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  1. #8641

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    Wait we need to grind Nushi? I never know that.
    Last edited by maotd; 02-15-2020 at 02:08 PM.

    ID: 481766521 (DMM)
    Name: maotd
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  2. #8642

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    Quote Originally Posted by maotd View Post
    Wait we need to grind Nushi? I never know that.
    the new one Mizukage Knight Chapter 5 EX to get all the bonus ampies and 2nd ampies and rainbow skillbloom you get to grind it 25 times
    Last edited by phob; 02-15-2020 at 02:55 PM.

  3. #8643

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    Okay you means Aquashadows. I thought you're speaking of Nushi... Nushi pests. Thoses with the useless Nushi medals.
    Accacia and her friends are already done.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  4. #8644

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    yeah sorry.
    It would be nice if they let you use skip tickets on those after you clear it once
    Im just using them on reprints
    I still have at least 20 of those to get

    I dropped all my gems on the Fm gacha
    Got close to a full layout now but never got a single rainbow taunt yet and still could use a 3rd weakness.

    I still use 4 of the "drain" and one taunt and one weakness bronze
    Last edited by phob; 02-15-2020 at 03:13 PM.

  5. #8645

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    Ok, I'm stumped...

    In order to beat Laeva I need to do at least a bit of damage to her with the 3rd squad, but the second enemy eats up the three first ones and it's already been 3 times when she's left on a sliver eliminating my team. :/
    The first enemy gets easily dispatched by an evade squad, but then it goes downhill. Ugh, the challenges in this game...

    What were your strategies on beating that stage, especially the second enemy?
    Name: Volarmis
    DMM ID: 317568967

  6. #8646

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    I'm in a similar position, except i need my main squad to even scratch Sparaxis (the second group). For now i don't think i can work this out with the girls i have.

    DMM ID: 542707285

  7. #8647

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    Volarmis> My strategy is simple. I send my best devensive core (the one I use as helper team) to scrap as much damages as I can. Then I send my Counter+Crit team based on Pink Miko + Easter Cactus for resurection + Counter&Crit girls to scrap even more damages with Counter. Then, if needed, I finish with my best Crit teams.
    For the firsts battles, defense, evasion and counter are the key, unless you're able to one shot them.

    Here is my Laeva clear:

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  8. The strategy I often recommend to others is to run a setup of RR that has def buffs, dmg buffs, skill activation, and enough crit to cap RR. With RR running hp drain memory, she can just eat as much damage as she wants and heal it back full. The other 4 memories may simply be dedicated to buffing RR like skill/boss dmg memory for all/or magic or crit ones.

    This way, that party alone should be capable of taking out of the first two nodes to minimize the loss and leave everything else for the end boss as it has a bigger dps requirement. Often times I see people throwing all they got at Sparaxis and have them melted in a turn and end up not having anything left for end node, so may as well just run something super tanky that can heal against Sparaxis. Kerria clones can pull off the same thing, same strategy applies at Scene 3.

    https://streamable.com/7cjnf
    https://streamable.com/ldlq4

    Similar concept to maotd, just with a heavy nuker instead.
    Last edited by EpicFailLulz; 02-16-2020 at 09:36 AM.

  9. #8649

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    Update on the situation: finally took her down.

    Thanks for the reference, maotd and EpicFailLulz.
    I took a moment to brainstorm my options based on yours and noticed I wasn't using some of my knights to their full abilities.
    Then I unsealed my stack of Centies and ancient ampies to boost up Nadeshiko shrine maiden and PI Yarrow.
    I shuffled the party around a bit and went with the final squad nuke strategy... and then succeeded on the first try.

    For future reference:



    Squad one is my evade team of choice.
    I actually forgot to slap on the overheal FM on Pinkladies and Kerria and thought I'd have to redo.
    I'm glad I didn't have to - the squad fulfilled its role, defeated the first enemy and chunked a bit the second one.

    Squad two is quite possibly my biggest change: maxed out Nadeshiko in everything except equipment slots.
    Here I made sure to have defense boosting FMs and assembled the members to boost out Nadeshiko's skill act + give her the ability to abuse other attribute weakpoints.
    She was the last one standing, healing off of both her enemies and reached the final boss with full health, finally taking a part of her down with her.

    Squad three is the one I actually assembled last, mainly to get any possible damage, preferably abusing the attribute advantage.
    I was ready to make them fight the second enemy, hence all the slash girls, but they actually did a good job of taking Laeva's health by about a half.

    Squad four was the nuker. I slapped a lure on Hydrangea, just in case Laeva gets a turn, to make sure all the abilities go off on the next one.
    She did get hit once and the following turn was the last one of this stage.
    Maxed out Yarrow played a good role and I was considering to add Scotchbroom (x-mas) for the chance to re-act, but it turned out unneeded.

    Name: Volarmis
    DMM ID: 317568967

  10. #8650

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    Congrats I'm glad my clear helped you.
    Pink Miko is a very good girl in many many situations. RRose + Yarrow PI is a nice combo too. I used it a lot in the past. Hydrangea works well with them.
    Now, good luck for doing this ten times. But first time is always the hardest. It should be way easier now.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
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    10+1 roll in a nutshell

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