Quote Originally Posted by Volarmis View Post
This is my solar team for now. I also got Cyclamenn from the 150 gacha, so I'll be replacing the last spot with her. I'm not sure how well that'll work, since she doesn't have the "+50 to solar gauge when skill fired" ability, but I'm betting it on crit activation (which 3 units will boost at that point).
I like her for the After you use a Skill, increases Solar Drive Effect by 100% (Up to 3 times), and After you are attacked,[For 5 allies] on the next turn, increases Skill Activation Rate by 2x, HP boost and def added to the team should help get more blast off. She should really help make a stout solar team.

I don't have the personnel for a solar-crit team but have enough left over with some rarity growths from before the rework to make a secondary team and turnip hopefully with the FM will help them get a couple blasts off before they get nuked. So I can front run two teams that need a boost.
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