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  1. #1

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    Volarmis> My strategy is simple. I send my best devensive core (the one I use as helper team) to scrap as much damages as I can. Then I send my Counter+Crit team based on Pink Miko + Easter Cactus for resurection + Counter&Crit girls to scrap even more damages with Counter. Then, if needed, I finish with my best Crit teams.
    For the firsts battles, defense, evasion and counter are the key, unless you're able to one shot them.

    Here is my Laeva clear:

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  2. #2
    The strategy I often recommend to others is to run a setup of RR that has def buffs, dmg buffs, skill activation, and enough crit to cap RR. With RR running hp drain memory, she can just eat as much damage as she wants and heal it back full. The other 4 memories may simply be dedicated to buffing RR like skill/boss dmg memory for all/or magic or crit ones.

    This way, that party alone should be capable of taking out of the first two nodes to minimize the loss and leave everything else for the end boss as it has a bigger dps requirement. Often times I see people throwing all they got at Sparaxis and have them melted in a turn and end up not having anything left for end node, so may as well just run something super tanky that can heal against Sparaxis. Kerria clones can pull off the same thing, same strategy applies at Scene 3.

    https://streamable.com/7cjnf
    https://streamable.com/ldlq4

    Similar concept to maotd, just with a heavy nuker instead.
    Last edited by EpicFailLulz; 02-16-2020 at 08:36 AM.

  3. #3

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    Update on the situation: finally took her down.

    Thanks for the reference, maotd and EpicFailLulz.
    I took a moment to brainstorm my options based on yours and noticed I wasn't using some of my knights to their full abilities.
    Then I unsealed my stack of Centies and ancient ampies to boost up Nadeshiko shrine maiden and PI Yarrow.
    I shuffled the party around a bit and went with the final squad nuke strategy... and then succeeded on the first try.

    For future reference:



    Squad one is my evade team of choice.
    I actually forgot to slap on the overheal FM on Pinkladies and Kerria and thought I'd have to redo.
    I'm glad I didn't have to - the squad fulfilled its role, defeated the first enemy and chunked a bit the second one.

    Squad two is quite possibly my biggest change: maxed out Nadeshiko in everything except equipment slots.
    Here I made sure to have defense boosting FMs and assembled the members to boost out Nadeshiko's skill act + give her the ability to abuse other attribute weakpoints.
    She was the last one standing, healing off of both her enemies and reached the final boss with full health, finally taking a part of her down with her.

    Squad three is the one I actually assembled last, mainly to get any possible damage, preferably abusing the attribute advantage.
    I was ready to make them fight the second enemy, hence all the slash girls, but they actually did a good job of taking Laeva's health by about a half.

    Squad four was the nuker. I slapped a lure on Hydrangea, just in case Laeva gets a turn, to make sure all the abilities go off on the next one.
    She did get hit once and the following turn was the last one of this stage.
    Maxed out Yarrow played a good role and I was considering to add Scotchbroom (x-mas) for the chance to re-act, but it turned out unneeded.

    Name: Volarmis
    DMM ID: 317568967

  4. #4

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    Congrats I'm glad my clear helped you.
    Pink Miko is a very good girl in many many situations. RRose + Yarrow PI is a nice combo too. I used it a lot in the past. Hydrangea works well with them.
    Now, good luck for doing this ten times. But first time is always the hardest. It should be way easier now.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  5. #5

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    Ok, motivated by Volarmis success i spent a good while changing around the girls, equips and memories to try Maotd's and epicfaillulz's strategy.
    With multiple attempts i'm at two clears allready.
    It's kinda pathetic, but sometimes works.
    [Chat Chit] DMM FKG-laeva.jpg
    Pretty much the same idea as Volarmis, but the nukers are in my third squad because Kerria simply can't solo the Sparaxis stage in the long run. If i put more activators she dies because of insufficient debuffs/defense buffs. And i have no debuffers with skill act other than what i'm allready using.

    All credit to you guys, Kerria and mama Yarrow.
    My nuke squad just took out Laeva by themselves because of a ton of re-acts, Silk Tree is terrifying.
    Last edited by Mitoru; 02-16-2020 at 06:46 PM.

    DMM ID: 542707285

  6. #6

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    Congrats too
    I think Queen Anemone would be better with Kerria instead of Nipple Wort. She will gives the Skill act, Dmg and Def needed by Kerria. And Nipple Wort is good in any Crit Team anyway.

    edit:
    It seems it's the end of the evently 20ooFG over 10 days. That's hard.
    Last edited by maotd; 02-17-2020 at 09:50 AM.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  7. #7

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    Queen Anemone is allready there and she has neither defense increase or skill act, so you must be thinking of someone else heh. Currectly 4/10 completes.
    I'll try some runs with Wax Vine instead of her tho and see if casting more often lets her stay alive.

    DMM ID: 542707285

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