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  1. #9061

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    I thought you two beat the last boss with thoses teams and I was "How did you do this". Then I realized you just speak about lvl50. Not 80 XD.
    Last edited by maotd; 09-24-2020 at 10:00 AM.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell


  2. #9062
    Looks like level 50 has been a showstopper to many people. Congrats on breaking though.

    Level 80, though, it looks like only 3 people on my friends list have managed to beat it and I don't think I have what it takes myself.

    Anyway, the other day was my 500 day anniversary in FKG, so time for a status update:

    [Chat Chit] DMM FKG-500.png

    Here's what I managed to accomplish so far:
    Defeated all available missions except about 2/3 of the available permanent events.
    Cleaned out the Nidhoggr shop and got most of the other permanent items worth getting (except for whaleship and bond crystal shops).
    Fully upgraded 4 knights (except for dressblooms, of course).

    Status of remaining main quests:
    player level quests -- 192/300 levels
    blossomed affection: 126/300 girls
    garden picture book: 1833/1840 pest pictures

    Still left to do:
    Get equipment out of the whaleship shop and the knights from bond crystal shop.
    Get knights for events 32-98 and gems for events 92-98.
    Upgrade team 1.
    Try to put together a decent team 2, 3, and 4.

    And here's the rainbows I've managed to get so far:
    [Chat Chit] DMM FKG-rainbows.png

  3. #9063

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    Congrats. You did a great job
    Speaking of that, I just noticed I got 1880 pest pictures on the 1880 availables. That explain why I never get new ones.

    In a certain way I'm glad to see so many people can't clear lvl80. Seems only one of my allies (Epicfail to not name it ) did it with max score.
    I don't like to admit it but it's too hard for a free player like me. I won't way the tower is paywalled. It's more luck and good choices walled. It was a good experience anyway. It makes some forgotten girls shine and push the strategy part of the game really far. And they add the Crit rate debuff to stop the full crit era.

    And now, with all my recent good 6* I may have a new problem. My ampule stock is melting too fast. I pray for another ampule stage soon.
    Last edited by maotd; 09-26-2020 at 03:02 AM.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  4. #9064

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    Is floor 60 just a massive test-your-luck-with-dodges fight or is there any strategy possible to apply to it?
    I've tried dodge, supercounter, life leech and even trigger teams but nothing worked.
    Name: Volarmis
    DMM ID: 317568967

  5. #9065

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    i just did 60 with double Kerria defense counter and everybody has drain FM

    https://streamable.com/xnnnda

  6. #9066
    Try something like this, maybe:

    [Chat Chit] DMM FKG-60.png

    The key is taunt keeping the heavy hitters untouched.

  7. #9067

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    I don't remember how I did it but I didn't have as many problems as lvl50. I guess I just send my helper team. It would be good if the tower keep tracks of the team used to clear each stage.
    Lvl 61 to 65 is a good part of non fun too. Full of long Evade+Crit+Luck fights. Then there is some very hard Weak level of each types, fun big pests with life drain easily killed by Counter+Crit, an "easy" Hit weak serie of pests for Dendrobium and the ultra hard lvl80.
    If I don't count lvl80, nothing is as hard as lvl50.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  8. The general strategy is 80F is really just capping out your atk debuff and have some def buff. This should mostly cut the damage you take each turn to under 2k.
    Apart from survival, the best selection to use are girls who are capable of hitting slash and pierce weakness by default, so Kerria/Water Lily RG/Enotera RG will do very well here.
    Any 2x skill act next turn buffer will make your life much easier here, bonus point if they can offer turn based atk or dmg buff, likewise if your debuffers can offer the same.

    If you feel like you're lacking in atk buffs, you can consider using max LB'd 4* Solar->Atk FM, they're 15% atk each. Just stall shine drop on another map before attempting.

    Here are examples of my debuff parties at 80F, general clear and the other is a full 10k pt clear.
    https://streamable.com/px6fsz
    https://streamable.com/mnh3zp

    23F was also the floor where I used to heal up as well as fill shine drop.
    https://streamable.com/ws0sgn


    Overall, it brings the spotlight back to defensive girls. Skill act debuff that is viewed useless outside has plenty of use in tower, such as the example below.
    https://twitter.com/kahuleinninryou/...10596571811840

  9. #9069

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    Thanks for the help with floor 60, I think I have a winning formula now.
    I'm getting really low on centies, ampies and rainbow blooms to get the optimal loadout however.
    Name: Volarmis
    DMM ID: 317568967

  10. #9070

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    Thanks EpicFail for the advices.
    I don't have Rabbit's Foot (who is a package of everything needed here) and it's too late to get her now I think. I considered using Cardamine for Pierce and Skill rate x2 next turn.
    I'll try various things.
    And I just realized there is a x1.1 sun damage 4* memory. Good to replace my missing x1.1 sun dmg 5*.
    Last edited by maotd; 09-27-2020 at 03:03 AM.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

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