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  1. #1

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    Quote Originally Posted by maotd View Post
    Myers> I don't really understand why Easter Balloon Vine? She is not bad but seems she has nothing especially effective. Or it's just to use her because you can?
    Don't know if it's the most effective thing, but I used her because she's one of my favourite girls + provides crit buffs and 1.36x Skill Act for Hyacinth.

    Quote Originally Posted by maotd View Post
    Also, I wonder if we should post all thses good teams in the old Tactica thread (or in a new one?) to have all of them in the same place, with easy acces. It would be good to have a pool of effective teams to pick up ideas.
    That'd be a good idea, though I'd avoid posting my own because they're not exactly the best teams. Rather, they are typically teams that I try to include my favourite girls in.
    DMM Flower Knight Girl | Name: Myers | ID: 152744586 [133/145]

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  2. #2

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    Don't know if it's the most effective thing, but I used her because she's one of my favourite girls + provides crit buffs and 1.36x Skill Act for Hyacinth.
    Okay. That's a good argument. It's always a plus when you can use one of your favorite girl.

    That'd be a good idea, though I'd avoid posting my own because they're not exactly the best teams. Rather, they are typically teams that I try to include my favourite girls in.
    I don't think it's really important. It's not to post the best of the bests teams. just teams that works or with nice ideas. Even if you use a girl because you like her and not because she is good, it gives a base for someone else to improve that team. Builing the exact same team is not really interesting or even possible most of the time.

    ID: 481766521 (DMM)
    Name: maotd
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  3. #3

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    Quote Originally Posted by maotd View Post
    I don't think it's really important. It's not to post the best of the bests teams. just teams that works or with nice ideas. Even if you use a girl because you like her and not because she is good, it gives a base for someone else to improve that team. Builing the exact same team is not really interesting or even possible most of the time.
    True, fair enough.

    Current event translation by DragonSword: https://flowerknight.fandom.com/wiki...Vacation/Story
    DMM Flower Knight Girl | Name: Myers | ID: 152744586 [133/145]

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  4. #4

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    Lvl130 done
    Thanks phob. Juneberry is far better than I thought. The intercept for all is heaven.
    But I think enemy Miss have priority above girl evasion. I use Golden Lace with the evade girls (with all 80-90% evade) but I got much more miss than evade. It's not a problem but it makes Juneberry heal less effective. That's not good for the Castle

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  5. #5

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    Quote Originally Posted by maotd View Post
    Lvl130 done
    Thanks phob. Juneberry is far better than I thought. The intercept for all is heaven.
    But I think enemy Miss have priority above girl evasion. I use Golden Lace with the evade girls (with all 80-90% evade) but I got much more miss than evade. It's not a problem but it makes Juneberry heal less effective. That's not good for the Castle
    Your welcome
    If I had Purslane with her heal, she would get used here. I am going to try other setups to see if any worth there. In particular Aizoon Christmas I've had for a couple years with no usage. Her rework looks promising.
    But yes, Juneberry is the support girl from hell. Makes a lot work that didn't before.

  6. #6
    Tower bankrupted me again, but I managed to beat it after upgrading a few select girls.

    126 and 129: just drain girls with some attack debuff thrown in. This setup works well when the enemies aren't too tough and there's a generous time limit. Worked right off the bat.
    [Chat Chit] DMM FKG-126-129.png

    127: a very basic skill debuff setup with two frontliners chosen for their element. Worked right off the bat.
    [Chat Chit] DMM FKG-127.png

    128: I experimented with a few skill debuff variants, but none of them were strong enough to beat the enemy within the time limit, so I tried to 1-turn it with this setup. Took about a dozen tries and a bit of luck, but it worked.
    [Chat Chit] DMM FKG-128.png

    130: the most difficult stage of the bunch. I tried a party based on avoid first, but none of the permutations were strong enough to beat it reliably and healing was hard to come by, so even when I managed to win, the enemy still got some hits in during the last couple of rounds that I wasn't able to heal. A few tries were tantalizingly close, so I wasted a bunch of resources upgrading some girls, but after about an hour of useless trying I gave up.

    Next I experimented with a skill debuff setup, but this fell short as well, since I didn't really have 2 frontliners good enough to beat the enemy within 10 turns. So in the end I had to splurge some rainbow medals and get NY Ivy for the following setup to work, if only barely. I also had to upgrade Black Locust so that I would have someone on the frontline able to survive and draw some fire off Convolvulus. It ended up working too well, actually, since the enemy mostly seemed to target Black Locust and as a consequence Convolvulus missed out on her skill act a lot, which made the RNG worse. Still, after 20 tries or so it actually worked.
    [Chat Chit] DMM FKG-130.png
    Last edited by kuresuta; 10-01-2021 at 10:33 AM.

  7. #7

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    Congrats for beating the new floors. I see I wasn't the only one who needed new specific girl to beat floor 130.
    I made a special thread for team sharing so, you can add them if it could help someone in the future: https://harem-battle.club/flower-kni...are-teams.html

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

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