Castle was hard, had to use some girls I've never used before.
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Castle was hard, had to use some girls I've never used before.
Yeah, I don't have NY IVY or Soapwort to pull off the 90% skill debuff, but I can say that
My intercept team works to clear it, but I have to sacrifice SSSS she is key to get other 4 through. Need the 50% miss in place of the skill debuff.
So no 10000 on this one for me till I get more skill debuff.
EDIT
Forgot about golden lace!
I put her in and got 10000:grin:
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Thanks phob for the team idea. I guess I'll try something like this.
Myers> I don't really understand why Easter Balloon Vine? She is not bad but seems she has nothing especially effective. Or it's just to use her because you can?
Also, I wonder if we should post all thses good teams in the old Tactica thread (or in a new one?) to have all of them in the same place, with easy acces. It would be good to have a pool of effective teams to pick up ideas.
I'm still catching up, though I'm somewhere in the 12X floor by now. :p
Only a few stages I didn't 10k (4 or so) and I really hate the evade ones... It's usually up to pure luck if you max it or not.
Don't know if it's the most effective thing, but I used her because she's one of my favourite girls + provides crit buffs and 1.36x Skill Act for Hyacinth.
That'd be a good idea, though I'd avoid posting my own because they're not exactly the best teams. Rather, they are typically teams that I try to include my favourite girls in.
Okay. That's a good argument. It's always a plus when you can use one of your favorite girl.Quote:
Don't know if it's the most effective thing, but I used her because she's one of my favourite girls + provides crit buffs and 1.36x Skill Act for Hyacinth.
I don't think it's really important. It's not to post the best of the bests teams. just teams that works or with nice ideas. Even if you use a girl because you like her and not because she is good, it gives a base for someone else to improve that team. Builing the exact same team is not really interesting or even possible most of the time.Quote:
That'd be a good idea, though I'd avoid posting my own because they're not exactly the best teams. Rather, they are typically teams that I try to include my favourite girls in.
True, fair enough.
Current event translation by DragonSword: https://flowerknight.fandom.com/wiki...Vacation/Story
Lvl130 done :D
Thanks phob. Juneberry is far better than I thought. The intercept for all is heaven.
But I think enemy Miss have priority above girl evasion. I use Golden Lace with the evade girls (with all 80-90% evade) but I got much more miss than evade. It's not a problem but it makes Juneberry heal less effective. That's not good for the Castle :(
Your welcome:grin:
If I had Purslane with her heal, she would get used here. I am going to try other setups to see if any worth there. In particular Aizoon Christmas I've had for a couple years with no usage. Her rework looks promising.
But yes, Juneberry is the support girl from hell. Makes a lot work that didn't before.
Tower bankrupted me again, but I managed to beat it after upgrading a few select girls.
126 and 129: just drain girls with some attack debuff thrown in. This setup works well when the enemies aren't too tough and there's a generous time limit. Worked right off the bat.
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127: a very basic skill debuff setup with two frontliners chosen for their element. Worked right off the bat.
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128: I experimented with a few skill debuff variants, but none of them were strong enough to beat the enemy within the time limit, so I tried to 1-turn it with this setup. Took about a dozen tries and a bit of luck, but it worked.
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130: the most difficult stage of the bunch. I tried a party based on avoid first, but none of the permutations were strong enough to beat it reliably and healing was hard to come by, so even when I managed to win, the enemy still got some hits in during the last couple of rounds that I wasn't able to heal. A few tries were tantalizingly close, so I wasted a bunch of resources upgrading some girls, but after about an hour of useless trying I gave up.
Next I experimented with a skill debuff setup, but this fell short as well, since I didn't really have 2 frontliners good enough to beat the enemy within 10 turns. So in the end I had to splurge some rainbow medals and get NY Ivy for the following setup to work, if only barely. I also had to upgrade Black Locust so that I would have someone on the frontline able to survive and draw some fire off Convolvulus. It ended up working too well, actually, since the enemy mostly seemed to target Black Locust and as a consequence Convolvulus missed out on her skill act a lot, which made the RNG worse. Still, after 20 tries or so it actually worked.
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