Those premium tickets are probably the kind that requires 5 tickets per roll so it's not quite as generous as it looks. But then Mist Train Girls gives enough free gems to do several batch pulls each event.
Those premium tickets are probably the kind that requires 5 tickets per roll so it's not quite as generous as it looks. But then Mist Train Girls gives enough free gems to do several batch pulls each event.
I'll give Mist Train a shot later on.
Going back to updated Knights, I noticed that Ghost Weed and Dogwood are great for solar teams. Both come with +100% solar damage, +100% gauge at the start of a stage, +50% solar gauge per skill proc (self only) and +damage per solar burst (30-90% for Dogwood, 20-60% for Ghost Weed).
Nutaku and DMM IGN: Tomitain
--
Nutaku Flower Knight Girl ID: 610834201 (inactive)
DMM FKG ID: 106750967
DMM FKG Allies: 109/123
--
DMM Girls Symphony ID: 34644951 (inactive)
--
Nutaku Mist Train Girls ID: 3355988
DMM MTG ID: MSTL0Q45K5E9
MTG Allies: 31/50 (Nutaku), 11/50 (DMM)
Actuallty, it seems all reworker solar girls give +100% solar damage, 100% gauge at the start of the battle and +50% gauge after skill. And it make solar teams way better (and RG solar girls not worth it anymore as they give only +70% solar damages).
Nutaku and DMM IGN: Tomitain
--
Nutaku Flower Knight Girl ID: 610834201 (inactive)
DMM FKG ID: 106750967
DMM FKG Allies: 109/123
--
DMM Girls Symphony ID: 34644951 (inactive)
--
Nutaku Mist Train Girls ID: 3355988
DMM MTG ID: MSTL0Q45K5E9
MTG Allies: 31/50 (Nutaku), 11/50 (DMM)
Yeah. I think there is pretty nice things to do now. Maybe it's time to resurect the good old Tactica thread.
Right now, I want to try a team based on Sparaxis. I like this girl and she got very interesting options. But I don't really know how I can make her true power shines. She has 100% react+pursuit but I feel like plain ATK and skill rate buff are not enough.
You could include someone who can drag out fights with pest debuffs and/or squad defensive/healing buffs so that Sparaxis can keep swinging away. Original Nerine has both of the new healing abilities (+15% HP for one Knight who was attacked, +30% for the squad every three turns) along with +40% defense, 1.28-1.36x skill proc, +20% skill damage and +30% attack. X-Mas Nerine has -70% pest crit chance, -50% pest power, 1.2x skill proc, +20% attack, and +30/35% crit bonuses.
Nutaku and DMM IGN: Tomitain
--
Nutaku Flower Knight Girl ID: 610834201 (inactive)
DMM FKG ID: 106750967
DMM FKG Allies: 109/123
--
DMM Girls Symphony ID: 34644951 (inactive)
--
Nutaku Mist Train Girls ID: 3355988
DMM MTG ID: MSTL0Q45K5E9
MTG Allies: 31/50 (Nutaku), 11/50 (DMM)
Spraxis: Remaining Enemy 630 SPD
Increases Attack for oneself by 100%.
Weakness Damage for oneself by 100%.
After attacking an enemy, there's a 100% chance to Act Again.
After attacking an enemy, follow up with an attack that uses 140% of the party's Overall Force as Attack power.( ? )
What a great knight! She lacks 1)Skill Act, 2)Crit, 3)Skill Dmg, 4)Boss Dmg.
I would build a crit/weakness team around filling in those holes and and have pursuit as a bonus theme.
personally would include a waifu that I have that goes with her: Black Locust bride
Makes a 30% Barrier for all party members, and increases Defence by 50% for oneself.
Weakly Provokes all enemies.
Has a 70% chance to Evade attacks, and will do a Special Evade 3 times per battle.
If an enemy misses, Intercepts 100% of the time with 150% additional Attack Power.( ? )
After attacking an enemy, follow up with an attack that uses 50% of the party's Overall Force as Attack power.( ? )
Increases Skill Activation Rate for party members by 1.28~1.36x based on one's own Skill Level (1~5).
Increases Critical Activation Rate for party members by 20%.( ? )
Increases Critical Damage for party members by 40%.
EDIT
Shes versatile fast and strong. There are many directions that she could take for sure.
Could even replace Pinkladies Flower Saint on a first turn team if crit provided. Easy to do nowadays. Even Alstromeria, Kugaisou has 30% crit rate and 1.36 skill act now.
Last edited by phob; 07-04-2021 at 01:06 PM.
Thanks both of you. There is so many options, it's hard to make a choice. I want to make everything at the same time but it would take a 10 girl team for that.
A crit/weak themed team is a good option but it's hard to give her all the weakness bonus. I'll need two weakness girls or 3 memory slots filled with weakness FM on the other girls to redirect all the ability bonus on Sparaxis.
Speaking of weakness, the new weakness FM with +40% for self would be great on her if they do one version of each (just need to adapt the weakness to the current enemy).
And still speaking of weakness, I foud something useless with the new buff table. Actually, you could give a weakness of her type to a girl if you have less than 3 girls with different types. With one Harbanthus and 4 magic girls, you will have two magic girls with added magic weakness. I'm pretty sure it change nothing at all but it's interesting to know how the abilities actually works.