Compared to whaleship farming, Mizuworm seems like a walk in the park, really. Even now that I can beat the highest stages more or less reliably I'm reluctant to go pick up those superampies.
Compared to whaleship farming, Mizuworm seems like a walk in the park, really. Even now that I can beat the highest stages more or less reliably I'm reluctant to go pick up those superampies.
Yup Epi will be on the crit team, she has great overall skills.
Looks like crit is the way to go; esp. for this Earthworm event that really prioritizes OHKO's; sure my full debuff team probably could do just as well, but there's something very special watch the team you build kill them high lvl. pests in one turn. Looks like for now, my full team will be consisting of 2 crits, 1 debuff, and 1 counter/whatever thingy...I love you Safforn, but I guess I'm just not as good with counter teams...
Earthworm boss needs crit to OHKO the 1st phase and the last phase but I found Evade+Debuff team more efficient for stage grinding. Seens thoses high level pests failing all their attacks and deals less than 1000 damages when they hit is very pleasant.
But yes, crit is THE best archetype in the game right now. And that a bit sad when you see all the other types almost totally useless (Solar Blast, Pursuit damages, React without crit, even debuff on hardest bosses, etc).
Part of the problem is that quite a few attack strategies get hard countered by a single buff on pests. Knights with 80/50 evasion and/or accuracy debuffs lose out when a boss effectively has 200% base accuracy, Knights with attack debuffs get countered if/when a boss has +100% (or more) attack power, some bosses are resistant to solar burst damage, etc.
Meanwhile it seems that there aren't too many bosses with strong defensive buffs so stacking as much crit damage along with capping crit rate tends to be the best way to go. Even if the boss does have strong defenses they're usually built with a drawback (high defense only if the incoming attack isn't of a certain type, high defense for X rounds then effectively zero defense for the rest of the battle) so crit stacking still wins out in the end.
Nutaku and DMM IGN: Tomitain
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Nutaku Flower Knight Girl ID: 610834201 (inactive)
DMM FKG ID: 106750967
DMM FKG Allies: 109/123
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DMM Girls Symphony ID: 34644951 (inactive)
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Nutaku Mist Train Girls ID: 3355988
DMM MTG ID: MSTL0Q45K5E9
MTG Allies: 31/50 (Nutaku), 11/50 (DMM)
Some bosses have a really high defense (not the god defense taking just 1 damage from any kind of attack). But when your crit team deals over 2M damage, you don't really care if it's lowered to ~500k. You can still beat it in 2 or 3 turns. Only the strong attack+priority pests or multi-negate damage pests can be a threat to the crit style.
Does the New Year's Snowdrop mean Moneti is back?
Wrong artist.
New Years Snowdrop is nutty.
Skill Act, Act Twice, Crit and Weakness Damage.
Really Strong!!!