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  1. #1

    Join Date
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    Quote Originally Posted by maotd View Post
    I don't think it's really important. It's not to post the best of the bests teams. just teams that works or with nice ideas. Even if you use a girl because you like her and not because she is good, it gives a base for someone else to improve that team. Builing the exact same team is not really interesting or even possible most of the time.
    True, fair enough.

    Current event translation by DragonSword: https://flowerknight.fandom.com/wiki...Vacation/Story
    DMM Flower Knight Girl | Name: Myers | ID: 152744586 [133/145]

    Waifu Helper Team:


  2. #2

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    Lvl130 done
    Thanks phob. Juneberry is far better than I thought. The intercept for all is heaven.
    But I think enemy Miss have priority above girl evasion. I use Golden Lace with the evade girls (with all 80-90% evade) but I got much more miss than evade. It's not a problem but it makes Juneberry heal less effective. That's not good for the Castle

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  3. #3

    Join Date
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    Quote Originally Posted by maotd View Post
    Lvl130 done
    Thanks phob. Juneberry is far better than I thought. The intercept for all is heaven.
    But I think enemy Miss have priority above girl evasion. I use Golden Lace with the evade girls (with all 80-90% evade) but I got much more miss than evade. It's not a problem but it makes Juneberry heal less effective. That's not good for the Castle
    Your welcome
    If I had Purslane with her heal, she would get used here. I am going to try other setups to see if any worth there. In particular Aizoon Christmas I've had for a couple years with no usage. Her rework looks promising.
    But yes, Juneberry is the support girl from hell. Makes a lot work that didn't before.

  4. #4
    Tower bankrupted me again, but I managed to beat it after upgrading a few select girls.

    126 and 129: just drain girls with some attack debuff thrown in. This setup works well when the enemies aren't too tough and there's a generous time limit. Worked right off the bat.
    [Chat Chit] DMM FKG-126-129.png

    127: a very basic skill debuff setup with two frontliners chosen for their element. Worked right off the bat.
    [Chat Chit] DMM FKG-127.png

    128: I experimented with a few skill debuff variants, but none of them were strong enough to beat the enemy within the time limit, so I tried to 1-turn it with this setup. Took about a dozen tries and a bit of luck, but it worked.
    [Chat Chit] DMM FKG-128.png

    130: the most difficult stage of the bunch. I tried a party based on avoid first, but none of the permutations were strong enough to beat it reliably and healing was hard to come by, so even when I managed to win, the enemy still got some hits in during the last couple of rounds that I wasn't able to heal. A few tries were tantalizingly close, so I wasted a bunch of resources upgrading some girls, but after about an hour of useless trying I gave up.

    Next I experimented with a skill debuff setup, but this fell short as well, since I didn't really have 2 frontliners good enough to beat the enemy within 10 turns. So in the end I had to splurge some rainbow medals and get NY Ivy for the following setup to work, if only barely. I also had to upgrade Black Locust so that I would have someone on the frontline able to survive and draw some fire off Convolvulus. It ended up working too well, actually, since the enemy mostly seemed to target Black Locust and as a consequence Convolvulus missed out on her skill act a lot, which made the RNG worse. Still, after 20 tries or so it actually worked.
    [Chat Chit] DMM FKG-130.png
    Last edited by kuresuta; 10-01-2021 at 10:33 AM.

  5. #5

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    Congrats for beating the new floors. I see I wasn't the only one who needed new specific girl to beat floor 130.
    I made a special thread for team sharing so, you can add them if it could help someone in the future: https://harem-battle.club/flower-kni...are-teams.html

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  6. #6
    Quote Originally Posted by Volarmis View Post
    1 Not sure about this - for soba noodles it means roughly "eating it in a way that your bowl is continuously refilled" and I haven't found other translations
    There isn't really a good translation. 椀こ means small bowl (the こ is a diminutive) in Iwate dialect and there's a distinct style of eating soba there where you get 10+ small bowls of soba and can add all kinds of different toppings and ingredients, so you can really savor the range of tastes, but the portions are so small that all of them combined only make up roughly one regular sized bowl. And every time you empty a bowl, you stack them on top of each other (kind of like the shot glasses are stacked on top of each other in the picture).

    Wanko soba is also often used in speed-eating and binge eating contests and all-you-can-eat restaurants/events. There a server stands by with trays full of small bowls and empies them continuously into your big bowl as it gets empty. It looks visually very impressive as dozens upon dozens of bowls stack up on the table, which is probably why it's so popular.
    Last edited by kuresuta; 10-05-2021 at 09:21 PM.

  7. #7

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    [Chat Chit] DMM FKG-.jpg
    Someone can help me to know what I'm supposed to do to clear theses? I guess it's something on 1 day et 3 days but... it don't really help. Thanks.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

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