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  1. #1

    Join Date
    Nov 2016
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    It's definately sad to hear.
    I've tried quite a few of the DMM games once I got a notice something new came out, but honestly nothing really caught my attention for long.
    Somehow, the world setting of FKG won me over.
    As for the ones that interested me for a bit, for example X-Overd and Otogi Frontier, I'm not really sure how they're faring or if they are still around for that matter.

    As for me, I'll continue playing FKG as those changes don't really mean much for me.
    There already were units outside my range (the promo code girls), so nothing new here.
    The FMs don't bother me much, at least we can slap the lure on a non-6* unit now.
    Were those dev decisions bad? Quite probably, yes. They have been known to rectify their decisions though, so I won't be saying those are final.

    And most of all, I won't let them diminish my enjoyment of playing this game.
    Name: Volarmis
    DMM ID: 317568967

  2. #2

    Join Date
    Dec 2017
    Posts
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    Flower memories are not bad
    I've grown to like some of them and look forward to the forthcoming upgrade mats

    If you dont like them, you could just buy the bronze ones in the shop and equip whale and your team and ignore them going forward.
    I still see a lot of folks haven't even done that

  3. #3

    Join Date
    Dec 2016
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    Poland
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    It's not even like the bronze ones are inferior. Turn 1 atk, overheal, provoke are all as good as rainbow tier memories.

    DMM ID: 542707285

  4. #4

    Join Date
    Sep 2016
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    Items User Name Style ChangeUser Name Style Change
    Msot memories over bronze rarity are just gimmick but somes are very good on very specific teams. Crit Act memories helpsa lot on Crit teams. The 15% React memory is very good too and saved me several times.
    I don't know how it will turn in the future but right now, memories as they are are not necessary to beat the game. I'm not a big fan of it but I take them as a little bonus I got here and there with Memory seeds more than a must have mechanics like Ampies/Centies or equipements.
    If I got a good one, I use than good one, if not, I use the regular bronze memory.
    Before that, Turn 1 ATK and Weakness DMG were the default abilities when nothing was more usefull like provoke/HP up. Now, there is just more default choices when a girl don't need a necessary ability to show her best potential.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  5. #5

    Join Date
    Mar 2018
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    I'm still going to keep playing FKG till it dies (or I do). Can't see myself ever getting bored of the game and I barely minded the Flower Memories implementation.

    The RM shop change sucked but that wouldn't deter me from playing the game. I just hope the gacha change/pity system starting next event will be good.
    DMM Flower Knight Girl | Name: Myers | ID: 152744586 [124/127]

    Waifu Helper Team:


  6. #6
    Quote Originally Posted by Volarmis View Post
    As for the ones that interested me for a bit, for example X-Overd and Otogi Frontier, I'm not really sure how they're faring or if they are still around for that matter.
    (If you're curious, X-Overd closed a few months ago, as it seems they didn't want to port the game to HTML5. The company that developed it released Fruful not long after. Otogi is still around and even got an EN release on DMM and Nutaku, though last I heard the EN version was doing poorly.)

  7. #7
    Unregistered Guest
    Quote Originally Posted by unknown67 View Post
    (If you're curious, X-Overd closed a few months ago, as it seems they didn't want to port the game to HTML5. The company that developed it released Fruful not long after. Otogi is still around and even got an EN release on DMM and Nutaku, though last I heard the EN version was doing poorly.)
    Poorly? The global Otogi Frontier went from regular updates to literally nothing in mid-December. The English devs are long gone.

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