #1
    Unregistered Guest
    Quote Originally Posted by soviras View Post
    It's stupid because it isn't a realistic scenario. A small amount of common sense would tell you that it won't be that way all the way up to 15. 103-108 mil would be almost 18 times higher than the stats of the number 1 whale. The devs are far from the best in decision making, but they aren't complete morons, and thus wouldn't do something like that.

    Observations with a limited scope won't show you the whole picture, and you shouldn't assume the stupid thing just because of incomplete information. Realistically speaking, I doubt it will go over 600k, because that's the beatable limit for people with all girls unlocked.
    Why is it not realistic (devs requiring payments of $10k is not that unrealistic in ftp games)?
    How do you apply common sense in ftp games (common sense would be that devs would try to cover all range of whales from $100 investors, that are barely whales, to $100,000 investors, that have crazy incomes and don't even look at how much they spend on such games)?
    How do you know the stats of number 1 whale if you can't see his Mistlehoe (event girl stats are not shown anywhere as far as I know)?
    How do you know that those observations were done with a limited scope (the info was given by some Ashes person in Discord and there is no information what it was based on, maybe it was done on full scope)?
    Why is 600k is the beatable limit for people with all girls unlocked (I can beat 300k in tournament, but only 30k in event, so I don't see how those values are related)?
    How is the amount of girls unlocked even connects to event (even if you unlock all girls you may not be using your best one in tournament and even if you didn't unlock any girls at all, you still can upgrade event girl)?
    Why do you think that last gift should be reachable without crazy spendings (first 4-5 gifts may be for free players, next 5 for paying players and last 5 for whales of different amount of spending habits)?
    You are making so many suggestions based on nothing that you sound stupid yourself.

    It's 30 gems/10k for me, to speed up daily training for event girl. So to get 100M in each stat you need 3*100,000/10*30=900,000gems=900*6500 nutaku gold=9*65*100$=$58,500. This does not account for 3 boosts that can be used (20% to each stats from all three, I think are the best) and special costume (another 70%), so actual number can be around $25k. The number looks crazy to me too, but who knows what developers think... And who knows how much whales spend (in Marvel Puzzle Quest, that I played for some time, some whales spent tens thousands dollars on each new character release to max cover and max champ it as soon as possible, so it is not unusual)...

    Anyway, that 100m calculation was based on ThanatosX post who mentioned some Ashes person, I have no idea who that is and how reliable is his info or where he got it. Maybe it's a whale who already got everything done, maybe it's a developer, maybe just a person who collected pictures from everyone else and made a suggestion for stat progression based on 2 levels. But anyway, attacking DShanks who didn't make any assumptions and just did calculations based on ThanatosX info was stupid. Either you should have replied to ThanatosX that his info may be incorrect or joined Discord and contacted that Ashes person to find what his info is based on. Right now this is the only piece of info that we have and I, by completing first two levels and seeing stat requirements for next one, can't disprove it yet. I doubt you can too, when all you are relying on is common sense that you don't show any.

  2. #2
    Unregistered Guest
    I'm curious what is the best way to progress in the game as far as when to reset?

  3. #3
    Unregistered Guest

    New event elf girls

    Does anyone know if we get to keep the stupid expensive 65 dollar one? Her level is 300 according to her stats page, so it's not like she'd need any filming training.

  4. #4
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    I'm curious what is the best way to progress in the game as far as when to reset?
    Best way in terms of progress/total time is to reset before you do any 10 minutes Fake it. That will give you about 2 base multiplier in 15 minutes or 8 per hour on average.

    Best way in terms of progress/play time is to reset daily at about 20 gained multiplier (you may need 200 base multiplier and some warps to be able to do it in a day, I had 300 base and 64x warp when I started doing this instead of the 1st one). That will give you an average of 0.8 per hour - 10 times less than the first way, but requires much less active time (only 1 reset instead of 24*4=96 per day).

    If you have more warps, then there may be another point of reset with best investment of play time. But I still doubt you can beat 8/hour from the first way.

    Sometimes you may wish to do a long run to unlock some milestones for girls. Some of them reward you with permanent Energy slots.

  5. #5
    Unregistered Guest
    Forgot about one more way: Instead of 20 every day you can skip few last unlocks and just reset in 10 hours for 15 or so multiplier. This will allow you to do a single film run too (and previously you could do a 10 hour training session, will have to use 8 hour or 12 hour now), so your girls (only first few though) can gain some progress. Maybe with better stats later you can even fit that 20 multiplier into 10 hour run instead of full day.

    I am doing a long run now - instead of resetting in a day, decided to wait few more days for 33 score in some skills, gained at least 6 more new unlocks (3 energy slots from Victoria, few gems) but only 25 to base multiplier. Compared to 20 in a day this is much worse, but it does not hurt much to do it at least once for those unlocks.

  6. #6
    I based the estimate of 4/5 outfits on the total free training for the event netting around 200k of stats, I figured you could go for a 100k/100k/0 build and get lucky for the fifth prize. Any stats past there were moot anyway because the event is limited, Santa could go infinite on battle 6 for all the impact on f2p.

    Ashes posted the pic of all the outfits, so I credited them with it.

  7. #7
    Quote Originally Posted by Unregistered View Post
    Does anyone know if we get to keep the stupid expensive 65 dollar one? Her level is 300 according to her stats page, so it's not like she'd need any filming training.
    Well, at least one player has the other elf listed as his best girl, stats in the 800k. If she is usable outside of events is another question. And to speculate: the devs do not do things strictly on formulas and there are currently 3 tiers of 5 girls each. And there are 15 presents. So maybe difficulty change each 5 presents.

  8. #8
    Quote Originally Posted by Unregistered View Post
    I'm curious what is the best way to progress in the game as far as when to reset?
    Maybe this will help. Blue is tier 2 fake, red tier 3. The numbers are reset bonus/1000. Lola is 500 only when complete. Last checked maybe a month ago. Game gets patched now and then :-)

    But basically, reset if you have to wait too long for money/skills.

    Increment Increment Increas to last girl 1 2 3 4 5 6 7 8 9 10 Total
    Cherry 8 14 22 30 38 46 54 62 70 78 86 500
    Sanshi 16 8 28 44 60 76 92 108 124 140 156 172 1000
    Ice 24 8 42 66 90 114 138 162 186 210 234 258 1500
    Geeky 32 8 56 88 120 152 184 216 248 280 312 344 2000
    Dora 40 8 70 110 150 190 230 270 310 350 390 430 2500
    Frecly 64 24 112 176 240 304 368 432 496 560 624 688 4000
    Pantress 96 32 168 264 360 456 552 648 744 840 936 1032 6000
    Victoria 128 32 224 352 480 608 736 864 992 1120 1248 1376 8000
    Cindy 144 16 252 396 540 684 828 972 1116 1260 1404 1548 9000
    Emma 176 32 308 484 660 836 1012 1188 1364 1540 1716 1892 11000
    Indira 192 16 336 528 720 912 1104 1296 1488 1680 1872 2064 12000

    And you will have to balance resets with training time. Make sure to unlock your hit girl b4 logging off and send her to train. As of now your Total bonus gives not the slightest help in challenge. So just unlocking your highest girl and training her and not resetting would be a valid strategy. I tried to change my tier 1 hit girl to a tier 2 girl, but no way. It would probabyl take months to reach her. Sure, the tier 2 girl could reach a way higher stamina and train more stats, but as I just checked, double stamina is not double stat from training. Maybe I try again with a tier 3 girl and parallel train both the new girl and the current hit girl.

  9. #9
    Unregistered Guest
    Quote Originally Posted by Hornypony View Post
    but as I just checked, double stamina is not double stat from training.
    Yes, rough estimate based on my girls seems to show that the formula is something like 1200+26*Stamina for 4 hour best session (or 7200+156*Stamina for 1 day best session). This shows close values (+-0.3%) on my 8 girls that have Stamina < 200 (including event girl) but for last girl, that has 222 Stamina the result is totally different (average gain is around 50 per stamina point instead of 156 when I look at difference between 194 and 222 stamina girls). So there may be reduced gains in training effectiveness after a certain amount of stamina that may or may not depend on girl too. Actual gains after level 200 may be as low as 20 per Stamina point because I am comparing with 194 instead of 200 now (and 200 is just a theoretical breakpoint, actual one can be anywhere between 194 and 222), so there are few levels with 156 that lead the average value further away from the actual one.

    My best girls are:
    Ice - 222 Stamina - 38892 per 1 day session
    Pantress - 194 Stamina - 37380 per 1 day session
    Frecly - 179 Stamina - 35040 per 1 day session.

    Upgrading Stamina for Ice slowed down to 1 point per 2 movies. Pantress and Frecly still gain 2-3 points per each movie, so they are slowly catching up. I am also training Pantress as my second best girl but she is still at least few months behind the Ice because she needs to catch up on stamina first before she starts lowering the distance between them (Ice: 563k/349k/218k, Pantress: 255k/156k/72k). I have not completed any girl past Pantress yet, so when I finally do they will have a much harder time to get to the same level as Ice and Pantress.

  10. #10
    Quote Originally Posted by Unregistered View Post
    Upgrading Stamina for Ice slowed down to 1 point per 2 movies. Pantress and Frecly still gain 2-3 points per each movie, so they are slowly catching up.
    What I noticed, the films sold increase as the girl gets bettter (I do not know if due to more films filmed in one session or due to stamina). Of course, the films needed for each level increase too, and faster at that. The game autoselects the lowest lvl position for you but due to quantum effect (ha ha) the output in stamina might be 0 for lower lvl position and 1 for higher position. Example: pos1=0 of 90, pos2=50 of 100, films sold=80. That give 0 stamina on pos1 but 1 stamina on pos2. And if next lvl of pos2=30 of 110, it still gives 1 stamina with 85 films sold.

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