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  1. #8761

    Join Date
    Mar 2018
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    Speaking of minigames, I miss being able to play games from the garden. I remember the X-mas side scroller and the Acacia Corps game in particular being fun to play and the loading screen Beisaball minigame could've been modified to have different pitchers and/or hitters.

    Imagine having Beisaball Otogirisou face off against Beisaball Viburnum or having Peach see if she can smack (chibi-)Cattleya's special attack into outer space.


    Nutaku and DMM IGN: Tomitain
    --
    Nutaku Flower Knight Girl ID: 610834201 (inactive)
    DMM FKG ID: 106750967
    DMM FKG Allies: 109/123
    --
    DMM Girls Symphony ID: 34644951 (inactive)
    --
    Nutaku Mist Train Girls ID: 3355988
    DMM MTG ID: MSTL0Q45K5E9
    MTG Allies: 31/50 (Nutaku), 11/50 (DMM)


  2. #8762

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    The RG for Giant Arrowhead is nice,
    20% Weakness Dmg plus 2 colors, Def/guts and Supercounter makes her worth it to me
    Going to put her on the list with Rose and Firethorn for the squad

  3. #8763

    Join Date
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    I never noticed Minigames are no more available on garden. Why? It was an useless but fun and nice detail. Why dev keep removing all the good stuff?

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  4. #8764
    Quote Originally Posted by maotd View Post
    I never noticed Minigames are no more available on garden. Why? It was an useless but fun and nice detail. Why dev keep removing all the good stuff?
    Not going to lie, it's starting to get harder to come back to this game each day with the way devs continue to disappoint with moves like this.
    DMM FKG ID: 536701334 IGN: ShadwNinjaX Allies: 53/63

  5. #8765
    Unregistered Guest
    Quote Originally Posted by maotd View Post
    I never noticed Minigames are no more available on garden. Why? It was an useless but fun and nice detail. Why dev keep removing all the good stuff?
    Those've been gone since the switch away from Flash.

  6. #8766
    Finally got my miko Pink RG-d, so I thought I'd try my hand at Laeva again. The problem was that I didn't have anyone to survive Sparaxis, so no matter how much damage I could dish out, I'd be wiped out in a turn or two. I thought Pink might help Kerria and Pinkladies survive long enough to get some serious damage in.

    Anyway, here's the setup I came up with:

    [Chat Chit] DMM FKG-party-hard.png

    Party 1 is a defence oriented party with HP drain, made solely to kill the first enemy group and damage the second.
    Party 2 is my strongest weakness crit party to do the bulk of the damage to Laeva.
    Party 3 is a regular crit party with Tarragon taunting attacks to get some counters in.
    Party 4 doesn't have any real synergy, as I put in just any leftover knight I thought might do some damage plus pure flower Anemone for drawing counter fire.

    The first group of enemies are a pushover, though they sometimes manage to kill Bush Clover who's there to make sure the real stars get to Sparaxis relatively unscathed:

    [Chat Chit] DMM FKG-counterparty.jpg

    Most of the time, Kerria and HFYL Pinkladies manage to whittle Sparaxis down just enough for party 2 to step in and kill her in the first round. It depends a lot on getting enough evades and skill procs, though. If they fail, it's game over, as Sparaxis can easily kill even fully ampied knights and every knight is needed for the final fight. Once Sparaxis is dead, however, Laeva poses no significant threat:

    [Chat Chit] DMM FKG-critweakparty.jpg

    If everything goes well, it's time for the main dish. If party 2 survives Sparaxis intact, they must bring Laeva down to at least beyond the 人 kanji mark or else I probably won't have enough firepower left to finish her. In any case, party 3 then takes over:

    [Chat Chit] DMM FKG-critparty.png

    Tarragon is the MVP here and if she gets enough skill activations, party 4 can then try to mop up. Usually, Laeva survives with just a tiny sliver of health left, but occasionally the result looks like this:

    [Chat Chit] DMM FKG-leftoversparty.jpg

    Next, try to beat the new Nushi mission somehow, though it doesn't seem like I really have a lot of evasion to make it work. Maybe it's time to start working on that counter crit party.

    Status of remaining main quests:
    player level quests -- 178/300 levels
    max affection: 211/300 girls
    blossomed affection: 59/300 girls
    garden picture book: 1669/1830 pest pictures

    Still left to do:
    Get superampules out of the bond crystal shop.
    Get equipment out of the whaleship shop.
    Get flower gems for events 78-98 and get Rainbow Rose and Asian Rice when they are added to permanent reprints.
    Latest Nushi mission.
    Prison island.
    Sage Laeva mission.
    Try to put together a decent team 2.
    Last edited by kuresuta; 04-03-2020 at 05:03 AM.

  7. #8767

    Join Date
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    Quote Originally Posted by kuresuta View Post

    Next, try to beat the new Nushi mission somehow, though it doesn't seem like I really have a lot of evasion to make it work. Maybe it's time to start working on that counter crit party.
    Good writeup on nushii 9. Try it you just might need one girl, maybe Epidendrum subbed for Rainbow Rose.

    https://fukoto.com/flower-knight-girl-nusi-009/

    This Guys team
    [Chat Chit] DMM FKG-nushii.png

  8. #8768
    Yeah, it has some good info on the enemy, but I don't have anywhere near the knights this guy has. Weakness, evasion, crit, defence -- he's spoiled for choice. Meanwhile, these are all the rainbows I have:

    [Chat Chit] DMM FKG-rainbows.png

  9. #8769

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    I really like that guy Crit-Counter team.

    My strategy for Nushi 9:
    One single team on Slug path. Crit team able to beat them in 1 or 2 turns before they ultimate diamond defense.
    Three teams on the other path.
    1st: Crit able to kill the deadly pests in one turn (or deals enough damages to let the second one killing them without taking any damages). With as much Hit girls as possible with weakness DMG FM.
    2nd: Evade team for the miss butterflies. They're the main threat here since you can kill them with a turn one Crit.
    3rd: RRose and good support for her. She must kill the Nushi and she is the best one to do that.

    And once the stage start, just pray pray pray and pray. It's not impossible. It just needs a perfect management and use of the four teams and they attack order.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  10. #8770

    Join Date
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    Creeping Jenny got her promotion form. Why her? Why not Money Tree? Poor poor Money Tree. No ones like her

    Creeping Jenny RG is... meh. Forgettable.
    Bunny Balloon Vine is a bit better. Crit+x1.36 skill act is nice. But she has only +20% Crit. She is still a good choice to fill a lack of skill act.
    Cone Flower. Very interesting. She has Evade+Counter+Crit with a nice +45% Crit damages. She may be strong for the last Nushi or in a Counter+Crit team. Too bad she don't have HP drain.

    For the other event girls... I don't know. There is no way to know that in-game before doing RG (I think). That's a bit annoying.
    Last edited by maotd; 04-06-2020 at 03:32 AM.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

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