Quote Originally Posted by Wutan View Post
Alright. Thank you, Kurenai.
I have misunderstood it.

Looks like Nidhogg Event will become even more important than before.

Btw. guys what are your wishes for FKG next year?

Personally i would like to have access to a new type of map where we can reliably farm ampules. Since there are now Super Ampules and Level Break Dragons available i kinda think it's time they implement maps to farm normal ampules much more easily.

Also they should bring back Events where we are guaranteed to get Rainbows after a certain amount of Gacha Pulls.

What do you guys wish for???
Honestly, I would wish for a series of puzzle-like maps, where you first get a planning phase and then the execution phase.
During the planning phase, you would be able to see the map and see where, for example, cannons or door switches are located and estimate what kind of squads you'd need to proficiently clear the map. There might also be additional objectives (for example, pick up an item from a specific path) or some initial conditions (for example, specific or all squads start off with only 5% health).
Then the execution phase would put that plan into action. Considering the situation, the less used abilities, like more cannon shots or heal on pest nodes could have more screentime.
All in all, it would be nice to have a logical challenge in the game. It's been kind of lazy on that side since you can just click "start" on every event map and 3-medal it from the get go.

I doubt we'll be getting something like this, but with the current addition of those 690k maps, it's clearly visible that the challenge in this game is only about pulling as many rainbows as your luck allows, which I'm not so fond of. It'd be great if we would need to use our wits as Commanders to put up strategies, making the challenge less luck-based and more effort-based. That is probably too ambitious for such a game though.