Now that you mention it - Where can we see the results of the voting ? I would love to see in the end how it turned out - pretty sure Anemone won the first place, but I wonder about the other 2 - can any1 share a link with the results or something ?
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And they just re-release the xmas gacha (the one with Ionocidium) just when I already used my ticket for her. Then again I doubt I can get her since I wasted 150 gems during 2nd xmas round for nothing .
Attachment 3590
Really nailed this gacha...
I dont know when did they change Nazuna's dress, but she looks so cute with maid outfit Attachment 3596
I see some players have accounts for both versions.
Is there any reason to try this on DMM or should I just stay with Nutaku?
Reasons to Play DMM instead of Nutaku:
+More Content (Bloomed Form, every Character has a Character Quest, free Storage (200 storage capacity) for Manyus, Bloom Dragons etc.
+DMM Devs are very generous. Free Gems, Manyus, Bloom Dragons etc.
+Server Stability is a lot better compared to Nutaku
There are many more reasons but i am to lazy to list all of them atm.
Reasons to Play Nutaku FKG:
+Autorun
+Language (basically everybody speaks English)
You could also check this thread if you like:
http://harem-battle.club/flower-knig...ku-vs-dmm.html
Also DMM has small, but really good quality of life improvements, you get a 50% stamina recovery elixir from doing the daily quests, if you level up, the stamina you had before is not wasted, you get 6 raid points instead of 3, you get only lvl 20+ manyus for doing the 80 stam farm missions, some of the campaign missions are reworked to have less RNG. The only negatives I can list is the language, and for me a little bit slow loading screens and the autorun feature.
Keep in mind that the Nutaku version of the game is simply more than a year behind the DMM version. Everything available on DMM should eventually come to the Nutaku version of the game as well. Hopefully when the corresponding events arrive. The only thing we won't have from DMM is the generosity (free flower gems etc), but most of that is actually compensation for when something goes wrong, especially onnew features. Which should rarely happen on the Nutaku version, since we'll usually get the bug-fixed version of an update instead of the initial update which might have bugs.
The few times the DMM version bugged, we were compensated pretty nicely, like when the original Mt Lily event bugged (we got a 50% chance to get a bloom in phase 2 instead of a rather worse rate).
But, when maintenance lasts a bit longer than expected, or for small bugs, our compensation tends to be a bit lower. 10 FG is the biggest I've had as far as I remember, where DMM developers are quick to put 30-50 FGs as a compensation. From a commercial point of view, it makes sense. But from the point of view of the DMM player, it may seem a little stingy.