+ Reply to Thread
Page 178 of 190 FirstFirst ... 78128168176177178179180188 ... LastLast
Results 1,771 to 1,780 of 1897

Thread: Fap CEO

  1. #1771
    Unregistered Guest
    Can someone explain the drop rate details of the keys to rubies conversion process? It seems like I was getting more rubies before the nerf patch...sometimes now I burn a full day's worth of keys and I get no rubies at all. Was the conversion rate nerfed? Is it random and have I just hit a patch of bad luck? Also, it seems unlikely, but devs in other games have been known to do weird shit...is there an advantage to using keys all at once or individually?

    Unrelated, but is 99 the max chair level?


  2. #1772
    ally66 Guest
    It happened to me too - a day's worth of keys and no rubies. I don't really know if rubies drop rate is computed honestly for each key spent, or if there is any funny business going on. The changes in the number of rubies I get can be quite significant, so I would nto be surprised if it's not just random probability.

    I avoid using all keys at once, just in case. Usually, for 100 keys spent I get 0 or 10 rubies with roughly equal chances, and rarely 20 or 30 (or even 40).

    Don't know yet about the highest chair level.

  3. #1773
    I just spent 100x11 keys and got 110 rubies, seems pretty normal.

  4. #1774

    Join Date
    May 2019
    Posts
    4
    Credits
    2
    0.960 was the shit. Huge nerf. Thanks and bye.

  5. #1775
    Now that we've had a chance to poke the new buttons for a while, I don't see any reason to complain about nerfs. I haven't even found a real nerf, just some shifting of numbers related to a new game mechanic.

    Yes, my first tournament after the chair upgrades got enabled was roughly 1K levels lower than usual. Now that I've had time to get my chairs halfway upgraded (they're working on lvl 44 at the moment) I finished 2K higher than before.

    Personally, I think it's a feature that #11 is no longer the only girl you need to worry about. I never found it logical that one girl is carrying the entire company, always making 99% of your total profit regardless of how high you level the other girls. Even up above 20K levels there are now periods where other seats earn more than #11 can dream of, making it worthwhile to upgrade them throughout the tournament instead of just at the end.

  6. #1776
    I think there were two real nerfs.

    The first was the adjustment to minimum level required to sell your company, which made it near impossible for people in the lower ranks to progress. This one was fixed, I believe, by raising the cap where this adjustment took effect.

    The second was the lowered ruby payout for placement in tournaments. Even could I place at the top (which I absolutely cannot, and I'm upgrading my chairs to 50 right now), I would receive less than I did pre-patch. I didn't jot down the numbers, but I feel that I'm getting more keys instead, which COULD translate to the same amount of rubies, depending on luck. I'm guessing the idea is that more keys translate to more scrap for chairs, which could be good if you haven't been playing since the start. I don't know, first thing I did was convert 6M scrap.

  7. #1777
    Quote Originally Posted by Franka View Post
    I think there were two real nerfs.

    The first was the adjustment to minimum level required to sell your company...

    ...The second was the lowered ruby payout for placement in tournaments.
    The company level thing didn't really hit my screen since I can reach 10K levels in seconds, but it sounds like a slip that they corrected for new players. Mistakes happens, I wouldn't call that a nerf.

    I see your point on rubies, but I can't work up any irritation about it. Most of the Nutaku games have a premium resource tied to real-world money, rubies in the case of this game. Even with the reduction of rubies for mid-level players, FapCEO still gives out a lot more of it's paid resource than any other game I've dinked around with.

    I think we should also consider how much faster it is to make progress, now. When I started playing there was no such thing as gains week, which introduced big new bonuses but didn't reduce payouts. A couple months ago they reworked the skills, giving you greater potential for bonuses there without reducing payouts. Now they've added another big new bonus with chair upgrades, and reduced your tournament gem haul while giving you more keys (which fuel chair upgrades).

    Is that a nerf? Is it a rebalancing? I dunno which word is most appropriate in this case, but either way the change doesn't seem unreasonable to me.

  8. #1778
    Unregistered Guest
    Quote Originally Posted by Wolfwere View Post
    Personally, I think it's a feature that #11 is no longer the only girl you need to worry about. I never found it logical that one girl is carrying the entire company, always making 99% of your total profit regardless of how high you level the other girls. Even up above 20K levels there are now periods where other seats earn more than #11 can dream of, making it worthwhile to upgrade them throughout the tournament instead of just at the end.
    Then they need to 'feature' a cutback on how much it costs to level up the girls in the higher number seats. If seat 11 isn't carrying 99% of the weight anymore, how is it logical that leveling the girl in it still costs as much as it used to?

  9. #1779
    Quote Originally Posted by Unregistered View Post
    Then they need to 'feature' a cutback on how much it costs to level up the girls in the higher number seats. If seat 11 isn't carrying 99% of the weight anymore, how is it logical that leveling the girl in it still costs as much as it used to?
    I see no need for that. I got significantly farther last weekend than I have in any previous tournament, largely because seats 1-10 were able to contribute meaningfully from time to time. I didn't get get stuck on Saturday with #11 being completely unable to earn enough for her next upgrade before tournament end, and nobody else able to earn enough to matter in comparison to 11. Even on Sunday night when I used to empty out the bank leveling all girls up, nobody earned anything close to what 11 did.

    Every girl gets expensive once you upgrade her to your current earning power, exactly like seat 11 does. Your first girl gets to the highest level for the least money invested in her, but she will never/rarely be your top earner. Girl 11 costs the most to level, but she will frequently be the top money-generating tool in your company. I'm fine with that logic.

    The massive change I see is that all girls are still expensive to level up, but 1-10 can now push your earnings into a new tier instead of being completely useless for anything other than final tournament score.

    The devs made it easier for everyone, new players and old, to get more levels in a weekend if they choose to play. Are you complaining that they didn't push you even higher?

  10. #1780

    Join Date
    Mar 2018
    Posts
    696
    Credits
    655
    Items User Name Style Change
    Yeah, before these recent changes went through the other ten seats were by and large useless for anything aside from giving you access to #11 (i.e., The Seat of the Gods), tournaments and certain daily quests. Now, the last seat is still one of the biggest earners but the other ten seats actually DO something when it comes to earnings per second.


    Nutaku and DMM IGN: Tomitain
    --
    Nutaku Flower Knight Girl ID: 610834201 (inactive)
    DMM FKG ID: 106750967
    DMM FKG Allies: 109/123
    --
    DMM Girls Symphony ID: 34644951 (inactive)
    --
    Nutaku Mist Train Girls ID: 3355988
    DMM MTG ID: MSTL0Q45K5E9
    MTG Allies: 31/50 (Nutaku), 11/50 (DMM)

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •