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  1. #9511

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    500 event currency for a spin was too expensive so, they made it cost only 650 for the lasts levels.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell


  2. #9512

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    FYI, looks like Flower Tickets will allow the purchase of character skins. Here's 3 coming next week



    F2P can only get the 5 in the memory exchange, and I'd except these skins to cost more than that.
    DMM Flower Knight Girl | Name: Myers | ID: 152744586 [133/145]

    Waifu Helper Team:


  3. #9513

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    This is a good gacha to do. Cost reduced to 30oo FS per 10+1, and you get an exchange ticket after x55 rolls. Can get one of the five previous June Brides.

    DMM Flower Knight Girl | Name: Myers | ID: 152744586 [133/145]

    Waifu Helper Team:


  4. #9514

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    Someone knows the new abilities of regular Walnut? She may be a good option to replace Maple Swimsuit in my blue team.

    About the bride gacha, that's a nice one. But is there good brides in it? I already have Robinia and Queen of the Night. With all the changes, I don't know if Waterlily, Yandere and Lotus are worth it. It's still a 150 FG gacha.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  5. #9515

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    Quote Originally Posted by maotd View Post
    Someone knows the new abilities of regular Walnut?
    Google translated from the wiki. She is really good crit support
    [Chat Chit] DMM FKG-walnut.png

    My favorite bride is Lotus. Great non crit support. She is becoming good friends with Cattleya at the moment, but when things good real tough
    (like the tower)I go with Cowslip maid instead.
    [Chat Chit] DMM FKG-lotus-bride.png

  6. #9516
    Hmm I'm finding it really hard to redo my teams as my old counter team with crit now has 3 units with provoke including the flower memory. compared to the previous 1... is there like a way to make one unit have priority when it comes to provoking?
    FKG DMM ID: 255077336 IGN: JLP603
    FKG Nutaku ID: Shitaku account inactive

  7. #9517

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    Unless there are now varying levels of Provoke then I believe that your three Provokers have equal priority compared to each other and will always be picked ahead of 'normal' Knights when it comes to choosing targets for multi-target attacks.


    Nutaku and DMM IGN: Tomitain
    --
    Nutaku Flower Knight Girl ID: 610834201 (inactive)
    DMM FKG ID: 106750967
    DMM FKG Allies: 109/123
    --
    DMM Girls Symphony ID: 34644951 (inactive)
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    Nutaku Mist Train Girls ID: 3355988
    DMM MTG ID: MSTL0Q45K5E9
    MTG Allies: 31/50 (Nutaku), 11/50 (DMM)

  8. #9518

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    Quote Originally Posted by JLP603 View Post
    Hmm I'm finding it really hard to redo my teams as my old counter team with crit now has 3 units with provoke including the flower memory. compared to the previous 1... is there like a way to make one unit have priority when it comes to provoking?
    Havent tried counter team yet with that shield ability.

    Also that counter ver2 (evasion and intercept), with all those many upgrades with girls I have that havent seen much use lately like Lycoris, Black locust bride, Saffron, and Kerria. Even frickin Azalea has a the barrier/evasion/interception and a 1.36 trigger!. It might outperform ver1.
    And Freesias abiity(30% chance of party members re-acting on the next turn when they avoid attacks) could be interesting.

    At the moment still working on building out the Cattleya team.
    Keep her alive and get the skill act up as far as possible is what I am working on.
    The pure destructive power even right now is incredible. Gonna take all resources, skill act and super amps, for awhile on this team.

    [Chat Chit] DMM FKG-cattleya-team.png

    If people have other super combos, please post them.

  9. #9519

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    Quote Originally Posted by phob View Post
    Havent tried counter team yet with that shield ability.

    Also that counter ver2 (evasion and intercept), with all those many upgrades with girls I have that havent seen much use lately like Lycoris, Black locust bride, Saffron, and Kerria. Even frickin Azalea has a the barrier/evasion/interception and a 1.36 trigger!. It might outperform ver1.
    And Freesias abiity(30% chance of party members re-acting on the next turn when they avoid attacks) could be interesting.

    At the moment still working on building out the Cattleya team.
    Keep her alive and get the skill act up as far as possible is what I am working on.
    The pure destructive power even right now is incredible. Gonna take all resources, skill act and super amps, for awhile on this team.

    [Chat Chit] DMM FKG-cattleya-team.png

    If people have other super combos, please post them.
    Going off of Knights that I already have, the best I've cobbled together so far that doesn't lean heavily on winning in the first round (i.e., Dendrobium and four boosters) is Acacia (New Years) as the foundation followed by four of RG Kale, Japanese Anemone (Relaxed Queen), RG Dahlia, Habranthus and Lotus (June Bride):

    Acacia (New Years)
    - +130% attack for self
    - +130% attack for self in boss fights
    - +160% damage dealt to bosses by self
    - 1.28 to 1.36x skill proc


    Acacia lacks crit on her own but otherwise is ready to deal big damage.

    RG Ornamental Kale
    - 1.2x skill proc
    - +32% attack
    - +magic coverage for three Knights including Kale
    - +20/50% crit rate/damage


    A solid source of crit damage with a decent crit rate bonus as well. Skill proc is never bad to have and +32% attack is a solid bonus. The magic coverage is good or bad depending on whether or not Habranthus also ends up in the squad (i.e., coverage overlap).

    Japanese Anemone (Relaxed Queen)
    - +30/60% attack after one/two turns
    - +30% defense
    - 2x skill proc the round after being attacked
    - +30% damage the round after being attacked


    The Queen can build up a lot of damage boosts even if she gets burst down early on, but ideally she stays alive long enough to trigger multiple skill proc boosts.

    RG Dahlia
    - +30% attack
    - -20% pest attack
    - +30% attack in boss fights
    - +25/30% crit rate/damage
    - 1.2x skill proc


    The second source of crit bonuses and a few attack bonuses to help increase Big Boss Acacia's numbers as well as a pest debuff to soften incoming attacks.

    Habranthus
    - Heal one attacked squad member by 15% after an enemy attack
    - Heal the squad 30% every three turns
    - Negate damage once for each squad member
    - 100% counter with attack equal to 450% of defense
    - +hit/pierce/magic coverage for three Knights including Habranthus


    Lotus (June Bride)
    - Heal one attacked squad member by 15% after an enemy attack
    - Heal the squad 30% every three turns
    - +20% attack
    - +25% attack in boss fights
    - 1.28 to 1.36x skill proc
    - +15% skill damage


    Two flavors of semi-regular healing with slightly different approaches based on their other abilities. Habranthus is slightly more defensive (one-time negate) but has type coverage and counters; Lotus has three flavors of damage boost along with more skill proc.

    Overall it's not great (among other things crit rate isn't maxed and Lotus is the only source of +skill damage) but it's a start.


    Nutaku and DMM IGN: Tomitain
    --
    Nutaku Flower Knight Girl ID: 610834201 (inactive)
    DMM FKG ID: 106750967
    DMM FKG Allies: 109/123
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    DMM Girls Symphony ID: 34644951 (inactive)
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    Nutaku Mist Train Girls ID: 3355988
    DMM MTG ID: MSTL0Q45K5E9
    MTG Allies: 31/50 (Nutaku), 11/50 (DMM)

  10. #9520

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    NY Acacia looks like a great boss killer to pull out.
    Original Acacia is no slacker either with 150 self crit
    and Reduces the critical attack rate of all enemies by 70% with a 50% attack debuff.

    Found a decent write up summary on the changes
    https://fukoto.com/flower-knight-gir...pdate-osusume/
    Last edited by phob; 06-23-2021 at 09:13 PM.

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