Quote Originally Posted by maotd View Post
She seems pretty decent. Not perfect but she has usable stuff. The 3 negate damages turn 1 is interesting. There is enemies with huge damages turn 1. I guess she can be a nice offensive-support. Not a bad one. Mixed girls are an interesting category. Hard to use but they can bring some interesting ability easily and change how a team work.

For the ampules, I don't know. If you're not sure, you can just level up and use ampules on her later. It's not a limited ressource and you can get them easily in many ways. You will have more than you can use at some point. If you don't know, you can use amplues/high ampules even on a max level girl. It will just be extra expensive but who's care? You will get more gold than you could ever use anyway.
I like to keep ressources for when it's worth. It help sometimes but I keep a huge pile of unused stuff that will maybe stay forever.
Or you could use everthing right now and maybe regret it later when you really want it but don't have it anymore.
I see, at first I thought her turn 1 x3 Negate Damages was a bit disappointing because it's so situational, but it still has its use I guess. One good thing about her is that she doesn't rely on crit, which is something I really need to counter anti-crit debuff bosses.

Yeah, I read a few comments about min-maxing for new players and I found that using ampules on lv1 girls will save me some money but to think about that, those comments were from years ago, and the game changed a lot since then. About ampules, I was a bit careful because I did a few training runs for ampule and I usually get 3x gold ampules per run, I think that amount per run is pretty low and stamina costly, my gacha 6th sense tells me to min-max the usage them, at least for my early stage.