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  1. #1

    Join Date
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    I also just managed to beat floor 50.
    I noticed that since I don't have any -enemy def rainbows, I went with the +dmg/+atk per turn rainbows I have.



    Went fairly easily, though the trial run managed to beat it a turn faster, with a higher score.
    Still, I won't complain about it. A win after trying out the third team combination is a good win after what I saw was being described here.
    Name: Volarmis
    DMM ID: 317568967

  2. #2

    Join Date
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    I thought you two beat the last boss with thoses teams and I was "How did you do this". Then I realized you just speak about lvl50. Not 80 XD.
    Last edited by maotd; 09-24-2020 at 09:00 AM.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  3. #3
    Looks like level 50 has been a showstopper to many people. Congrats on breaking though.

    Level 80, though, it looks like only 3 people on my friends list have managed to beat it and I don't think I have what it takes myself.

    Anyway, the other day was my 500 day anniversary in FKG, so time for a status update:

    [Chat Chit] DMM FKG-500.png

    Here's what I managed to accomplish so far:
    Defeated all available missions except about 2/3 of the available permanent events.
    Cleaned out the Nidhoggr shop and got most of the other permanent items worth getting (except for whaleship and bond crystal shops).
    Fully upgraded 4 knights (except for dressblooms, of course).

    Status of remaining main quests:
    player level quests -- 192/300 levels
    blossomed affection: 126/300 girls
    garden picture book: 1833/1840 pest pictures

    Still left to do:
    Get equipment out of the whaleship shop and the knights from bond crystal shop.
    Get knights for events 32-98 and gems for events 92-98.
    Upgrade team 1.
    Try to put together a decent team 2, 3, and 4.

    And here's the rainbows I've managed to get so far:
    [Chat Chit] DMM FKG-rainbows.png

  4. #4

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    Congrats. You did a great job
    Speaking of that, I just noticed I got 1880 pest pictures on the 1880 availables. That explain why I never get new ones.

    In a certain way I'm glad to see so many people can't clear lvl80. Seems only one of my allies (Epicfail to not name it ) did it with max score.
    I don't like to admit it but it's too hard for a free player like me. I won't way the tower is paywalled. It's more luck and good choices walled. It was a good experience anyway. It makes some forgotten girls shine and push the strategy part of the game really far. And they add the Crit rate debuff to stop the full crit era.

    And now, with all my recent good 6* I may have a new problem. My ampule stock is melting too fast. I pray for another ampule stage soon.
    Last edited by maotd; 09-26-2020 at 02:02 AM.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  5. #5

    Join Date
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    Is floor 60 just a massive test-your-luck-with-dodges fight or is there any strategy possible to apply to it?
    I've tried dodge, supercounter, life leech and even trigger teams but nothing worked.
    Name: Volarmis
    DMM ID: 317568967

  6. #6

    Join Date
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    i just did 60 with double Kerria defense counter and everybody has drain FM

    https://streamable.com/xnnnda

  7. #7

    Join Date
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    I don't remember how I did it but I didn't have as many problems as lvl50. I guess I just send my helper team. It would be good if the tower keep tracks of the team used to clear each stage.
    Lvl 61 to 65 is a good part of non fun too. Full of long Evade+Crit+Luck fights. Then there is some very hard Weak level of each types, fun big pests with life drain easily killed by Counter+Crit, an "easy" Hit weak serie of pests for Dendrobium and the ultra hard lvl80.
    If I don't count lvl80, nothing is as hard as lvl50.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  8. #8
    Try something like this, maybe:

    [Chat Chit] DMM FKG-60.png

    The key is taunt keeping the heavy hitters untouched.

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