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  1. #1

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    Quote Originally Posted by EpicFailLulz View Post
    I highly recommend against using taunt girls atm until they release some nice gimmicks for it. They will just melt in seconds in all of the end game contents.

    Perf stacking is the only way to go as everything else is highly unreliable. For characters that don't have personal Perf stat weapon, reserve a gold and silver dress for them as they're the best alternative out there. Since you can only equip 1 copy of each, fill the other slots with tower weapon or dress depending on your needs.

    Personally, I just run a full performance nukers+wave start harmony fill-up girls (this is true glass cannon setup) for tower 3... and everything else. Currently there's 2 gold and 1 silver perf melodies, swap them around and make sure they will last the whole 8 battles, don't forget to fit and alternate the usage of heal and regen melodies as your close range damage dealers will need them badly. Tower 2's silence resist dress can be useful, but it's still rng at the end of the day.

    Your best bet is really just saving up your gold/rainbow mdz and gems and look out for any decent 2nd evo banners, then work your way on maxing out a couple decent girls.
    If you really don't have any decent golds atm, pick some Dissonia maps you want to farm and finish a couple silver or gold girls in the mean time.
    https://twitter.com/toren_chi/status...95594532851712
    Yeah, I ended up moving one of the taunt girls out of the lineup entirely and moved the other to the backlines for pretty much the reason you noted (they'd be near death while the other active girls were at or near full HP). Shame too because one of them has an ability that supplies HP regen for herself and an ally which helped keep the ally topped off.

    I've got the gold healing melody at level 5 and I think I picked up the gold regen melody a few days ago (some guy with a fancy coat and top hat, only level 2 ATM). Until I get it up to level 5 as well I've been using the gold healing melody, the gold +performance melody (level 5) and the rainbow +defense melody (level 4).

    So I guess I need to dedicate myself to daily runs of the second tower and hoping I get the +performance item instead of the coat or more coins. Might as well work towards another 52 skull coins for the next quest for that red 5* girl and pick up a third scythe of death while I'm at it.


    Nutaku and DMM IGN: Tomitain
    --
    Nutaku Flower Knight Girl ID: 610834201 (inactive)
    DMM FKG ID: 106750967
    DMM FKG Allies: 109/123
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    DMM Girls Symphony ID: 34644951 (inactive)
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    Nutaku Mist Train Girls ID: 3355988
    DMM MTG ID: MSTL0Q45K5E9
    MTG Allies: 31/50 (Nutaku), 11/50 (DMM)

  2. #2
    With Hydrangea joining the team, I thought it was time to take on Mother.

    The difficulty with Mother is that I don't have any knights that can survive her, so I need to take her down by doing a lot of damage in a short time. Any such team that can seriously damage Mother gets beaten up by the first mobs and the limb, though, and I need any firepower I can spare. Therefore, the first task is to build one team to take care of Mother's soldiers and Mother's limb and the second task is to gather as much firepower as I can to the rest of the teams to take down Mother herself. After a little bit of experimenting, here's the setup I came up with:

    [Chat Chit] DMM FKG-party.png

    The first enemy group, a guardian and two soldiers, are some tough bastards that get buffed even more in the first five turns and the second, Mother's limb, has high HP and does quite a lot of damage until turn 11 when it starts doing all the more damage. Even fully ampied Kerria gets stomped, sadly. So, the idea is to boost Kerria's survivability with Hydrangea. To make sure both of them are not whittled down prematurely, I stack a lot of debuff and have one knight with taunt and evasion to draw initial fire. With all that, the uncentied and not fully superampied Hydrangea still struggles a bit, but with the help of a healing boost flower memory, she is able to make it through to Mother most of the time alongside Kerria:

    [Chat Chit] DMM FKG-p1-start.jpg

    Mother has some devastating attacks every 4th turn that Hydrangea is able to survive only a couple of and when she's down, Kerria falls shortly after. They usually manage to whittle Mother down to somewhere in the area of the の-character, about 4 characters worth of her health bar (the whole bar is about 14 characters long, give or take). When I'm very lucky and enough defends and skill attacks proc, it could be nearly half the bar, even, which really goes to show what a beast Kerria is. Anyway, time for part two of the plan.

    The second party to arrive on the scene has some of my best knights. Heavy emphasis on crit and re-act with the help of flower memories and Yarrow. Pure Flower Anemone is there with her negate damage to help at least a few girls survive Mother's 4th turn attack and Hollyhock helps with 1st turn skill act a bit. Sometimes a knight or two even manage to survive the 8th turn attack, if defend procs. Anyway, they do at least about four characters more worth of damage, usually:

    [Chat Chit] DMM FKG-p2-fin.jpg

    The third party to arrive is my second crit party. I tried to include as many knights of Mother's element as possible to take advantage of SS Sakura's weakness boost. Also, Cymbidium's here to help with skill act, Apricot's negate damage extends the survivability of some of the knights and Tarragon's guts usually have her be the last knight standing. This party usually does at least four characters worth of damage as well:

    [Chat Chit] DMM FKG-p3-fin.jpg

    At this point, if things have gone better than usual, it's curtains for Mother, but more often it's time for the last and weakest party to try to finish her off. No special strategy here, just a bunch of leftover girls:

    [Chat Chit] DMM FKG-p4-fin.jpg

    Anyway, now there's the Sage Laeva mission that still needs to be won somehow (and then 9 times more), but with my current team, I can only bring her down to half health, if I'm lucky. Heck, even her trash mobs can take down most of my teams or at least severely damage them.

    Status of remaining main quests:
    player level quests -- 174/300 levels
    ultimate unique mission quests: 30/40 clears
    max affection: 123/300 girls
    blossomed affection: 56/300 girls
    garden picture book: 1560/1830 pest pictures

    Still left to do:
    Get superampules out of the bond crystal shop.
    Get superampules and equipment out of the whaleship shop.
    Get flower gems for events 74-98 and get Rainbow Rose and Asian Rice when they are added to permanent reprints.
    Nushi missions.
    Prison island.
    Defeat the Scene 3 mission and the Sage Laeva mission.
    Upgrade and evolve flower memories.
    Fully upgrade team 1 (weakness crit) and try to put together a decent team 2.
    Last edited by kuresuta; 02-02-2020 at 12:28 AM.

  3. #3

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    Congrats for beating it. Mother is a serious thing.
    I don't know if your Pinkladies is Heavenly Flower's Young Lady Pinkladies or if your Pink is Pink Miko but thoses two are good against Mother too. They can help you in the future for clearing Mother to complete the "do Mother X times" quests.

    Next step is Laeva. Good luck. He's the hardest boss currently. But I'm pretty sure you can do it.

    Also, you should try to get Balsam soon with her Reissue. She is a good alternative to RRose.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  4. #4
    Pinkladies is of the HFYL variety, but Pink is just regular Pink. I thought I'd get Hydrangea RG-d before her, as I thought she'd give me more options for now. But even without Miko Pink I already managed to do Mother the 10 times needed for the quest.

    Laeva seems a bit out of my reach right now until I get at least 2 good teams that can survive her minions.

    And yeah, Balsam is on my list, along with Silk Tree and Queen Jp Anemone.

    I'm also thinking about making a supercounter crit party with Tarragon. If I can get a couple of knights like Anemone and Kayana, I would just have to RG China Root and Four O'Clock. But who knows what the situation with getting 6* knights will be.

  5. #5

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    Quote Originally Posted by kuresuta View Post
    Pinkladies is of the HFYL variety, but Pink is just regular Pink. I thought I'd get Hydrangea RG-d before her, as I thought she'd give me more options for now. But even without Miko Pink I already managed to do Mother the 10 times needed for the quest.

    Laeva seems a bit out of my reach right now until I get at least 2 good teams that can survive her minions.

    And yeah, Balsam is on my list, along with Silk Tree and Queen Jp Anemone.

    I'm also thinking about making a supercounter crit party with Tarragon. If I can get a couple of knights like Anemone and Kayana, I would just have to RG China Root and Four O'Clock. But who knows what the situation with getting 6* knights will be.
    Here is a good write-up on Laeva (view in google translated)

    https://fukoto.com/flower-knight-gir...-laeva-matome/

    Its not what I used,but seems to fit more of what you got. Try to end the 3rd fight with a Purple weakness crit slam.

    Hydrangea will be more useful when you get her maxed out, very versatile girl.
    Always use taunt FM on her to get the skill act benefit.

  6. #6
    No worries, I can read Japanese, more or less. Yeah, I don't have anywhere near the choice of knights this guy has and I simply don't have a party that's tough enough to survive Sparaxis or powerful enough to be able to finish her quickly.

  7. #7

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    Also beat Mother for the first time today, credit going to Cardamine Lyrata and THE QUEEN. It's not too consistent but i can probably get the 10 kill mission done in a few hours tommorow.
    I'll also attempt Laeva but I'm not too optimistic.

    DMM ID: 542707285

  8. #8

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    Quote Originally Posted by kuresuta View Post
    No worries, I can read Japanese, more or less. Yeah, I don't have anywhere near the choice of knights this guy has and I simply don't have a party that's tough enough to survive Sparaxis or powerful enough to be able to finish her quickly.
    That fellow has an interesting team he made. Check out the Super Counterattack Guts absorption party
    Not good for Laeva though and he is an Anemone lover, still I like different viewpoints
    Whatever playstyle you like, there is more than one way to skin a cat
    Last edited by phob; 02-02-2020 at 02:11 PM.

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